Dungeon Crawl Stone Soup version 0.34-a0-1006-ga86d0c5963 (webtiles) character file. Game seed: 16380524899006517040 8 gosan the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Fighter on Oct 25, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:17 (135 turns). gosan the Trooper (Demonspawn Fighter) Turns: 135, Time: 00:01:17 Health: 24/24 AC: 6 Str: 16 XL: 2 Next: 0% Magic: 2/2 EV: 7 Int: 8 God: Gold: 7 SH: 4 Dex: 12 Spells: 1/1 levels left rFire . . . (100%) a - +0 war axe rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls c - a scroll of amnesia {unknown} d - a scroll of identify {unknown} Potions m - 2 potions of might Skills: - Level 3.0 Fighting + Level 2.0 Axes + Level 2.8 Armour + Level 2.9 Shields You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History No target in view! A jackal and a ball python come into view. The ball python hisses angrily. The ball python closely misses you. The ball python barely misses you. You hit the ball python. You kill the ball python! A jackal is nearby! Found 7 gold pieces. A jackal is nearby! The jackal barely misses you. You block the jackal's attack. A jackal is nearby! You slash the jackal! You kill the jackal! Your Axes skill increases to level 2! No target in view! You now have 7 gold pieces. A hobgoblin comes into view. The hobgoblin shouts! You see here a parchment of Summon Mana Viper. A bat comes into view. There are monsters nearby! An endoplasm comes into view. The endoplasm quivers. The bat hits you but does no damage. There are monsters nearby! There are monsters nearby! You slash the bat! You kill the bat! A kobold comes into view. It is wielding a +0 dagger. You barely miss the hobgoblin. The hobgoblin hits you but does no damage. You slash the hobgoblin! You kill the hobgoblin! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #### .. .... ... ### .... ... ..# #### #.# #.##### ### ...#.##.. .........# ###.#J#.##.##.........## .........#.#.......##... #@...#.......##.## #.#:.#.......##.## #.#..#.......##.## #.#..#.......##... #.##.........##..# ..##.........##... ####.##.#######... #.##..######†.. #.>............ You could see an endoplasm. Vanquished Creatures 2 hobgoblins (D:1) A jackal (D:1) 2 ball pythons (D:1) 2 bats (D:1) 2 kobolds (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gosan the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 135 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 135 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 135 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, chequers_serial_rivers_marsh Skill XL: | 1 | ---------------+----+----- Axes | 2 | 2.0 Fighting | | 3.0 Armour | | 2.8 Shields | | 2.9 Action || total ---------------------------++------- Attack: Normal || 10 Melee: War axe || 10 Armour: Scale mail || 3 Dodge: Dodged || 8 Block: Buckler || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 139 | 139 | 0 | 0 | 99 | 1 | 139.0 | Dungeon | 139 | 139 | 0 | 0 | 99 | 1 | 139.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 139 daAuts