Dungeon Crawl Stone Soup version 0.35-a0-287-ga7f40f37fe (webtiles) character file. Game seed: 12925502529470180274 792 gorushi the Spear-Bearer (level 7, 0/56 HPs) Began as a Merfolk Fighter on Apr 16, 2026. Was a Follower of Yredelemnul. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 5 of the Dungeon. The game lasted 00:06:02 (3590 turns). gorushi the Spear-Bearer (Merfolk Fighter) Turns: 3590, Time: 00:06:02 Health: 0/56 AC: 8 Str: 17 XL: 7 Next: 88% Magic: 8/8 EV: 10 Int: 13 God: Yredelemnul [*.....] Gold: 208 SH: 4 Dex: 15 Spells: 6/6 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) c - +0 buckler rNeg + . . (50%) b - +0 scale mail rPois . (100%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) f - +0 pair of gloves SInv . (no boots) Will ..... j - amulet of wildshape Stlth d - +6 ring of intelligence HPRegen 0.29/turn i - ring of positive energy MPRegen 0.11/turn %: no passive effects @: wreathed by umbra, lit torch A: (nimble swimmer 2), mertail a: Renounce Religion (0%), Light the Black Torch (0%), Recall Undead Harvest (1%) You were on level 5 of the Dungeon. You worshipped Yredelemnul. Yredelemnul was aware of your devotion. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 208 gold pieces. Inventory: Hand Weapons a - a +0 trident (weapon) Missiles k - 3 poisoned darts (quivered) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) e - a +0 helmet (worn) f - a +0 pair of gloves (worn) h - the +0 robe of Protective Custody {Dex+3 Stlth+} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. Jewellery d - a +6 ring of intelligence (worn) g - a ring of magical power i - a ring of positive energy (worn) j - an amulet of wildshape (worn) Scrolls c - 3 scrolls of teleportation {unknown} d - 4 scrolls of poison {unknown} e - a scroll of silence {unknown} h - a scroll of amnesia {unknown} k - a scroll of fear {unknown} m - 3 scrolls of noise {unknown} n - a scroll of vulnerability {unknown} o - a scroll of fog {unknown} q - a scroll of enchant weapon {unknown} u - 2 scrolls of identify {unknown} y - a scroll of torment {unknown} z - a scroll of immolation {unknown} Potions m - 2 potions of might f - 2 potions of curing {unknown} j - 2 potions of heal wounds {unknown} l - a potion of attraction {unknown} p - a potion of cancellation {unknown} s - a potion of mutation {unknown} t - 3 potions of brilliance {unknown} v - 2 potions of moonshine {unknown} Skills: + Level 5.6 Fighting * Level 8.9 Polearms - Level 2.1 Armour + Level 5.2 Dodging - Level 3.0 Shields + Level 1.4 Invocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 80% 1 Sandblast Erth 0% 2d4 80% 1 Blink Tloc 0% N/A 90% 2 Searing Ray Conj 0% 2d4 90% 2 Static Discharge Conj/Air 0% 3-3/arc 90% 2 Awaken Armour Erth/Frge 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Metabolic Englaciation Hex/Ice 0% N/A 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (0/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Qazlal Yredelemnul Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The orc priest hits your adder zombie with a +0 hand axe. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 hand axe (heavily wounded, ally target, umbra, 65% to hit) You reach to attack! You hit the orc priest. The orc priest is severely wounded. Your adder zombie barely misses the orc priest. The orc priest looks satisfied for a moment. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 hand axe (severely wounded, ally target, umbra, 65% to hit) You fail to reach past your adder zombie. You feel sick. You are no longer poisoned. Your adder zombie bites the orc priest. The orc priest barely misses your adder zombie. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 hand axe (almost dead, ally target, umbra, 65% to hit) You fail to reach past your adder zombie. Your adder zombie barely misses the orc priest. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 hand axe (almost dead, ally target, umbra, 65% to hit) You reach to attack! You hit the orc priest. The orc priest is almost dead. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Your adder zombie bites the orc priest but does no damage. Unknown command. Reach: a) +0 trident Press: ? - help, Dir - move target Aim: an orc priest, wielding a +0 hand axe (almost dead, ally target, umbra, 65% to hit) You reach to attack! You closely miss the orc priest. The orc priest is almost dead. The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... Your body rises from the dead as a mindless zombie. +....'.......... #....#.#.......♣ #########.#.#.....♣ ..........#..<..... #############..##..##.##. .......Z................. ..#.####.....≈≈≈.#.#####. #.# #ooZZ....≈?≈.#.#####. #.# #.##@....≈≈≈.#....### #.# #'##.........#....'.. #.#....#.......###....##. #<5....#.......# #....##. #.#o.o.#.......# #######. #o#..o.######### #. #o###'## #. #oo #. >.. #. You could see an orc priest (ally target), an orc, a friendly adder zombie (minion), a friendly scorpion zombie (minion) and a friendly ogre zombie (minion). Vanquished Creatures Menkaure (D:4) Duvessa (D:4) An ogre (D:5) A scorpion (D:4) Dowan (D:4) 2 hounds 3 iguanas (D:4) 5 adders A shadow imp (D:4) A white imp (D:4) 2 ufetubi (D:5) 4 dart slugs 8 orcs 2 ribbon worms 7 hobgoblins A jackal (D:4) A quokka (D:3) 3 ball pythons 8 bats 8 endoplasms A frilled lizard (D:1) 7 goblins 10 kobolds 5 rats 84 creatures vanquished. Vanquished Creatures (collateral kills) A scorpion (D:5) A hound (D:4) An adder (D:4) A jackal (D:4) 4 creatures vanquished. Grand Total: 88 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gorushi the Merfolk Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 141 | D:1 | Reached XP level 2. HP: 24/24 MP: 2/2 157 | D:1 | Reached skill level 1 in Dodging 318 | D:1 | Reached skill level 4 in Polearms 655 | D:2 | Reached XP level 3. HP: 29/29 MP: 3/3 689 | D:2 | Identified the +0 robe of Protective Custody {Dex+3 Stlth+} 902 | D:2 | Reached XP level 4. HP: 37/37 MP: 4/4 1318 | D:2 | Reached skill level 5 in Polearms 1766 | D:3 | Reached XP level 5. HP: 42/42 MP: 5/5 2066 | D:4 | Found a basalt altar of Yredelemnul. 2066 | D:4 | Found a stormy altar of Qazlal. 2070 | D:4 | Became a worshipper of Yredelemnul the Fallen 2269 | D:4 | Reached skill level 6 in Polearms 2372 | D:4 | Reached XP level 6. HP: 49/49 MP: 6/6 2398 | D:4 | Found a statue of an orb of winter. 2398 | D:4 | Found a staircase to the Ecumenical Temple. 2398 | D:4 | Found a statue of an orb of winter. 2797 | D:4 | Encountered Duvessa 2801 | D:4 | Encountered Dowan 2834 | D:4 | Killed Duvessa 2835 | D:4 | Reached skill level 5 in Fighting 2835 | D:4 | Reached skill level 7 in Polearms 2860 | D:4 | Killed Dowan 2861 | D:4 | Reached XP level 7. HP: 40/56 MP: 7/7 3043 | D:4 | Encountered Menkaure 3065 | D:4 | Killed Menkaure 3066 | D:4 | Reached skill level 8 in Polearms 3277 | D:5 | Entered Level 5 of the Dungeon 3446 | D:5 | Reached * piety under Yredelemnul 3506 | D:5 | Reached skill level 5 in Dodging 3506 | D:5 | Reached skill level 1 in Invocations 3590 | D:5 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_basic D:2: layout_loops_corners D:3: layout_rooms D:4: layout_basic, mainiacjoe_overflow_divided_tiny, minmay_temple_entry_tees, uniq_menkaure, uniq_duvessa D:5: layout_basic, mainiacjoe_overflow_paths, nicolae_sif_muna_just_conduit, serial_bayou_crossing, kennysheep_another_room, serial_park_tiny_1, corexii_item_surrounded_by_moat Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 1 2 3 4 5 | 5.2 Polearms | 4 5 6 7 8 | 8.9 Fighting | 4 5 | 5.6 Invocations | 1 | 1.4 Armour | | 2.1 Shields | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 78 | 186 | 48 || 312 Melee: Trident | 78 | 186 | 48 || 312 Invoke: Light the Black T | | 1 | 1 || 2 Armour: Scale mail | 47 | 79 | 42 || 168 Dodge: Dodged | 28 | 51 | 36 || 115 Block: Buckler | 15 | 27 | 14 || 56 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3599 | 3463 | 136 | 19 | 2785 | 5 | 719.8 | Dungeon | 3599 | 3463 | 136 | 19 | 2785 | 5 | 719.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1292 daAuts D:2: 919 daAuts D:1: 656 daAuts D:3: 488 daAuts D:5: 242 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Yredelemnul | 0 | 20875 | 15 | 20 | 0 | 0 | 0 | 4 | 4 Yredelemnul | 1 | 35174 | 30 | 2 | 0 | 0 | 0 | 1 | 1 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Yredelemnul Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 14 | 4 || 18 Kill Demon | 0 | 1 | 1 || 2 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Living | 0 | 16 | 8 || 24 Kill Demon | 0 | 2 | 2 || 4 ----------------------+-------+-------+-------++-------