Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 14748476138598937749 77557 gray1213 the Markshuman (level 15, -4/122 HPs) Began as a Human Hunter on Sept 14, 2025. Was an Elder of Fedhas. Slain by a spriggan rider ... wielding a +0 spear ... led by a spriggan druid (26 damage) ... on level 4 of the Swamp. The game lasted 00:29:54 (16454 turns). gray1213 the Markshuman (Human Hunter) Turns: 16454, Time: 00:29:55 Health: -4/122 AC: 11 Str: 12 XL: 15 Next: 57% Magic: 16/22 EV: 31 Int: 10 God: Fedhas [****..] Gold: 1226 SH: 0 Dex: 35 Spells: 14/17 levels left rFire + + . (33%) r - +9 hand cannon "Wetul" {penet, ^Drain +Blink rC- Stlth+} rCold x . . (150%) (no offhand) rNeg . . . (100%) B - +0 robe of Okawaru's Favour {rF++} rPois + (33%) c - +1 helmet rElec . (100%) y - +1 cloak {rPois} rCorr . (100%) C - +0 pair of gloves SInv . s - +2 pair of slick slippers {slick, slippery, EV+4} Will +.... (no amulet) Stlth ++++ w - +6 ring of dexterity HPRegen 0.40/turn j - +6 ring of dexterity MPRegen 0.18/turn %: no passive effects @: no status effects A: explore regen a: Renounce Religion, Evoke Blink, Wall of Briars, Grow Ballistomycete, Overgrow You were on level 4 of the Swamp. You worshipped Fedhas. Fedhas was greatly pleased with you. You visited 4 branches of the dungeon, and saw 19 of its levels. You collected 1226 gold pieces. Inventory: Hand Weapons a - a +0 shortbow of draining h - a +0 dagger o - a +1 whip of flaming r - the +9 hand cannon "Wetul" (weapon) {penet, ^Drain +Blink rC- Stlth+} (You acquired it on level 5 of the Dungeon) ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. E - a +3 longbow of flaming L - the +1 battleaxe of Joyful Slaughter {freeze, rElec Str+3 Int+2} (You found it on level 3 of the Swamp) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Missiles d - 20 poisoned darts n - 2 throwing nets p - 4 javelins Armour b - a +0 leather armour c - a +1 helmet (worn) e - an orb of mayhem s - the +2 pair of slick slippers (worn) {slick, slippery, EV+4} (You acquired it on level 5 of the Dungeon) Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). t - the +1 pair of gloves of Failure {*Corrode rElec Will+++ Str-4} (You acquired it on level 5 of the Dungeon) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Str-4: It affects your strength (-4). u - a +0 scale mail of command y - a +1 cloak of poison resistance (worn) B - the +0 robe of Okawaru's Favour (worn) {rF++} (You found it on level 9 of the Dungeon) rF++: It greatly protects you from fire. C - a +0 pair of gloves (worn) K - the +1 plate armour "Saosyf" {rPois Int+3} (You found it on level 3 of the Swamp) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Magical Staves l - a staff of earth v - a staff of conjuration G - a staff of fire Jewellery f - a ring of wizardry g - a +5 ring of evasion i - an amulet of wildshape j - a +6 ring of dexterity (worn) k - a ring of wizardry m - a ring of willpower q - an amulet of faith w - a +6 ring of dexterity (worn) x - a +4 ring of protection z - an amulet of alchemy A - a ring of protection from fire D - a +6 ring of strength F - a +4 ring of protection I - a ring of flight J - a ring of positive energy Talismans H - the medusa talisman of Toadghaco {Dex+6} (You found it on level 5 of the Lair of Beasts) [medusa talisman] Dex+6: It affects your dexterity (+6). M - the serpent talisman of the Enchanted Forest {Harm rElec Str+3 Dex+2} (You took it off Aizul on level 3 of the Swamp) [serpent talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). Wands c - a wand of warping (47) e - a wand of charming (8) p - a wand of polymorph (27) a - a wand of flame (70) d - a wand of digging (14) Scrolls f - a scroll of fear V - a scroll of vulnerability p - 3 scrolls of poison t - 5 scrolls of teleportation N - 2 scrolls of noise x - a scroll of amnesia I - 2 scrolls of immolation c - a scroll of blinking {unknown} g - a scroll of fog i - 4 scrolls of identify a - 2 scrolls of enchant armour d - a scroll of silence {unknown} W - a scroll of brand weapon Potions L - 3 potions of lignification C - 5 potions of cancellation e - 3 potions of enlightenment o - 3 potions of moonshine A - 3 potions of attraction h - 2 potions of haste f - 3 potions of might {unknown} b - 3 potions of brilliance c - 9 potions of curing l - 2 potions of heal wounds {unknown} i - 2 potions of invisibility B - 3 potions of berserk rage k - 2 potions of magic {unknown} a - 3 potions of ambrosia Skills: + Level 12.3 Fighting + Level 16.9 Ranged Weapons + Level 10.1 Armour + Level 12.2 Dodging - Level 1.0 Stealth + Level 1.9 Spellcasting + Level 1.9 Air Magic + Level 2.0 Alchemy + Level 9.8 Invocations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Mephitic Cloud Conj/Alch/Air 3% N/A 50% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 16% 1d1 14% 1 Apportation Tloc 0% N/A 32% 1 Kinetic Grapnel Frge 0% 1d4 32% 1 Magic Dart Conj 0% 1d3 32% 1 Slow Hex 0% N/A 32% 1 Summon Small Mammal Summ 0% N/A 32% 1 Static Discharge Conj/Air 4% 3-4/arc 32% 2 Call Imp Summ 0% N/A 43% 2 Construct Spike Launche Frge 0% 2d3 43% 2 Jinxbite Hex 0% 2d2 43% 2 Searing Ray Conj 0% 2d4 43% 2 Sublimation of Blood Necr 0% N/A 43% 2 Call Canine Familiar Summ 0% N/A 67% 3 Frozen Ramparts Ice 0% 1d1 67% 3 Fugue of the Fallen Necr 0% N/A 67% 3 Gloom Hex/Necr 0% N/A 67% 3 Hailstorm Conj/Ice 0% 3d5 67% 3 Launch Clockwork Bee Frge 0% N/A 67% 3 Ozocubu's Armour Ice 0% N/A 67% 3 Passwall Erth 0% N/A 67% 3 Stone Arrow Conj/Erth 0% 3d7 67% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 67% 3 Airstrike Air 2% 2d(1-17) 80% 4 Fulminant Prism Conj/Alch 1% 3d5 90% 4 Petrify Alch/Erth 1% N/A 90% 4 Vhi's Electric Charge Tloc/Air 4% N/A 91% 4 Anguish Hex/Necr 0% N/A 97% 4 Animate Dead Necr 0% N/A 97% 4 Awaken Armour Erth/Frge 0% N/A 97% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 97% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 97% 4 Martyr's Knell Necr/Summ 0% N/A 97% 4 Passage of Golubria Tloc 0% N/A 97% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 97% 4 Freezing Cloud Conj/Ice/Air 1% 6-21 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Forge Phalanx Beetle Frge 0% N/A 100% 6 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Summon Horrible Things Summ 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:6 Lair (5/5) D:9 Swamp (4/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Jiyva Shops: D:1 * D:3 = D:7 (( D:8 * Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The seven-headed hydra completely misses your briar patch. An alligator comes into view. The swamp drake bites your briar patch. The spriggan druid gestures wildly while chanting. The spriggan druid commands the forest to attack, but nothing happens. You walk carefully through the plants. The seven-headed hydra is struck by your briar patch's thorns. The seven-headed hydra bites your briar patch! x2 The seven-headed hydra bites your briar patch but does no damage. x3 The seven-headed hydra bites your briar patch. x2 Your briar patch is destroyed! Your briar patch disappears in a puff of smoke! The swamp drake bites your briar patch but does no damage. The spriggan rider barely misses you. Your ballistomycete spore explodes! The explosion of spores engulfs your briar patch!!! Your briar patch is destroyed! Your briar patch disappears in a puff of smoke! The explosion of spores engulfs your ballistomycete. The explosion of spores engulfs your ballistomycete spore!! The seven-headed hydra appears confused. The explosion of spores engulfs the seven-headed hydra!! Your ballistomycete spore explodes! The explosion of spores engulfs your ballistomycete. The spriggan rider hits you from afar with a +0 spear! An eight-headed hydra comes into view. You hear a roar! You are too injured to fight recklessly! Fire: r) +9 hand cannon "Wetul" {penet, ^Drain +Blink rC- Stlth+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a swamp drake (80% to hit) You shoot a slug. The slug pierces through the swamp drake!! You kill the swamp drake! Fedhas appreciates your contribution to the ecosystem. The spriggan rider hits you from afar with a +0 spear!! * * * LOW HITPOINT WARNING * * * The spriggan rider hits you from afar with a +0 spear!! You die... Fedhas appreciates your contribution to the ecosystem. ....~♣...~♣ .~~~§..D.~♣♣ .~~~~~~.♣~.♣ ~~~l~~iP§♣~♣ ~~~§~~~.~†.♣♣♣ ~~~~~~~D