gosan Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (1, 0, D:1) a +0 dagger (14, 22, D:1) a jackal corpse (skeletalised by now) (14, 23, D:1) a jackal corpse (skeletalised by now) (15, -10, D:1) a bat skeleton (24, 35, D:1) a rat corpse (skeletalised by now) (40, 24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, -2, D:1) a +0 robe (41, 7, D:1) a staff of fire (47, 28, D:1) 3 poisoned darts (51, 28, D:1) a +0 dagger (54, 27, D:1) a staff of alchemy Level 2 of the Dungeon (0, 0, D:2) 9 gold pieces (4, -2, D:2) a parchment of Maxwell's Portable Piledriver (9, -5, D:2) 2 potions of mutation (10, -11, D:2) the +5 mace of Wecvutas {pain, rN+ Int+2} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (11, -6, D:2) a throwing net (19, 15, D:2) 3 large rocks (20, -16, D:2) a +0 ring mail (20, -2, D:2) a +0 short sword a kobold corpse (21, -5, D:2) a bat corpse