gosan Level 1 of the Dungeon (10, -5, D:1) a ball python skeleton (11, 9, D:1) a bat skeleton (24, 11, D:1) a bat skeleton (33, 16, D:1) a +0 club (34, 15, D:1) a +0 club a +0 club a kobold skeleton (41, 25, D:1) a +0 dagger 3 stones (41, 40, D:1) a ball python corpse (skeletalised by now) (42, -5, D:1) a rat corpse (skeletalised by now) (43, -14, D:1) a ball python corpse (skeletalised by now) a jackal corpse (skeletalised by now) (43, -3, D:1) a rat corpse (skeletalised by now) (44, -10, D:1) a +0 club (47, -14, D:1) a +0 leather armour (48, 15, D:1) a frilled lizard corpse (skeletalised by now) (52, 29, D:1) a hobgoblin corpse (skeletalised by now) (53, 35, D:1) a +0 robe (55, 29, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (6, -9, D:2) a +0 club (11, -4, D:2) a bat skeleton a ball python skeleton (12, -5, D:2) a +0 leather armour (25, 8, D:2) an adder skeleton (26, -5, D:2) a staff of earth (29, -10, D:2) a +0 robe (32, -14, D:2) a jackal skeleton (33, -9, D:2) a jackal skeleton (38, -5, D:2) a +0 dagger a frilled lizard skeleton a ball python skeleton (44, 33, D:2) a +0 club (47, 14, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Leviluin's Weapon Boutique the +0 trident "Gusibar" {drain, ^Drain rCorr Str+2} (175 gold) ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} (764 gold) ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. a +0 dagger (20 gold) a +0 trident (35 gold) a +0 mace (30 gold) [Shop] Suoqoac's Antique Armour Boutique the +4 robe of Folly {Brill Will-∞ Int+8} (1117 gold) Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. a +3 scale mail of command (612 gold) a +0 robe (22 gold) a +3 ring mail of cold resistance (650 gold) a +0 ring mail (100 gold) the +3 crown of Dyrovepreva {rElec Int+2 SInv} (1035 gold) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +2 hat (400 gold) [Shop] Ejugunomipn's Assorted Antiques a +0 sling (39 gold) a scroll of fear (104 gold) a +0 flail (91 gold) 3 flux baubles (195 gold) a potion of mutation (208 gold) a +0 dagger (52 gold) a +1 pair of boots of rampaging (429 gold) a +0 robe (23 gold) a +0 whip (65 gold) a +2 robe of willpower (465 gold) [Shop] Episale Sixi's Weapon Shoppe a +0 whip (30 gold) a +0 dagger (24 gold) the +6 long sword of the Slime-mould {drain, Str+5} (645 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 mace (36 gold) a +0 club (6 gold) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (1408 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. a +0 rapier (66 gold) a +1 heavy mace (148 gold) (0, 0, D:3) a +0 club (2, 4, D:3) a human corpse (skeletalised by now) (15, -20, D:3) a jackal corpse (skeletalised by now) (15, -19, D:3) a jackal corpse (skeletalised by now) (16, -18, D:3) a +4 chain mail of poison resistance a +0 club the goblin corpse of Ijyb (skeletalised by now) (21, 8, D:3) a +0 club (37, -28, D:3) a +0 leather armour (51, 1, D:3) a goblin skeleton (51, 2, D:3) a hobgoblin skeleton (52, 1, D:3) a hobgoblin skeleton (54, -19, D:3) a bat skeleton (60, 12, D:3) an adder corpse (skeletalised by now) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 great sword (4, 7, D:4) a +0 scale mail (13, -3, D:4) a ball python skeleton (13, 8, D:4) 6 poisoned darts a +0 short sword (16, 10, D:4) a +0 robe (16, 11, D:4) 4 poisoned darts (16, 20, D:4) a +0 trident a +0 leather armour (17, 4, D:4) a +0 dagger a +0 robe (18, 15, D:4) a +0 dagger (18, 18, D:4) an adder skeleton (19, 13, D:4) a kobold skeleton (21, 5, D:4) an adder skeleton (22, 16, D:4) a +0 giant club (27, 12, D:4) a +0 giant club an ogre skeleton (28, -8, D:4) a +0 falchion (36, 24, D:4) a hound corpse (skeletalised by now) (38, 1, D:4) a +0 mace (42, -3, D:4) a +0 dagger a +0 robe a +0 dagger a +0 leather armour an orc skeleton an orc skeleton (42, -2, D:4) a +0 dagger an orc skeleton (42, -1, D:4) a +0 hand axe an orc skeleton Level 5 of the Dungeon [Shop] Arebli's Armour Shoppe a +1 helmet (126 gold) a +0 robe (9 gold) a +2 leather armour of poison resistance (176 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 ring mail (44 gold) a +0 plate armour (198 gold) a +2 barding (385 gold) a +2 ring mail of fire resistance (231 gold) [Shop] Hin Unge's Antique Weapon Boutique a +2 heavy quarterstaff (525 gold) a +0 partisan (175 gold) a +0 war axe (87 gold) a +0 whip (62 gold) the +11 sling "Etul" {freeze, Bane Int+2 Dex+3} (1880 gold) Bane: It inflicts you with a random bane when you equip it. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 shortbow (75 gold) a +2 war axe of pain (517 gold) a +0 mace (75 gold) a +0 short sword (75 gold) a +0 flail (87 gold) [Shop] Liruycw's Armour Shop +2 ice dragon scales (868 gold) a +1 chain mail of willpower (252 gold) the +3 leather armour "Naun" {Will+} (414 gold) Will+: It increases your willpower. It cannot be enchanted further. a +0 ring mail (56 gold) a +0 robe (12 gold) a +0 helmet (63 gold) a +0 robe (12 gold) [Shop] Ynaen's Weapon Boutique a +0 war axe (45 gold) a +0 mace (39 gold) the +0 war axe of the Common Good {sunder, rC+ Str+2 Stlth+} (318 gold) rC+: It protects you from cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 flail (45 gold) a +1 dagger of venom (122 gold) a +0 flail (45 gold) a +2 orcbow of freezing (249 gold) a +0 rapier (71 gold) a +0 great sword (130 gold) [Shop] Gozag's Platinum Reserve the conjuration staff "Ecexaina" {rF- Will+++ Stlth+ Conj Hexes} (6140 gold) [staff of conjuration] rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. the +2 helmet "Gegim" {Light, rC+ rN+ Int+2} (4190 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 robe "Zalik" {Stlth+} (1070 gold) Stlth+: It makes you more stealthy. It cannot be enchanted further. a +4 antimagic lajatang (6700 gold) the +4 robe of the Hall of Blades {Regen+} (2790 gold) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the ring of Guahyar {MP+9 Str+7 SInv} (4590 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+7: It affects your strength (+7). SInv: It lets you see invisible. the +5 spear of the Jolly Ships {venom, Bane rF+ Stlth+} (4540 gold) Bane: It inflicts you with a random bane when you equip it. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. the lupine talisman "Tujul" {*Slow rN+ MP+9} (6750 gold) [lupine talisman] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). the spider talisman of Plasticity {rC+ Int+3} (4730 gold) [spider talisman] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). the +8 whip of Contradiction {flame, rElec Int+5} (6900 gold) rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). It cannot be enchanted further. the +0 dagger of Rierisi {spect, rC+ SInv} (2320 gold) rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the dragon-coil talisman of Dishonour {rF+ rN+} (10560 gold) [dragon-coil talisman] rF+: It protects you from fire. rN+: It protects you from negative energy. the +0 leather armour of Asceticism {Rampage} (900 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. the conjuration staff of Ignis's Supremacy {Str+4 Conj} (4040 gold) [staff of conjuration] Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. the hive talisman "Kuuc" {Rampage rF- Int+2} (4800 gold) [hive talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). the ring "Ocaoj" {^Contam rPois rN+ Will+ Int+3} (3750 gold) [ring of positive energy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). the ring of Buxioj {rElec rCorr Int+3} (4030 gold) [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). the ring "Wofroa" {Fly rPois Will+ Str-2 Stlth+} (3290 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. the granite talisman "Emai" {Dex+3} (8700 gold) [granite talisman] Dex+3: It affects your dexterity (+3). the +7 hand axe of Fortitude {venom, rF+ rC++ Will+ Dex+3} (8200 gold) rF+: It protects you from fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (0, 0, D:5) a +0 dagger (12, 17, D:5) a +0 flail a +0 chain mail a +0 dagger (13, 17, D:5) a +0 flail a +0 leather armour an orc skeleton (24, 19, D:5) a +1 flail of draining a +0 club a +0 club a +0 whip a gnoll skeleton a gnoll skeleton (25, -7, D:5) a +0 spear a gnoll skeleton (26, -8, D:5) a +1 vampiric spear a gnoll skeleton (26, -7, D:5) a +0 halberd (32, -15, D:5) a +0 robe (36, 30, D:5) a +0 club (56, 1, D:5) a +0 leather armour a +0 whip (57, 3, D:5) a +0 club (58, 2, D:5) a +0 club (58, 3, D:5) a +0 scale mail a +0 hand axe 2 boomerangs a +0 dagger Level 6 of the Dungeon (10, -8, D:6) 3 flux baubles (16, -15, D:6) a +0 mace (16, -9, D:6) a +0 flail a +0 chain mail (26, -7, D:6) the ring of Kiugoixt {^Contam rF- Str+5 Int+9} [ring of intelligence] ^Contam: It causes magical contamination when unequipped. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). Int+9: It affects your intelligence (+9). (unseen) (32, -19, D:6) 15 gold pieces (62, -23, D:6) 6 gold pieces