gosan Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 9, D:1) a ball python corpse (skeletalised by now) (7, 12, D:1) a +0 dagger a kobold corpse (skeletalised by now) (16, 3, D:1) a +0 dagger a kobold corpse (skeletalised by now) (25, -4, D:1) a +0 whip (29, -2, D:1) a bat skeleton (30, -1, D:1) a +0 short sword a kobold skeleton (30, 7, D:1) a +0 spear (34, 32, D:1) a +0 robe (38, -13, D:1) a +0 club a goblin corpse (skeletalised by now) (38, 4, D:1) a +0 whip (40, -15, D:1) a +0 robe (41, -9, D:1) a ball python skeleton (41, -7, D:1) a +0 club 3 stones a kobold skeleton (44, -3, D:1) a +0 club Level 2 of the Dungeon (2, 10, D:2) a rat corpse (skeletalised by now) (7, 20, D:2) a +0 short sword (8, 19, D:2) a +0 spear (22, 24, D:2) a +0 dagger a goblin skeleton (28, -11, D:2) a +0 dagger 5 stones (29, -8, D:2) a +0 robe (30, 17, D:2) an adder skeleton (31, -13, D:2) a +0 robe (35, 29, D:2) a +0 leather armour (36, -11, D:2) a bat corpse (skeletalised by now) (39, -2, D:2) a +0 whip (41, -1, D:2) a +0 club a gnoll corpse (skeletalised by now) (41, 2, D:2) a frilled lizard skeleton (46, 5, D:2) a quokka skeleton Level 3 of the Dungeon (0, 0, D:3) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. (2, -18, D:3) a +0 hand axe (5, 7, D:3) a +0 short sword (15, -8, D:3) a +0 dagger (19, -10, D:3) a +0 club a gnoll corpse (skeletalised by now) (19, -9, D:3) a +0 dagger a +1 spear of venom a gnoll corpse (skeletalised by now) (26, -16, D:3) a +0 whip a gnoll corpse (28, -18, D:3) a +0 flail a throwing net (28, -17, D:3) a +0 club a +0 halberd a gnoll corpse a gnoll corpse (38, -7, D:3) the +5 mace "Voij" {heavy, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen)