goodsiyeol Level 1 of the Dungeon (0, 8, D:1) 3 stones (21, 2, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (23, 9, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (23, 11, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (7, 6, D:2) a frilled lizard corpse (skeletalised by now) (8, 12, D:2) a +0 leather armour Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 cloak "Cenomn" {Str+2 Slay+2} (2910 gold) Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the quill talisman "Kump" {Rampage rF+} (3000 gold) [quill talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. the alchemy staff of Itzub {rPois rC+ Str+8 Alch} (5580 gold) [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Str+8: It affects your strength (+8). Alch: It increases the power of your Alchemy spells. the +1 ring mail of the Sacrificial Victim {rF++ rC+ Str-4} (3210 gold) rF++: It greatly protects you from fire. rC+: It protects you from cold. Str-4: It affects your strength (-4). It cannot be enchanted further. the +1 robe "Waim Aru" {rPois rF+++ rC- Int-3} (3880 gold) rPois: It protects you from poison. rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. Int-3: It affects your intelligence (-3). It cannot be enchanted further. the ring of Vocloph {Will++ Str+9 Dex+4} (7170 gold) [ring of strength] Will++: It greatly increases your willpower. Str+9: It affects your strength (+9). Dex+4: It affects your dexterity (+4). the +7 hand axe of Radicalism {venom, Dex+3 SInv Stlth-} (5470 gold) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. the ring "Ytroreq" {rElec Will- EV+5 Str+3} (5210 gold) [ring of evasion] rElec: It insulates you from electricity. Will-: It decreases your willpower. EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). the amulet of Intercession {Reflect rElec Str+3 SH+5} (5030 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). a +1 dagger of venom (940 gold) the +1 robe of Soal {rC+ Regen+ Int-2 Dex+3} (2200 gold) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the alchemy staff of Blood {rPois Str+3 Necro Alch} (4390 gold) [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the +7 sling "Hellblazer" {freeze, Int+6} (5730 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +1 leather armour of Tem Memp {Harm +Blink Will+ Int-2} (2240 gold) Harm: It increases damage dealt and taken. +Blink: It lets you blink. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). It cannot be enchanted further. the +6 spear "Qeuproes" {drain, rPois rF+ rN+} (5780 gold) rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. the ring of False Pretenses {rElec rPois MP-7 Wiz Int+7} (4820 gold) [ring of wizardry] rElec: It insulates you from electricity. rPois: It protects you from poison. MP-7: It affects your magic capacity (-7). Wiz: It increases the success rate of your magical spells. Int+7: It affects your intelligence (+7). the ring "Sisegext" {rN+ rCorr AC+4 Str-3 Slay+4} (6330 gold) [ring of protection] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str-3: It affects your strength (-3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +0 robe of the Elven Halls {rElec rCorr Dex+6} (3310 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the alchemy staff of Joyful Slaughter {rPois Dex+2 SInv Stlth- Alch} (3900 gold) [staff of alchemy] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Alch: It increases the power of your Alchemy spells. the orb of the Raven {Glass, Rampage rF- Int+5 Dex-3} (2820 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). (14, -2, D:3) a +0 leather armour (14, 3, D:3) a +0 dagger a goblin corpse (skeletalised by now) (19, 3, D:3) a +0 dagger a goblin corpse (skeletalised by now) (24, 4, D:3) a +5 ring of evasion Level 4 of the Dungeon (0, 0, D:4) a parchment of Vhi's Electric Charge (18, 19, D:4) a +0 club (21, 20, D:4) a +0 whip (24, 22, D:4) a +0 ring mail (30, 26, D:4) a +0 club (32, 16, D:4) a parchment of Lesser Beckoning Level 5 of the Dungeon (0, 0, D:5) a parchment of Passwall (3, -4, D:5) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) Level 6 of the Dungeon (4, -2, D:6) a +0 ring mail (8, -2, D:6) a +0 short sword a +0 robe (9, -2, D:6) a +0 battleaxe a +0 robe a black bear corpse (skeletalised by now) (19, -6, D:6) a +0 robe Level 7 of the Dungeon (11, 10, D:7) a +0 club an orc corpse (12, 11, D:7) a +0 short sword (14, 11, D:7) a +0 hand axe a +0 ring mail an orc corpse (19, 13, D:7) 4 gold pieces a +0 dagger a +0 robe (19, 17, D:7) a +0 halberd a +0 robe a water moccasin corpse a sky beast corpse (20, 19, D:7) a +0 pair of boots