gosan Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, -9, D:1) a bat corpse (skeletalised by now) (7, -46, D:1) a frilled lizard corpse (skeletalised by now) (18, -16, D:1) a +0 leather armour (21, -11, D:1) a +0 hand axe (23, -39, D:1) a +0 ring mail (25, -44, D:1) a +0 dagger (27, -41, D:1) a +0 dagger (28, -43, D:1) a +0 club (33, -38, D:1) a +0 spear (35, -41, D:1) a bat skeleton (38, -46, D:1) a +0 helmet (38, -19, D:1) a +0 club a kobold skeleton (45, -40, D:1) a +0 short sword (51, -37, D:1) a quokka corpse (skeletalised by now) (53, -19, D:1) a ball python corpse (skeletalised by now) (55, -7, D:1) a +0 spear Level 2 of the Dungeon (6, -18, D:2) a +0 hammer (6, -17, D:2) a +0 hammer (6, -16, D:2) a +0 hammer (7, -17, D:2) a +0 hammer (7, -16, D:2) a +0 hammer (7, -14, D:2) the +5 hammer "Gasaph" {freeze, rN+ Dex+5} rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (8, -18, D:2) a +0 hammer (8, -17, D:2) a +2 antimagic hammer (unseen) (8, -16, D:2) a +0 hammer (8, -13, D:2) a +0 hammer (8, -12, D:2) a +0 hammer (8, -10, D:2) a +0 hammer (9, -11, D:2) a +0 hammer (9, -9, D:2) a +0 hammer