goodsiyeol Level 1 of the Dungeon Level 2 of the Dungeon (14, -4, D:2) a +2 dagger of freezing a goblin corpse (16, -2, D:2) a +0 ring mail (18, -5, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +8 whip "Omecvacs" {speed, rPois rC+ Int+3} (7200 gold) rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Wash" {Int+3 Dex+6} (4930 gold) [ring of dexterity] Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). the +5 hand axe of Daring {freeze, rPois Int+2 Dex+3} (5210 gold) rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring "Hing" {Will+ AC+4 Slay+6} (7380 gold) [ring of protection] Will+: It increases your willpower. AC+4: It affects your AC (+4). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). the +0 scale mail of Cocytus {MP+4 Str-4 Int-5 Slay+4} (1730 gold) MP+4: It affects your magic capacity (+4). Str-4: It affects your strength (-4). Int-5: It affects your intelligence (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. the +1 leather armour of Inquiry {rF- rN+++ rCorr Dex-5} (2310 gold) rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the -1 cloak of Free Will {rF+ Will- Int+4} (1770 gold) rF+: It protects you from fire. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the amulet "Yvve" {Acrobat MP+6} (4960 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. MP+6: It affects your magic capacity (+6). the +11 dagger "Oxkemaog" {flame, *Noise ^Fragile Will+ Int+6} (7470 gold) *Noise: It may make a loud noise when swung. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the amulet "Saimuez" {Chemistry rF+ Will+ Dex+2} (5380 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). the +6 dagger "Dotapp" {chaos, Fly rF- Str+7 Int-5} (3990 gold) Fly: It grants you flight. rF-: It makes you vulnerable to fire. Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). It cannot be enchanted further. a +1 heavy halberd (1420 gold) the +6 spear "Feim" {freeze, rPois rF+ rCorr Int+3} (6550 gold) rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +4 helmet of Ymumooh {Rampage rF- rC++ rCorr} (4760 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +0 leather armour of Yhuapnisch {+Inv Str+2} (2020 gold) +Inv: It lets you turn invisible. Str+2: It affects your strength (+2). It cannot be enchanted further. the +1 dagger "Jatitar" {freeze, rC- Dex+4} (1700 gold) rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +2 cloak "Cassuurph" {+Inv rElec rF+} (4250 gold) +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. the +1 whip "Spider's Regret" {freeze, rC+ rCorr Int+2} (3330 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +3 leather armour of the Oily God {^Drain rC+ Dex+3} (3170 gold) ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 pair of boots "Nagycegg" {MP+6 Str+2} (3830 gold) MP+6: It affects your magic capacity (+6). Str+2: It affects your strength (+2). It cannot be enchanted further. (0, 0, D:3) 15 gold pieces (0, 1, D:3) 4 javelins (0, 2, D:3) 10 gold pieces (1, 0, D:3) a potion of lignification (1, 1, D:3) a +0 mace (1, 2, D:3) a medusa talisman (2, 0, D:3) an eel talisman (2, 1, D:3) a scroll of teleportation (2, 2, D:3) 5 gold pieces (15, 2, D:3) a +0 whip (17, 27, D:3) a potion of enlightenment Level 4 of the Dungeon (7, 9, D:4) a +0 mace