gosan Level 1 of the Dungeon (0, 0, D:1) a +0 club 3 stones a kobold skeleton a ball python skeleton (0, 8, D:1) a +0 mace (1, -14, D:1) a +0 antimagic dagger 5 stones (2, -12, D:1) a quokka corpse (skeletalised by now) (11, 17, D:1) a bat corpse (skeletalised by now) (15, 0, D:1) a +0 whip (18, 25, D:1) a +0 dagger a kobold corpse (skeletalised by now) (18, 26, D:1) a +0 club a gnoll corpse (skeletalised by now) (21, 29, D:1) an orb of mesmerism (27, -5, D:1) a +0 spear (31, -4, D:1) a +0 whip (31, 17, D:1) a hobgoblin skeleton (32, 14, D:1) a ball python skeleton (32, 16, D:1) a rat skeleton a frilled lizard skeleton (33, -10, D:1) a +0 mace (42, 3, D:1) a frilled lizard skeleton (44, 5, D:1) a +0 leather armour (48, 16, D:1) a +0 mace Level 2 of the Dungeon (7, 4, D:2) an adder skeleton (11, 1, D:2) a +0 dagger (12, 23, D:2) a +0 dagger a goblin corpse (skeletalised by now) (14, 21, D:2) a bat corpse (skeletalised by now) (24, 5, D:2) a quokka skeleton (26, -5, D:2) an adder corpse (skeletalised by now) (29, 19, D:2) an adder skeleton (29, 20, D:2) a +0 short sword 5 stones a kobold skeleton (30, -5, D:2) a +0 leather armour (32, 0, D:2) a bat corpse (skeletalised by now) (38, 29, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip a kobold corpse (skeletalised by now) (14, -1, D:3) a +0 short sword (14, 0, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (16, -32, D:3) a +0 dagger a goblin corpse (skeletalised by now) (26, -4, D:3) a bat skeleton (30, -23, D:3) a +0 quarterstaff (41, -37, D:3) a +0 spear (41, -4, D:3) a +0 robe (42, -32, D:3) a +2 mace of holy wrath (42, -26, D:3) a bat skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 whip a +0 leather armour a +0 falchion a +0 leather armour a +2 dagger of venom a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (1, 0, D:4) a +0 club (9, 18, D:4) a +0 robe (24, -14, D:4) a +0 hand axe (24, 7, D:4) a hobgoblin skeleton (24, 14, D:4) a +0 dagger (24, 21, D:4) a +0 giant spiked club an ogre skeleton (26, 18, D:4) a +0 short sword a kobold skeleton (38, -13, D:4) a quokka corpse (skeletalised by now) (38, 17, D:4) a quill talisman (47, -7, D:4) 12 gold pieces (47, -6, D:4) 11 gold pieces (47, -5, D:4) 9 gold pieces (48, -7, D:4) 5 gold pieces (48, -6, D:4) 8 gold pieces (48, -5, D:4) 16 gold pieces (49, -6, D:4) 16 gold pieces (56, 2, D:4) a +0 leather armour (58, 14, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon (12, 9, D:5) 4 poisoned darts (19, 27, D:5) a +0 giant spiked club (23, 50, D:5) a +0 long sword (37, 49, D:5) a +0 long sword (40, 38, D:5) a +0 giant club (44, 30, D:5) a +0 leather armour (45, 17, D:5) a +0 hand axe of freezing 3 boomerangs Level 6 of the Dungeon [Shop] Noimnu Coec's Book Shop a parchment of Malign Gateway (216 gold) a parchment of Stone Arrow (108 gold) a parchment of Petrify (135 gold) a parchment of Dimensional Bullseye (135 gold) a parchment of Anguish (135 gold) a parchment of Soul Splinter (54 gold) a manual of Unarmed Combat (800 gold) a parchment of Borgnjor's Revivification (243 gold) a parchment of Detonation Catalyst (162 gold) [Shop] Baogeyr's Weapon Shop a +0 short sword (39 gold) a +0 trident (45 gold) a +0 broad axe (117 gold) a +0 hand axe (39 gold) a +1 glaive of distortion (416 gold) the +1 longbow of Truncation {heavy, Str+5} (549 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 long sword (45 gold) a +0 hand axe (39 gold) [Shop] Dueq's Weapon Shop a +0 falchion (39 gold) a +1 whip of freezing (149 gold) a +2 long sword of pain (269 gold) a +0 long sword (45 gold) a +3 sling of draining (256 gold) a +2 antimagic hand axe (273 gold) the +6 battleaxe of the Orcish Mines {freeze, rElec rC+ rN+ Int+3} (1033 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +3 orcbow of freezing (314 gold) the +6 great sword of Ubriyd {flame, rElec SInv} (860 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. 3 darts of disjunction (35 gold) a +0 spear (39 gold) (0, 0, D:6) a +0 dagger (4, 15, D:6) a +0 short sword (8, 2, D:6) a +0 dagger (9, -2, D:6) a +0 club (9, -1, D:6) a +0 mace (9, 2, D:6) a human corpse (skeletalised by now) (10, -3, D:6) a +0 falchion 2 boomerangs a +0 leather armour (10, 10, D:6) a +0 rapier (14, 13, D:6) a +0 whip a +0 leather armour (15, 13, D:6) a +0 dagger (15, 15, D:6) a +1 war axe of freezing (20, 13, D:6) a +0 whip (26, 4, D:6) a +0 ring mail (30, 4, D:6) a +0 orcbow a +0 robe a +0 dagger (31, 3, D:6) a +0 short sword (32, 3, D:6) a +0 orcbow a +0 whip (33, 3, D:6) a +1 leather armour of poison resistance a +0 club (38, -2, D:6) a +0 ring mail Level 7 of the Dungeon (1, -1, D:7) a +0 spear (6, -3, D:7) a +0 whip a stone a +0 whip 5 poisoned darts (7, -2, D:7) a +0 dagger 6 poisoned darts a +0 whip 5 stones a +0 short sword (7, 1, D:7) a +0 halberd (8, -4, D:7) a +0 spear a +0 spear (8, -3, D:7) a +0 dagger (8, -2, D:7) a +0 dagger 6 poisoned darts (9, -10, D:7) a +0 short sword (9, -3, D:7) a +0 robe a +0 whip (9, 1, D:7) a +0 robe a +0 whip (10, -7, D:7) a +0 spear (10, -3, D:7) a +0 spear (10, -2, D:7) a +0 club (10, -1, D:7) a +0 flail (10, 3, D:7) a +0 sling (17, -10, D:7) a +0 mace (41, -12, D:7) a +0 orcbow (46, 26, D:7) a storm talisman (47, 20, D:7) a +0 flail (54, 15, D:7) the orb of Niakav {Guile, Regen+ Int+2 Stlth+} Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. Level 8 of the Dungeon (10, -1, D:8) a +0 shortbow a +0 dagger a +0 robe (11, -2, D:8) a +0 club a +0 ring mail (11, 22, D:8) a staff of air (12, -3, D:8) a +4 hand axe a +0 ring mail (13, -4, D:8) a +0 hand axe a +0 leather armour a +0 quarterstaff a +0 sling a +3 leather armour (39, 12, D:8) a +0 robe (54, -31, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 dire flail a +0 giant club (2, 7, D:9) a +0 dagger a +0 robe (2, 8, D:9) a +2 dagger of venom a +0 leather armour (2, 9, D:9) a +0 flail a +0 plate armour (19, 18, D:9) 5 gold pieces (19, 37, D:9) a +0 ring mail (21, -9, D:9) 9 gold pieces a +0 whip 4 poisoned darts (22, -9, D:9) 8 gold pieces a +0 whip (22, -8, D:9) 8 gold pieces a +0 whip (22, 21, D:9) a +3 flail of freezing a +0 robe a +1 heavy war axe a +0 robe (23, 18, D:9) a +0 spear (23, 19, D:9) a +0 spear (23, 20, D:9) a +0 club a +0 shortbow (23, 21, D:9) a +3 battleaxe a +0 robe a +3 spear of venom a +0 scale mail (24, 18, D:9) a +1 flail of protection Level 10 of the Dungeon (18, -14, D:10) a +0 scale mail (20, 11, D:10) a condenser vane (23, 23, D:10) a +0 dagger a +0 robe (23, 24, D:10) a +0 chain mail (24, 23, D:10) a +0 short sword (26, 23, D:10) a +0 mace a +0 scale mail a +0 dagger a +0 robe (38, -16, D:10) a +3 dagger a +0 robe (38, -15, D:10) a +0 club (38, -14, D:10) a +0 dagger (38, 8, D:10) a +0 quarterstaff (39, -13, D:10) a +0 club (52, 15, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +1 dagger of protection (14, -20, D:11) a +0 shortbow (20, -25, D:11) 5 boomerangs (24, -35, D:11) a +0 mace (31, 2, D:11) 14 gold pieces (34, -2, D:11) 20 gold pieces (41, -29, D:11) a +0 mace (50, 11, D:11) a +0 orcbow (55, -27, D:11) 3 large rocks (55, 4, D:11) a +0 mace (55, 5, D:11) a +0 orcbow (56, 4, D:11) a +0 shortbow (57, 5, D:11) a +0 orcbow (58, 4, D:11) a +0 shortbow (58, 5, D:11) a +0 shortbow Level 12 of the Dungeon (0, 0, D:12) a potion of cancellation (6, -2, D:12) 2 potions of heal wounds (6, 1, D:12) 17 gold pieces (7, 0, D:12) a silver javelin (8, 0, D:12) 16 gold pieces the Ecumenical Temple