Dungeon Crawl Stone Soup version 0.35-a0-452-gb6d0317de6 (webtiles) character file. Game seed: 8165315001015584220 505800 golu the Skinwalker (level 25, -1/253 HPs) Began as an Octopode Shapeshifter on June 5, 2026. Was an Elder of Wu Jian. Collided with a heavily etched metal wall (6 damage) ... after being knocked back by a polterguardian ... on level 5 of the Vaults on June 6, 2026. The game lasted 02:58:50 (54589 turns). golu the Skinwalker (Octopode Shapeshifter) Turns: 54589, Time: 02:58:51 Health: -1/253 AC: 38 Str: 29 XL: 25 Next: 35% Magic: 41/41 EV: 31 Int: 16 God: Wu Jian [****..] Gold: 2341 SH: 0 Dex: 23 Spells: 29/53 levels left rFire + + + (20%) - Stone tentacles rCold + + + (20%) f - orb {Glass} rNeg + + + (0%) (no helmet) rPois ∞ (0%) w - amulet "Hicregum" {Fly Regen+ SInv} rElec + (33%) z - ring of protection from cold rCorr + (50%) C - ring of positive energy SInv + F - ring of willpower Will ++... D - ring "Kuschuni" {Fly rCorr Str+3} Stlth + v - ring of protection from fire HPRegen 1.42/turn x - ring of positive energy MPRegen 0.27/turn L - ring of Vekkeaf {rF++ rC++ Int+3 Dex+6} u - +4 ring of protection y - granite talisman %: no passive effects @: exhausted, statue-form, in a heavenly storm, flying, glowing, studying Throwing, very slow A: powerful, torment resistance 1, boosted hp, slow, reduced EV, almost no armour, amphibious, 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), tentacles }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%), Wall Jump (0%), Serpent's Lash (0%) You were on level 5 of the Vaults. You worshipped Wu Jian. Wu Jian was greatly pleased with you. You were a living statue of rough stone. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the Abyss 3 times. You visited the chambers of the Necropolis 2 times. You also visited: Wizlab. You collected 5631 gold pieces. You spent 3290 gold pieces at shops. Inventory: Missiles k - 21 curare-tipped darts l - 28 poisoned darts (quivered) n - 13 javelins A - 11 silver javelins U - 4 throwing nets Armour f - an orb of glass (worn) Jewellery d - a ring of see invisible e - a ring of magical power g - an amulet of magic regeneration h - a ring of wizardry j - the ring "Hireamp" {*Slow rPois Str+9 Dex-2 Stlth+} (You bought it in a shop on level 3 of the Dungeon) [ring of poison resistance] *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+9: It affects your strength (+9). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. m - a ring of protection from fire o - an amulet of dissipation p - a ring of protection from cold q - a +4 ring of slaying r - an amulet of guardian spirit s - the ring of the Hurtling Saviour {+Blink Fly rF- rC+++ Int-5 SInv} (You found it on level 12 of the Dungeon) [ring of flight] +Blink: It lets you blink. Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. t - an amulet of faith u - a +4 ring of protection (worn) v - a ring of protection from fire (worn) w - the amulet "Hicregum" (worn) {Fly Regen+ SInv} (You bought it in a shop on level 1 of the Snake Pit) [amulet of regeneration] Fly: It grants you flight. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. x - a ring of positive energy (worn) z - a ring of protection from cold (worn) B - a ring of positive energy C - a ring of positive energy (worn) D - the ring "Kuschuni" (worn) {Fly rCorr Str+3} (You acquired it in the Necropolis) [ring of flight] Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). E - an amulet of chemistry F - a ring of willpower (worn) G - a +5 ring of evasion H - a +6 ring of strength I - a ring "Egecikk" {+Blink rF+ AC+4 Str-3} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of protection] +Blink: It lets you blink. rF+: It protects you from fire. AC+4: It affects your AC (+4). Str-3: It affects your strength (-3). J - a ring "Voamut" {rPois AC+4} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). K - a ring of wizardry L - the ring of Vekkeaf (worn) {rF++ rC++ Int+3 Dex+6} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of dexterity] rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). M - a +4 ring of slaying O - a +5 ring of evasion P - a +0 ring of slaying Q - a ring of protection from fire T - a +4 ring of slaying V - a +4 ring of slaying Y - the ring "Daonaokh" {rPois rF+ Str-4 Int+6} (You found it on level 1 of the Vaults) [ring of intelligence] rPois: It protects you from poison. rF+: It protects you from fire. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). Z - an amulet of regeneration Talismans a - a quill talisman b - a medusa talisman c - the serpent talisman of Vice {Fly} (You took it off Aizul on level 3 of the Snake Pit) [serpent talisman] Fly: It grants you flight. i - a rimehorn talisman y - a granite talisman (worn) N - a lupine talisman R - a storm talisman S - the spider talisman of the Blessed Realm {Harm Str+6 Dex+3} (You found it on level 2 of the Depths) [spider talisman] Harm: It increases damage dealt and taken. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). W - the riddle talisman of Kindness {Harm rElec Int-4 Stlth+} (You found it on level 4 of the Shoals) [riddle talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. X - a hive talisman Wands d - a wand of digging (5) b - a wand of quicksilver (9) p - a wand of polymorph (25) e - a wand of paralysis (14) h - a wand of flame (31) f - a wand of mindburst (12) c - a wand of iceblast (3) Scrolls w - 10 scrolls of enchant weapon a - a scroll of enchant armour N - 5 scrolls of noise t - 2 scrolls of teleportation g - 4 scrolls of fog f - 2 scrolls of fear x - 6 scrolls of amnesia V - 9 scrolls of vulnerability W - a scroll of brand weapon I - 6 scrolls of immolation T - a scroll of torment i - 20 scrolls of identify p - a scroll of poison S - a scroll of silence Potions r - 2 potions of resistance w - 10 potions of heal wounds g - 4 potions of magic c - 13 potions of curing M - 10 potions of mutation f - 4 potions of moonshine C - 3 potions of cancellation A - 13 potions of attraction b - 3 potions of brilliance e - 4 potions of enlightenment L - 12 potions of lignification h - 7 potions of haste a - 4 potions of ambrosia Miscellaneous g - a +1 sack of spiders j - a +1 phial of floods i - a +0 tin of tremorstones (2/2) Baubles a - 5 flux baubles Skills: + Level 22.1 Fighting + Level 12.3 Dodging - Level 21.0 Unarmed Combat + Level 14.9 Spellcasting - Level 7.0 Summonings - Level 11.3 Translocations - Level 8.0 Evocations * Level 22.7 Shapeshifting You had 29 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Call Canine Familiar Summ 34% N/A 1% 3 b - Blink Tloc 96% N/A 1% 2 c - Tukima's Dance Hex 11% N/A 17% 3 d - Summon Ice Beast Ice/Summ 23% N/A 3% 3 e - Passage of Golubria Tloc 48% N/A 1% 4 f - Vhi's Electric Charg Tloc/Air 60% N/A 5% 4 g - Silence Hex/Air 5% N/A 83% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 96% N/A 1% 1 Call Imp Summ 68% N/A 1% 2 Momentum Strike Conj/Tloc 60% 3d9 1% 2 Maxwell's Portable Pile Tloc 48% (3-9)d5 1% 3 Volatile Blastmotes Fire/Tloc 60% 2d15 1% 3 Freeze Ice 44% 1d6 5% 1 Kiss of Death Conj/Necr 44% 2d8 5% 1 Magic Dart Conj 44% 1d5 5% 1 Sandblast Erth 22% 2d7 5% 1 Shock Conj/Air 44% 1d5 5% 1 Slow Hex 44% N/A 5% 1 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 (+2d4 5% 4 Construct Spike Launche Frge 22% 2d3 9% 2 Jinxbite Hex 22% 2d2 9% 2 Sublimation of Blood Necr 11% N/A 9% 2 Gell's Gavotte Tloc 24% 2d(22-32) 9% 6 Martyr's Knell Necr/Summ 23% N/A 13% 4 Summon Seismosaurus Egg Summ/Erth 23% N/A 13% 4 Confusing Touch Hex 11% N/A 17% 3 Gloom Hex/Necr 22% N/A 17% 3 Inner Flame Hex/Fire 11% N/A 17% 3 Launch Clockwork Bee Frge 11% N/A 17% 3 Mephitic Cloud Conj/Alch/Air 11% N/A 17% 3 Sigil of Binding Hex 11% N/A 17% 3 Stone Arrow Conj/Erth 22% 3d8 17% 3 Vampiric Draining Necr 11% 2d6 17% 3 Airstrike Air 5% 2d(1-17) 50% 4 Animate Dead Necr 11% N/A 50% 4 Brom's Barrelling Bould Conj/Erth 11% 2d5 50% 4 Cause Fear Hex 5% N/A 50% 4 Flame Wave Conj/Fire 11% 2d6 50% 4 Forge Blazeheart Golem Fire/Frge 11% N/A 50% 4 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Battlesphe Conj/Frge 11% 2d8 50% 4 Leda's Liquefaction Alch/Erth 5% N/A 50% 4 Olgreb's Toxic Radiance Alch 11% N/A 50% 4 Petrify Alch/Erth 5% N/A 50% 4 Rending Blade Conj/Frge 11% 2d(6+1*) 50% 4 Sticky Flame Fire/Alch 11% 2d5 50% 4 Alistair's Walking Alem Alch/Frge 11% N/A 83% 5 Irradiate Conj/Alch 5% 3d13 83% 5 Lee's Rapid Deconstruct Erth 5% 3d6* 83% 5 Metabolic Englaciation Hex/Ice 5% N/A 83% 5 Summon Hydra Summ 17% N/A 95% 7 Disjunction Tloc 24% N/A 98% 8 Eringya's Noxious Bog Alch 5% 4d6 100% 6 Forge Monarch Bomb Fire/Frge 5% 4d6 100% 6 Forge Phalanx Beetle Frge 5% N/A 100% 6 Fortress Blast Frge 14% 6d19 100% 6 Permafrost Eruption Ice/Erth 5% 2x4d2 100% 6 Plasma Beam Fire/Air 5% 2x1d16 100% 6 Starburst Conj/Fire 5% 6d4 100% 6 Orb of Destruction Conj 5% 9d5 100% 7 Spellspark Servitor Conj/Frge 5% N/A 100% 7 Chain Lightning Conj/Air 5% 3d7 100% 9 Dragon's Call Summ 17% N/A 100% 9 Platinum Paragon Frge 5% 4d11 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot (0/5) Depths:4 WizLab (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:3 = Orc:2 ??(?:: Elf:3 *:!:(( Shoals:1 (: Shoals:2 : Shoals:3 (: Snake:1 ?*[ Snake:2 ::= Snake:3 ** Snake:4 ( Vaults:3 : Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:1 Depths:3 Pandemonium: Orc:2 Depths:1 Depths:2 Depths:4 Ziggurat: Depths:3 Annotations: Lair:4 exclusion: 3 oklob plants Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. All of your actions are slow. Your evasion is reduced. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You spin and attack the yaktaur captain repeatedly. You bludgeon the yaktaur captain! The yaktaur captain is lightly wounded. You batter the yaktaur captain!! The yaktaur captain becomes as fragile as glass! You tentacle-slap the yaktaur captain!! The yaktaur captain is severely wounded. The storm dragon closely misses you. The storm dragon claws you but does no damage. The storm dragon completely misses you. The deep elf knight points at you and mumbles some strange words. The lance of force hits you but does no damage. The deep elf knight completely misses you. The storm dragon misses you. The storm dragon closely misses you. The storm dragon barely misses you. Items here: )) [[ †. Press: ? - help, Dir - look around, f - activate You can't see that place. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The vault guard looks frightened! x2 The storm dragon looks frightened! The vault sentinel looks frightened! The stone giant resists with almost no effort. The polterguardian is unaffected. The yaktaur captain looks frightened! The deep elf knight resists with almost no effort. The deep elf zephyrmancer looks frightened! The deep elf knight looks frightened! The deep elf knight casts a spell. The deep elf knight flickers and vanishes for a moment. The vault guard begs, "Please! I have a lot of children!" The yaktaur captain gibbers meaninglessly. The vault sentinel gives up. The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! The deep elf knight misses you. The deep elf knight barely misses you. The polterguardian focuses its will at you. The lance of force hits you!! * * * LOW HITPOINT WARNING * * * You are knocked back by the lance of force. You slam into the heavily etched metal wall. You die... ..# #..:.# ...# ...# #....#....# ....##....#..... ....#....#...e. #.........ee ##############....pQe.#### .....○c§§IeC☼...))pe§p.... .....☼§§e§Dp☼...)