goodsiyeol Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, 30, D:1) a hobgoblin skeleton (10, 38, D:1) a +0 helmet (11, 11, D:1) 5 stones a +0 club (21, 27, D:1) a rat skeleton (24, 35, D:1) 2 stones a +0 club (33, 35, D:1) a +0 club (36, 35, D:1) a +0 dagger (38, -3, D:1) a stone a +2 devious dagger a kobold skeleton (38, 4, D:1) a hobgoblin skeleton (38, 13, D:1) a bat skeleton (48, 24, D:1) a +0 dagger (49, -10, D:1) a +0 leather armour (49, 3, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (1, 6, D:2) a +0 whip (3, -15, D:2) a +2 dagger of venom a stone (3, -12, D:2) an adder skeleton (6, -8, D:2) a +0 club (8, -24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (8, 12, D:2) a +0 club a +0 whip a +0 whip (9, -24, D:2) a +0 club a +0 club a goblin skeleton (9, 8, D:2) the felid corpse of Natasha (skeletalised by now) (9, 10, D:2) the +1 ring mail of the Riding Gods {Harm rElec} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. It cannot be enchanted further. (10, -24, D:2) a +0 dagger a +1 whip of electrocution a +0 animal skin a +0 helmet a hobgoblin skeleton a goblin skeleton (12, -10, D:2) an adder skeleton (18, -2, D:2) a hobgoblin corpse (skeletalised by now) (19, -22, D:2) a +0 club a kobold skeleton (23, -13, D:2) a +0 short sword (24, -13, D:2) a +0 quarterstaff (30, 14, D:2) a frilled lizard corpse (skeletalised by now) (41, -27, D:2) a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (44, -26, D:2) a +0 hammer (56, -19, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (1, 25, D:3) a +0 scale mail (4, -4, D:3) a +0 dagger (13, 1, D:3) a quokka corpse (skeletalised by now) (15, 19, D:3) a +0 trident (16, -15, D:3) a +0 whip (32, 30, D:3) a hobgoblin skeleton (34, -3, D:3) a +0 dagger (34, 31, D:3) the inkwell talisman of Intuition {Rampage rElec Str+4 Int-3} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). (34, 32, D:3) a +0 chain mail a +0 short sword (35, -8, D:3) a +0 dagger of electrocution an adder corpse (skeletalised by now) (38, 30, D:3) the +1 robe of Qikh {^Drain rElec rN+ Int+4} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (40, 18, D:3) a +2 dagger of draining a kobold corpse (skeletalised by now) (46, 35, D:3) an iguana skeleton (57, 38, D:3) a +0 dagger of electrocution a goblin corpse (skeletalised by now) Level 4 of the Dungeon (5, 13, D:4) a +0 dagger (9, 15, D:4) a +0 flail an orc corpse (skeletalised by now) (10, 14, D:4) a +0 club an orc corpse (skeletalised by now) (10, 15, D:4) a +0 club a +0 leather armour a +0 short sword a +0 dagger a +0 robe an orc corpse (skeletalised by now) (16, 16, D:4) a ball python skeleton (16, 26, D:4) a +0 dagger an orc skeleton (18, 9, D:4) an adder skeleton (23, 6, D:4) a +0 club a +0 robe (29, 39, D:4) a +0 dagger (33, -2, D:4) an iguana corpse (skeletalised by now) (36, -2, D:4) a parchment of Call Canine Familiar (36, 36, D:4) a +0 dagger (37, 32, D:4) a +0 club (37, 33, D:4) a +0 spear (37, 34, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +2 robe of willpower (0, 1, D:5) a +0 rapier a +0 leather armour the elf skeleton of Duvessa (4, 38, D:5) a +0 ring mail (23, 22, D:5) a +0 hand axe (26, -1, D:5) a parchment of Frozen Ramparts (26, 16, D:5) a parchment of Summon Small Mammal (26, 42, D:5) an iguana skeleton (28, -3, D:5) a spore talisman (33, -3, D:5) a +0 ring mail (34, 6, D:5) a +0 sling (36, 11, D:5) a +2 orcbow of electrocution a centaur skeleton (44, 10, D:5) an iguana skeleton (53, 36, D:5) a quokka skeleton (58, 0, D:5) a frilled lizard skeleton a rat skeleton a rat skeleton (58, 41, D:5) a +0 leather armour a +0 club (58, 42, D:5) a +0 flail a +0 robe a +0 dagger an orc skeleton an orc skeleton (61, -3, D:5) a +2 heavy hand axe Level 6 of the Dungeon (0, 0, D:6) a water moccasin skeleton (3, -11, D:6) a +0 whip (19, 10, D:6) a parchment of Call Imp (22, -8, D:6) a +0 giant club an ogre skeleton (25, 19, D:6) a hound corpse (skeletalised by now) (30, 36, D:6) a +0 mace (36, -14, D:6) a +0 war axe a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (37, 5, D:6) a steam dragon skeleton (38, 27, D:6) a +0 whip a +0 leather armour a +0 short sword 5 stones a kobold skeleton (39, -2, D:6) a +0 club (39, 17, D:6) a +0 giant spiked club (44, 10, D:6) a +0 robe (47, 6, D:6) a +0 scythe a +2 robe of fire resistance (51, -10, D:6) a water moccasin corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a +0 shortbow a centaur corpse (skeletalised by now) (1, -7, D:7) a +0 leather armour (2, -10, D:7) a +0 whip (17, -29, D:7) a parchment of Blink (29, -33, D:7) a scroll of noise (37, -39, D:7) a +0 giant spiked club an ogre corpse (skeletalised by now) (38, -39, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (39, -39, D:7) a +0 dagger a +0 robe (39, -33, D:7) a scarab talisman (44, -37, D:7) a +0 giant club a +0 mace a +0 ring mail a +0 short sword a +0 short sword a +0 ring mail a +0 dagger a +0 robe an ogre skeleton an orc skeleton an orc skeleton an orc skeleton an orc skeleton (44, -36, D:7) a +0 club an orc skeleton (46, -19, D:7) a water moccasin skeleton (47, -10, D:7) a +0 mace (63, -24, D:7) a +0 spear Level 8 of the Dungeon (5, -7, D:8) 7 gold pieces (5, 1, D:8) a +0 whip a kobold corpse (skeletalised by now) (6, 2, D:8) a +0 club a stone (6, 5, D:8) 8 gold pieces (7, 1, D:8) a +0 dagger 3 stones a +0 dagger 7 poisoned darts a +0 flail a kobold corpse (skeletalised by now) (7, 2, D:8) a +0 dagger a +0 club a +0 dagger a +0 robe a +0 mace a +0 orcbow a +0 chain mail a kobold corpse (skeletalised by now) (8, 2, D:8) a +0 club (9, 8, D:8) a +0 short sword a +0 short sword a kobold corpse (skeletalised by now) (10, 8, D:8) a +0 club (14, 10, D:8) a scroll of identify the Ecumenical Temple the Necropolis (0, 0, Necropolis) the +9 dagger of Equivalence {flame, rElec rF+ Will-- Dex+3 SInv} rElec: It insulates you from electricity. rF+: It protects you from fire. Will--: It greatly decreases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (0, 25, Necropolis) a +0 pair of gloves (1, 10, Necropolis) a scroll of noise (2, -2, Necropolis) the +4 short sword of Mausmawn {freeze, rF+++ rN+ Will-- Dex-3} rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Will--: It greatly decreases your willpower. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (2, 24, Necropolis) a potion of mutation (3, 25, Necropolis) 2 potions of cancellation (3, 37, Necropolis) an ugly thing corpse (4, 25, Necropolis) a potion of mutation (4, 34, Necropolis) a potion of mutation (5, 34, Necropolis) a potion of haste (6, 36, Necropolis) a potion of might (11, 4, Necropolis) a +0 dagger a +0 robe a +0 short sword a +0 longbow a +0 leather armour a +0 dagger a +0 robe a human corpse (skeletalised by now) (11, 5, Necropolis) a +0 club a +0 robe a +0 whip a +0 robe a +0 whip a +2 robe of positive energy a +0 dagger a +0 robe (13, 9, Necropolis) a +0 leather armour (44, 17, Necropolis) a +0 short sword (44, 19, Necropolis) a +0 war axe (45, 17, Necropolis) a +0 club (45, 19, Necropolis) a +0 sling (46, 17, Necropolis) 6 gold pieces (46, 18, Necropolis) 15 gold pieces (46, 19, Necropolis) a ring of see invisible