Dungeon Crawl Stone Soup version 0.34-a0-1287-ge0c88c3b9a (webtiles) character file. Game seed: 11109798110003614250 29 gosan the Magician (level 3, 14/24 HPs) Began as a Demonspawn Hedge Wizard on Nov 18, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:18 (1124 turns). gosan the Magician (Demonspawn Hedge Wizard) Turns: 1124, Time: 00:01:19 Health: 14/24 AC: 2 Str: 10 XL: 3 Next: 1% Magic: 0/7 EV: 11 Int: 16 God: Gold: 19 SH: 0 Dex: 12 Spells: 7/8 levels left rFire . . . (100%) e - +1 dagger (pain) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: horns 1, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +1 dagger of pain (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Magical Staves d - a staff of alchemy Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of poison {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic c - a potion of curing Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 3.1 Spellcasting + Level 2.2 Conjurations + Level 1.3 Summonings + Level 1.6 Necromancy + Level 1.2 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 14% 2d8 14% 2 Call Imp Summ 12% N/A 16% 2 Blink Tloc 12% N/A 17% 2 Fugue of the Fallen Necr 7% N/A 28% 3 Mephitic Cloud Conj/Alch/Air 4% N/A 38% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate magic rapidly. Message History Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You feel sick. The adder completely misses you. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is severely wounded. You feel sick. The adder bites you but does no damage. The adder bites you. You are lethally poisoned! The adder poisons you! Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. It was a potion of curing. You feel better. d -> c - a potion of curing The adder closely misses you. Casting: Magic Dart (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You feel monstrous as your demonic heritage exerts itself. Your demonic ancestry asserts itself... A pair of horns grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) . .. ..$ ##.... .. ###.... [.# #.†.# .... ##@## #..# ##...## #...##.....## #..........# #..#..^....## ##..........# ##.#.....#.# #. # #.........# #..# #........## There were no monsters in sight! Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) 3 jackals (D:1) A quokka (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 3 goblins 3 kobolds A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gosan the Demonspawn Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 82 | D:1 | Reached skill level 1 in Translocations 164 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 164 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/6 743 | D:1 | Found Zeij's Assorted Antiques. 1124 | D:2 | Discovered your monstrous ancestry. 1124 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1124 | D:2 | Reached XP level 3. HP: 14/24 MP: 0/7 1124 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors D:2: layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Translocations | 1 | 1.2 Stealth | 2 | 2.0 Dodging | 2 | 2.1 Spellcasting | | 3.1 Conjurations | | 2.2 Summonings | | 1.3 Necromancy | | 1.6 Action || total ---------------------------++------- Attack: Normal || 20 Melee: Dagger || 20 Cast: Magic Dart || 45 Drink: Curing || 1 Stab: Sleeping || 1 Armour: Robe || 17 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1125 | 1105 | 20 | 298 | 660 | 2 | 562.5 | Dungeon | 1125 | 1105 | 20 | 298 | 660 | 2 | 562.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1054 daAuts D:2: 71 daAuts