goodsiyeol Level 1 of the Dungeon Level 2 of the Dungeon (0, 0, D:2) 3 flux baubles (7, -1, D:2) a hobgoblin corpse (skeletalised by now) (21, -30, D:2) 22 gold pieces Level 3 of the Dungeon (0, 0, D:3) a scroll of identify Level 4 of the Dungeon (0, 0, D:4) a hobgoblin skeleton (3, 30, D:4) 20 gold pieces (11, 27, D:4) a +0 mace (16, -9, D:4) a rat skeleton a rat skeleton (18, -10, D:4) a +0 giant club (27, 21, D:4) a parchment of Blink (36, 21, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 whip a +0 leather armour a +0 whip (3, -3, D:5) a +0 spear a +0 dagger a gnoll corpse (skeletalised by now) (5, 0, D:5) a +0 short sword a kobold corpse (skeletalised by now) (6, -2, D:5) a +0 whip (8, -19, D:5) a +0 chain mail (8, 1, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the amulet of the Cast Vote {Spirit *Corrode ^Drain rElec Will++} (4680 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. *Corrode: It may corrode you when you take damage. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. the ring "Ydghail" {rElec rPois rF+ Dex+5} (5150 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). a +1 spectral quarterstaff (1950 gold) the storm talisman of the Valley {rF+ Stlth+} (12380 gold) [storm talisman] rF+: It protects you from fire. Stlth+: It makes you more stealthy. the +1 leather armour of the Crushed Wars {Str+3} (2030 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the death talisman "Diruat" {rCorr Int+3 Dex+2} (14430 gold) [talisman of death] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a +0 war axe of electrocution (1070 gold) the +2 short sword "Huj Rod Lyc" {antimagic, rF+ Str+2} (3720 gold) rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. the +0 robe of Soft Joy {^Drain rPois rF+++ Str-4} (3310 gold) ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Str-4: It affects your strength (-4). It cannot be enchanted further. the +4 dagger of Accord {drain, rF+ Dex+4} (4600 gold) rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the conjuration staff of the Thing {rCorr Str+3 Int+3 Conj} (5020 gold) [staff of conjuration] rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. the +1 whip "Ecrizev" {protect, Will+ Str-4 Dex+5} (2270 gold) Will+: It increases your willpower. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the ring "Umyevon" {rC+ Will++ Str-3} (3830 gold) [ring of willpower] rC+: It protects you from cold. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). the scarab talisman of the Four Cursing Hells {rPois Int+4} (4610 gold) [scarab talisman] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). the +8 mace of Annihilation {spect, rF+ rC+} (6850 gold) rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the +3 dagger "Grim" {devious, rC+} (3100 gold) rC+: It protects you from cold. It cannot be enchanted further. the death talisman of Exclusion {*Slow rF+ Str+3 Dex+4} (14430 gold) [talisman of death] *Slow: It may slow you when you take damage. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). the +0 chain mail "Rigesire" {Slay+2} (2140 gold) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the ring of Vaddill {Wiz Str+6 SInv} (5380 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+6: It affects your strength (+6). SInv: It lets you see invisible. the ring of Debaig {rPois Int+5} (3750 gold) [ring of poison resistance] rPois: It protects you from poison. Int+5: It affects your intelligence (+5). (0, 0, D:6) a curare-tipped dart (unseen) (1, -3, D:6) 2 poisoned darts (1, -1, D:6) 2 poisoned darts (2, -1, D:6) a poisoned dart (3, -2, D:6) 3 poisoned darts (12, 21, D:6) an iguana corpse (skeletalised by now) (12, 22, D:6) a +2 scythe of entangling a +0 sling a +0 robe the human corpse of Sigmund (skeletalised by now) (13, 0, D:6) a +0 whip (13, 1, D:6) a +0 whip a +0 short sword 5 stones a kobold skeleton a kobold skeleton (14, 1, D:6) a +0 dagger a +0 short sword 4 stones a kobold skeleton a kobold skeleton (15, 0, D:6) a +0 short sword a kobold skeleton