gosan Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (9, -12, D:1) a +0 dagger 4 stones (12, -1, D:1) a bat corpse (skeletalised by now) (25, 21, D:1) a ball python corpse (skeletalised by now) (30, -4, D:1) a hobgoblin skeleton (37, 11, D:1) a +0 club (38, -6, D:1) a quill talisman (39, -6, D:1) a +0 robe (42, 20, D:1) 6 large rocks (43, 15, D:1) a +0 whip a kobold corpse (skeletalised by now) (44, 17, D:1) a bat corpse (skeletalised by now) (55, -12, D:1) a hobgoblin skeleton Level 2 of the Dungeon [Shop] Tuwi's Weapon Shop a +0 flail (49 gold) a +0 falchion (42 gold) the +6 hand axe of Midsummer {antimagic, rCorr Dex+5} (869 gold) rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 short sword (42 gold) the +9 orcbow of Bana {flame, Dex+4 Stlth-} (926 gold) Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 dagger (28 gold) a +0 short sword (42 gold) a +0 whip (35 gold) [Shop] Nuostruts's Weapon Shop a +0 long sword (45 gold) the +1 hand axe "Beip Tiom" {flame, Int+4} (335 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 morningstar (78 gold) a +0 rapier (71 gold) the +1 sling of Higuh {antimagic, Dex+4} (323 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 mace (39 gold) the +7 longbow of Nypusmi {freeze, *Corrode Fly Str+6} (921 gold) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. Str+6: It affects your strength (+6). It cannot be enchanted further. [Shop] Juto's Jewellery Emporium a ring of protection from fire (unknown) (250 gold) a ring of wizardry (unknown) (300 gold) a ring of magical power (200 gold) a +4 ring of slaying (unknown) (360 gold) a ring of willpower (unknown) (250 gold) a ring of flight (unknown) (175 gold) a ring of magical power (200 gold) an inkwell talisman (100 gold) (1, 18, D:2) a bat skeleton (3, 28, D:2) an inkwell talisman (26, 22, D:2) a +0 dagger (26, 43, D:2) a +0 club a goblin corpse (skeletalised by now) (26, 51, D:2) a medusa talisman (28, 46, D:2) a +0 whip (30, 13, D:2) a bat skeleton (31, 8, D:2) a +0 dagger (31, 22, D:2) an inkwell talisman (32, 6, D:2) a +0 club a +0 flail a goblin skeleton (51, 45, D:2) a ribbon worm corpse Level 3 of the Dungeon (12, -12, D:3) 2 darts of disjunction (15, -5, D:3) a throwing net