gosan Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (0, 10, D:1) a +0 mace (11, 8, D:1) an inkwell talisman (15, 8, D:1) a +0 short sword 5 stones a kobold skeleton (23, -2, D:1) a +0 plate armour (32, 19, D:1) a bat skeleton (35, 1, D:1) a +0 spear (42, 25, D:1) a +0 sling (48, 14, D:1) a rat skeleton (51, 0, D:1) a +0 short sword (52, 13, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (9, -22, D:2) a rat skeleton (13, -28, D:2) a +0 robe (14, -34, D:2) a +0 leather armour (22, -32, D:2) 4 stones a +0 dagger (24, -27, D:2) a +0 cloak (27, 11, D:2) a jackal skeleton (30, -36, D:2) a +0 ring mail (31, -12, D:2) a ball python skeleton (38, -17, D:2) a hobgoblin corpse (skeletalised by now) (44, -4, D:2) a +0 flail (47, -8, D:2) a rat skeleton (50, -28, D:2) a +1 dagger of speed Level 3 of the Dungeon (0, 27, D:3) a +0 scale mail (1, -1, D:3) a +0 flail (2, -9, D:3) a +0 flail an orc corpse (skeletalised by now) (2, -8, D:3) a +0 whip an orc corpse (skeletalised by now) (3, -9, D:3) a +0 dagger an orc corpse (skeletalised by now) (11, 22, D:3) a +0 dagger (15, 9, D:3) a +0 spectral quarterstaff (18, 11, D:3) a +0 dagger (22, -9, D:3) a rat skeleton (24, 5, D:3) a +0 dagger a goblin skeleton (28, -2, D:3) a hobgoblin skeleton (35, 23, D:3) a +0 halberd a gnoll skeleton (36, 24, D:3) a +0 flail (39, 31, D:3) a ball python skeleton a hobgoblin skeleton (39, 33, D:3) a +2 whip of electrocution (43, 0, D:3) a +0 club (51, 10, D:3) a +0 hammer (55, 36, D:3) a +0 scythe a +0 robe a ball python corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Lozafop's Magic Scroll Shoppe a scroll of enchant weapon (112 gold) a scroll of identify (30 gold) a scroll of revelation (112 gold) a scroll of noise (15 gold) a scroll of enchant armour (112 gold) [Shop] Liocerph's Assorted Antiques a +1 mace of holy wrath (297 gold) a sack of spiders (960 gold) a +0 scale mail (96 gold) a +0 dagger (48 gold) a scroll of noise (24 gold) a spider talisman (300 gold) a condenser vane (960 gold) a scroll of identify (48 gold) (0, 0, D:4) a +0 shortbow (7, -9, D:4) a +0 ring mail (16, -20, D:4) a scroll of identify (16, -13, D:4) a +0 whip (16, -11, D:4) a +0 dagger a +0 robe (17, -12, D:4) a +0 leather armour (27, 20, D:4) a +0 club a +0 leather armour (28, 9, D:4) a hobgoblin skeleton (30, 7, D:4) a +0 robe (31, -27, D:4) a +0 whip a kobold skeleton (31, 13, D:4) a quokka skeleton (39, 5, D:4) a +0 kite shield a +0 short sword (43, -33, D:4) a +0 dagger of draining a +0 sling (43, 11, D:4) a +0 spear (45, -11, D:4) a +0 helmet Level 5 of the Dungeon (12, 6, D:5) a +0 leather armour a +0 trident (12, 7, D:5) a +0 hand axe (13, 6, D:5) a +0 leather armour a +0 trident (14, 6, D:5) a +0 leather armour a +0 hand axe (15, 6, D:5) a +0 chain mail a +0 club (24, -9, D:5) a +0 short sword (24, 3, D:5) a +0 whip (28, 30, D:5) a +0 quarterstaff (42, 9, D:5) a +0 ring mail (54, 12, D:5) a +0 whip Level 6 of the Dungeon (1, -2, D:6) a +0 robe (8, -10, D:6) a +0 robe a +0 scimitar (10, -8, D:6) a +0 scale mail a +0 club (10, -7, D:6) a +0 leather armour a +0 short sword (10, -6, D:6) a +0 robe a +0 dagger (11, -7, D:6) a +0 giant club (11, -6, D:6) a +0 flail (12, -9, D:6) a +0 robe a +0 dagger (12, 8, D:6) a +0 ring mail (13, -29, D:6) a +0 robe (28, -44, D:6) a +0 dagger (39, -37, D:6) a +0 dagger a +0 robe (39, -36, D:6) a +0 dagger a +0 robe (40, -9, D:6) a +0 leather armour (41, -35, D:6) a +0 dagger a +0 robe (57, -33, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 robe (6, -29, D:7) a +0 club (6, -28, D:7) a +0 dagger (6, -27, D:7) a +0 short sword (13, -29, D:7) a +0 scale mail (14, -21, D:7) a fortress talisman (20, -45, D:7) a +0 plate armour (23, -18, D:7) a parchment of Momentum Strike (32, -44, D:7) a +0 glaive a +0 plate armour an orc skeleton (32, -43, D:7) a +0 dagger (33, -44, D:7) a +0 morningstar a +0 ring mail (33, -42, D:7) a +0 hand axe a +0 scale mail (34, -47, D:7) a +0 hand axe (34, -46, D:7) a +0 dagger a +0 robe (35, -45, D:7) a +0 dagger a +0 robe (36, -46, D:7) a +0 dagger a +0 leather armour (59, -42, D:7) a +0 sling Level 8 of the Dungeon (0, 0, D:8) 4 javelins (2, 37, D:8) a +0 flail (5, 29, D:8) a +0 ring mail (9, 0, D:8) a +0 chain mail (16, -2, D:8) a +0 robe (17, 18, D:8) a +0 falchion (18, -3, D:8) a +0 dagger (18, -2, D:8) a +0 hand axe a +0 orcbow a +0 plate armour (19, -2, D:8) a +1 antimagic whip a +0 scale mail (32, 27, D:8) a +0 spear (32, 28, D:8) a +0 whip (32, 29, D:8) a +0 club (32, 30, D:8) a +0 spear a +0 scale mail (34, 13, D:8) a +0 orcbow (36, 12, D:8) a +2 trident of draining a +2 robe of resistance an orb of stardust (37, 11, D:8) a +0 falchion (40, 16, D:8) an orb of light a +0 long sword (40, 34, D:8) a +0 orcbow (41, 9, D:8) a +0 mace a +0 dagger a +0 leather armour (44, -2, D:8) a +0 mace (44, -1, D:8) a +0 dagger a +0 robe (44, 0, D:8) a +0 dagger a +0 robe (45, 0, D:8) a +0 club (52, 18, D:8) a +0 hand axe a +0 plate armour (53, 17, D:8) a +0 dagger a +0 robe (54, 16, D:8) a +0 short sword a +0 leather armour (55, 14, D:8) a +0 trident a +0 scale mail (55, 15, D:8) a +0 dagger Level 9 of the Dungeon (4, 17, D:9) a +0 pair of boots (8, 8, D:9) a +0 plate armour (19, 9, D:9) a +0 mace (25, 1, D:9) a +0 leather armour (39, 9, D:9) a human skeleton (41, 10, D:9) a +1 whip of electrocution (61, -19, D:9) a +0 dagger (62, -20, D:9) a +0 club (62, -18, D:9) a +3 flail a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (11, 2, D:10) a +0 dagger a +0 robe (11, 3, D:10) a +0 falchion a +0 leather armour (11, 4, D:10) a +2 dagger of speed a +0 robe (11, 5, D:10) a +0 hand axe a +0 robe (14, -17, D:10) a +0 plate armour (16, -13, D:10) a +0 pair of boots (28, -42, D:10) a +0 cloak (42, -38, D:10) a +0 short sword a +0 leather armour (43, -43, D:10) a +0 scimitar a +0 chain mail (43, -42, D:10) a +0 club a +0 leather armour (43, -39, D:10) a +0 hand axe a +0 chain mail (45, -18, D:10) a +0 dagger Level 11 of the Dungeon (22, 8, D:11) a +0 shortbow (23, 8, D:11) a +0 orcbow (23, 9, D:11) a +0 orcbow (23, 10, D:11) a +0 shortbow (23, 19, D:11) a +0 giant club a +0 giant club (24, 9, D:11) a +0 shortbow (27, -5, D:11) 2 atropa-tipped darts (27, 12, D:11) a +0 shortbow (27, 13, D:11) a +3 glaive 6 javelins a +0 chain mail (27, 38, D:11) a +0 plate armour (36, 24, D:11) a +0 flail a +0 ring mail (37, 24, D:11) a +0 club (38, 24, D:11) a +0 mace a +0 ring mail (40, -10, D:11) a +0 flail (41, -2, D:11) a +0 short sword (42, -2, D:11) a +0 plate armour a +0 flail (43, -4, D:11) a +0 short sword (43, -2, D:11) a +0 chain mail a +0 mace (44, -3, D:11) a +0 leather armour a +2 short sword of flaming (44, -2, D:11) a +0 ring mail a +0 club (45, -2, D:11) a +0 plate armour a +0 mace Level 12 of the Dungeon (8, -12, D:12) a +0 halberd (9, -12, D:12) a +0 flail of protection (9, 2, D:12) a scarab talisman (10, -12, D:12) a +0 club (10, 11, D:12) 3 large rocks (11, -12, D:12) a +0 club (12, -12, D:12) a +0 scale mail a +0 trident (13, -12, D:12) a +0 club (23, 16, D:12) a +0 short sword (24, 13, D:12) a +0 long sword (24, 14, D:12) a +0 scimitar (25, -8, D:12) 2 large rocks (36, -12, D:12) a +0 giant club a +0 giant club (37, -12, D:12) a +0 whip a +0 robe (38, -12, D:12) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club (39, -12, D:12) a +0 giant club a +0 dire flail a +0 giant spiked club a +0 giant club (39, -11, D:12) a +0 orcbow (41, -11, D:12) a +0 giant spiked club (42, -18, D:12) a +0 pair of gloves (45, -3, D:12) a +0 chain mail Level 13 of the Dungeon (0, 0, D:13) a +0 whip (10, 1, D:13) a +0 arbalest (10, 2, D:13) a +0 arbalest (13, 9, D:13) 4 javelins (14, 5, D:13) a +0 arbalest (18, 4, D:13) 5 darts of disjunction (23, 5, D:13) a +0 robe a +0 rapier (43, 15, D:13) a +0 sling (44, 18, D:13) a +0 robe Level 14 of the Dungeon (0, 0, D:14) 5 large rocks (6, -13, D:14) 2 large rocks (6, -2, D:14) a +0 dire flail (8, 0, D:14) a +0 shortbow (8, 22, D:14) a +0 trident (22, 21, D:14) 2 large rocks (24, 0, D:14) 5 large rocks (24, 13, D:14) a +0 war axe a +0 leather armour (24, 14, D:14) a +0 hand axe a +0 leather armour (26, 12, D:14) a +0 war axe a +0 leather armour (31, -4, D:14) a +0 giant club a +0 giant spiked club (32, -5, D:14) a +0 short sword a +0 ring mail (34, -12, D:14) a +0 heavy quarterstaff a +0 robe (34, -7, D:14) 3 large rocks (35, 14, D:14) a +0 hand axe (38, 1, D:14) a +0 orcbow (44, 3, D:14) the +7 short sword of the Immovable Mice {freeze, rC+ rN+ Str-5 SInv} rC+: It protects you from cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). SInv: It lets you see invisible. It cannot be enchanted further. Level 15 of the Dungeon (8, 2, D:15) a +0 shortbow (8, 3, D:15) a +0 orcbow (9, 3, D:15) a +0 orcbow (9, 5, D:15) a +0 arbalest (10, 3, D:15) a +0 orcbow (10, 5, D:15) 5 large rocks (11, 3, D:15) a +0 orcbow (15, 3, D:15) a +0 shortbow (23, 36, D:15) a +0 rapier (25, 35, D:15) a +0 rapier of chaos (27, 27, D:15) a +2 long sword of chaos a +0 ring mail (28, 20, D:15) the +9 halberd of Sunlight {flame, rC+} rC+: It protects you from cold. It cannot be enchanted further. (28, 21, D:15) a +0 whip (30, 30, D:15) a +0 hand axe (31, -1, D:15) a +0 shortbow a +0 robe (31, 23, D:15) a +0 robe (32, -1, D:15) a +0 shortbow (32, 2, D:15) a +0 shortbow (32, 40, D:15) a +0 long sword a +0 ring mail (33, 0, D:15) a +0 shortbow (33, 18, D:15) a shapeshifter skeleton (34, 17, D:15) a +0 ring mail a +0 rapier of chaos (35, 17, D:15) a +0 robe a +2 quarterstaff of chaos (35, 24, D:15) a staff of air (35, 28, D:15) a +0 kite shield (36, 24, D:15) the +11 short sword "Quejial" {speed, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. (36, 34, D:15) a +2 demon trident of chaos (36, 40, D:15) a +0 ring mail (38, 14, D:15) a +0 robe a +2 quarterstaff of chaos (40, 28, D:15) a +0 ring mail a +0 rapier of chaos (44, 36, D:15) a +0 ring mail a +1 long sword of chaos (47, 23, D:15) a +2 demon blade of chaos (52, 40, D:15) a +0 giant club a +0 giant club (52, 42, D:15) a +2 whip of venom a +0 robe (53, 22, D:15) a +2 scimitar of flaming (53, 40, D:15) a +0 giant club a +0 giant club (53, 41, D:15) a +1 dire flail of venom a +0 giant club (54, 40, D:15) a +0 giant spiked club (56, 3, D:15) a +0 trident (60, 27, D:15) a +0 arbalest (62, -3, D:15) a +0 ring mail (62, 0, D:15) a +0 war axe a +0 ring mail a +0 kite shield (62, 1, D:15) a +0 battleaxe Level 1 of the Orcish Mines (1, -6, Orc:1) a +0 leather armour a +0 antimagic dagger (2, -6, Orc:1) a +0 plate armour a +0 war axe (2, -5, Orc:1) a +0 leather armour a +0 whip (3, -6, Orc:1) a +0 robe a +0 dagger (3, -5, Orc:1) a +0 dagger a +0 dagger (4, -5, Orc:1) a +0 plate armour a +0 battleaxe (4, -4, Orc:1) a +0 flail a +0 club (5, -4, Orc:1) a +0 leather armour a +0 short sword (6, -4, Orc:1) a +0 hand axe (10, -9, Orc:1) a +0 giant club (21, -22, Orc:1) a +0 arbalest (23, -23, Orc:1) a +0 arbalest (25, -21, Orc:1) a +0 scale mail a +0 hand axe (27, -19, Orc:1) a +0 plate armour a +0 long sword (27, -18, Orc:1) a +0 leather armour a +0 hand axe (27, -17, Orc:1) a +0 leather armour a +0 mace Level 2 of the Orcish Mines [Shop] Gies's Distillery a potion of enlightenment (70 gold) a potion of enlightenment (70 gold) [Shop] Okloirr's Jewellery Shoppe a +5 ring of evasion (612 gold) a +6 ring of strength (612 gold) a +6 ring of intelligence (612 gold) a ring of flight (297 gold) a +5 ring of evasion (612 gold) a +5 ring of evasion (612 gold) a +5 ring of evasion (612 gold) a ring of see invisible (255 gold) a +4 ring of slaying (612 gold) [Shop] Piobbiyst's General Store a parchment of Hellfire Mortar (280 gold) a scroll of identify (26 gold) a wand of digging (9) (491 gold) 3 scrolls of teleportation (117 gold) 6 poisoned darts (46 gold) a +3 broad axe of electrocution (513 gold) a scroll of silence (123 gold) a +0 chain mail (78 gold) a scroll of brand weapon (123 gold) a scroll of enchant weapon (97 gold) [Shop] Cirupyem's Weapon Emporium a +2 morningstar of protection (364 gold) a +7 trident of venom (782 gold) a +0 shortbow (57 gold) the +0 spear "Loamno" {drain, ^Fragile rElec Will+ Int+3} (488 gold) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 quarterstaff (95 gold) a +0 club (9 gold) 5 poisoned darts (57 gold) a +0 long sword (66 gold) (0, 0, Orc:2) a +0 falchion (0, 1, Orc:2) a +0 ring mail a +0 flail (0, 2, Orc:2) a +0 leather armour a +0 club (1, 1, Orc:2) a +0 plate armour a +0 hand axe (2, 1, Orc:2) a +0 hand axe (3, -1, Orc:2) a +0 dire flail a +0 giant club (4, -1, Orc:2) a +0 plate armour a +0 halberd (4, 0, Orc:2) a +0 war axe (5, 0, Orc:2) a +0 dagger (7, -11, Orc:2) a +0 giant spiked club (8, -10, Orc:2) a +0 mace (9, -12, Orc:2) a +0 club a +0 leather armour (9, -11, Orc:2) a +0 giant club (9, -10, Orc:2) a +0 hand axe (9, -9, Orc:2) a +0 dagger (9, -4, Orc:2) a +0 giant club (9, -3, Orc:2) a +0 giant club (10, -11, Orc:2) a +0 giant club a +0 giant spiked club (10, -10, Orc:2) a +0 dire flail a +0 dire flail (10, -9, Orc:2) a +0 giant club a +0 giant spiked club (10, -4, Orc:2) a +0 giant club (10, -3, Orc:2) a +0 giant spiked club a +0 giant club (10, -2, Orc:2) a +0 giant club (11, -3, Orc:2) a +0 giant spiked club a +0 giant spiked club a +0 mace a +0 leather armour (13, -11, Orc:2) a +0 dagger a +0 robe (13, -10, Orc:2) an orc skeleton (13, -8, Orc:2) a +0 dire flail a +0 giant club (14, -8, Orc:2) a +0 arbalest (14, -7, Orc:2) a +0 arbalest a +0 dagger a +0 robe a +0 giant club a +0 giant club (14, -6, Orc:2) a +0 giant spiked club a +0 giant club (15, -8, Orc:2) a +0 giant spiked club a +0 giant club (15, -6, Orc:2) a +0 spear a +0 robe (15, 4, Orc:2) a +0 flail (15, 5, Orc:2) a +0 leather armour a +0 mace (15, 6, Orc:2) a +0 robe a +0 dagger (15, 7, Orc:2) a +0 chain mail a +0 battleaxe (15, 8, Orc:2) a +0 dagger (15, 10, Orc:2) a +0 short sword (16, -11, Orc:2) a +0 club a +0 leather armour (16, -10, Orc:2) a +0 club a +0 robe (16, -8, Orc:2) a +0 hand axe (16, -5, Orc:2) a +0 short sword (16, 5, Orc:2) a +0 dagger (16, 6, Orc:2) a +0 chain mail a +0 great sword a +0 short sword (16, 8, Orc:2) a +0 dagger (17, -11, Orc:2) a +0 flail (17, -10, Orc:2) a +0 giant club a +0 giant club (17, -9, Orc:2) a +0 giant spiked club a +0 giant spiked club (17, -8, Orc:2) a +0 whip (17, -7, Orc:2) a +0 club a +0 flail (17, -6, Orc:2) a +0 dagger (17, -5, Orc:2) a +0 dagger of venom a +0 robe (17, 8, Orc:2) a +0 giant club (17, 9, Orc:2) a +0 war axe (17, 10, Orc:2) a +0 ring mail a +0 hand axe (18, -11, Orc:2) a +0 short sword (18, -10, Orc:2) a +0 spear a +0 robe a +2 dagger of speed (18, -8, Orc:2) a +0 dagger (18, -7, Orc:2) a +2 vampiric scimitar a +0 robe (18, 8, Orc:2) a +0 plate armour a +0 halberd (18, 9, Orc:2) a +0 chain mail a +0 mace (18, 10, Orc:2) a +0 ring mail a +0 hand axe a +0 whip (18, 11, Orc:2) a +0 robe a +0 dagger (19, -8, Orc:2) a +0 dagger a +1 robe of resistance a +0 dagger a +0 ring mail (19, 10, Orc:2) a +0 hand axe (19, 11, Orc:2) a +0 chain mail a +0 dagger (20, -8, Orc:2) a +0 flail (20, -7, Orc:2) a +0 short sword (20, 10, Orc:2) a +0 flail (21, -9, Orc:2) a +0 hand axe (21, -8, Orc:2) a +0 dagger a +0 mace a +0 leather armour (31, -11, Orc:2) a +0 dagger a +0 robe (31, -10, Orc:2) a +0 dagger a +0 robe of positive energy (31, -9, Orc:2) a +0 dagger a +0 leather armour (32, -12, Orc:2) a +0 mace (32, -11, Orc:2) a +0 mace a +0 ring mail (32, -10, Orc:2) a +0 giant spiked club (32, -3, Orc:2) a +0 dagger a +2 robe of willpower (32, -2, Orc:2) a +0 dagger a +0 robe (33, -11, Orc:2) a +0 dagger a +0 dagger a +2 robe of positive energy (33, -4, Orc:2) a +0 flail (33, -3, Orc:2) a +0 dagger a +0 robe (33, 2, Orc:2) a +0 trident (34, -10, Orc:2) a +0 dagger a +0 robe (34, -9, Orc:2) a +0 dagger a +0 robe (34, -3, Orc:2) a +0 dagger of venom a +0 robe (34, 1, Orc:2) a +0 ring mail a +0 club (35, -15, Orc:2) a +0 mace (35, -14, Orc:2) a +0 war axe a +0 orcbow a +0 plate armour (35, -3, Orc:2) a +0 dagger a +0 robe (35, 1, Orc:2) a +0 short sword a +0 plate armour (35, 2, Orc:2) a +0 dagger a +0 robe (36, -14, Orc:2) a +0 dagger a +0 robe Level 1 of the Elven Halls (3, 55, Elf:1) a +0 longbow (7, 29, Elf:1) a +1 broad axe of holy wrath a +0 robe (8, 28, Elf:1) a +0 dire flail a +0 chain mail (9, 29, Elf:1) a +0 mace (11, 26, Elf:1) a +0 dagger a +0 leather armour (11, 31, Elf:1) a +0 dagger a +0 shortbow a +0 leather armour (11, 43, Elf:1) a parchment of Launch Clockwork Bee (12, 20, Elf:1) a +0 dagger a +0 robe (12, 23, Elf:1) a +0 short sword a +0 robe (13, 11, Elf:1) a +0 halberd (13, 12, Elf:1) a +0 short sword a +0 scale mail (14, 13, Elf:1) a +0 long sword a +0 leather armour an orb of mesmerism (15, 26, Elf:1) a +0 scale mail (15, 29, Elf:1) a +1 heavy long sword (15, 53, Elf:1) a +0 long sword a +0 leather armour (16, 23, Elf:1) a +0 scale mail (16, 28, Elf:1) a +4 glaive of venom (23, 48, Elf:1) a +0 robe a +0 long sword (24, 56, Elf:1) a +0 leather armour a +0 dagger a +0 shortbow an elf skeleton (24, 57, Elf:1) a +0 leather armour a +0 dagger a +0 shortbow an elf skeleton (25, 11, Elf:1) a +0 long sword the +6 sling of Massacring {freeze, rF++ rC+ Int+5} rF++: It greatly protects you from fire. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 leather armour (25, 36, Elf:1) a +0 robe a +0 short sword (25, 38, Elf:1) a +0 leather armour a +0 dagger a +0 longbow (25, 40, Elf:1) a +0 robe a +0 rapier (25, 47, Elf:1) a +0 robe a +0 long sword of freezing (25, 53, Elf:1) a +0 robe a +3 dagger of holy wrath (26, 40, Elf:1) a +0 ring mail a +3 short sword (26, 44, Elf:1) a +0 ring mail a +0 rapier (27, 43, Elf:1) a +0 leather armour a +0 short sword a +0 shortbow of draining (34, 50, Elf:1) a +0 leather armour a +0 dagger (37, 53, Elf:1) a +0 dagger a +0 shortbow a +0 leather armour a +2 long sword of holy wrath a +0 robe (38, 54, Elf:1) a +0 long sword a +0 leather armour (39, 53, Elf:1) a +0 short sword a +0 longbow a +0 leather armour of willpower (49, 2, Elf:1) a +0 falchion (49, 22, Elf:1) a +2 buckler a +0 ring mail a +4 long sword (49, 24, Elf:1) a +0 robe a +0 long sword (50, 19, Elf:1) a +1 dagger of electrocution a +2 leather armour of willpower (50, 20, Elf:1) a +0 short sword a +0 robe (51, 53, Elf:1) a +0 short sword a +0 longbow a +0 leather armour (52, 17, Elf:1) a +0 long sword a +0 ring mail (53, 16, Elf:1) a +0 short sword a +0 leather armour (53, 17, Elf:1) a +1 long sword of electrocution a +0 robe (53, 19, Elf:1) a +2 long sword of holy wrath a +0 robe (55, 17, Elf:1) a +0 ring mail (55, 22, Elf:1) a +0 shortbow a +0 dagger a +0 leather armour Level 2 of the Elven Halls (0, 0, Elf:2) a +0 dagger of venom a +0 scale mail (3, -2, Elf:2) a +0 rapier a +0 leather armour (4, 13, Elf:2) a +0 shortbow a +0 robe (5, 6, Elf:2) a +2 rapier of draining a +0 robe (5, 9, Elf:2) a +0 long sword a +0 robe a +0 buckler (5, 10, Elf:2) a +1 antimagic scimitar (5, 22, Elf:2) a +2 double sword of electrocution (7, -10, Elf:2) a +0 short sword of flaming (21, 14, Elf:2) a +0 short sword of speed (24, 11, Elf:2) a +0 vampiric short sword (25, 15, Elf:2) a +8 short sword of venom (26, 14, Elf:2) a +1 scimitar of draining (30, 9, Elf:2) a +0 short sword a +0 robe (30, 19, Elf:2) a +0 dagger a +0 robe (31, 10, Elf:2) a +0 short sword a +0 longbow a +0 robe (33, -2, Elf:2) a +0 rapier a +0 leather armour an elf skeleton (33, 4, Elf:2) a +0 long sword a +0 ring mail (33, 23, Elf:2) a +0 scimitar of freezing a +0 robe (33, 24, Elf:2) a +0 falchion (33, 25, Elf:2) a +8 dagger (34, -1, Elf:2) a +0 long sword a +0 leather armour a +0 shortbow a +0 ring mail an elf skeleton (34, 0, Elf:2) a +0 scimitar a +0 robe a +0 buckler an elf skeleton (34, 1, Elf:2) a +1 short sword of holy wrath a +0 robe a +1 short sword of protection (34, 5, Elf:2) a +0 long sword a +0 ring mail (34, 8, Elf:2) a +1 glaive of protection (34, 49, Elf:2) a +0 long sword a +0 leather armour (35, 0, Elf:2) a +1 quick blade of distortion (35, 1, Elf:2) a +0 scimitar a +0 shortbow a +0 robe (36, 0, Elf:2) a +0 trident of protection (36, 25, Elf:2) a +4 dagger (36, 26, Elf:2) a +0 falchion a +6 dagger (36, 49, Elf:2) a +0 short sword a +0 robe (37, 25, Elf:2) a +7 dagger a +6 dagger (45, 13, Elf:2) a +0 helmet (45, 27, Elf:2) a +4 dire flail of holy wrath (48, 49, Elf:2) a +1 heavy trident (49, 18, Elf:2) a +0 dagger a +0 leather armour (50, -9, Elf:2) a +0 dagger a +0 robe (52, 41, Elf:2) a +0 partisan (53, 28, Elf:2) a +0 flail of protection (53, 39, Elf:2) a +0 cloak of poison resistance (54, 38, Elf:2) a +0 dagger a +0 leather armour (55, 39, Elf:2) a +0 dagger a +0 shortbow a +0 leather armour (56, 37, Elf:2) a +0 scimitar a +0 robe (56, 38, Elf:2) a +0 short sword a +0 ring mail (56, 39, Elf:2) a +0 short sword a +0 shortbow a +0 leather armour (57, 37, Elf:2) a +0 dagger a +0 ring mail (57, 38, Elf:2) a +0 shortbow a +0 long sword of holy wrath a +0 robe (59, 1, Elf:2) a +0 long sword a +0 robe (60, 15, Elf:2) a +0 long sword a +0 robe (60, 16, Elf:2) a +0 short sword a +0 leather armour (61, 17, Elf:2) a +0 short sword a +0 robe (61, 20, Elf:2) a +2 glaive of venom (65, 10, Elf:2) a +1 hand axe of venom Level 3 of the Elven Halls (5, -3, Elf:3) a staff of alchemy a +0 giant spiked club (9, 2, Elf:3) a +0 glaive (21, 46, Elf:3) a +0 dagger (24, 44, Elf:3) a +0 hand axe a +0 leather armour a +0 shortbow (26, 29, Elf:3) a +0 chain mail (26, 37, Elf:3) a +0 robe (30, 8, Elf:3) a +0 leather armour (37, -7, Elf:3) a +3 rapier of holy wrath (37, 44, Elf:3) a +0 robe a +0 scimitar (38, -7, Elf:3) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. It cannot be enchanted further. (39, -7, Elf:3) a parchment of Death Channel (39, -5, Elf:3) a +0 hand axe (40, -7, Elf:3) a parchment of Hellfire Mortar (40, -6, Elf:3) a +4 dagger (40, -5, Elf:3) the +3 cloak of Wu Jian's Approval {Bane rElec Str+4 Dex+2} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (40, -4, Elf:3) a +2 flail of draining (41, -5, Elf:3) an amulet of dissipation (42, -5, Elf:3) a staff of air (42, -3, Elf:3) a staff of necromancy (42, 19, Elf:3) 5 poisoned darts (43, -6, Elf:3) a staff of alchemy (43, -4, Elf:3) a staff of earth (43, -3, Elf:3) the +3 cloak "Luinyrupp" {Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (44, -6, Elf:3) a +0 battleaxe (45, -7, Elf:3) a +2 ring mail of willpower (45, -6, Elf:3) a +1 glaive of venom (45, 8, Elf:3) a +2 vampiric partisan 6 boomerangs a +0 leather armour (45, 11, Elf:3) a +0 dagger (46, -6, Elf:3) a hive talisman (46, 12, Elf:3) a +0 long sword a +0 robe (46, 13, Elf:3) a +4 battleaxe of freezing a +0 ring mail a ring of willpower (46, 16, Elf:3) a +0 short sword a +0 leather armour (47, 11, Elf:3) a +1 rapier of draining a +0 robe an elf skeleton (47, 13, Elf:3) a +3 dire flail of protection (47, 14, Elf:3) a +0 short sword a +0 robe an elf skeleton (47, 15, Elf:3) a +2 antimagic shortbow a +0 short sword a +0 leather armour an elf skeleton (47, 16, Elf:3) a +0 long sword a +0 robe a +0 rapier of freezing a +0 leather armour an elf skeleton (47, 17, Elf:3) a +0 long sword a +0 robe a +0 dagger a +0 robe an elf skeleton (47, 18, Elf:3) a +0 longbow a +0 leather armour (48, 11, Elf:3) a +0 short sword a +0 robe (48, 14, Elf:3) a +0 long sword a +0 robe of fire resistance (48, 17, Elf:3) a +1 long sword of protection a +0 robe a +0 short sword a +0 robe an elf skeleton (48, 18, Elf:3) a +0 long sword (48, 19, Elf:3) a +0 long sword a +0 robe (49, 15, Elf:3) a +1 short sword of draining a +0 rapier a +0 robe (49, 17, Elf:3) a +0 short sword a +0 short sword a +0 leather armour (49, 19, Elf:3) a +0 scimitar a +0 ring mail (49, 29, Elf:3) a +0 halberd (50, 9, Elf:3) a parchment of Gell's Gavotte (50, 19, Elf:3) a +0 rapier a +0 robe (50, 21, Elf:3) a +0 short sword of protection a +0 ring mail (51, 5, Elf:3) a +0 short sword a +0 robe (51, 15, Elf:3) a +1 antimagic dagger a +0 leather armour (51, 22, Elf:3) a +0 dagger a +0 robe (51, 27, Elf:3) a +1 scimitar of holy wrath (52, 14, Elf:3) a +0 short sword a +0 shortbow a +0 scale mail a +0 pair of boots (52, 15, Elf:3) a +0 long sword a +0 shortbow a +0 leather armour (52, 19, Elf:3) a +0 long sword a +0 robe (53, 15, Elf:3) a +0 long sword a +0 robe a +0 rapier a +0 robe an elf skeleton an elf skeleton (53, 16, Elf:3) a +0 scimitar a +0 robe (53, 18, Elf:3) a +0 long sword a +0 robe (54, -6, Elf:3) a staff of cold (54, 13, Elf:3) a +0 long sword a +0 scale mail (54, 16, Elf:3) a +0 long sword a +0 robe (55, 16, Elf:3) a +0 short sword a +0 robe a +0 short sword a +0 leather armour an elf skeleton (55, 20, Elf:3) a +0 long sword a +0 robe (56, -5, Elf:3) a +2 whip of draining (56, -4, Elf:3) a staff of conjuration (56, 14, Elf:3) a +0 long sword a +0 ring mail (57, -6, Elf:3) a +0 scale mail (57, -4, Elf:3) a +2 ring mail of fire resistance (57, 14, Elf:3) a +0 long sword a +0 scale mail (58, -7, Elf:3) the +3 scale mail of the Land of Plenty {+Inv rElec Int+3} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (58, -5, Elf:3) a +1 long sword of flaming (58, -4, Elf:3) a +0 chain mail (59, -5, Elf:3) the +6 war axe "Biaplam" {venom, rC- rN+++ Str+3 SInv} rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (59, -4, Elf:3) the +7 mace of Zaskased {speed, +Blink rF+ Will+ Str+3} +Blink: It lets you blink. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (60, -6, Elf:3) a +0 quarterstaff of distortion (60, -4, Elf:3) a ring of see invisible (61, -7, Elf:3) a +2 robe of cold resistance (61, -6, Elf:3) 4 large rocks (61, -5, Elf:3) a parchment of Fulsome Fusillade (61, 21, Elf:3) a +0 short sword a +0 robe (61, 26, Elf:3) a +0 short sword a +0 leather armour (62, -6, Elf:3) a staff of conjuration (63, -7, Elf:3) a +0 crystal plate armour (63, 23, Elf:3) a +0 dagger a +0 robe a +0 longbow a +0 leather armour (63, 24, Elf:3) a +0 short sword a +0 robe a +1 buckler of fire resistance a +0 dagger a +0 robe a +0 long sword a +0 robe a +0 short sword a +0 ring mail a +0 dagger of speed a +0 leather armour (64, 24, Elf:3) a +2 short sword of draining a +0 leather armour (65, 27, Elf:3) a +0 long sword a +0 scale mail (66, 37, Elf:3) a +0 war axe Level 1 of the Lair of Beasts (12, 1, Lair:1) a scarab talisman (13, -35, Lair:1) a +0 robe a +0 dagger (16, -16, Lair:1) a +0 buckler (34, -36, Lair:1) a +0 falchion (39, 8, Lair:1) a +0 cloak (43, -18, Lair:1) a +0 ring mail (44, 0, Lair:1) a +0 chain mail (50, -10, Lair:1) a +0 chain mail (53, -11, Lair:1) a parchment of Animate Dead Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 spear (4, -18, Lair:2) a +0 plate armour (15, -14, Lair:2) 5 datura-tipped darts (29, 20, Lair:2) a +0 spear (29, 21, Lair:2) a +0 spear (29, 22, Lair:2) a +3 spear (33, 1, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (13, 25, Lair:3) a +0 plate armour (13, 35, Lair:3) a parchment of Frozen Ramparts (17, 22, Lair:3) a +0 ring mail (45, 30, Lair:3) a +0 scale mail (50, 25, Lair:3) a +0 glaive (50, 32, Lair:3) a +0 robe Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 sling (10, 16, Lair:4) a +0 orcbow (33, 29, Lair:4) a +0 falchion (34, 3, Lair:4) a +0 dagger (35, -7, Lair:4) a +0 flail (40, 13, Lair:4) a parchment of Shock Level 5 of the Lair of Beasts (0, 0, Lair:5) the rimehorn talisman "Hitoewk" {Rampage *Silence Fly Str-2} [rimehorn talisman] Rampage: It bestows one free step when moving towards enemies. *Silence: It may silence you when you take damage. Fly: It grants you flight. Str-2: It affects your strength (-2). (0, 2, Lair:5) a +0 club (1, 1, Lair:5) a parchment of Hoarfrost Cannonade (1, 20, Lair:5) a +0 buckler a +0 robe a +0 rapier (1, 22, Lair:5) a +0 robe a +0 vampiric dagger (2, 20, Lair:5) a +0 spear (2, 21, Lair:5) a +0 buckler a +0 robe a +0 dagger (2, 31, Lair:5) a +0 robe a +0 short sword of speed (7, -7, Lair:5) a +0 buckler a +2 robe of resistance a +0 dagger (8, -7, Lair:5) a +0 robe a +0 dagger (13, -1, Lair:5) a +0 robe a +0 rapier (13, 2, Lair:5) a +0 robe a +1 dagger of speed (13, 27, Lair:5) a +0 rapier a +0 robe (13, 28, Lair:5) a +0 spear (15, 24, Lair:5) a riddle talisman (22, 14, Lair:5) a +0 shortbow (23, 17, Lair:5) a ring of see invisible (30, 14, Lair:5) a +0 short sword a +0 robe (31, 14, Lair:5) a +0 spear (34, 19, Lair:5) a +0 club (39, 48, Lair:5) a +1 dagger of venom (41, 48, Lair:5) a +0 rapier a +0 robe (42, 51, Lair:5) a +0 scale mail (66, 12, Lair:5) a +0 trident (68, 41, Lair:5) a +0 leather armour Level 1 of the Shoals (0, 0, Shoals:1) 2 darts of disjunction (1, 26, Shoals:1) the serpent talisman of Uskayaw, Lusting {Rampage +Inv rF- rCorr} [serpent talisman] Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (6, 12, Shoals:1) a +0 trident (17, 12, Shoals:1) a +0 trident an orb of mayhem (27, 23, Shoals:1) a +2 trident of venom a +2 robe (37, 21, Shoals:1) a +0 trident (39, 1, Shoals:1) a +0 quarterstaff a +0 sling (39, 6, Shoals:1) a +1 hat (39, 17, Shoals:1) a +0 rapier (41, 22, Shoals:1) 2 large rocks (42, 22, Shoals:1) a +2 vampiric spear a +0 sling Level 2 of the Shoals [Shop] Reujiesijo's Book Shop a parchment of Hoarfrost Cannonade (259 gold) a parchment of Ensorcelled Hibernation (129 gold) a parchment of Starburst (302 gold) a parchment of Alistair's Intoxication (259 gold) a parchment of Sublimation of Blood (129 gold) a manual of Dodging (1280 gold) a parchment of Diamond Sawblades (345 gold) a parchment of Splinterfrost Shell (345 gold) a parchment of Momentum Strike (129 gold) a parchment of Frozen Ramparts (172 gold) a parchment of Flame Wave (216 gold) a parchment of Yara's Violent Unravelling (259 gold) a parchment of Ozocubu's Armour (172 gold) a parchment of Forge Lightning Spire (216 gold) [Shop] Koonosep's Magic Scroll Emporium a scroll of fog (86 gold) a scroll of immolation (86 gold) a scroll of teleportation (64 gold) a scroll of immolation (86 gold) a scroll of immolation (86 gold) a scroll of teleportation (64 gold) a scroll of teleportation (64 gold) a scroll of amnesia (86 gold) [Shop] Wetacry's Weapon Shoppe a +0 glaive (180 gold) 6 datura-tipped darts (97 gold) a +0 spear (54 gold) a +0 club (9 gold) a +0 long sword (63 gold) a +0 dire flail (90 gold) 2 curare-tipped darts (43 gold) a +0 quarterstaff (90 gold) [Shop] Xeso's Armour Boutique a +0 scale mail (60 gold) a +0 chain mail of poison resistance (150 gold) a +1 robe of positive energy (148 gold) a +0 cloak of stealth (172 gold) a +0 scale mail (60 gold) a +0 robe (13 gold) [Shop] Naqoxuh's General Store a parchment of Discord (413 gold) a wand of roots (4) (173 gold) a +0 chain mail (102 gold) the +10 longbow of Ajalidu {speed, rElec Stlth+} (1696 gold) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. a parchment of Summon Cactus Giant (321 gold) a +4 ring of slaying (612 gold) a scroll of poison (72 gold) the +5 quarterstaff of Descent {venom, Int+5} (824 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. (0, 0, Shoals:2) a +0 trident (4, 15, Shoals:2) a +0 plate armour (14, 25, Shoals:2) a +0 trident (25, 13, Shoals:2) a water nymph skeleton (30, 10, Shoals:2) an orb of guile (32, 14, Shoals:2) a +0 scale mail a +0 trident of venom (36, 19, Shoals:2) a +0 trident (38, 30, Shoals:2) a +0 war axe (42, 2, Shoals:2) a +0 spear (44, 34, Shoals:2) a +0 orcbow (45, 5, Shoals:2) a +1 trident of freezing a +0 leather armour (53, 27, Shoals:2) a +1 robe of willpower Level 3 of the Shoals [Shop] Gaseluo's Weapon Shop a +1 shortbow of draining (235 gold) the +3 flail of Zacafubo {protect, ^Fragile rN+ Int+6 Dex-3} (590 gold) ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. a +0 shortbow (57 gold) a +0 lajatang (285 gold) 3 boomerangs (114 gold) 6 atropa-tipped darts (102 gold) a +2 short sword of draining (330 gold) 2 large rocks (57 gold) a +1 shortbow of draining (235 gold) a +2 hand axe of electrocution (370 gold) (2, -23, Shoals:3) a +0 longbow a +0 spear (5, 9, Shoals:3) a +0 trident of venom (18, 17, Shoals:3) a +0 trident of protection a +0 robe (18, 18, Shoals:3) a +0 halberd (19, 17, Shoals:3) a +0 spear (21, -20, Shoals:3) a +0 leather armour (21, 7, Shoals:3) a parchment of Launch Clockwork Bee (34, 16, Shoals:3) a +0 trident (38, -9, Shoals:3) a +0 trident (38, 11, Shoals:3) a +0 sling a +0 quarterstaff (47, 3, Shoals:3) a +0 trident (48, 5, Shoals:3) a +0 rapier a +0 robe (49, 4, Shoals:3) a +0 trident (49, 5, Shoals:3) a +0 trident (49, 10, Shoals:3) a parchment of Rending Blade (51, 11, Shoals:3) a +0 spear Level 4 of the Shoals (0, 0, Shoals:4) a +0 chain mail (0, 1, Shoals:4) a +0 hand axe (4, -23, Shoals:4) a +0 trident (4, -22, Shoals:4) a +0 trident (5, -22, Shoals:4) a +2 spear of freezing 2 silver javelins a +0 leather armour (6, -19, Shoals:4) a +1 rapier of draining a +0 robe (6, 3, Shoals:4) a +0 scale mail (7, -23, Shoals:4) a +0 trident (8, -23, Shoals:4) a +0 longbow a +0 spear (9, -6, Shoals:4) a +0 scale mail (10, -29, Shoals:4) a +1 flail of protection (11, -34, Shoals:4) a +0 club (11, -27, Shoals:4) a +0 longbow a +0 spear (16, -24, Shoals:4) a +0 sling (16, -7, Shoals:4) a +2 trident of flaming a +0 robe (17, 8, Shoals:4) a +0 trident (18, -18, Shoals:4) a +0 cloak (23, 14, Shoals:4) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (26, 8, Shoals:4) a +0 trident (27, -6, Shoals:4) a +0 spear (28, -6, Shoals:4) a +0 spear (28, -5, Shoals:4) a +0 halberd (28, 9, Shoals:4) a +0 spear (29, -32, Shoals:4) a +2 cloak of poison resistance (29, -4, Shoals:4) a +0 halberd (29, 1, Shoals:4) a +0 halberd (30, -13, Shoals:4) a +0 helmet of light (31, -19, Shoals:4) a staff of alchemy (32, -1, Shoals:4) a +0 trident a +0 robe (32, 1, Shoals:4) a +0 spear (33, 0, Shoals:4) a +2 trident of protection (35, -6, Shoals:4) 5 large rocks (35, 4, Shoals:4) a +0 spear (38, -32, Shoals:4) a +0 spear (38, -5, Shoals:4) a +0 leather armour (42, -20, Shoals:4) a +0 trident (44, -25, Shoals:4) a +0 chain mail (46, -30, Shoals:4) a +0 spear a javelin a +0 leather armour (46, -29, Shoals:4) a +1 demon trident of venom a +0 robe (47, -29, Shoals:4) a +0 cloak (48, -34, Shoals:4) a +2 trident of protection (48, 2, Shoals:4) a +0 trident (48, 3, Shoals:4) a +0 trident (48, 7, Shoals:4) a +0 heavy trident a +2 scale mail of willpower (49, 1, Shoals:4) a +0 trident (52, 7, Shoals:4) a +0 robe (53, -5, Shoals:4) a +0 battleaxe (58, 2, Shoals:4) a +0 broad axe of freezing a +0 plate armour a +0 kite shield the human skeleton of Donald (59, 12, Shoals:4) a +0 trident (60, 9, Shoals:4) a +5 quarterstaff (60, 13, Shoals:4) a +0 trident Level 1 of the Snake Pit [Shop] Dyink's Distillery (Shop contents are unknown) (5, 20, Snake:1) a +0 spear (9, 2, Snake:1) a +0 robe a +0 mace (10, 3, Snake:1) a +0 war axe (11, 1, Snake:1) a +0 long sword a +0 robe (14, 1, Snake:1) a +0 arbalest a +0 trident (15, -16, Snake:1) a +0 mace (16, 13, Snake:1) a +0 morningstar (17, -1, Snake:1) a +6 ring of dexterity a ring of flight (18, 1, Snake:1) a staff of air (20, 3, Snake:1) the amulet of Mowk {Alch+ Rampage rPois Will- rCorr} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (24, 6, Snake:1) a +0 halberd a +0 robe (26, 0, Snake:1) the +9 great mace "Vebloves" {freeze, rElec rC- Int+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +2 war axe of the Swamp {drain, rElec rF+ rN++ Str-4} rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str-4: It affects your strength (-4). It cannot be enchanted further. (29, -12, Snake:1) a +0 hand axe (29, 4, Snake:1) an amulet of guardian spirit (31, -19, Snake:1) a +0 club (31, 0, Snake:1) the +1 leather armour of the Original Sin {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (31, 3, Snake:1) the +1 cloak "Oxtiumao" {+Blink} +Blink: It lets you blink. It cannot be enchanted further. the ring "Nuvvoi" {rF+ Str+9 Int-5} [ring of strength] rF+: It protects you from fire. Str+9: It affects your strength (+9). Int-5: It affects your intelligence (-5). the amulet of Yshroc {Wildshape ^Contam Rampage +Blink Will+ Str-4 Int+4} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). ^Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. +Blink: It lets you blink. Will+: It increases your willpower. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). (31, 16, Snake:1) a +4 partisan (31, 19, Snake:1) a +0 glaive (31, 20, Snake:1) a +0 halberd (32, -11, Snake:1) a +0 whip (33, -6, Snake:1) a +0 broad axe (34, -8, Snake:1) a +0 leather armour (37, 11, Snake:1) a +0 dire flail (38, 7, Snake:1) a +0 ring mail (42, 1, Snake:1) a +0 cloak (46, 12, Snake:1) a +0 glaive (47, 11, Snake:1) a +0 longbow a +0 halberd Level 2 of the Snake Pit [Shop] Peehed's Book Boutique a parchment of Dimensional Bullseye (243 gold) a parchment of Metabolic Englaciation (291 gold) a parchment of Fire Storm (486 gold) a parchment of Conjure Ball Lightning (340 gold) a parchment of Passage of Golubria (243 gold) a parchment of Summon Seismosaurus Egg (243 gold) a parchment of Hoarfrost Cannonade (291 gold) a parchment of Haunt (388 gold) a parchment of Confusing Touch (194 gold) a parchment of Summon Cactus Giant (340 gold) a parchment of Vampiric Draining (194 gold) a manual of Armour (1440 gold) [Shop] Siruostux's Jewellery Emporium a ring of magical power (400 gold) a +6 ring of intelligence (720 gold) an amulet of guardian spirit (600 gold) an amulet of guardian spirit (600 gold) a ring of protection from cold (500 gold) the ring "Cerphap" {rN+ Slay+4} (944 gold) [ring of slaying] rN+: It protects you from negative energy. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a ring of protection from cold (500 gold) a +5 ring of evasion (720 gold) a +6 ring of dexterity (720 gold) [Shop] Oheel's Book Boutique a parchment of Eringya's Surprising Crocodile (202 gold) a parchment of Fulminant Prism (202 gold) a parchment of Chain Lightning (405 gold) a parchment of Forge Monarch Bomb (283 gold) a parchment of Haunt (324 gold) a parchment of Sigil of Binding (162 gold) a parchment of Maxwell's Capacitive Coupling (364 gold) a parchment of Fugue of the Fallen (162 gold) a parchment of Gell's Gavotte (283 gold) a parchment of Nazja's Percussive Tempering (243 gold) a parchment of Fortress Blast (283 gold) a parchment of Summon Forest (243 gold) (0, 0, Snake:2) a +0 shortbow a +0 trident a +0 robe (0, 1, Snake:2) a +0 shortbow a +0 mace (0, 42, Snake:2) a +0 robe (1, -2, Snake:2) a +0 shortbow a +1 dire flail of protection (1, 1, Snake:2) a +0 battleaxe a +0 robe (4, 23, Snake:2) a +0 ring mail (4, 43, Snake:2) a +0 scimitar (5, 39, Snake:2) a +0 battleaxe (6, 43, Snake:2) a +0 partisan a +0 plate armour (7, 37, Snake:2) a parchment of Swiftness (9, 6, Snake:2) a +0 great mace (15, 38, Snake:2) a +0 mace a +0 robe (16, 17, Snake:2) a parchment of Swiftness (18, 33, Snake:2) a +0 dire flail (21, 37, Snake:2) a +0 arbalest a +1 heavy battleaxe (22, 34, Snake:2) a +0 flail a +0 shortbow (23, 34, Snake:2) a +0 battleaxe a +0 shortbow (23, 35, Snake:2) a +0 shortbow a +0 halberd a +0 robe (23, 36, Snake:2) a +0 arbalest a +0 short sword (24, 34, Snake:2) a +1 barding of fire resistance a +0 scimitar of electrocution a +0 longbow a +0 scimitar (25, 7, Snake:2) a +0 halberd a +0 robe (28, -3, Snake:2) a +0 mace (29, 18, Snake:2) a +0 war axe (32, 0, Snake:2) a +0 arbalest a +0 halberd a +0 robe (33, 1, Snake:2) a +0 scimitar (33, 2, Snake:2) a +0 shortbow a +0 trident (34, 2, Snake:2) a +0 battleaxe (34, 3, Snake:2) a +0 scimitar a +0 robe (38, 19, Snake:2) a +2 scimitar of flaming (41, -2, Snake:2) a +0 halberd (41, 17, Snake:2) a +0 mace (41, 20, Snake:2) the +7 rapier of Ucick {flame, rF+} rF+: It protects you from fire. It cannot be enchanted further. (46, 27, Snake:2) a +0 partisan (51, -3, Snake:2) a +4 spear of flaming (52, -2, Snake:2) a +0 club (52, 2, Snake:2) a +0 robe (53, -1, Snake:2) a +0 dire flail (54, 41, Snake:2) a +0 war axe a +0 robe (57, 2, Snake:2) a +0 short sword a +0 robe (58, -7, Snake:2) a +0 dagger (60, 24, Snake:2) a +0 spear (63, 3, Snake:2) a +0 glaive of protection (63, 9, Snake:2) a +0 whip a +0 robe (65, 37, Snake:2) a +1 halberd of venom Level 3 of the Snake Pit (0, 0, Snake:3) a +0 longbow a +0 war axe (0, 29, Snake:3) a +0 flail a +0 robe of fire resistance (2, 15, Snake:3) a +0 war axe a +0 robe (3, -2, Snake:3) a +0 leather armour (3, 17, Snake:3) a +0 flail (6, 7, Snake:3) a +0 robe a +0 halberd of flaming a +0 longbow (7, 37, Snake:3) a +0 trident (12, 5, Snake:3) an amulet of guardian spirit (17, 24, Snake:3) a +0 halberd (19, 27, Snake:3) a +0 quarterstaff a +0 robe (20, 27, Snake:3) a +0 great mace a +1 leather armour of poison resistance (22, 27, Snake:3) a +1 halberd of protection (34, 34, Snake:3) an orb of glass (43, -2, Snake:3) a +0 spear (49, -5, Snake:3) a +0 spear a +0 robe (53, -6, Snake:3) a +0 short sword a +0 robe (53, 22, Snake:3) a +0 club (54, 0, Snake:3) a +0 shortbow of flaming (56, 22, Snake:3) a +0 short sword a +0 robe Level 4 of the Snake Pit (0, 0, Snake:4) a +0 arbalest a +0 mace (5, 11, Snake:4) 5 javelins (7, -23, Snake:4) a +0 war axe a +0 robe (10, -11, Snake:4) a +0 pair of gloves (14, -6, Snake:4) a +0 battleaxe (14, 10, Snake:4) a +4 mace a +0 robe (15, -25, Snake:4) a +0 arbalest a +5 dire flail of protection (15, -23, Snake:4) a +0 dire flail a +0 robe (15, -17, Snake:4) a +0 long sword a +0 robe (15, 5, Snake:4) a +0 scimitar a +0 robe (15, 10, Snake:4) a +0 heavy spear a +0 robe (16, -25, Snake:4) a +0 whip (16, -24, Snake:4) a +0 ring mail (17, -24, Snake:4) a +1 scimitar of distortion a +0 robe a +0 kite shield (17, -6, Snake:4) a +0 scale mail (18, 16, Snake:4) a +0 mace a +0 shortbow (19, -26, Snake:4) a +0 flail a +2 kite shield of reflection (19, 16, Snake:4) a +0 hand axe a +0 robe (21, 15, Snake:4) a +0 shortbow a +0 short sword (22, -27, Snake:4) a +0 spear a +0 robe (22, -13, Snake:4) a +0 halberd a +0 robe (22, -7, Snake:4) a +0 flail a +0 robe (23, -28, Snake:4) a +3 long sword of freezing (23, -22, Snake:4) a +0 dire flail a +0 robe (23, -13, Snake:4) a +0 dire flail a +0 robe (23, -7, Snake:4) a +0 shortbow a +0 trident (24, -27, Snake:4) a +0 morningstar (24, -21, Snake:4) a +0 halberd a +0 robe (24, -6, Snake:4) a +0 club a +0 robe (24, -5, Snake:4) a +0 quarterstaff a +0 robe (24, 15, Snake:4) a guardian serpent corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (25, -27, Snake:4) a +0 whip a +0 robe (25, -22, Snake:4) a +0 trident (25, -21, Snake:4) a +0 halberd a +0 robe (25, -8, Snake:4) a +0 whip a +0 robe (25, 0, Snake:4) a +0 chain mail (25, 15, Snake:4) a +0 partisan a +0 shortbow a +0 robe (26, -19, Snake:4) a +0 halberd a +0 robe (26, -8, Snake:4) a +0 dire flail (26, 14, Snake:4) a +0 shortbow a +0 long sword (27, -25, Snake:4) a +0 short sword (27, 14, Snake:4) a +0 spear a +0 robe (28, 13, Snake:4) a +0 spear a +0 robe (30, -23, Snake:4) a +0 flail a +0 robe (30, 5, Snake:4) a +0 halberd (39, 3, Snake:4) a +0 halberd (40, 10, Snake:4) a +0 club (44, -18, Snake:4) a +0 short sword a +0 robe a +0 kite shield (45, -17, Snake:4) a +0 halberd a +0 robe (45, -8, Snake:4) a +0 robe (47, -16, Snake:4) a +0 mace a +0 robe a +0 kite shield (48, -16, Snake:4) a +0 trident (48, -15, Snake:4) a +2 battleaxe of electrocution a +0 robe Level 1 of the Pits of Slime Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 4 of the Pits of Slime Level 5 of the Pits of Slime (2, 23, Slime:5) a +0 sling (2, 25, Slime:5) a +0 flail (3, 23, Slime:5) a +0 hand axe (3, 24, Slime:5) a +0 trident (4, 24, Slime:5) a parchment of Plasma Beam (4, 25, Slime:5) a staff of alchemy (5, 23, Slime:5) a +0 heavy glaive (5, 25, Slime:5) a parchment of Polar Vortex (6, 23, Slime:5) a +4 chain mail of ponderousness (6, 24, Slime:5) +2 ice dragon scales (6, 25, Slime:5) the +0 leather armour of Marbles {rN+ Regen+ Int-4 Dex+3} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (6, 26, Slime:5) 3 silver javelins (7, 25, Slime:5) a +0 ring mail (7, 26, Slime:5) the blade talisman of the Eight Boll Weevils {rF++ Will- Int-3 Dex+4} [blade talisman] rF++: It greatly protects you from fire. Will-: It decreases your willpower. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). (7, 27, Slime:5) a parchment of Manifold Assault (20, 14, Slime:5) a staff of necromancy (20, 34, Slime:5) a +0 quarterstaff (22, 33, Slime:5) 5 silver javelins (24, 16, Slime:5) a +0 hand axe (24, 32, Slime:5) a +0 plate armour (24, 33, Slime:5) the +8 mace of Zezaud {venom, Fly Str+3} Fly: It grants you flight. Str+3: It affects your strength (+3). It cannot be enchanted further. (24, 34, Slime:5) a staff of cold (24, 35, Slime:5) a +2 heavy battleaxe (25, 12, Slime:5) a +0 plate armour (25, 13, Slime:5) a +6 ring of dexterity (25, 14, Slime:5) an amulet of guardian spirit (25, 15, Slime:5) a parchment of Fulminant Prism (25, 33, Slime:5) a +2 ring mail of willpower (25, 35, Slime:5) a ring of protection from fire (26, 14, Slime:5) a staff of fire (26, 15, Slime:5) the cold staff of Xoudghuyt {rPois rC+ Ice Alch} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (26, 33, Slime:5) a staff of fire (26, 34, Slime:5) a staff of alchemy (26, 35, Slime:5) a ring of flight (26, 36, Slime:5) 4 atropa-tipped darts (26, 37, Slime:5) 5 boomerangs (27, 14, Slime:5) a +0 great sword (27, 15, Slime:5) a +3 chain mail (27, 17, Slime:5) a ring of poison resistance (27, 33, Slime:5) a talisman of death (27, 34, Slime:5) a +0 plate armour (27, 35, Slime:5) a parchment of Silence (32, 22, Slime:5) a +1 plate armour of fire resistance a +3 eveningstar of draining Level 1 of the Vaults (0, 0, Vaults:1) a +0 quarterstaff (0, 17, Vaults:1) a +0 morningstar a +0 scale mail (3, -20, Vaults:1) a +0 ring mail (7, -23, Vaults:1) a +1 dagger of speed a +0 robe (13, 5, Vaults:1) a +0 arbalest (13, 6, Vaults:1) a +0 arbalest (13, 7, Vaults:1) a +0 arbalest (14, -4, Vaults:1) a +0 arbalest (16, 6, Vaults:1) a +0 chain mail a +2 long sword of freezing (17, 7, Vaults:1) a +0 arbalest (18, -35, Vaults:1) a +0 ring mail a +0 war axe (18, -3, Vaults:1) a +0 animal skin a +0 dire flail (18, 7, Vaults:1) a +0 scale mail (19, -8, Vaults:1) a +0 leather armour a +0 great mace (19, -7, Vaults:1) a +0 scale mail a +0 flail (19, -6, Vaults:1) a +0 ring mail (19, -4, Vaults:1) a +0 war axe a +0 scale mail a +0 war axe (20, -19, Vaults:1) a +0 arbalest (20, 9, Vaults:1) a +0 scale mail a +0 long sword (20, 10, Vaults:1) a +0 arbalest a +0 ring mail a +0 dire flail (21, -8, Vaults:1) a +0 robe a +0 dagger (22, -1, Vaults:1) a +0 orcbow (22, 13, Vaults:1) a +0 arbalest (23, -27, Vaults:1) a +0 scale mail a +0 war axe (23, -22, Vaults:1) a +0 chain mail of cold resistance (23, 13, Vaults:1) a +0 scale mail a +0 long sword (24, 16, Vaults:1) a +0 robe a +0 dagger (25, 14, Vaults:1) a +0 scale mail a +0 flail (26, 14, Vaults:1) a +0 chain mail a +0 great sword (26, 15, Vaults:1) a +0 scale mail a +0 long sword a +0 arbalest (27, 14, Vaults:1) a +0 scale mail a +0 war axe of freezing (28, 12, Vaults:1) a +0 war axe a +0 ring mail a +0 war axe (28, 14, Vaults:1) a +0 ring mail a +0 flail (29, -4, Vaults:1) a +0 robe a +0 dagger (29, -1, Vaults:1) a +0 ring mail a +0 long sword (37, 1, Vaults:1) a +0 scale mail a +0 dire flail (39, 0, Vaults:1) an orb of guile (41, -37, Vaults:1) a +0 ring mail (55, 9, Vaults:1) a +1 trident of distortion a +1 trident of distortion a +0 ring mail of cold resistance Level 2 of the Vaults [Shop] Cungoxuth's Book Shoppe a parchment of Borgnjor's Vile Clutch (356 gold) a parchment of Shock (118 gold) a parchment of Platinum Paragon (594 gold) a parchment of Borgnjor's Revivification (534 gold) a parchment of Fulsome Fusillade (534 gold) a parchment of Cause Fear (297 gold) a parchment of Sigil of Binding (237 gold) a parchment of Lehudib's Crystal Spear (534 gold) a parchment of Forge Monarch Bomb (415 gold) a parchment of Arcjolt (356 gold) a parchment of Summon Hydra (475 gold) a parchment of Martyr's Knell (297 gold) a parchment of Gloom (237 gold) a parchment of Ozocubu's Armour (237 gold) [Shop] Koxiemn's Armour Emporium a +0 robe (16 gold) a +0 leather armour (36 gold) the +2 leather armour "Puckes" {Int+3} (455 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +2 pair of boots of earth (567 gold) a +0 robe (16 gold) a +0 ring mail (72 gold) a +0 leather armour (36 gold) the +7 chain mail of Xeuvvowu {Bane Str+10 Int-3 Stlth+} (1179 gold) Bane: It inflicts you with a random bane when you equip it. Str+10: It affects your strength (+10). Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, Vaults:2) a +0 scale mail (1, 2, Vaults:2) a +0 scale mail (2, 1, Vaults:2) a +1 battleaxe of freezing (2, 2, Vaults:2) a +0 chain mail a +0 great sword (2, 3, Vaults:2) a +0 ring mail a +0 great mace (3, 1, Vaults:2) a +0 ring mail a +0 flail (3, 2, Vaults:2) a +0 scale mail (3, 4, Vaults:2) a +0 plate armour a +0 war axe (3, 30, Vaults:2) a +0 flail a +0 ring mail a +0 war axe a +0 war axe a +0 scale mail (3, 32, Vaults:2) a +0 partisan a +0 partisan a +0 ring mail of fire resistance (4, 27, Vaults:2) a +0 ring mail a +0 great sword (4, 31, Vaults:2) a +0 dire flail a +0 ring mail (5, 4, Vaults:2) a +0 kite shield a +0 chain mail a +1 broad axe (7, -1, Vaults:2) a +0 scale mail a +2 morningstar of protection (7, 33, Vaults:2) a +0 ring mail (8, -1, Vaults:2) a +0 leather armour a +0 great mace (9, 30, Vaults:2) a +0 ring mail (10, 33, Vaults:2) a +1 flail of protection a +0 leather armour (13, 33, Vaults:2) a +2 dagger of draining a +0 robe (14, 10, Vaults:2) a +0 ring mail a +0 flail (16, -13, Vaults:2) a +2 long sword of freezing (17, -13, Vaults:2) a +1 robe of cold resistance (17, 16, Vaults:2) a +0 dagger (20, 2, Vaults:2) a +0 kite shield (20, 16, Vaults:2) a +0 dire flail a +0 animal skin (21, 29, Vaults:2) a +0 quarterstaff (22, 15, Vaults:2) a +0 dire flail a +0 animal skin (23, 32, Vaults:2) a +0 spear (25, 7, Vaults:2) the scarab talisman "Neazof" {rN++ MP-9} [scarab talisman] rN++: It greatly protects you from negative energy. MP-9: It affects your magic capacity (-9). (25, 15, Vaults:2) a +0 scale mail (27, -18, Vaults:2) a +1 leather armour of cold resistance (27, 33, Vaults:2) a +0 morningstar a +0 ring mail (28, -18, Vaults:2) a +1 long sword of freezing (28, 14, Vaults:2) a +0 trident a +0 animal skin (30, 0, Vaults:2) a +0 morningstar a +0 scale mail (33, -1, Vaults:2) a +0 arbalest (35, 0, Vaults:2) a +0 dire flail a +0 animal skin (37, 31, Vaults:2) a +1 dagger of venom a +0 robe (38, 0, Vaults:2) a +0 arbalest (42, 30, Vaults:2) a +0 scale mail (44, 0, Vaults:2) a +0 mace a +0 scale mail (44, 1, Vaults:2) a +3 dire flail a +0 ring mail (45, 0, Vaults:2) a +0 morningstar of distortion a +2 scale mail of fire resistance (46, 32, Vaults:2) a +0 longbow (49, 6, Vaults:2) a +0 dire flail a +0 animal skin (50, 7, Vaults:2) a +0 vampiric falchion a +0 ring mail (51, 6, Vaults:2) a +2 demon trident of venom a +0 demon blade of flaming a +1 leather armour of poison resistance (55, 31, Vaults:2) a +0 animal skin a +0 dire flail (57, 0, Vaults:2) a +1 rapier of speed (61, -7, Vaults:2) a +0 robe (63, 26, Vaults:2) a +0 dire flail a +1 ring mail of fire resistance (65, 25, Vaults:2) a +0 dagger a +0 robe (67, 19, Vaults:2) a +0 war axe a +0 war axe a +1 scale mail of poison resistance a +1 great mace a +0 plate armour (67, 20, Vaults:2) a +0 dire flail a +0 plate armour Level 3 of the Vaults [Shop] Ajolih's Book Boutique a parchment of Conjure Ball Lightning (321 gold) a parchment of Rending Blade (229 gold) a parchment of Summon Hydra (367 gold) a parchment of Brom's Barrelling Boulder (229 gold) a parchment of Passage of Golubria (229 gold) a parchment of Volatile Blastmotes (183 gold) a parchment of Sphinx Sisters (367 gold) a parchment of Summon Cactus Giant (321 gold) a parchment of Detonation Catalyst (275 gold) a parchment of Metabolic Englaciation (275 gold) a parchment of Eringya's Noxious Bog (321 gold) a parchment of Orb of Destruction (367 gold) a parchment of Death Channel (321 gold) a parchment of Summon Small Mammal (91 gold) [Shop] Qutsu's Jewellery Boutique a ring of protection from cold (475 gold) a ring of see invisible (285 gold) a ring of protection from fire (475 gold) a ring of poison resistance (380 gold) a ring of protection from fire (475 gold) a +5 ring of evasion (684 gold) [Shop] Koedowul's Distillery a potion of mutation (201 gold) a potion of ambrosia (201 gold) a potion of moonshine (25 gold) a potion of lignification (75 gold) [Shop] Urump's Armour Boutique a +0 plate armour (378 gold) a +0 plate armour (378 gold) a +0 scale mail (84 gold) a +0 robe (18 gold) a +0 robe (18 gold) a +1 robe of willpower (270 gold) a +3 chain mail (483 gold) [Shop] Juxor's Distillery a potion of might (86 gold) a potion of moonshine (21 gold) a potion of ambrosia (172 gold) 2 potions of berserk rage (215 gold) a potion of moonshine (21 gold) a potion of moonshine (21 gold) a potion of brilliance (86 gold) a potion of might (86 gold) a potion of mutation (172 gold) a potion of might (86 gold) (0, 0, Vaults:3) a +0 chain mail (0, 57, Vaults:3) a parchment of Awaken Armour (19, 4, Vaults:3) a talisman of death (37, 56, Vaults:3) a +0 great mace a +0 ring mail (38, 47, Vaults:3) a +0 arbalest (39, 47, Vaults:3) a +0 war axe a +0 plate armour (39, 48, Vaults:3) a +0 arbalest (39, 54, Vaults:3) a +0 long sword a +0 scale mail (40, 11, Vaults:3) a +2 short sword of speed (40, 41, Vaults:3) a +0 broad axe a +0 arbalest a +0 ring mail (40, 47, Vaults:3) a +1 heavy arbalest (40, 50, Vaults:3) a +0 morningstar a +0 scale mail (40, 54, Vaults:3) a +0 ring mail (42, 14, Vaults:3) a +0 robe (43, 4, Vaults:3) a +0 long sword of freezing (49, 13, Vaults:3) a +0 robe (50, 7, Vaults:3) a +0 arbalest (50, 11, Vaults:3) a +0 hat (50, 48, Vaults:3) a +0 long sword a +0 scale mail (52, 8, Vaults:3) a +0 dagger a +0 robe (53, 7, Vaults:3) a +0 cloak of air (53, 50, Vaults:3) a +0 falchion a +0 scale mail (56, 1, Vaults:3) a +0 arbalest (60, 36, Vaults:3) a +0 animal skin a +3 dire flail (62, 7, Vaults:3) a +0 arbalest (62, 9, Vaults:3) a +0 arbalest (65, 1, Vaults:3) a +0 vampiric morningstar a +0 ring mail (66, 2, Vaults:3) a +0 leather armour (66, 6, Vaults:3) a +0 arbalest (66, 8, Vaults:3) a +0 hand cannon of freezing (66, 10, Vaults:3) a +0 arbalest (66, 19, Vaults:3) a +0 long sword of holy wrath (68, 3, Vaults:3) a +0 great mace a +0 leather armour a human corpse (skeletalised by now) (69, 1, Vaults:3) a +0 halberd of venom (69, 4, Vaults:3) a +2 rapier of speed a +2 ring mail of positive energy a +4 ring of slaying (70, 5, Vaults:3) a +0 mace a +0 scale mail a human corpse (skeletalised by now) (70, 6, Vaults:3) a deep troll corpse (skeletalised by now) (71, 7, Vaults:3) a harpy corpse (skeletalised by now) (71, 9, Vaults:3) a +0 morningstar a +0 arbalest a +0 ring mail (71, 16, Vaults:3) a +0 flail a +0 scale mail a +0 great mace a +0 scale mail (71, 18, Vaults:3) a +0 arbalest (71, 19, Vaults:3) a +0 dire flail a +0 scale mail (71, 28, Vaults:3) a +0 chain mail (72, 15, Vaults:3) a +0 war axe a +0 arbalest a +0 scale mail (73, 12, Vaults:3) a +0 dagger a +0 robe Level 4 of the Vaults (0, 0, Vaults:4) a +0 ring mail (1, 33, Vaults:4) a +0 arbalest (8, 8, Vaults:4) a +0 dire flail a +0 animal skin (9, 6, Vaults:4) a +0 arbalest (14, 24, Vaults:4) a +0 scale mail a +0 morningstar (15, 15, Vaults:4) a +0 mace (16, -5, Vaults:4) a +0 arbalest (17, -7, Vaults:4) a +0 shortbow (17, -6, Vaults:4) a +3 war axe of venom a +0 chain mail (17, -5, Vaults:4) a +0 shortbow (17, 20, Vaults:4) a +0 scale mail (18, -8, Vaults:4) a +0 arbalest (18, -7, Vaults:4) a +0 great mace a +0 ring mail (18, -6, Vaults:4) a +0 ring mail (19, -6, Vaults:4) a +0 dagger a +0 robe (19, -2, Vaults:4) 4 atropa-tipped darts (20, -6, Vaults:4) a +0 arbalest (20, -3, Vaults:4) a +0 shortbow an amulet of regeneration (21, -6, Vaults:4) a +0 war axe a +0 arbalest a +0 scale mail (21, -3, Vaults:4) a +0 scale mail (21, -2, Vaults:4) a +0 cloak of willpower (31, -8, Vaults:4) a +0 dagger a +0 robe (32, 2, Vaults:4) a +0 arbalest (32, 3, Vaults:4) a +0 arbalest (32, 4, Vaults:4) a +0 arbalest (33, -8, Vaults:4) a +0 scimitar (33, 3, Vaults:4) a +0 arbalest (34, 6, Vaults:4) a +0 buckler (34, 29, Vaults:4) a +0 arbalest (35, 3, Vaults:4) a +0 scale mail (35, 27, Vaults:4) a +0 heavy partisan a +0 heavy partisan a +2 ring mail of fire resistance (35, 28, Vaults:4) a +0 arbalest (35, 29, Vaults:4) a +0 arbalest (36, 28, Vaults:4) a +1 war axe a +0 chain mail (36, 37, Vaults:4) a +0 great mace a +0 animal skin (37, 26, Vaults:4) a +0 trident (37, 37, Vaults:4) a +0 arbalest (40, -8, Vaults:4) a +0 shortbow (41, -9, Vaults:4) a +0 short sword (41, -8, Vaults:4) a +0 dire flail (45, -9, Vaults:4) a +0 dagger a +0 robe (46, -9, Vaults:4) a +0 flail (51, -1, Vaults:4) a +0 long sword a +0 ring mail (52, -1, Vaults:4) a +0 war axe a +0 chain mail (53, -1, Vaults:4) a +0 long sword a +0 plate armour (54, 0, Vaults:4) a +0 morningstar a +0 ring mail (58, 0, Vaults:4) a +0 dire flail a +0 animal skin (60, -14, Vaults:4) a +1 great mace of protection a +0 ring mail (60, -10, Vaults:4) a +0 chain mail (61, -9, Vaults:4) a +0 dagger a +0 robe (68, 37, Vaults:4) a +0 halberd a +0 plate armour (68, 38, Vaults:4) a +0 arbalest (69, 37, Vaults:4) a +0 arbalest (69, 38, Vaults:4) a +0 arbalest (69, 48, Vaults:4) a +0 ring mail (70, 40, Vaults:4) a +0 arbalest Level 5 of the Vaults [Shop] Keoqeam's Distillery a potion of enlightenment (99 gold) a potion of resistance (198 gold) a potion of brilliance (79 gold) a potion of curing (59 gold) a potion of curing (59 gold) a potion of magic (158 gold) a potion of lignification (59 gold) a potion of curing (59 gold) a potion of brilliance (79 gold) [Shop] Moiwas's Distillery a potion of curing (64 gold) a potion of enlightenment (107 gold) a potion of brilliance (86 gold) a potion of might (86 gold) a potion of heal wounds (172 gold) a potion of heal wounds (172 gold) a potion of heal wounds (172 gold) a potion of mutation (172 gold) a potion of might (86 gold) [Shop] Unneyrchu's Magic Scroll Shoppe a scroll of identify (80 gold) (0, 0, Vaults:5) a +0 long sword a +0 chain mail a +0 tower shield (0, 10, Vaults:5) a +0 dire flail a +0 ring mail (0, 18, Vaults:5) a +0 arbalest a +0 falchion a +0 ring mail (0, 21, Vaults:5) a +3 battleaxe of draining a +0 plate armour (1, 1, Vaults:5) a +0 dire flail a +0 chain mail (1, 4, Vaults:5) a +2 battleaxe of freezing (1, 5, Vaults:5) a +0 great mace a +0 plate armour (2, 1, Vaults:5) a +0 war axe a +0 plate armour (3, -5, Vaults:5) a +4 longbow (3, -4, Vaults:5) an amulet of faith (3, 7, Vaults:5) a +0 shortbow (4, -5, Vaults:5) the +7 falchion "Beetleslayer" {freeze, ^Fragile Int+2 Dex+2} ^Fragile: It will be destroyed if unequipped. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (4, 9, Vaults:5) a +3 halberd of flaming (5, 9, Vaults:5) a +0 orcbow of freezing (5, 29, Vaults:5) a +0 arbalest (8, 20, Vaults:5) 2 large rocks a stone giant corpse (skeletalised by now) (9, 21, Vaults:5) a +1 great sword a +0 chain mail (9, 36, Vaults:5) a +0 war axe a +0 war axe a +0 ring mail (10, 11, Vaults:5) a +0 broad axe of draining a +0 chain mail (10, 36, Vaults:5) a +0 flail of holy wrath a +0 leather armour of cold resistance (10, 37, Vaults:5) a +0 spear a +0 robe of willpower (11, 5, Vaults:5) a +0 scimitar a +0 shortbow a +0 robe (11, 9, Vaults:5) a +0 bardiche a +0 ring mail (11, 24, Vaults:5) a +0 spear a +0 robe (11, 29, Vaults:5) a +0 scale mail of cold resistance (12, 7, Vaults:5) a +0 battleaxe of freezing (12, 26, Vaults:5) a +2 partisan of flaming a +0 chain mail a +2 kite shield (12, 27, Vaults:5) a +0 arbalest (12, 38, Vaults:5) a +0 arbalest (13, 22, Vaults:5) a +0 morningstar of freezing (13, 29, Vaults:5) the inkwell talisman of Gallantry {rElec Dex+3} [inkwell talisman] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (16, 17, Vaults:5) a +0 chain mail (18, 41, Vaults:5) 2 large rocks (20, -5, Vaults:5) a +3 leather armour of fire resistance (20, -4, Vaults:5) a +0 leather armour (20, 8, Vaults:5) a +0 chain mail (21, -3, Vaults:5) a +2 long sword of flaming (21, 7, Vaults:5) a +0 leather armour (22, 19, Vaults:5) a +0 dire flail a +0 leather armour (22, 39, Vaults:5) a +0 morningstar (23, 11, Vaults:5) a +0 giant club a +0 giant spiked club (24, 11, Vaults:5) a +0 dire flail a +0 giant club (24, 12, Vaults:5) a +0 giant club a +0 giant spiked club (24, 15, Vaults:5) a +0 giant spiked club a +0 dire flail a +2 heavy dire flail a +0 plate armour (24, 21, Vaults:5) a +0 arbalest (25, 14, Vaults:5) a +0 giant club a +0 giant spiked club a +0 long sword a +0 chain mail a +0 tower shield (25, 15, Vaults:5) a +0 halberd a +0 robe a +3 long sword a +0 chain mail a +0 tower shield (25, 16, Vaults:5) a +0 battleaxe a +0 plate armour (26, 12, Vaults:5) a +0 war axe a +0 plate armour (26, 13, Vaults:5) a +0 partisan a +0 plate armour a +0 kite shield (26, 14, Vaults:5) a +0 great mace a +0 chain mail (26, 16, Vaults:5) a +0 great sword a +3 chain mail (26, 17, Vaults:5) a +3 great sword of pain a +0 chain mail (27, 12, Vaults:5) a +0 battleaxe a +0 plate armour (27, 13, Vaults:5) a +0 battleaxe a +0 plate armour (27, 17, Vaults:5) a +0 great sword a +0 chain mail (27, 18, Vaults:5) a +0 war axe a +0 chain mail (27, 19, Vaults:5) a +0 great sword a +0 chain mail (28, 12, Vaults:5) a +0 dire flail a +0 plate armour (28, 13, Vaults:5) a +0 club a +0 chain mail (28, 17, Vaults:5) a +2 heavy dire flail a +0 plate armour (28, 19, Vaults:5) a +0 battleaxe a +0 chain mail (29, 12, Vaults:5) a +2 halberd of protection a +0 plate armour (29, 14, Vaults:5) a +0 flail a +0 ring mail an orc skeleton (29, 16, Vaults:5) a +0 war axe a +0 plate armour (30, -9, Vaults:5) 4 large rocks (30, 12, Vaults:5) a +0 whip (30, 13, Vaults:5) a +0 long sword a +0 chain mail (30, 15, Vaults:5) a +0 great sword a +0 plate armour (30, 16, Vaults:5) a +2 war axe of venom a +0 chain mail (31, 11, Vaults:5) a +0 scimitar a +0 chain mail (31, 13, Vaults:5) a +0 great sword a +0 plate armour (31, 14, Vaults:5) a +1 long sword a +0 plate armour (31, 15, Vaults:5) a +0 battleaxe a +0 plate armour (32, 4, Vaults:5) a +0 chain mail (34, -5, Vaults:5) 5 large rocks (34, 33, Vaults:5) the granite talisman of Feva {rF+ Dex+3 Stlth+} [granite talisman] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (40, 30, Vaults:5) a +0 battleaxe a +0 plate armour (43, 26, Vaults:5) a +0 robe (43, 38, Vaults:5) a +2 leather armour of fire resistance 42 poisoned darts 47 boomerangs a +0 scimitar of flaming the +5 double sword of the Nexus {chaos, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +6 ring of strength (44, 8, Vaults:5) 4 large rocks (44, 34, Vaults:5) a +0 arbalest (47, 29, Vaults:5) a +0 battleaxe of freezing (48, 5, Vaults:5) 3 large rocks (48, 7, Vaults:5) the +3 robe of Xeshro {^Drain +Inv rPois Int+3 Dex-5} ^Drain: It drains your maximum health when unequipped. +Inv: It lets you turn invisible. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (49, 7, Vaults:5) a +1 war axe of electrocution a +0 ring mail a +0 buckler (50, 2, Vaults:5) a +1 heavy long sword a +0 plate armour (50, 4, Vaults:5) a +0 battleaxe of freezing (51, 2, Vaults:5) a +2 battleaxe of freezing (51, 5, Vaults:5) a +3 great sword a +0 scale mail (52, 8, Vaults:5) a +2 glaive of flaming a +0 chain mail (52, 9, Vaults:5) a +0 arbalest (52, 10, Vaults:5) a +0 glaive a +0 ring mail (55, 11, Vaults:5) a +0 quarterstaff (55, 13, Vaults:5) a +1 great sword of flaming (57, 20, Vaults:5) a +0 arbalest a +0 robe (57, 41, Vaults:5) a +0 arbalest Level 1 of the Crypt (0, 0, Crypt:1) a +0 rapier (0, 9, Crypt:1) a +0 leather armour (2, 4, Crypt:1) a parchment of Conjure Ball Lightning (5, 9, Crypt:1) a +0 dire flail (6, 25, Crypt:1) a kobold skeleton (6, 27, Crypt:1) a spriggan skeleton (6, 29, Crypt:1) a draconian skeleton (8, 27, Crypt:1) a +6 heavy spear (10, 25, Crypt:1) a naga skeleton (10, 27, Crypt:1) a tengu skeleton (10, 29, Crypt:1) a troll skeleton (10, 31, Crypt:1) a staff of cold (16, 16, Crypt:1) a +1 robe of willpower (20, 19, Crypt:1) a +0 plate armour (24, 22, Crypt:1) a ring of positive energy (25, -10, Crypt:1) a +0 rapier a +0 scale mail (26, -8, Crypt:1) a +0 dire flail (28, -8, Crypt:1) a +0 robe (42, 22, Crypt:1) a +2 heavy halberd (45, 2, Crypt:1) a +0 glaive a +0 robe (46, 10, Crypt:1) the scarab talisman of Red Curiosity {rElec rPois rF+ Str-2} [scarab talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Str-2: It affects your strength (-2). (46, 26, Crypt:1) a +0 leather armour a +0 dagger (58, -22, Crypt:1) a +0 hand axe (58, 21, Crypt:1) a +0 trident (59, 23, Crypt:1) a parchment of Curse of Agony (60, -22, Crypt:1) a +0 long sword (61, -22, Crypt:1) a +0 glaive a +0 chain mail (61, 2, Crypt:1) a +0 robe a +0 rapier (62, -23, Crypt:1) a +0 short sword a +0 halberd (62, -22, Crypt:1) a +0 flail a +0 dire flail Level 2 of the Crypt (0, 0, Crypt:2) a +0 war axe a +0 plate armour (1, 40, Crypt:2) a +0 dire flail (7, -5, Crypt:2) a +0 long sword (24, 27, Crypt:2) a +0 long sword a +0 robe (25, 29, Crypt:2) a +0 great sword a +0 plate armour (26, 37, Crypt:2) a +1 great mace a +0 chain mail (27, 39, Crypt:2) a +0 war axe a +0 plate armour (29, 9, Crypt:2) a +0 robe (31, -3, Crypt:2) a staff of earth (35, 3, Crypt:2) a +0 mace (37, 9, Crypt:2) a +0 dire flail (38, 30, Crypt:2) a +0 long sword (39, 9, Crypt:2) a +0 glaive an amulet of wildshape (39, 29, Crypt:2) a +0 robe (39, 30, Crypt:2) a +1 scythe of flaming (39, 35, Crypt:2) a +0 robe a +0 dagger (40, 24, Crypt:2) a +0 dagger (41, 26, Crypt:2) a +0 robe (41, 31, Crypt:2) a +0 scimitar a +0 robe a +0 dagger (42, 32, Crypt:2) a +0 mace (44, 30, Crypt:2) a +0 glaive (44, 32, Crypt:2) a +0 flail (47, 19, Crypt:2) a +0 battleaxe (47, 25, Crypt:2) a +0 dagger of flaming a +0 robe (49, 2, Crypt:2) a +0 leather armour (50, 16, Crypt:2) 4 boomerangs (51, -5, Crypt:2) a +3 battleaxe a +0 plate armour (52, 14, Crypt:2) 4 poisoned darts (57, 19, Crypt:2) a +0 hand axe Level 3 of the Crypt [Shop] Pitaro's Gilded Reliquary a +3 quick blade of draining (1240 gold) the air staff "Ezeala" {^Drain rElec Dex+3 Stlth+ Necro Air} (822 gold) [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. the amulet of Salvation {Spirit rPois Regen+ Dex+3} (950 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). the amulet "Ilas" {Regen+ Str+4} (908 gold) [amulet of regeneration] Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). the Dissertation on the Morgue (920 gold) Spells Type Level a - Animate Dead Necromancy 4 b - Borgnjor's Revivification Necromancy 8 c - Infestation Necromancy 8 the sanguine talisman "Paavusij" {-Tele rC++ rCorr Dex+3} (2712 gold) [sanguine talisman] -Tele: It prevents most forms of teleportation. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the +4 shadow dragon scales of Sotujo {Will++ Int+2 Stlth+} (2142 gold) Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (4, 4, Crypt:3) a +0 battleaxe (5, 20, Crypt:3) a +0 trident (8, -8, Crypt:3) a staff of necromancy (8, -7, Crypt:3) a +2 halberd of protection (11, 7, Crypt:3) a parchment of Dimensional Bullseye (12, -25, Crypt:3) a +0 ring mail (13, -5, Crypt:3) a +3 plate armour of death (13, 0, Crypt:3) a +0 hand axe (14, -6, Crypt:3) a +0 plate armour (15, 12, Crypt:3) a +0 chain mail a +0 glaive (18, -27, Crypt:3) the storm talisman of an ossuary {rF++ Str+3 Int-2 SInv} [storm talisman] rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (18, -26, Crypt:3) a +0 robe (18, 4, Crypt:3) a +0 great sword (19, -10, Crypt:3) a +0 plate armour a +1 halberd of draining (19, 5, Crypt:3) a +2 halberd of freezing a +0 war axe a +0 plate armour (19, 8, Crypt:3) a +0 chain mail a +0 glaive (21, -27, Crypt:3) a +2 robe of fire resistance (21, 7, Crypt:3) a +0 plate armour a +2 great sword (22, -27, Crypt:3) a +1 hat of ice (22, 8, Crypt:3) a +0 chain mail a +0 broad axe (23, -18, Crypt:3) a +0 robe a +0 robe (23, -7, Crypt:3) the +4 robe of Rotini {+Inv rElec Str+5} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). It cannot be enchanted further. (24, -12, Crypt:3) a +0 plate armour a +0 great sword (25, -25, Crypt:3) a +0 chain mail a +3 war axe (25, -24, Crypt:3) a +0 chain mail a +0 long sword (25, -3, Crypt:3) a +0 robe a +0 dagger (25, 12, Crypt:3) a +2 scimitar of electrocution (26, 20, Crypt:3) a +0 war axe (27, 7, Crypt:3) a +0 halberd (29, 5, Crypt:3) a +0 glaive (29, 6, Crypt:3) a +0 scimitar a +0 hand axe (30, -27, Crypt:3) a parchment of Malign Gateway (30, 4, Crypt:3) a +0 chain mail a +1 great sword of freezing a +0 mace (30, 12, Crypt:3) a +1 vampiric battleaxe (31, -27, Crypt:3) a ring of magical power (31, -22, Crypt:3) a +0 morningstar (32, -5, Crypt:3) a +0 dagger a +0 robe (33, -3, Crypt:3) an amulet of reflection (34, -16, Crypt:3) a +1 demon whip of draining (34, -6, Crypt:3) a parchment of Airstrike (35, -14, Crypt:3) a +0 pair of boots (35, -5, Crypt:3) a phantom mirror (36, -18, Crypt:3) a +0 dagger the +2 ring mail of Somewhere Else {rF+ rCorr Int-2} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). It cannot be enchanted further. a ring of protection from fire (38, -19, Crypt:3) a +0 dagger a +0 plate armour (38, -17, Crypt:3) a +0 dagger a +0 robe (40, -18, Crypt:3) a +0 dagger a +0 robe (40, -9, Crypt:3) a +0 robe (40, -7, Crypt:3) a +4 ring of slaying (41, -9, Crypt:3) a +0 robe (41, 19, Crypt:3) a +0 short sword of freezing (46, 2, Crypt:3) a staff of necromancy Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) a +0 scale mail (3, -31, Tomb:1) a +0 glaive (10, -41, Tomb:1) a ring of flight (23, -50, Tomb:1) 2 poisoned darts (24, -6, Tomb:1) a ring of positive energy (25, -13, Tomb:1) a +0 chain mail a +3 great mace (30, -5, Tomb:1) a +0 cloak (30, -3, Tomb:1) a +0 cloak (30, 0, Tomb:1) a +0 cloak (31, -7, Tomb:1) a +0 scimitar a +0 battleaxe (31, -3, Tomb:1) a +0 hand axe (31, 0, Tomb:1) a +0 cloak (32, -3, Tomb:1) the +3 robe of the Shining One's Whim {Rampage rC+++ rCorr} Rampage: It bestows one free step when moving towards enemies. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (33, -3, Tomb:1) a +0 cloak (34, -39, Tomb:1) a +0 scimitar (34, -2, Tomb:1) a +0 cloak (44, -4, Tomb:1) a parchment of Iskenderun's Mystic Blast (45, -28, Tomb:1) a +0 chain mail (49, -30, Tomb:1) 6 boomerangs (53, -10, Tomb:1) a +0 chain mail Level 2 of the Tomb of the Ancients (0, 0, Tomb:2) a +0 hand axe (1, -4, Tomb:2) a +2 great mace of draining a +0 chain mail (2, -7, Tomb:2) a +0 war axe (2, 0, Tomb:2) the +4 robe of Guf Ivug {*Slow rPois rC+} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. It cannot be enchanted further. (2, 1, Tomb:2) a +1 great sword a +0 chain mail (7, -3, Tomb:2) a +5 ring of evasion (11, -15, Tomb:2) a +0 ring mail (19, 9, Tomb:2) a +0 partisan (23, 11, Tomb:2) a +0 short sword of venom (25, -13, Tomb:2) a +0 mace (26, 4, Tomb:2) an orb of mesmerism a +0 trident (27, -3, Tomb:2) a +0 scale mail (27, 7, Tomb:2) a +0 long sword (28, 8, Tomb:2) a +0 glaive (29, 10, Tomb:2) the spider talisman of the Iron City of Dis {rElec rCorr Str+2 Slay+2} [spider talisman] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (31, 14, Tomb:2) a +0 glaive (32, -13, Tomb:2) a +0 dagger (32, 15, Tomb:2) a phantom mirror Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) a parchment of Stone Arrow (0, 1, Tomb:3) a +5 scimitar of electrocution (1, 0, Tomb:3) a parchment of Summon Hydra (1, 1, Tomb:3) a lightning rod (4/4) (1, 2, Tomb:3) a +4 hand axe of draining (2, -1, Tomb:3) a parchment of Tukima's Dance (2, 1, Tomb:3) a parchment of Freezing Cloud (2, 2, Tomb:3) a +5 shortbow of flaming (2, 3, Tomb:3) a staff of earth (3, 1, Tomb:3) a +5 ring of evasion (3, 2, Tomb:3) a +0 heavy war axe (3, 3, Tomb:3) a parchment of Bombard (3, 4, Tomb:3) a +5 ring of evasion (4, 1, Tomb:3) a condenser vane (4, 2, Tomb:3) a staff of fire (4, 3, Tomb:3) a staff of cold (4, 4, Tomb:3) a parchment of Hoarfrost Cannonade (5, 2, Tomb:3) a parchment of Flame Wave (5, 3, Tomb:3) a +2 falchion of holy wrath (5, 4, Tomb:3) a +3 leather armour of positive energy (5, 5, Tomb:3) a ring of protection from fire (6, 4, Tomb:3) a +2 heavy war axe (6, 5, Tomb:3) a +2 falchion of electrocution (6, 6, Tomb:3) a staff of air (7, 6, Tomb:3) a parchment of Arcjolt (7, 7, Tomb:3) a parchment of Haunt (7, 8, Tomb:3) a +6 ring of dexterity (18, 1, Tomb:3) a +1 great mace of draining a +0 chain mail (19, 2, Tomb:3) a +0 shortbow (19, 6, Tomb:3) a parchment of Irradiate (20, -1, Tomb:3) a +4 trident (20, 0, Tomb:3) a +0 quarterstaff a +2 heavy battleaxe (20, 1, Tomb:3) a +1 great mace a +0 plate armour a +0 halberd a +2 heavy great sword a +0 chain mail (21, 1, Tomb:3) a +0 hand axe a +3 battleaxe a +0 chain mail (22, 2, Tomb:3) a +0 battleaxe a +3 heavy battleaxe a +0 chain mail (25, 1, Tomb:3) a +0 war axe (27, 6, Tomb:3) a parchment of Fulsome Fusillade (29, 8, Tomb:3) a parchment of Swiftness (30, -2, Tomb:3) a +0 orcbow a +0 mace (32, 0, Tomb:3) a +0 battleaxe (33, 1, Tomb:3) a +0 rapier the Vestibule of Hell (2, -1, Hell) a +0 mace (8, -6, Hell) a +0 short sword (18, 14, Hell) a +0 scythe of protection (20, 13, Hell) a +0 chain mail a +1 bardiche of distortion (23, 1, Hell) a +0 scythe of protection (23, 13, Hell) a +0 flail a +0 chain mail a +3 great sword of draining (24, 10, Hell) a +0 scythe of protection (24, 11, Hell) a +0 plate armour a +2 broad axe (24, 12, Hell) a +0 scythe of venom a +0 scimitar (24, 13, Hell) a +0 hand axe of freezing (26, 14, Hell) a +0 chain mail a +0 battleaxe of draining (29, 13, Hell) a +0 chain mail a +0 great mace of protection (29, 14, Hell) a +2 heavy scythe (31, 1, Hell) a +0 morningstar a +0 mace (38, -1, Hell) a +0 morningstar (42, -4, Hell) a +2 demon whip of venom (45, -6, Hell) a +0 demon whip of electrocution Level 1 of Gehenna (0, 0, Geh:1) a +2 demon whip of electrocution Level 2 of Gehenna (10, -7, Geh:2) a +0 great sword of flaming (10, -6, Geh:2) a +2 demon whip of draining a +2 glaive of flaming +0 fire dragon scales a +1 great sword of flaming Level 3 of Gehenna (13, 4, Geh:3) +0 fire dragon scales a +1 bardiche of flaming (13, 10, Geh:3) a +1 demon whip of flaming (15, 4, Geh:3) a +0 demon whip (29, 13, Geh:3) a +2 great sword of flaming Level 4 of Gehenna (6, -1, Geh:4) a +0 demon whip of draining (10, 5, Geh:4) a +1 vampiric demon whip (10, 10, Geh:4) a +2 great sword of flaming (16, -1, Geh:4) a +2 vampiric demon whip Level 5 of Gehenna (16, 5, Geh:5) a +0 great sword of flaming Level 6 of Gehenna (7, 11, Geh:6) +0 fire dragon scales a +1 bardiche of flaming Level 7 of Gehenna (0, 0, Geh:7) the +5 executioner's axe of the Unliving {flame, Will+ Dex+2 Stlth+} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 1, Geh:7) a +2 heavy hand axe (0, 2, Geh:7) a +2 heavy mace (0, 3, Geh:7) a +1 flail of venom (1, 0, Geh:7) a +2 trident of flaming (1, 3, Geh:7) the +6 demon blade "Sicun" {freeze, rPois Str+3 Dex+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (2, 0, Geh:7) a staff of necromancy (2, 3, Geh:7) a staff of air (3, 0, Geh:7) a +0 mace of holy wrath (3, 1, Geh:7) a parchment of Manifold Assault (3, 3, Geh:7) the +4 broad axe "Fapo" {drain, Int+2 Dex-4 SInv} Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. (3, 46, Geh:7) the +8 war axe of Taes {venom, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (3, 48, Geh:7) a +0 ring mail (4, 0, Geh:7) a parchment of Splinterfrost Shell (4, 1, Geh:7) a staff of conjuration (4, 2, Geh:7) a +4 giant club (4, 3, Geh:7) a +2 vampiric long sword (4, 23, Geh:7) a +0 demon whip (4, 48, Geh:7) a +2 demon whip of pain (4, 49, Geh:7) a +2 helmet of light (5, 48, Geh:7) a parchment of Alistair's Intoxication (15, 49, Geh:7) a +2 great sword of flaming (16, 47, Geh:7) a +1 demon whip of electrocution a +6 ring of strength (20, 55, Geh:7) a +0 ring mail (21, 55, Geh:7) a parchment of Rimeblight (22, 14, Geh:7) a +2 great sword of flaming (26, 32, Geh:7) a +0 great sword of flaming (26, 34, Geh:7) a +0 great sword of flaming (28, 17, Geh:7) a +2 great sword of flaming (28, 18, Geh:7) a +0 demon whip of electrocution (29, 8, Geh:7) a +2 great sword of flaming (30, 56, Geh:7) a +1 vampiric demon whip a +0 demon whip (34, 51, Geh:7) a +2 great sword of flaming (35, 12, Geh:7) a +1 great sword of flaming (35, 39, Geh:7) a parchment of Spellspark Servitor (36, 1, Geh:7) a +0 vampiric demon whip (36, 39, Geh:7) a ring of magical power (39, 22, Geh:7) a +2 demon whip of pain (52, 55, Geh:7) a parchment of Iskenderun's Battlesphere (54, 1, Geh:7) a +0 demon whip (54, 2, Geh:7) a +0 scale mail (54, 28, Geh:7) a +3 demon whip of pain (54, 46, Geh:7) a +2 demon whip of draining (54, 48, Geh:7) a +0 demon whip (54, 54, Geh:7) a +0 leather armour (55, 2, Geh:7) a parchment of Borgnjor's Vile Clutch (55, 53, Geh:7) a +0 short sword (56, 53, Geh:7) a +0 long sword (56, 55, Geh:7) a +0 plate armour Level 1 of Cocytus Level 2 of Cocytus (7, 15, Coc:2) a +0 battleaxe of freezing (8, 9, Coc:2) a +2 battleaxe of freezing Level 3 of Cocytus Level 4 of Cocytus (11, -16, Coc:4) a +1 battleaxe of freezing Level 5 of Cocytus (8, -8, Coc:5) a +0 battleaxe of freezing Level 6 of Cocytus (6, 12, Coc:6) a +0 battleaxe of freezing Level 7 of Cocytus (0, 0, Coc:7) a parchment of Lee's Rapid Deconstruction (0, 1, Coc:7) a staff of conjuration (0, 3, Coc:7) the +8 shortbow "Fabahank" {flame, rPois Str+2 Int-3} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (0, 4, Coc:7) a +2 chain mail of willpower (1, 1, Coc:7) a +2 plate armour of fire resistance (1, 2, Coc:7) a +2 broad axe of venom (1, 3, Coc:7) a +0 flail of draining (25, -45, Coc:7) a +2 battleaxe of freezing (40, 1, Coc:7) a +6 ring of strength (40, 2, Coc:7) a +4 falchion of electrocution (40, 3, Coc:7) a parchment of Fulminant Prism (40, 4, Coc:7) a parchment of Enfeeble (40, 5, Coc:7) a +3 heavy spear (41, 2, Coc:7) a staff of conjuration (41, 3, Coc:7) a staff of fire Level 1 of Tartarus (0, 0, Tar:1) 7 gold pieces (4, -5, Tar:1) 19 gold pieces (4, -4, Tar:1) 5 gold pieces Level 24 of a ziggurat (0, 0, Zig:24) 8 gold pieces (0, 1, Zig:24) 5 gold pieces (6, -1, Zig:24) 3 gold pieces (6, 0, Zig:24) 6 gold pieces Level 1 of the Depths (0, 0, Depths:1) a +2 demon trident of pain (5, -1, Depths:1) a +2 demon blade of draining (5, 0, Depths:1) a +2 demon whip of draining a +2 vampiric demon trident (5, 1, Depths:1) a +2 demon whip of pain (5, 29, Depths:1) a +0 whip (6, 0, Depths:1) a +2 vampiric demon blade (9, 48, Depths:1) a parchment of Silence (10, 44, Depths:1) 5 large rocks (11, 50, Depths:1) a +2 battleaxe of freezing (16, 12, Depths:1) a +0 great sword of flaming (18, 28, Depths:1) a spider talisman (19, 0, Depths:1) a +0 trident (23, 10, Depths:1) a +0 robe a spriggan skeleton (23, 11, Depths:1) a +0 leather armour 2 javelins a +5 heavy spear (25, 38, Depths:1) a +2 plate armour of willpower a +2 broad axe of draining (26, 37, Depths:1) a +0 chain mail a +0 halberd a +0 cloak (26, 39, Depths:1) a +0 robe a +0 dagger (26, 40, Depths:1) a +3 plate armour a +2 heavy long sword (27, 38, Depths:1) a +0 chain mail a +2 scimitar (27, 40, Depths:1) a +0 plate armour a +5 heavy great mace (28, 39, Depths:1) a +0 chain mail a +1 halberd of flaming (28, 40, Depths:1) a +0 robe a +0 dagger (33, 42, Depths:1) 4 boomerangs (34, 43, Depths:1) a +1 great sword of flaming a fire giant skeleton (35, 33, Depths:1) a +0 ring mail (43, 14, Depths:1) a +0 morningstar Level 2 of the Depths (3, -10, Depths:2) a +0 short sword (4, 2, Depths:2) 4 large rocks (6, 0, Depths:2) 6 large rocks (6, 2, Depths:2) a +0 dire flail a +0 dire flail 6 large rocks (6, 3, Depths:2) a +0 broad axe a +0 animal skin (8, 0, Depths:2) a +2 battleaxe of freezing 4 large rocks (9, -1, Depths:2) a +1 cloak (11, 2, Depths:2) a +1 trident of freezing a +0 robe (12, 2, Depths:2) a +0 heavy war axe a +0 leather armour a +0 buckler (14, -11, Depths:2) a +0 robe (16, 2, Depths:2) 5 large rocks (17, 4, Depths:2) a +0 dire flail a +0 dire flail a deep troll skeleton (22, -2, Depths:2) a +0 great sword of flaming (22, 8, Depths:2) a +0 robe (23, 5, Depths:2) a +0 war axe (27, -17, Depths:2) a +0 rapier a +0 animal skin (27, -16, Depths:2) a +0 spear (27, -15, Depths:2) a +0 spear (28, 8, Depths:2) 2 boomerangs (29, 13, Depths:2) a +0 robe (33, 14, Depths:2) a +0 halberd (36, -23, Depths:2) a +0 falchion (36, 20, Depths:2) a parchment of Rending Blade (37, -18, Depths:2) a granite talisman (37, -8, Depths:2) a +0 leather armour (40, -26, Depths:2) a +0 arbalest (40, 4, Depths:2) a +0 scale mail (40, 8, Depths:2) a +1 demon blade a +0 chain mail a human corpse (skeletalised by now) (40, 19, Depths:2) a +3 battleaxe of freezing (42, 8, Depths:2) a fire dragon corpse (skeletalised by now) (42, 11, Depths:2) a +2 heavy bardiche a +0 ring mail of fire resistance (44, 9, Depths:2) a +0 quarterstaff a parchment of Eringya's Noxious Bog a +0 morningstar (45, 7, Depths:2) an amulet of magic regeneration a +6 ring of strength a +4 ring of slaying a +3 leather armour of fire resistance the +1 short sword "Cepluotz" {holy, Str+5} Str+5: It affects your strength (+5). It cannot be enchanted further. a staff of necromancy (46, 9, Depths:2) a +0 sling a +0 scale mail a +0 orcbow (47, -27, Depths:2) a staff of air (47, -22, Depths:2) 3 large rocks (47, 6, Depths:2) a +2 great sword of flaming (48, 9, Depths:2) a +0 war axe a +0 scale mail a +1 buckler of protection (49, -9, Depths:2) 4 large rocks a stone giant skeleton (50, -6, Depths:2) a +0 falchion (50, -3, Depths:2) a +2 hat of ice (53, -10, Depths:2) a +0 troll leather armour a deep troll corpse (skeletalised by now) (55, -2, Depths:2) 6 large rocks (58, 6, Depths:2) the +4 robe of the Fletcher {Bane ^Contam Str+3 Slay+5} Bane: It inflicts you with a random bane when you equip it. ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. Level 3 of the Depths [Shop] Ipsanaim's Jewellery Boutique a +4 ring of protection (936 gold) a +6 ring of dexterity (936 gold) a +6 ring of dexterity (936 gold) a +4 ring of protection (936 gold) a +5 ring of evasion (936 gold) the ring "Otzafur" {rF+ Dex+6} (1300 gold) [ring of dexterity] rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). [Shop] Puggeuco's Magic Scroll Shoppe a scroll of identify (62 gold) a scroll of amnesia (124 gold) a parchment of Forge Blazeheart Golem (324 gold) a scroll of teleportation (93 gold) a scroll of teleportation (93 gold) a scroll of revelation (234 gold) [Shop] Giaruidaong's Assorted Antiques a scroll of teleportation (57 gold) a wand of mindburst (4) (106 gold) a granite talisman (570 gold) a phial of floods (760 gold) a phial of floods (760 gold) a staff of cold (475 gold) a staff of necromancy (475 gold) [Shop] Raguery's Assorted Antiques a lightning rod (4/4) (760 gold) a potion of curing (57 gold) a +0 buckler of protection (218 gold) a +0 pair of boots of stealth (218 gold) a sack of spiders (760 gold) a phial of floods (760 gold) a +1 broad axe of freezing (440 gold) a scroll of amnesia (76 gold) a +6 ring of dexterity (684 gold) [Shop] Zeler's Jewellery Shop a +6 ring of strength (612 gold) the ring "Winusmix" {rC+ Will+ Str+6 Stlth+} (992 gold) [ring of strength] rC+: It protects you from cold. Will+: It increases your willpower. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. the inkwell talisman of the Accordion {rElec Int+3 Dex+4} (867 gold) [inkwell talisman] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). the rimehorn talisman of Apinuff {rN+ Dex+6 SInv} (1028 gold) [rimehorn talisman] rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. an amulet of wildshape (510 gold) a +4 ring of slaying (612 gold) a ring of magical power (340 gold) [Shop] Lesobrud's General Store a manual of Short Blades (1920 gold) the orb of Lucidity {Mayhem, ^Drain rPois Hexes} (436 gold) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Hexes: It increases the power of your Hexes spells. It cannot be enchanted further. the +0 pair of boots "Cobrom" {+Inv rPois Str+4} (746 gold) +Inv: It lets you turn invisible. rPois: It protects you from poison. Str+4: It affects your strength (+4). It cannot be enchanted further. a ring of poison resistance (480 gold) a phantom mirror (960 gold) a manual of Staves (1920 gold) a scroll of identify (62 gold) a parchment of Cigotuvi's Putrefaction (324 gold) a book of Burglary (528 gold) a +3 scale mail of poison resistance (552 gold) a parchment of Vampiric Draining (259 gold) [Shop] Eghyush's Jewellery Emporium a +6 ring of intelligence (792 gold) a ring of protection from fire (550 gold) the ring "Winyiq" {rElec rC+ Str+4} (1042 gold) [ring of protection from cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+4: It affects your strength (+4). a ring of flight (385 gold) a ring of see invisible (330 gold) a ring of wizardry (660 gold) a +6 ring of intelligence (792 gold) a ring of protection from cold (550 gold) an amulet of faith (880 gold) [Shop] Lubbexao's Assorted Antiques a hive talisman (600 gold) a +1 leather armour of fire resistance (280 gold) +2 fire dragon scales (1240 gold) a phantom mirror (800 gold) a potion of cancellation (160 gold) [Shop] Muezog's Armour Shop the +10 Black Knight's barding {Ponderous, rPois rN+} (951 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. a +2 ring mail of willpower (315 gold) a +0 ring mail of cold resistance (165 gold) a +1 chain mail of poison resistance (225 gold) +2 storm dragon scales (1155 gold) a +3 scale mail of cold resistance (390 gold) a +2 ring mail of willpower (315 gold) a +2 robe of willpower (268 gold) [Shop] Qaurygh's Assorted Antiques a wand of paralysis (7) (235 gold) a scroll of identify (28 gold) a wand of roots (2) (67 gold) a scarf of harm (126 gold) a potion of attraction (42 gold) a +3 chain mail of willpower (392 gold) 2 potions of moonshine (28 gold) [Shop] Ithruhic's Antique Armour Emporium the +2 leather armour "Voalum" {rCorr} (639 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 robe of the Valley of Death {rF+ Dex+2} (626 gold) rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +3 leather armour of fire resistance (624 gold) a +2 robe of fire resistance (465 gold) a +1 scale mail of positive energy (338 gold) the +5 scale mail of Fyughosi {Str+3} (1099 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +0 ice dragon scales "Becinos" {rF- rC++ rN+ Regen+} (1591 gold) rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. [Shop] Opur's Armour Shoppe a +2 chain mail of death (506 gold) a +2 robe of willpower (393 gold) a +2 leather armour of cold resistance (418 gold) a +0 ring mail of poison resistance (176 gold) a +2 ring mail of willpower (462 gold) a +3 leather armour of willpower (528 gold) a +2 ring mail of cold resistance (462 gold) a +2 leather armour of poison resistance (352 gold) [Shop] Muakupn's Distillery a potion of might (72 gold) 2 potions of attraction (108 gold) a potion of attraction (54 gold) a potion of curing (54 gold) 2 potions of lignification (108 gold) [Shop] Seinotuodgh's Assorted Antiques a +0 cloak of corrosion resistance (299 gold) a scroll of enchant weapon (195 gold) a scroll of identify (52 gold) a lightning rod (4/4) (1040 gold) a +1 scimitar of holy wrath (462 gold) a potion of cancellation (208 gold) a scroll of vulnerability (104 gold) [Shop] Kobuos's Jewellery Shop an amulet of magic regeneration (480 gold) a ring of resist corrosion (320 gold) the ring of Ridghoeb {+Blink Fly rPois Str-3 SInv} (537 gold) [ring of flight] +Blink: It lets you blink. Fly: It grants you flight. rPois: It protects you from poison. Str-3: It affects your strength (-3). SInv: It lets you see invisible. a +6 ring of intelligence (576 gold) an amulet of guardian spirit (480 gold) an amulet of regeneration (480 gold) a +4 ring of protection (576 gold) a +6 ring of intelligence (576 gold) the ring of the Tortoise {AC+8} (2048 gold) [ring of protection] AC+8: It affects your AC (+8). [Shop] Yxzit's Antique Weapon Shop a +2 short sword of electrocution (370 gold) a +0 flail of holy wrath (157 gold) a +3 heavy sling (374 gold) the +7 great mace of Fragile Peace {freeze, rC+} (1273 gold) rC+: It protects you from cold. It cannot be enchanted further. the +7 dagger "Kiaff" {holy, Str+6} (1105 gold) Str+6: It affects your strength (+6). It cannot be enchanted further. a +6 long sword of electrocution (773 gold) a +4 heavy shortbow (520 gold) a +3 heavy arbalest (579 gold) the +5 eveningstar of the Extremes {freeze, rPois rC+ Int+4 Dex+3} (1987 gold) rPois: It protects you from poison. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 dagger of holy wrath (296 gold) [Shop] Ysazed's Jewellery Boutique a ring of protection from cold (450 gold) the ring of Lidusk {rCorr Int+3 Slay+4} (988 gold) [ring of slaying] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a fortress talisman (270 gold) the ring "Zahaxib" {^Contam rN+ Str+3 Dex+2} (574 gold) [ring of positive energy] ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). an amulet of alchemy (540 gold) the ring "Utowohul" {Str+5 Dex+6 Slay+3} (1189 gold) [ring of dexterity] Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +5 ring of evasion (648 gold) a ring of magical power (360 gold) a ring of wizardry (540 gold) a ring of protection from fire (450 gold) [Shop] Rous's Jewellery Emporium a sanguine talisman (750 gold) the ring "Cocs" {rC+ Int-5 Dex+3 Slay+3 Stlth+} (1080 gold) [ring of protection from cold] rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. a ring of willpower (625 gold) the amulet of Idealism {Reflect rCorr SH+5} (1065 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rCorr: It protects you from acid and corrosion. SH+5: It affects your SH (+5). a ring of willpower (625 gold) an amulet of guardian spirit (750 gold) the amulet "Decizuut" {Dissipate rF+ rC- Int+2 SInv} (1135 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the ring of Xesiru Bai {rC+ rN+ Will+ Str+2 Dex-4} (940 gold) [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). a ring of positive energy (500 gold) the ring of Bora {rCorr Str-2 Int+2 Slay+4 Stlth+} (1285 gold) [ring of slaying] rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. a ring of wizardry (750 gold) a ring of flight (437 gold) [Shop] Ypsop's Assorted Antiques a +2 helmet of ice (567 gold) a scroll of fear (72 gold) a +1 trident of flaming (239 gold) the +7 staff of the Meek {protect, meekguard} (864 gold) It cannot be enchanted further. a sack of spiders (720 gold) a scroll of identify (36 gold) a potion of enlightenment (90 gold) a scroll of identify (36 gold) a hive talisman (540 gold) [Shop] Cempysot's Jewellery Shop the amulet "Ynee" {Wildshape rPois rC+ Str+2} (1100 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rPois: It protects you from poison. rC+: It protects you from cold. Str+2: It affects your strength (+2). the ring of the Antique Banana {rElec rF+ rN+ Str+2 Stlth+} (1008 gold) [ring of positive energy] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. a +4 ring of slaying (756 gold) a +4 ring of slaying (756 gold) the dreamshard necklace {*Dream Acrobat} (4200 gold) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. an amulet of reflection (630 gold) an amulet of magic regeneration (630 gold) [Shop] Xuokioxkept's Armour Emporium the +0 pair of boots "Miepeuca" {rF+ Int+3 Stlth+} (496 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +4 scale mail of the Salamander {Str+2 SInv} (709 gold) Str+2: It affects your strength (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +1 pair of gloves of hurling (297 gold) +1 fire dragon scales (1026 gold) the +2 fire dragon scales "Fouf" {rF++ rC- Int-2 Dex+4 Slay+3} (1508 gold) rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a scarf of invisibility (216 gold) a +3 leather armour of fire resistance (432 gold) a +2 leather armour of fire resistance (342 gold) [Shop] Deapykops's Antique Armour Boutique a +1 chain mail of fire resistance (342 gold) the +1 chain mail of the Heavens {Rampage rElec rPois Int+2 SInv} (714 gold) Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. a +2 cloak of stealth (408 gold) a +2 plate armour of cold resistance (665 gold) the +6 plate armour of the Komodo Dragon {Harm Str+2} (1124 gold) Harm: It increases damage dealt and taken. Str+2: It affects your strength (+2). It cannot be enchanted further. a +3 plate armour of poison resistance (703 gold) a +0 scale mail of resonance (209 gold) the +6 lightning scales {swift, rElec} (1273 gold) Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. It cannot be enchanted further. [Shop] Oleicruf's Assorted Antiques a +2 dagger of venom (273 gold) a scroll of identify (38 gold) 2 potions of curing (114 gold) a potion of ambrosia (152 gold) a phial of floods (760 gold) a scroll of fog (76 gold) a scroll of identify (38 gold) a scroll of amnesia (76 gold) a scroll of amnesia (76 gold) a scroll of noise (19 gold) [Shop] Junama Xoel's Weapon Shop a +4 short sword of draining (328 gold) a +2 spectral giant club (206 gold) a +5 dire flail of protection (396 gold) a +1 hand cannon of freezing (667 gold) 4 atropa-tipped darts (43 gold) a +1 spectral giant spiked club (162 gold) a +4 short sword of draining (328 gold) 5 atropa-tipped darts (54 gold) [Shop] Xyno's Assorted Antiques a sack of spiders (640 gold) a scroll of teleportation (48 gold) a condenser vane (640 gold) a phial of floods (640 gold) a sack of spiders (640 gold) a wand of quicksilver (3) (201 gold) a lightning rod (4/4) (640 gold) 2 potions of invisibility (256 gold) +0 steam dragon scales (640 gold) a potion of attraction (48 gold) [Shop] Dyteal's Jewellery Shop a +5 ring of evasion (612 gold) a ring of flight (297 gold) an amulet of reflection (510 gold) a ring of positive energy (340 gold) the ring "Vuilia" {Wiz Dex+2} (700 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+2: It affects your dexterity (+2). a ring of wizardry (510 gold) a +6 ring of dexterity (612 gold) a ring of see invisible (255 gold) a ring of magical power (340 gold) [Shop] Vohoav's Weapon Shop a +2 mace of protection (390 gold) a +1 spectral quarterstaff (487 gold) the +3 morningstar of Starshine {flame, Dex+2} (925 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +4 broad axe "Ozxer" {speed, ^Fragile rN+ rCorr} (1455 gold) ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. 4 datura-tipped darts (90 gold) a +0 trident of protection (155 gold) a +0 mace of holy wrath (185 gold) the +6 great sword of the Median {reap, rElec rC+ Dex+3 Stlth-} (1647 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 battleaxe of flaming (500 gold) a +2 heavy arbalest (637 gold) [Shop] Gahoic's Antique Armour Emporium the +0 helmet of Eternal Vigilance {Rampage rElec Dex+5} (812 gold) Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +2 chain mail of cold resistance (644 gold) a +2 robe of fire resistance (501 gold) a +0 chain mail of cold resistance (364 gold) a +0 pair of gloves of stealth (322 gold) a +1 leather armour of positive energy (308 gold) the +1 scale mail of Salvation {rPois rF- rCorr Int+2} (644 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. +2 pearl dragon scales (3035 gold) a +2 plate armour of fire resistance (980 gold) [Shop] Rizil's Weapon Shoppe the +1 whip of Ru's Displeasure {freeze, rC- Str+3 Int+7} (671 gold) rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). It cannot be enchanted further. 3 atropa-tipped darts (59 gold) 6 datura-tipped darts (118 gold) a +2 longbow of flaming (699 gold) 4 curare-tipped darts (105 gold) a +1 glaive of flaming (550 gold) 3 boomerangs (132 gold) a +2 whip of freezing (363 gold) [Shop] Mibuh's General Store a parchment of Starburst (321 gold) a scroll of revelation (135 gold) +1 fire dragon scales (969 gold) the +6 chain mail of Stoicism {Archery, *Corrode Dex+3 SInv Stlth+} (895 gold) *Corrode: It may corrode you when you take damage. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +6 falchion "Sitt" {heavy, rElec rF+++ rN++ Dex-4} (1470 gold) rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a +2 vampiric glaive (714 gold) a book of Necromancy (306 gold) a scroll of identify (36 gold) the inkwell talisman of Atheism {Harm rN+ Str-2 Int+3} (493 gold) [inkwell talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). [Shop] Tellomet's Antique Weapon Boutique a +8 vampiric whip (940 gold) a +1 lajatang of speed (988 gold) a +1 antimagic bardiche (988 gold) a +2 long sword of holy wrath (347 gold) a +0 heavy great mace (380 gold) a +6 vampiric morningstar (950 gold) the +2 quarterstaff of Compound Interest {protect, Fly} (476 gold) Fly: It grants you flight. It cannot be enchanted further. a +2 war axe of draining (347 gold) the +10 quarterstaff of Midsummer {drain, rElec rPois} (1466 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. the +6 falchion of Unpleasantness {protect, rF- rN++ Will- Str+3} (877 gold) rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (2, 0, Depths:3) the conjuration staff "Pigh" {rPois rCorr Str-3 Stlth+ Conj} [staff of conjuration] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (2, 1, Depths:3) the ring "Buodedischu" {Will+++ Int+3 SInv} [ring of see invisible] Will+++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (2, 11, Depths:3) a +4 ring of slaying (2, 12, Depths:3) a +0 robe of fire resistance (2, 14, Depths:3) a +0 robe a +0 whip (3, -2, Depths:3) the air staff of Checks and Balances {rElec rPois Will+ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Air: It increases the power of your Air spells. (3, 0, Depths:3) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). (3, 9, Depths:3) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (3, 10, Depths:3) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. It cannot be enchanted further. (3, 11, Depths:3) the +1 helmet "Forget-Me-Not" {rPois Will++ Dex-3 Ice} rPois: It protects you from poison. Will++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). Ice: It increases the power of your Ice spells. It cannot be enchanted further. (4, -4, Depths:3) the +2 robe of Satisfaction {Stlth+ Archmagi} Stlth+: It makes you more stealthy. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (4, -3, Depths:3) 5 curare-tipped darts (4, -2, Depths:3) the conjuration staff "Ruenien" {rCorr Int+3 Conj} [staff of conjuration] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (4, -1, Depths:3) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. (4, 0, Depths:3) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (4, 1, Depths:3) the +9 sword of Power {lifebolt} It cannot be enchanted further. (4, 2, Depths:3) a +4 antimagic hand cannon (4, 3, Depths:3) the fire staff "Seoruss" {^Fragile rPois rF+ rC++ SInv Fire} [staff of fire] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rC++: It greatly protects you from cold. SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (4, 4, Depths:3) the necromancy staff of Classification {rElec rPois rN+ Str+5 Necro} [staff of necromancy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Necro: It increases the power of your Necromancy spells. (4, 5, Depths:3) the ring of Losias {rC++ MP-4 Int+3 Dex+6} [ring of dexterity] rC++: It greatly protects you from cold. MP-4: It affects your magic capacity (-4). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). (4, 6, Depths:3) a +2 spectral giant spiked club (4, 7, Depths:3) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. It cannot be enchanted further. (4, 9, Depths:3) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. It cannot be enchanted further. (4, 10, Depths:3) the alchemy staff "Zusogryh" {*Corrode rPois Str+2 Dex+3 Ice Alch} [staff of alchemy] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (4, 11, Depths:3) the cold staff "Karaqur" {rF+ rC++ Ice} [staff of cold] rF+: It protects you from fire. rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. (5, -5, Depths:3) the ring "Waomnoj" {rF+ AC+4 Str+3} [ring of protection] rF+: It protects you from fire. AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). (5, -4, Depths:3) the ring "Qulijyqu" {rN+ Will+ Str+6 Slay+3} [ring of strength] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+6: It affects your strength (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (5, -3, Depths:3) 13 throwing nets (5, -2, Depths:3) the alchemy staff of Pamyz {rPois Str+4 Alch} [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Alch: It increases the power of your Alchemy spells. (5, -1, Depths:3) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). It cannot be enchanted further. (5, 0, Depths:3) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (5, 1, Depths:3) the +8 Vampire's Tooth {megavamp} It cannot be enchanted further. (5, 2, Depths:3) the +1 cloak "Qewoec" {rF+ Regen+ Dex-5} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (5, 3, Depths:3) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (5, 4, Depths:3) the amulet "Maoder" {Dissipate rCorr Str+3 Int+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (5, 5, Depths:3) the ring of Udeg {Fly Will+ rCorr AC+4} [ring of protection] Fly: It grants you flight. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). (5, 6, Depths:3) the +3 triple sword "Agick" {protect, Will+ Str+6} Will+: It increases your willpower. Str+6: It affects your strength (+6). It cannot be enchanted further. (5, 7, Depths:3) the +2 pair of gloves "Keur" {rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (5, 8, Depths:3) the +0 pair of gloves "Oheth" {Regen+ SInv} Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. (5, 9, Depths:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (5, 10, Depths:3) the conjuration staff of Taneinga {rCorr Str+3 SInv Stlth+ Conj} [staff of conjuration] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (5, 11, Depths:3) the amulet "Zaryanlo" {Dissipate rN+ Str+3} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (6, -5, Depths:3) the amulet of Surprise {Faith rElec rC- Dex+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). (6, -4, Depths:3) the +0 hat of Gallantry {Str+6 Int+2} Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (6, -3, Depths:3) a +0 pair of gloves (6, -2, Depths:3) a +0 robe (6, -1, Depths:3) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. (6, 0, Depths:3) the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (6, 1, Depths:3) the ring of the Chewing Gods {rPois rC- rCorr Str+6 Int+3} [ring of poison resistance] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). (6, 2, Depths:3) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. (6, 3, Depths:3) the conjuration staff "Maugid" {Will+ Str+3 Conj} [staff of conjuration] Will+: It increases your willpower. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. (6, 4, Depths:3) the +9 scales of the Dragon King {Command, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (6, 7, Depths:3) the +5 robe of Wuaxt {Will+ Slay+3} Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (6, 8, Depths:3) the +2 mask of the Dragon {Dragonpray SInv} Dragonpray: It occasionally summons a dragon when using Invocations with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. It cannot be enchanted further. (6, 9, Depths:3) the +4 troll leather armour of the Smoking Gods {rPois Regen+} rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (6, 10, Depths:3) the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. (6, 11, Depths:3) a ring of the Octopus King {Fly HP+2 AC+2 EV+2 SH+2} [ring of flight] Fly: It grants you flight. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). (7, -8, Depths:3) the ring "Vefugur" {*Slow Fly rC++ rCorr SInv} [ring of resist corrosion] *Slow: It may slow you when you take damage. Fly: It grants you flight. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (7, -7, Depths:3) the ring of Ojiek {Str-2 Dex+9 Slay+3 SInv} [ring of dexterity] Str-2: It affects your strength (-2). Dex+9: It affects your dexterity (+9). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. (7, -5, Depths:3) the ring "Esaq" {Fly rC+ Str+3} [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. Str+3: It affects your strength (+3). (7, -4, Depths:3) the conjuration staff of Bile {rElec Will+ Conj} [staff of conjuration] rElec: It insulates you from electricity. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. (7, -3, Depths:3) the ring of Xom's Best Wishes {^Contam rPois rCorr Int+3} [ring of poison resistance] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (7, -2, Depths:3) the +13 sceptre of Asmodeus Hellfire Court: It may summon demons of flame and damnation when striking foes. It cannot be enchanted further. (7, -1, Depths:3) the earth staff "Ruzes" {rPois Dex+4 Earth} [staff of earth] rPois: It protects you from poison. Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. (7, 0, Depths:3) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (7, 2, Depths:3) the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (7, 3, Depths:3) the air staff of Finif {rElec Will- Str+3 Int+10 Hexes Air} [staff of air] rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Int+10: It affects your intelligence (+10). Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. (7, 4, Depths:3) the orb of Filth {Energy, Will+ Hexes Alch} Will+: It increases your willpower. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. It cannot be enchanted further. (7, 6, Depths:3) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (7, 7, Depths:3) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. It cannot be enchanted further. (7, 9, Depths:3) the ring of Equilibrium {rPois rC- rN+ SInv Stlth+} [ring of see invisible] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (7, 10, Depths:3) the +0 barding of Leaves {rElec rCorr Str-4} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). It cannot be enchanted further. (7, 11, Depths:3) the +1 leather armour "Cug Wana" {rElec Str-2 Int+2} rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (8, -8, Depths:3) the conjuration staff "Killer Klown's Death" {rElec rF+++ Str-3 Stlth+ Conj Air} [staff of conjuration] rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (8, -5, Depths:3) the ring of Sin {rPois Will+ SInv} [ring of see invisible] rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. (8, -3, Depths:3) the ring of Mistrust {rElec rF++ Str+9 Int-5} [ring of strength] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Str+9: It affects your strength (+9). Int-5: It affects your intelligence (-5). (8, -2, Depths:3) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (8, -1, Depths:3) the necromancy staff "Moubiq" {rN+ Str+2 Dex+2 Necro Ice} [staff of necromancy] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (8, 0, Depths:3) the amulet "Veepes" {Alch+ MP+10 Dex+3} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. MP+10: It affects your magic capacity (+10). Dex+3: It affects your dexterity (+3). (8, 1, Depths:3) the ring of Equivalence {rPois rC+} [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. (8, 3, Depths:3) the ring of the Genius {Str+10 SInv} [ring of strength] Str+10: It affects your strength (+10). SInv: It lets you see invisible. (8, 4, Depths:3) a +0 cloak of corrosion resistance (8, 5, Depths:3) the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. (8, 6, Depths:3) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. It cannot be enchanted further. (8, 7, Depths:3) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. (8, 9, Depths:3) the ring of Keyfen {rF+ Will+ rCorr} [ring of resist corrosion] rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (8, 10, Depths:3) the ring of Lynlimab {Fly MP-4 Str+5 Dex+3 SInv} [ring of flight] Fly: It grants you flight. MP-4: It affects your magic capacity (-4). Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (8, 11, Depths:3) the ring "Domannee" {Fly AC+4 Str+2} [ring of protection] Fly: It grants you flight. AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). (8, 13, Depths:3) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. the +8 chain mail of the Smoking Gods {Resonance, +Inv rN+ Str+4 SInv} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (9, -8, Depths:3) the +0 pair of gloves of Vehumet's Benevolence {Regen+ rCorr Int+3 Dex+2} Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 pair of gloves "Zatepuzu" {rF++ Int+3 Dex-2 Fire} rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). Fire: It increases the power of your Fire spells. It cannot be enchanted further. (9, -5, Depths:3) the amulet "Maqunuopa" {Alch+ rF+} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rF+: It protects you from fire. (9, -3, Depths:3) a ring of willpower (9, -2, Depths:3) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. (9, -1, Depths:3) 6 curare-tipped darts a throwing net (9, 2, Depths:3) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (9, 3, Depths:3) the amulet of Periwinkles {Wildshape ^Fragile Fly rF+ Regen+} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. the amulet "Ziysmuum" {Spirit +Blink Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). the amulet of Gifutuh {Reflect ^Drain Str+6 Int+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. ^Drain: It drains your maximum health when unequipped. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). the ring "Nyigodgh" {Fly Will+ Str+2} [ring of willpower] Fly: It grants you flight. Will+: It increases your willpower. Str+2: It affects your strength (+2). the ring of Egargheres {Slay+3 SInv} [ring of see invisible] Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. the ring of Sif Muna's Displeasure {rPois rF+ Str+4 Int+4} [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). the ring "Akhagy" {Str+6 Int+2} [ring of strength] Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). the ring "Kipnon" {rPois rF- Will+++ Str+3 Int-3} [ring of poison resistance] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). the ring of Lesser Demons {rF+ Int+6 Dex+6} [ring of intelligence] rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). (9, 4, Depths:3) the air staff "Emywuter" {rElec rPois Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (9, 5, Depths:3) the +10 falchion of Dried Tears {flame, rF+ Str-3 SInv} rF+: It protects you from fire. Str-3: It affects your strength (-3). SInv: It lets you see invisible. It cannot be enchanted further. (9, 6, Depths:3) the fire staff "Pyoc" {rF+ rN+ Dex+3 Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. the earth staff "Useak" {SInv Earth} [staff of earth] SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (9, 7, Depths:3) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. (9, 9, Depths:3) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. It cannot be enchanted further. the +5 Force Lance {heavy, knockback} It cannot be enchanted further. the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. (9, 13, Depths:3) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. It cannot be enchanted further. (10, -8, Depths:3) the +11 Singing Sword {sonic wave} It cannot be enchanted further. (10, -3, Depths:3) a +2 cloak of willpower (10, 2, Depths:3) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (10, 3, Depths:3) the amulet "Pyluopn" {Wildshape rF+ Dex+3} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (10, 5, Depths:3) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. It cannot be enchanted further. (10, 6, Depths:3) an orb of pyromania (10, 7, Depths:3) the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). It cannot be enchanted further. (10, 9, Depths:3) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. It cannot be enchanted further. (11, -8, Depths:3) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). It cannot be enchanted further. (11, -7, Depths:3) the necromancy staff "Imp's Regret" {rN+ Int+4 Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. the cold staff of Leytz {rC+ Will+ Str+3 Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Ice: It increases the power of your Ice spells. the air staff "Mohonany" {^Fragile rElec rCorr Str+3 Dex+5 Air} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. (11, -5, Depths:3) the amulet "Icitt" {Reflect rElec Str+3 Int+3 SH+5 Stlth-} [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SH+5: It affects your SH (+5). Stlth-: It makes you less stealthy. the amulet "Lusamiwk" {Faith Will+ MP+7} [amulet of faith] Faith: It allows you to gain divine favour quickly. Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). (11, -4, Depths:3) the ring "Enko" {Str+8 Dex+8} [ring of dexterity] Str+8: It affects your strength (+8). Dex+8: It affects your dexterity (+8). the ring of Haostoh {Fly rPois rC+ rN+} [ring of protection from cold] Fly: It grants you flight. rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. the amulet of Nedghuty {^Contam +Blink rPois rC+ RegenMP+} [amulet of magic regeneration] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rPois: It protects you from poison. rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. the ring "Paeleyne" {rElec rF+ rN+ AC+4} [ring of protection] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). the ring of the Feral God {rN+ EV+5 Str+3} [ring of evasion] rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). (11, 3, Depths:3) the cold staff "Newtbane" {rPois rC+ Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. the fire staff of Mapesosu {rF+ rC+ Str+2 Int+3 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. the cold staff "Onoweosch" {+Blink rC+ SInv Ice Air} [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. the necromancy staff "Omivet" {rElec rN+ Will+ Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. (11, 4, Depths:3) the +1 cloak of Starlight {*Dazzle EV+4 Stlth--} *Dazzle: It may blind those who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. It cannot be enchanted further. (11, 5, Depths:3) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. It cannot be enchanted further. (11, 6, Depths:3) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (11, 13, Depths:3) the ring "Ahop" {rF++ rN+ AC+4 Int-5 Dex+3} [ring of protection] rF++: It greatly protects you from fire. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). (12, -7, Depths:3) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. It cannot be enchanted further. the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. the +7 Throatcutter {drain, coup de grace} It cannot be enchanted further. the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. the +8 pair of quick blades "Gyre" and "Gimble" {protect} It cannot be enchanted further. (12, -4, Depths:3) the orb of Nemelex Xobeh's Envy {Attunement, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (12, -3, Depths:3) the +3 robe of Violets {rElec Regen+ MP+6 Int+3} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (13, -7, Depths:3) the amulet "Yvvusofi" {Regen+ RegenMP+ SInv} [amulet of magic regeneration] Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. SInv: It lets you see invisible. the ring of the King {Will+ Int+9} [ring of intelligence] Will+: It increases your willpower. Int+9: It affects your intelligence (+9). (13, -4, Depths:3) the +3 pair of mountain boots {steadfast, rC+} Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. (13, -3, Depths:3) the +0 robe "Hamerghoph" {rElec rF++ Will+ MP+12} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Will+: It increases your willpower. MP+12: It affects your magic capacity (+12). It cannot be enchanted further. (14, -7, Depths:3) the +3 helmet of the Ikuchi {Snipe, Regen+ Str+3 Dex+3 Slay+3} Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (14, -6, Depths:3) the scarf of Zocu {Shadows, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (14, 0, Depths:3) a +2 great sword of flaming (14, 12, Depths:3) the amulet of the Platytaur {rC+ Regen+} [amulet of regeneration] rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (15, -6, Depths:3) the ring "Missido" {Will++ Dex+8} [ring of dexterity] Will++: It greatly increases your willpower. Dex+8: It affects your dexterity (+8). (15, 12, Depths:3) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (16, -7, Depths:3) the ring of the Well-Known Bones {*Corrode rN+ Int+6 Dex+5 Stlth+} [ring of intelligence] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (19, -6, Depths:3) a ring of the Octopus King {HP+2 MP+9 AC+2 EV+2 SH+2} [ring of magical power] HP+2: It affects your health (+2). MP+9: It affects your magic capacity (+9). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (19, -3, Depths:3) the orb "Yneo" {Stardust, rF- rC+ Str+5 Conj} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Str+5: It affects your strength (+5). Conj: It increases the power of your Conjurations spells. It cannot be enchanted further. the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (19, -2, Depths:3) the amulet of Leoheaz {Acrobat rF- Str+6 Int+4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). (19, -1, Depths:3) the death talisman of Bouplope {rElec Str-3 SInv Stlth+} [talisman of death] rElec: It insulates you from electricity. Str-3: It affects your strength (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (20, -6, Depths:3) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). It cannot be enchanted further. (20, -5, Depths:3) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. It cannot be enchanted further. the +8 demon trident "Rift" {distort, reach+} It cannot be enchanted further. the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (20, -4, Depths:3) the ring "Osuoq" {rPois Will+ Wiz} [ring of wizardry] rPois: It protects you from poison. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. the ring "Guog" {Will- MP+8 Wiz Dex+2 Slay+3} [ring of wizardry] Will-: It decreases your willpower. MP+8: It affects your magic capacity (+8). Wiz: It increases the success rate of your magical spells. Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of Wonder {rPois rN+ AC+4 Str+5} [ring of protection] rPois: It protects you from poison. rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). (20, -3, Depths:3) the cold staff of the Demagogue {rC+ Will+ Dex+5 Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. the necromancy staff of Gozag's Vengeance {rN+ Conj Necro} [staff of necromancy] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (20, -2, Depths:3) 2 throwing nets (21, -3, Depths:3) the spider talisman "Wasefaosh" {rN+++ Will- Str-4 Stlth+} [spider talisman] rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. (21, -2, Depths:3) the ring of Cutan {rC+ rN+ Will+ Dex+2 Stlth+} [ring of willpower] rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (22, -3, Depths:3) the amulet of Dyokhide {rF+ rN+ Will+ Regen+ Int-5} [amulet of regeneration] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). (22, -2, Depths:3) the ring "Deses" {+Blink rCorr} [ring of resist corrosion] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (25, 2, Depths:3) a +0 robe (27, -9, Depths:3) a +0 battleaxe of freezing (28, -2, Depths:3) a parchment of Flame Wave (28, 0, Depths:3) an amulet of guardian spirit (29, -10, Depths:3) a +2 cloak (29, -3, Depths:3) the +4 pair of boots of Rofatuzo {Str+3 Int-4 Stlth+} Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (29, -2, Depths:3) a parchment of Permafrost Eruption (30, -19, Depths:3) a parchment of Sublimation of Blood (30, -2, Depths:3) a parchment of Rending Blade (31, -3, Depths:3) a ring of wizardry (31, -2, Depths:3) a staff of fire (33, 5, Depths:3) a parchment of Iskenderun's Battlesphere (38, -1, Depths:3) a very ugly thing skeleton (38, 5, Depths:3) a +0 kite shield a +0 chain mail a +3 spectral broad axe (40, -21, Depths:3) a +0 broad axe (40, -2, Depths:3) a +0 robe a +1 demon blade of draining a kobold skeleton (40, 2, Depths:3) a +0 robe a +3 dagger of draining (41, 2, Depths:3) a +0 dire flail a +0 dire flail (43, -1, Depths:3) a +1 battleaxe of freezing (44, 2, Depths:3) a +0 robe a +0 trident Level 4 of the Depths (1, -11, Depths:4) a +3 great sword a +0 plate armour (5, -15, Depths:4) a +0 chain mail (9, 6, Depths:4) a +0 ring mail (12, -10, Depths:4) 5 poisoned darts (16, 15, Depths:4) a +0 demon trident 3 boomerangs a +0 robe (20, 3, Depths:4) a +0 partisan (20, 15, Depths:4) a +0 demon trident 4 boomerangs a +0 robe a spriggan corpse (skeletalised by now) (24, -8, Depths:4) a +0 mace a purple draconian skeleton (25, -11, Depths:4) a +0 scale mail (25, -6, Depths:4) a +0 battleaxe (26, -9, Depths:4) +0 shadow dragon scales a shadow dragon skeleton (26, -6, Depths:4) a +0 dire flail a +0 dire flail (27, -9, Depths:4) a +0 cloak of corrosion resistance (27, -8, Depths:4) a +0 cloak of stealth (27, -6, Depths:4) 4 large rocks (28, -8, Depths:4) a +0 glaive a white draconian skeleton (28, -7, Depths:4) a +0 glaive (29, -9, Depths:4) a +0 battleaxe (29, -8, Depths:4) a +0 robe a +0 trident (30, -8, Depths:4) a +0 robe (30, -7, Depths:4) a +0 robe a +0 flail (31, 3, Depths:4) a +0 robe a +1 dagger of venom a kobold skeleton (33, 4, Depths:4) a +0 scale mail a +0 robe a +3 dagger (36, 9, Depths:4) a parchment of Shatter (43, 16, Depths:4) a +1 spear of flaming (43, 17, Depths:4) a +0 rapier a +0 animal skin (43, 18, Depths:4) a +0 robe (48, 4, Depths:4) a +0 battleaxe of freezing