goodsiyeol Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a kobold corpse (skeletalised by now) (2, 26, D:1) a rat corpse (skeletalised by now) (3, 12, D:1) a +0 club a frilled lizard corpse (skeletalised by now) (8, 22, D:1) a ball python corpse (skeletalised by now) (12, -3, D:1) a +0 club a goblin corpse (skeletalised by now) (14, 27, D:1) a jackal corpse (skeletalised by now) (15, 26, D:1) a jackal corpse (skeletalised by now) (27, 22, D:1) a +0 hand axe Level 2 of the Dungeon (6, -8, D:2) a rat corpse (skeletalised by now) (14, -8, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (1, 0, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (1, 1, D:3) a ball python corpse (skeletalised by now) (23, -5, D:3) a +0 whip 5 poisoned darts (23, 1, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (0, 10, D:4) a +0 club an orc corpse (skeletalised by now) (2, 10, D:4) a hound corpse (2, 12, D:4) a quokka corpse (7, 23, D:4) 4 gold pieces Level 5 of the Dungeon (0, 1, D:5) a +0 club (1, 0, D:5) a +0 giant spiked club (6, -2, D:5) a potion of curing (6, 0, D:5) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (6, 2, D:5) a scroll of brand weapon (8, -1, D:5) a scroll of vulnerability (8, 1, D:5) a potion of invisibility (16, -3, D:5) a dart slug corpse (18, -4, D:5) an adder corpse (19, -5, D:5) a +0 ring mail