Dungeon Sprint DCSS version 0.33-a0-1075-g37f5625743 (webtiles) character file. Game seed: 6270938105608564396 0 goldpoly the Vexing (level 1, 0/11 HPs) Began as a Deep Elf Hexslinger on Mar 11, 2025. Slain by Ijyb ... wielding a +0 club (2 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:15 (28 turns). goldpoly the Vexing (Deep Elf Hexslinger) Turns: 28, Time: 00:00:16 Health: 0/11 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 5/5 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 17 Spells: 3/3 levels left rFire . . . a - +1 sling rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.18/turn %: no teleportation @: no status effects A: magic regeneration a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Skills: + Level 0.7 Fighting + Level 2.6 Ranged Weapons + Level 2.4 Dodging + Level 1.5 Spellcasting + Level 4.0 Hexes + Level 1.1 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 28% N/A 6% 2 Sigil of Binding Hex 14% N/A 12% 3 Inner Flame Hex/Fire 9% N/A 22% 3 Cause Fear Hex 7% N/A 36% 4 Dimensional Bullseye Hex/Tloc 4% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You open the door. Ijyb the Inquisitive comes into view. She is wielding a +0 club and carrying a wand of mindburst. Ijyb shouts! There is an open door here. You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb hits you but does no damage. You shoot a sling bullet. The sling bullet hits Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +0 club. You shoot a sling bullet. The sling bullet closely misses Ijyb. Ijyb zaps a wand. You barely resist. You shoot a sling bullet. The sling bullet closely misses Ijyb. Ijyb hits you with a +0 club. Ijyb barely misses you. You shoot a sling bullet. The sling bullet closely misses Ijyb. Ijyb barely misses you. You shoot a sling bullet. The sling bullet barely misses Ijyb. Ijyb closely misses you. You shoot a sling bullet. The sling bullet closely misses Ijyb. Ijyb misses you. Ijyb closely misses you. You shoot a sling bullet. The sling bullet closely misses Ijyb. Ijyb hits you with a +0 club. You shoot a sling bullet. The sling bullet hits Ijyb! Ijyb is severely wounded. Ijyb barely misses you. You shoot a sling bullet. The sling bullet barely misses Ijyb. Ijyb zaps a wand. Your mind is blasted! You shoot a sling bullet. The sling bullet hits Ijyb but does no damage. Ijyb is severely wounded. Ijyb screams, "Time for continue experiment!" Ijyb barely misses you. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet closely misses Ijyb. Ijyb barely misses you. You shoot a sling bullet. The sling bullet hits Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 club. You die... Ijyb moans, "Good help so hard to find!" ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | goldpoly the Deep Elf Hexslinger began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 5/5 14 | D | Noticed Ijyb 28 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Fire: Sling || 13 Armour: Robe || 6 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31 | 20 | 11 | 0 | 0 | 1 | 31.0 | Dungeon | 31 | 20 | 11 | 0 | 0 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 31 daAuts