goodsiyeol Level 1 of the Dungeon (7, -1, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (11, 11, D:2) a +0 dagger (14, 12, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ucvaexze's Antique Weapon Shoppe a +0 arbalest (142 gold) the +11 great sword "Cuihup" {protect, rElec rF- rN+ Str+8} (1805 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+8: It affects your strength (+8). It cannot be enchanted further. the +0 scimitar "Gameti" {venom, *Rage Int+4} (389 gold) *Rage: It berserks you when you make melee attacks (+20% chance). Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 rapier (104 gold) a +0 trident (66 gold) the +5 great sword "Boatz" {valour, rC+ rCorr Int+2 SInv Stlth-} (1170 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 short sword (57 gold) a +0 hand axe of freezing (140 gold) a +0 whip (47 gold) the +6 hand axe "Ziel" {heavy, rF+ rC- SInv} (885 gold) rF+: It protects you from fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. It cannot be enchanted further. (15, 19, D:3) a +0 club 4 stones (15, 20, D:3) an adder corpse (skeletalised by now) (18, 19, D:3) a +0 robe (27, 13, D:3) a +0 rapier Level 4 of the Dungeon (4, -2, D:4) a +0 short sword (6, -1, D:4) a ball python corpse (skeletalised by now) (7, -10, D:4) a +0 war axe (13, 7, D:4) a jackal corpse (skeletalised by now) (14, 2, D:4) a +0 dire flail of draining a +2 leather armour of willpower the human skeleton of Edmund (15, 2, D:4) a +0 giant club (15, 6, D:4) a quokka corpse (skeletalised by now) (16, 5, D:4) a jackal corpse (skeletalised by now) (17, -6, D:4) a +0 ring mail (20, 12, D:4) 15 gold pieces Level 5 of the Dungeon (26, 25, D:5) a +0 giant club an ogre corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. (unseen) (4, -4, D:6) a +0 giant club a bullfrog corpse (skeletalised by now) an ogre corpse (skeletalised by now) Level 7 of the Dungeon (3, 2, D:7) a +0 hand axe (4, 0, D:7) a +0 war axe a +0 hand axe a +0 leather armour (4, 2, D:7) a hound corpse (5, -1, D:7) a +0 war axe an orc corpse (5, 20, D:7) a +0 whip a +0 chain mail an orc skeleton (6, 1, D:7) a +0 shortbow (6, 20, D:7) a +0 ring mail a +0 flail (7, 20, D:7) a +0 war axe a +0 club a +0 leather armour an orc skeleton (10, 17, D:7) a +0 mace a +0 scale mail an orc corpse (11, 17, D:7) a +0 club a +0 whip a +0 robe a +1 short sword of venom a +0 ring mail a +0 halberd a gnoll corpse (12, 17, D:7) a +0 halberd a gnoll corpse (19, 13, D:7) a throwing net (20, 11, D:7) a +0 sling