gosan Level 1 of the Dungeon (0, 0, D:1) a +0 spear (1, 3, D:1) a +0 club (2, 15, D:1) a +0 robe (2, 38, D:1) a +0 club (3, 14, D:1) a hobgoblin corpse (skeletalised by now) (4, 32, D:1) a quill talisman (5, 14, D:1) a +0 leather armour (6, 3, D:1) a jackal skeleton (7, 3, D:1) 3 flux baubles (8, 5, D:1) a jackal skeleton (30, -1, D:1) a ball python skeleton (33, 34, D:1) a ball python corpse (skeletalised by now) (34, 29, D:1) a rat skeleton (34, 38, D:1) a +0 robe (35, 41, D:1) a +2 short sword of draining (36, 38, D:1) an inkwell talisman (37, 2, D:1) a quokka skeleton (37, 37, D:1) a +0 short sword (43, -7, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (25, -44, D:2) a rat corpse (skeletalised by now) (28, -26, D:2) the inkwell talisman "Itrest" {Harm rC+} [inkwell talisman] Harm: It increases damage dealt and taken. rC+: It protects you from cold. (38, -14, D:2) a +0 club a +0 short sword 2 stones a kobold corpse (skeletalised by now) (38, -13, D:2) a hobgoblin corpse (skeletalised by now) an adder corpse (skeletalised by now) (47, -12, D:2) a +0 pair of gloves (53, -30, D:2) the +8 mace of the Eye-covered God {pain, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. Level 3 of the Dungeon (17, -18, D:3) a quokka corpse (35, -6, D:3) a +0 leather armour of fire resistance (40, 11, D:3) a +0 dagger (40, 23, D:3) a bat corpse (skeletalised by now) (47, 0, D:3) a +0 short sword a kobold corpse (skeletalised by now) (50, 11, D:3) a +0 buckler (51, 10, D:3) a +0 short sword