Dungeon Crawl Stone Soup version 0.34-a0-757-gdbd17588e6 (webtiles) character file. Game seed: 11551335579225098172 37 gray1213 the Conjurer (level 3, 24/24 HPs) Began as a Human Conjurer on Sept 13, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:09 (1671 turns). gray1213 the Conjurer (Human Conjurer) Turns: 1671, Time: 00:02:10 Health: 24/24 AC: 3 Str: 11 XL: 3 Next: 39% Magic: 6/6 EV: 11 Int: 19 God: Gold: 94 SH: 0 Dex: 10 Spells: 3/6 levels left rFire + . . (50%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of protection from fire HPRegen 0.24/turn b - ring of resist corrosion MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen, horns 1, talons 1, strong 1, no potion heal 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles c - 3 curare-tipped darts f - 6 silver javelins Armour a - a +1 robe (worn) Jewellery b - a ring of resist corrosion (worn) e - a ring of protection from fire (worn) Scrolls f - 3 scrolls of fear Potions g - 3 potions of magic c - a potion of curing k - a potion of might {unknown} n - a potion of brilliance {unknown} Skills: + Level 2.5 Dodging + Level 2.5 Stealth + Level 2.4 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Call Canine Familiar Summ 2% N/A 43% 3 Confusing Touch Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. You have a pair of small horns on your head. You have sharp toenails. You are strong. (Str +4, Int/Dex -1) Potions are less effective at restoring your health. Message History You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Done exploring. Done exploring. You can't see any susceptible monsters within range! (Use Z to cast anyway.) As you read the scroll labelled NORPHO NADU CUA, it crumbles to dust. You assume a fearsome visage. Nothing appears to happen. It was a scroll of fear. c -> f - 3 scrolls of fear Sorry, you're not good enough to have a special ability. Okay, then. As you read the scroll labelled NOIXTATHYO, it crumbles to dust. The air around you briefly surges with heat, but it dissipates. It was a scroll of immolation. As you read the scroll labelled ROMMUE TEZXEW, it crumbles to dust. It is a scroll of enchant armour. Your +0 robe glows green for a moment. As you read the scroll labelled KEQODA HUXIENO, it dissolves into smoke. It was a scroll of fog. As you read the scroll labelled CEDUIK LAFF, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. As you read the scroll labelled HOPOES IPUV, it crumbles to dust. It is a scroll of identify. j -> M - 2 potions of mutation; m -> i - a scroll of identify You start waiting. Your surroundings suddenly seem different. As you read the scroll of identify, it crumbles to dust. f -> c - a potion of curing You feel extremely strange. You feel stronger. Your toenails lengthen and sharpen. You feel extremely strange. Your talons dull and shrink into feet. You feel weaker. You feel stronger. Your system partially rejects the healing effects of potions. Your toenails lengthen and sharpen. A pair of horns grows on your head! Sorry, you're not good enough to have a special ability. You can't go down here! Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.....#.....# #.# #..... #...........# #.# #..... #.....#.....# #.# #..... #.÷.........# #.# #..... #§§§..####.######.# #..... ###§§§§.# #.##.....# #..... ..§§§§§## #........# #..... ######§# #####.....# #..... #.# #...#.@...# ####.# #.# #...#.....# #.. #.# #...#.....# ### #.# #...#.....# #.####...#.....############# #........................... #################......##### #########.'......# ##### #.........#......# There were no monsters in sight! Vanquished Creatures 2 adders (D:2) A hobgoblin (D:2) A quokka (D:1) 3 ball pythons A bat (D:1) 2 endoplasms A frilled lizard (D:2) A giant cockroach (D:1) A goblin (D:1) 4 jackals (D:1) 3 kobolds 4 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gray1213 the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 303 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 917 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1660 | D:2 | Learned a level 2 spell: Searing Ray 1669 | D:2 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 1669 | D:2 | Gained mutation: You have sharp toenails. [potion of | mutation] 1670 | D:2 | Lost mutation: You have sharp toenails. [potion of | mutation] 1670 | D:2 | Lost mutation: You are strong. (Str +4, Int/Dex -1) [potion | of mutation] 1670 | D:2 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 1670 | D:2 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 1670 | D:2 | Gained mutation: You have sharp toenails. [potion of | mutation] 1670 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1671 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, minmay_domino_2 D:2: layout_basic Action || total ---------------------------++------- Attack: Normal || 4 Melee: Short sword || 4 Cast: Magic Dart || 43 Drink: Mutation || 2 Read: Identify || 2 Teleportation || 1 Fear || 1 Enchant armour || 1 Immolation || 1 Fog || 1 Armour: Robe || 5 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1669 | 1650 | 19 | 67 | 1432 | 2 | 834.5 | Dungeon | 1669 | 1650 | 19 | 67 | 1432 | 2 | 834.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 856 daAuts D:2: 812 daAuts