goodsiyeol Level 1 of the Dungeon (0, 0, D:1) a quill talisman (1, 23, D:1) a +0 short sword a stone (2, 17, D:1) a bat skeleton (11, 33, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (4, 3, D:2) a frilled lizard corpse (26, 10, D:2) a +2 dagger of protection a goblin corpse (26, 12, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (29, 15, D:2) a +0 club a rat corpse