Dungeon Crawl Stone Soup version 0.35-a0-1026-g18991dcc64 (webtiles) character file. Game seed: 9715218174149396966 86 gosan the Ducker (level 4, 23/35 HPs) Began as a Demonspawn Gladiator on Sept 14, 2026. Quit the game on level 3 of the Dungeon. The game lasted 00:00:50 (1100 turns). gosan the Ducker (Demonspawn Gladiator) Turns: 1100, Time: 00:00:50 Health: 23/35 AC: 4 Str: 14 XL: 4 Next: 27% Magic: 4/4 EV: 11 Int: 11 God: Gold: 77 SH: 0 Dex: 14 Spells: 3/3 levels left rFire . . . (100%) a - +0 long sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) c - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: mildly poisoned (23 -> 17) A: weakness stinger 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Jewellery f - a ring of poison resistance Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of immolation {unknown} e - 2 scrolls of poison {unknown} h - a scroll of teleportation {unknown} Potions f - a potion of heal wounds {unknown} j - a potion of curing {unknown} Skills: + Level 3.0 Fighting + Level 3.4 Long Blades - Level 2.0 Throwing + Level 3.4 Dodging You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 0% 3d8 56% 2 Frozen Ramparts Ice 0% 1d1 80% 3 Swiftness Air 0% N/A 80% 3 Awaken Armour Erth/Frge 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 [ Innate Abilities, Weirdness & Mutations You have a tail ending in a sharp stinger. Message History No target in view! Found a robe. No target in view! A bat comes into view. Found Maba's Armour Shoppe. Found two robes. The bat barely misses you. A bat is nearby! You closely miss the bat. The bat hits you but does no damage. A bat is nearby! You encounter a howler monkey. The bat hits you but does no damage. You closely miss the bat. Your sting misses the bat. The bat hits you but does no damage. x2 You closely miss the bat. The bat hits you but does no damage. You closely miss the bat. The bat hits you. The bat barely misses you. You hit the howler monkey. You sting the howler monkey, but do no damage. The howler monkey is moderately wounded. The bat hits you but does no damage. The howler monkey hoots and howls with incredible vigour! You hear a shout! You hear a loud squeak. You hit the howler monkey. The howler monkey is heavily wounded. The bat hits you but does no damage. You encounter a kobold. It is wielding a +0 dagger and quivering poisoned darts. The howler monkey hits you. You encounter a rat. The kobold throws a dart. The dart hits you! You are poisoned. The howler monkey hits you. You slash the howler monkey! You kill the howler monkey! You feel very sick. The bat hits you but does no damage. The kobold throws a dart. The dart barely misses you. Your Fighting skill increases to level 3! You have reached level 4! You feel clever. Your demonic ancestry asserts itself... Your tail grows a sharp stinger. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ### #.# K.. ...... .#.# .. #r##..# #. #.# ###.. #.##.#.###. #.## ..... #.##.##.#.# ##.. .[....#.##.# #..## ##(## ..∩...#.##.###.#.###.## .[.[..............#.## ..#.@...###.###.## #.....##..# #.# #b##.###.## #.# ... #.# #. #.. ###. #.# #. ##. #. #.# #. .# #. #.# #. .# #. ... .# You could see a bat, a kobold and a rat. Vanquished Creatures A howler monkey (D:3) 2 adders A dart slug (D:1) 2 hobgoblins A quokka (D:1) 6 ball pythons (D:1) 8 bats 6 endoplasms A frilled lizard (D:1) 2 goblins (D:1) 4 kobolds (D:1) 4 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gosan the Demonspawn Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 125 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 125 | D:1 | Reached XP level 2. HP: 16/22 MP: 2/2 243 | D:1 | Found a faded altar of an unknown god. 965 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1090 | D:3 | Found Maba's Armour Shoppe. 1100 | D:3 | Gained mutation: You have a tail ending in a sharp stinger. | [demonic ancestry] 1100 | D:3 | Reached XP level 4. HP: 23/35 MP: 4/4 1100 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_basic, hellmonk_ecumenical_altar_slurped_away, minmay_distorted D:2: layout_rooms, serial_shops, shop, dk_vineyard_2 D:3: layout_loops_ring, serial_shops, nicolae_shop_scrapyard Skill XL: | 1 2 3 | ---------------+----------+----- Throwing | 2 | 2.0 Dodging | 3 | 3.4 Long Blades | 3 | 3.4 Fighting | 3 | 3.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 112 | || 112 Melee: Long sword | 112 | || 112 Tailslap | 5 | || 5 Stab: Sleeping | 1 | || 1 Armour: Leather armour | 102 | || 102 Dodge: Dodged | 108 | || 108 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1129 | 1108 | 21 | 0 | 835 | 3 | 376.3 | Dungeon | 1129 | 1108 | 21 | 0 | 835 | 3 | 376.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 979 daAuts D:3: 101 daAuts D:2: 48 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+