gosan Level 1 of the Dungeon [Shop] Tuijof's Antique Weapon Boutique a +0 trident (94 gold) a +0 short sword (81 gold) a +0 long sword (94 gold) a +0 dagger (54 gold) a +0 short sword (81 gold) a +0 club (13 gold) a +0 rapier (148 gold) a +0 dagger (54 gold) a +0 war axe of draining (224 gold) [Shop] Foanois's Antique Armour Boutique a +0 leather armour (32 gold) a +2 plate armour of poison resistance (512 gold) the +3 ring mail "Dicsus" {Slay+3} (617 gold) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. the +5 robe of the Thirteen Spirits {^Contam Will++ SInv Archmagi} (952 gold) ^Contam: It causes magical contamination when unequipped. Will++: It greatly increases your willpower. SInv: It lets you see invisible. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a +4 plate armour of resonance (720 gold) a +0 leather armour (32 gold) a +0 chain mail (96 gold) an orb of energy (192 gold) the +7 ring mail of the Eleven Xenophobes {rN+ Regen+ Dex+3} (904 gold) rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 leather armour (32 gold) [Shop] Sukkoe's Antique Armour Emporium a +0 robe (16 gold) a +0 ring mail (72 gold) a +0 leather armour (36 gold) a +0 robe (16 gold) the +0 robe "Kuschup" {rN++} (331 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. the +1 leather armour of Rotini {Str+4} (403 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. a +1 plate armour of willpower (540 gold) a +0 ring mail (72 gold) an orb of attunement (126 gold) (0, 0, D:1) a +0 dagger (5, -4, D:1) a frilled lizard corpse (skeletalised by now) (6, 10, D:1) 5 javelins (8, 5, D:1) a +0 robe (14, -3, D:1) a +0 kite shield (25, 2, D:1) a +0 dagger (30, 18, D:1) a frilled lizard corpse (38, 9, D:1) a bat corpse Level 2 of the Dungeon