Dungeon Crawl Stone Soup version 0.35-a0-286-gf03e214ed5 (webtiles) character file. Game seed: 4810753966788654213 32 gorushi the Conjurer (level 3, -4/20 HPs) Began as a Deep Elf Conjurer on Apr 16, 2026. Slain by Terence ... wielding a +1 falchion of protection (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:48 (858 turns). gorushi the Conjurer (Deep Elf Conjurer) Turns: 858, Time: 00:02:48 Health: -4/20 AC: 2 Str: 4 XL: 3 Next: 10% Magic: 2/9 EV: 11 Int: 30 God: Gold: 63 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +1 sling (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of intelligence HPRegen 0.23/turn d - ring of wizardry MPRegen 0.22/turn %: wizardry (x1) @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons b - a +1 sling of draining (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of intelligence (worn) d - a ring of wizardry (worn) Scrolls x - a scroll of amnesia h - a scroll of blinking {unknown} k - a scroll of enchant weapon {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} j - a potion of might {unknown} Skills: + Level 0.8 Fighting + Level 2.9 Dodging - Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 10% N/A 4% 2 Construct Spike Launche Frge 10% 2d3 4% 2 Call Canine Familiar Summ 5% N/A 9% 3 Fulminant Prism Conj/Alch 9% 3d7 11% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 11% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 falchion of protection and wearing a +0 scale mail (moderately wounded, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 falchion of protection and wearing a +0 scale mail (moderately wounded, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You are too injured to fight recklessly! Okay, then. Okay, then. As you read the scroll labelled RISCHO OLUPS, it crumbles to dust. It is a scroll of brand weapon. Your +1 sling of freezing craves living souls! b - a +1 sling of draining (weapon) You stop channelling your searing ray. Terence hits you with a +1 falchion of protection. * * * LOW HITPOINT WARNING * * * As you read the scroll labelled BOLEUL VITHY, it crumbles to dust. It is a scroll of identify. e -> x - a scroll of amnesia Terence screams, "Your supposed skill won't protect you!" Terence hits you with a +1 falchion of protection! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ......# ......# .)....# #### ......# ..## ......# ...# ......# # #.. ......## #.##.. ......'# #....###.#.# .>..).######.##.@@....# ......'....#.##.###.### ......####.#.#...# #..........#.#...##.# #.######...#.#......# #...............##### ####........†#.## ####.........+.# ...#.........### You could see Terence. Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) 3 endoplasms 5 hobgoblins 3 quokkas 2 ball pythons 3 bats 2 frilled lizards (D:1) A goblin (D:2) 2 kobolds 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gorushi the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 194 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 197 | D:1 | Learned a level 2 spell: Searing Ray 785 | D:2 | Reached XP level 3. HP: 20/20 MP: 9/9 851 | D:2 | Encountered Terence 858 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: ms813_arrival_square_statues, layout_basic D:2: layout_basic, nicolae_ecumenical_lake_church, basic_altar, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Fighting | | 0.8 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Fire: Sling || 50 Cast: Magic Dart || 5 Searing Ray || 6 Read: Identify || 1 Brand weapon || 1 Armour: Robe || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 877 | 864 | 13 | 0 | 719 | 2 | 438.5 | Dungeon | 877 | 864 | 13 | 0 | 719 | 2 | 438.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 657 daAuts D:2: 219 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+