goodsiyeol Level 1 of the Dungeon (7, 4, D:1) a frilled lizard corpse (skeletalised by now) (7, 5, D:1) an orb of energy (7, 10, D:1) a quokka corpse (skeletalised by now) (8, 12, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (1, -1, D:2) a quokka corpse (skeletalised by now) (3, 0, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon Level 4 of the Dungeon (9, 5, D:4) a hobgoblin corpse (skeletalised by now) (11, 2, D:4) a +0 mace Level 5 of the Dungeon (9, 25, D:5) the inkwell talisman of the Burning God {rN+ MP+6 Stlth+} [inkwell talisman] rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). Stlth+: It makes you more stealthy. (36, 40, D:5) a +0 quarterstaff (42, 41, D:5) a +0 ring mail Level 6 of the Dungeon (9, 1, D:6) the +8 rapier "Xegyur" {heavy, ^Drain rC- Dex+8 SInv} ^Drain: It drains your maximum health when unequipped. rC-: It makes you vulnerable to cold. Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. (13, -7, D:6) a black bear corpse (skeletalised by now) (15, -29, D:6) an adder corpse (skeletalised by now) Level 7 of the Dungeon (0, 0, D:7) a hound corpse (2, -32, D:7) a +0 short sword 2 boomerangs a +0 leather armour a +0 dagger a +0 leather armour an orc corpse (2, -31, D:7) a +0 short sword a +0 ring mail (2, -30, D:7) a +0 hand axe (2, -20, D:7) a water moccasin skeleton