goodsiyeol Level 1 of the Dungeon (0, 0, D:1) a parchment of Kiss of Death (4, -29, D:1) a bat corpse (skeletalised by now) (8, -29, D:1) a +0 whip (9, -32, D:1) a +0 mace (11, -31, D:1) a ball python corpse (skeletalised by now) (13, 2, D:1) a +0 club (19, -22, D:1) a +0 dagger (19, -7, D:1) a bat corpse (skeletalised by now) (21, 11, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (8, 3, D:2) 11 gold pieces (10, -9, D:2) a +0 club (18, -7, D:2) a +0 ring mail (19, -6, D:2) a +0 leather armour Level 3 of the Dungeon (1, -1, D:3) a +0 whip (2, -12, D:3) a parchment of Kiss of Death (29, -41, D:3) a +0 orcbow (32, -25, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (6, -5, D:4) an adder corpse (skeletalised by now) (10, -7, D:4) a +0 flail (11, -6, D:4) a jackal corpse (skeletalised by now) (12, -13, D:4) a +0 ring mail (12, -5, D:4) an adder corpse (skeletalised by now) (13, -7, D:4) a +0 whip 3 boomerangs a +0 halberd a gnoll corpse (skeletalised by now) (13, -6, D:4) a quokka corpse (skeletalised by now) (19, 5, D:4) a +0 war axe (23, -9, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Goegyn's Assorted Antiques a +0 mace (69 gold) a +1 cloak of poison resistance (310 gold) a wand of polymorph (6) (193 gold) a +2 leather armour of poison resistance (368 gold) a phantom mirror (920 gold) the ring of Duupluemoj {rElec rC+++ Int+3 Dex-3 Slay+4} (1955 gold) [ring of slaying] rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (7, 30, D:5) a +0 leather armour (13, 9, D:5) a +0 giant club a hound corpse (skeletalised by now) an iguana corpse (skeletalised by now) (19, 21, D:5) a +0 whip (20, 21, D:5) a +0 club a gnoll corpse (skeletalised by now) (21, 19, D:5) a +0 spear a gnoll corpse (skeletalised by now) (22, 19, D:5) a +0 flail (30, 14, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 short sword a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (0, 1, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (2, 0, D:6) a +0 dagger a +0 robe a +0 club an orc corpse (skeletalised by now) (4, 19, D:6) the orb of Divine Intervention {Mesmerism, -Tele +Inv Slay+4 Forge} -Tele: It prevents most forms of teleportation. +Inv: It lets you turn invisible. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Forge: It increases the power of your Forgecraft spells. (9, -18, D:6) a +0 flail (23, 14, D:6) a +0 orcbow (40, 19, D:6) a +0 giant club an ogre corpse (skeletalised by now) (42, 15, D:6) a +0 trident (42, 20, D:6) an iguana corpse (skeletalised by now) (43, -21, D:6) 14 gold pieces Level 7 of the Dungeon (5, -14, D:7) a +1 short sword of venom a +1 flail of concussion (6, -14, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (7, -22, D:7) a parchment of Fugue of the Fallen (7, -13, D:7) a +0 shortbow a centaur skeleton (17, -24, D:7) a +0 ring mail (20, -24, D:7) 16 gold pieces (21, -16, D:7) a +3 spear a +0 robe a +4 great sword a +0 robe (22, -25, D:7) 14 gold pieces (22, -23, D:7) a ring of protection from cold (22, -16, D:7) a +0 short sword a +0 robe (23, -25, D:7) a +0 club (23, -1, D:7) a +0 giant spiked club