Dungeon Crawl Stone Soup version 0.32-a0-2093-gb660852781 (webtiles) character file. Game seed: 6750252073277005464 3761 goodsiyeol the Destroyer (level 9, -4/50 HPs) Began as a Deep Elf Conjurer on Aug 11, 2024. Was a Priest of Vehumet. Slain by an orc knight ... wielding a +0 war axe (28 damage) ... in a bailey on Aug 12, 2024. The game lasted 00:21:02 (7143 turns). goodsiyeol the Destroyer(Deep Elf Conjurer) Turns: 7143, Time: 00:21:03 Health: -4/50 AC: 12 Str: 4 XL: 9 Next: 94% Magic: 9/22 EV: 15 Int: 28 God: Vehumet [***...] Gold: 341 SH: 0 Dex: 13 Spells: 16/23 levels left rFire . . . c - +1 dagger rCold + . . (no shield) rNeg . . . n - +2 robe {Will+} rPois . f - +2 helmet rElec . E - +0 cloak rCorr . (no gloves) SInv . (no boots) Will +.... l - amulet of the acrobat Stlth ++++ j - +4 ring of protection HPRegen 0.28/turn k - ring of protection from cold MPRegen 0.36/turn %: acrobat @: studying Conjurations A: magic regeneration a: Renounce Religion You were in a bailey. You worshipped Vehumet. Vehumet was most pleased with you. You visited 2 branches of the dungeon, and saw 8 of its levels. You also visited: Sewer and Bailey. You collected 341 gold pieces. Inventory: Hand Weapons c - a +1 dagger (weapon) g - a +0 short sword of electrocution Armour f - a +2 helmet (worn) n - a +2 robe of willpower (worn) E - a +0 cloak (worn) Magical Staves B - a staff of death Jewellery h - a ring of fire j - a +4 ring of protection (left hand) k - a ring of protection from cold (right hand) l - an amulet of the acrobat (around neck) Wands a - a wand of warping (19) (quivered) y - a wand of polymorph (6) C - a wand of flame (27) Scrolls d - 3 scrolls of enchant armour p - 2 scrolls of poison q - 9 scrolls of teleportation Potions b - a potion of magic e - 6 potions of curing i - 4 potions of haste m - a potion of resistance o - 2 potions of attraction {unknown} r - a potion of brilliance s - 3 potions of might u - 2 potions of invisibility {unknown} v - a potion of cancellation {unknown} w - 3 potions of mutation x - a potion of heal wounds {unknown} z - a potion of ambrosia {unknown} A - 2 potions of enlightenment {unknown} D - a potion of berserk rage {unknown} Skills: - Level 3.0 Fighting * Level 9.9 Dodging + Level 7.7 Stealth + Level 7.8 Spellcasting * Level 12.5 Conjurations You had 16 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Flame Wave Conj/Fire 46% 2d12 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 92% 3d10 1% 2 Fulminant Prism Conj/Alch 23% 3d12 1% 4 Iskenderun's Mystic Bla Conj/Tloc 46% 2d10 (+2d51% 4 Slow Hex 40% N/A 4% 1 Soul Splinter Necr 40% N/A 4% 1 Inner Flame Hex/Fire 10% N/A 4% 3 Sublimation of Blood Necr 10% N/A 8% 2 Sticky Flame Fire/Alch 10% 2d5 13% 4 Confusing Touch Hex 10% N/A 16% 3 Fugue of the Fallen Necr 10% N/A 16% 3 Ozocubu's Armour Ice 10% N/A 16% 3 Vampiric Draining Necr 10% 2d6 16% 3 Martyr's Knell Necr/Summ 10% N/A 45% 4 Curse of Agony Necr 10% N/A 80% 5 Manifold Assault Tloc 5% N/A 100% 7 Rimeblight Ice/Necr 5% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Sewer (visited) Bailey (1/1) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:3 ** Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish channelling your searing ray. An orc knight comes into view. It is wielding a +0 war axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc knight Aim: an orc knight, wielding a +0 war axe and wearing a +0 scale mail (wandering, hasn't noticed you, 79% to hit) The searing ray misses the orc knight. (Press . to maintain the ray.) The searing ray misses the orc knight. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc knight Aim: an orc knight, wielding a +0 war axe and wearing a +0 scale mail (79% to hit) The searing ray hits the orc knight. The orc knight is lightly wounded. (Press . to maintain the ray.) An orc knight comes into view. It is wielding a +0 war axe and wearing a +0 plate armour of fire resistance. The searing ray misses the orc knight. The searing ray hits the orc knight but does no damage. The orc knight roars a battlecry! The orc knight goes into a battle-frenzy! The searing ray hits the orc knight! The orc knight is moderately wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the orc knight but does no damage. The orc knight is moderately wounded. The flame wave engulfs the orc knight but does no damage. (Press . to intensify the flame waves.) The orc knight hits you with a +0 war axe! The orc knight hits you with a +0 war axe!! Ouch! That really hurt! You die... ≈≈ ≈≈ ~#### ...+ #..### #))..# #.)..# ##o#'# #@o# §≈ #..# ≈≈≈ #..# ≈≈≈ #.)# ≈≈ #))# ≈ #)## #))# #ß.# #..# You could see 2 orc knights. Vanquished Creatures An orc knight (Bailey) An orc sorcerer (Bailey) A water moccasin (D:5) A black bear (D:6) An ice beast (D:7) A sky beast (D:6) 6 orc warriors (Bailey) 4 ogres 3 centaurs A phantom (D:7) A kobold brigand (Sewer) A bullfrog (D:7) A scorpion (D:6) 5 wights (D:7) An electric eel (Bailey) A jelly (D:5) 2 bombardier beetles (D:5) 5 hounds 2 sleepcaps An orc priest (D:3) 4 iguanas 2 orc wizards 5 gnolls 15 adders 5 river rats A shadow imp (D:2) 2 ribbon worms 16 orcs 5 bats 5 endoplasms 4 giant cockroaches 10 goblins 11 hobgoblins 24 kobolds 5 quokkas 11 ball pythons 4 frilled lizards 27 rats 196 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | goodsiyeol the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 126 | D:1 | Found a faded altar of an unknown god. 294 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 693 | D:1 | Learned a level 2 spell: Searing Ray 938 | D:2 | Found a basalt altar of Yredelemnul. 952 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/9 1144 | D:2 | Reached skill level 5 in Conjurations 1294 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1945 | D:3 | Found a glowing silver altar of Zin. 2118 | D:3 | Found Musmatuhix's General Store. 2281 | D:3 | Found Nyleumid's General Store. 2298 | D:3 | Found a bloodstained altar of Trog. 2505 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/12 2688 | D:3 | Identified a scroll of acquirement 2688 | D:3 | Acquired a manual of Conjurations 2839 | D:4 | Found a radiant altar of Vehumet. 2847 | D:4 | Became a worshipper of Vehumet 2910 | D:4 | Found a shadowy altar of Dithmenos. 3078 | D:4 | Found a staircase to the Ecumenical Temple. 3087 | Temple | Entered the Ecumenical Temple 3148 | D:4 | Noticed an ogre 3153 | D:4 | Killed an ogre 3154 | D:4 | Reached skill level 6 in Conjurations 3154 | D:4 | Reached XP level 6. HP: 33/33 MP: 5/14 3198 | D:4 | Reached skill level 1 in Fighting 3198 | D:4 | Reached skill level 5 in Dodging 3507 | D:5 | Entered Level 5 of the Dungeon 3508 | D:5 | Noticed a water moccasin 3516 | D:5 | Killed a water moccasin 3517 | D:5 | Reached skill level 7 in Conjurations 3517 | D:5 | Reached XP level 7. HP: 38/38 MP: 7/16 3748 | D:5 | Reached skill level 5 in Spellcasting 3861 | D:5 | Found a glowing drain. 3871 | Sewer | Entered a sewer 3892 | Sewer | Learned a level 4 spell: Flame Wave 3927 | Sewer | Reached * piety under Vehumet 3927 | Sewer | Offered knowledge of Freeze by Vehumet. 4123 | Sewer | Offered knowledge of Volatile Blastmotes by Vehumet. 4123 | Sewer | Reached ** piety under Vehumet 4265 | Sewer | Reached skill level 5 in Stealth 4276 | Sewer | Reached skill level 8 in Conjurations 4655 | D:5 | Upgraded the game from 0.32-a0-2083-gaa93178157 to | 0.32-a0-2093-gb660852781 5344 | D:6 | Reached XP level 8. HP: 44/44 MP: 8/18 5653 | D:6 | Reached skill level 9 in Conjurations 6655 | D:7 | Offered knowledge of Momentum Strike by Vehumet. 6656 | D:7 | Reached skill level 10 in Conjurations 6659 | D:7 | Reached XP level 9. HP: 43/50 MP: 10/20 6807 | D:7 | Found a flagged portal. 6817 | Bailey | Entered a bailey 6903 | Bailey | Noticed an orc knight 6910 | Bailey | Reached skill level 11 in Conjurations 6912 | Bailey | Reached *** piety under Vehumet 6919 | Bailey | Killed an orc knight 7033 | Bailey | Noticed an orc sorcerer 7041 | Bailey | Killed an orc sorcerer 7042 | Bailey | Reached skill level 12 in Conjurations 7134 | Bailey | Noticed an orc knight 7140 | Bailey | Noticed an orc knight 7143 | Bailey | Slain by an orc knight Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_ring, shapermc_ecumenical_altar_hornbeckon, minmay_quantized D:2: layout_loops_corners, serial_forest, infiniplex_forest_fountain, infiniplex_forest_straight_3, infiniplex_forest_lined_2, infiniplex_forest_clump_small, basic_altar D:3: layout_basic, trog_three_pillars_becter, zin_academy, serial_shops, shop, shop, serial_bayou, serial_bayou_lake_a, serial_bayou_pond_e, serial_bayou_crossing, serial_bayou_lagoon_b, serial_bayou_pond_e D:4: layout_rooms, nicolae_vehumet_altar_sigil, lemuel_round_altar, lemuel_temple_firewalk_b D:5: layout_basic, gup_sewer_entry_bubbles D:6: layout_layer_cave, kennysheep_generic_room_6 D:7: layout_loops_ring, nicolae_elyvilon_temple_path, enter_bailey_4 Temple: bh_familiar_temple Bailey: bailey_axe_of_yendor_kennysheep, bailey Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Dodging | 3 4 5 6 8 9 | 9.9 Stealth | 3 4 5 6 7 | 7.7 Conjurations | 5 6 7 8 10 12 | 12.5 Spellcasting | 4 5 6 7 | 7.8 Fighting | 1 2 3 | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 6 | | 2 || 8 Cast: Magic Dart | 60 | 64 | 114 || 238 Searing Ray | 3 | 15 | 39 || 57 Flame Wave | | | 19 || 19 Use: Scroll | 3 | 9 | 3 || 15 Armour: Robe | 8 | 2 | 46 || 56 Dodge: Dodged | 9 | 14 | 84 || 107 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7239 | 7043 | 196 | 0 | 6117 | 10 | 723.9 | Dungeon | 6112 | 5916 | 196 | 0 | 5233 | 7 | 873.1 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | Sewer | 800 | 800 | 0 | 0 | 652 | 1 | 800.0 | Bailey | 325 | 325 | 0 | 0 | 232 | 1 | 325.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1318 daAuts D:5: 1073 daAuts D:3: 1006 daAuts D:2: 1003 daAuts Sewer: 800 daAuts D:4: 777 daAuts D:1: 765 daAuts Bailey: 325 daAuts D:7: 167 daAuts Temple: 1 daAuts