gojen0819 Level 1 of the Dungeon [Shop] Gemiywis's Assorted Antiques a phantom mirror (1160 gold) a scroll of enchant weapon (217 gold) a scroll of identify (58 gold) a potion of enlightenment (145 gold) a scroll of teleportation (87 gold) a potion of heal wounds (232 gold) a phantom mirror (1160 gold) a scroll of poison (116 gold) a lightning rod (4/4) (1160 gold) (5, -10, D:1) a +0 chain mail (6, -5, D:1) a rat skeleton (6, 7, D:1) 6 silver javelins (7, -6, D:1) a +0 club a hobgoblin skeleton (8, -4, D:1) a stone (10, 0, D:1) a +0 mace (25, -11, D:1) a quokka corpse (skeletalised by now) (27, -2, D:1) 2 atropa-tipped darts (29, 0, D:1) a bat skeleton (42, -11, D:1) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (48, -5, D:1) a +0 vampiric whip (48, 9, D:1) a jackal skeleton a jackal skeleton Level 2 of the Dungeon (10, 38, D:2) a rat skeleton (14, 18, D:2) the +4 dagger "Diffaufa" {freeze, Will+ rCorr Str+3} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (21, 29, D:2) a rat skeleton (24, 26, D:2) a +0 pair of gloves (25, 11, D:2) a +0 short sword 3 stones a kobold skeleton (29, -7, D:2) a +0 club a stone (30, 45, D:2) a hobgoblin corpse (skeletalised by now) (35, 4, D:2) 6 poisoned darts Level 3 of the Dungeon [Shop] Zin's Purification Station a potion of curing (135 gold) (0, 0, D:3) a +0 club (10, -22, D:3) a +0 dagger a kobold corpse (skeletalised by now) (11, 0, D:3) a rat corpse (skeletalised by now) (15, -60, D:3) a +0 sling (15, -13, D:3) a +0 leather armour (22, -52, D:3) a ball python skeleton (22, -4, D:3) a +0 club a goblin corpse (skeletalised by now) (23, -45, D:3) a +0 short sword (24, -22, D:3) a +0 club (26, -44, D:3) a frilled lizard skeleton (26, -27, D:3) a hobgoblin corpse (skeletalised by now) (27, -28, D:3) a +0 hand axe an orc corpse (skeletalised by now) (27, -27, D:3) a +0 club a +0 leather armour (27, -18, D:3) an iguana skeleton (28, -28, D:3) a +0 falchion a +0 ring mail (31, -5, D:3) a +0 chain mail (50, -13, D:3) a frilled lizard skeleton (51, -20, D:3) a +0 dagger (53, -53, D:3) a +0 club (56, -53, D:3) a +0 dagger a goblin skeleton (57, -56, D:3) a +0 dagger a kobold corpse (skeletalised by now) (57, -48, D:3) a +0 club (57, -39, D:3) a +0 war axe (67, -37, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +12 whip of the Apocalypse {speed, rElec rC+} (8850 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. the fortress talisman of Perpetual Drought {MP+8 Dex-4 Stlth+} (5400 gold) [fortress talisman] MP+8: It affects your magic capacity (+8). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. the sanguine talisman of Imperfection {Dex+2 Stlth+} (9000 gold) [sanguine talisman] Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the amulet "Udaejust" {Reflect Will++ rCorr Int-5 Slay+3 SH+5} (5870 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SH+5: It affects your SH (+5). the +5 kite shield "Lingaom" {Rampage rN+ SInv} (4740 gold) Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. SInv: It lets you see invisible. the amulet "Piloch" {Alch+ rN++ Dex+2 Stlth+} (5450 gold) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the +2 helmet of Goman {Will+} (2710 gold) Will+: It increases your willpower. the alchemy staff of Skirmishing {rPois Will+ Dex-4 Necro Fire Alch} (4040 gold) [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. the +3 dagger of Ashenzari, Hurting {protect, rF++ Will- Dex+6} (5030 gold) rF++: It greatly protects you from fire. Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). the alchemy staff of the Establishment {*Corrode rElec rPois rC+ Str+4 Alch} (4880 gold) [staff of alchemy] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Str+4: It affects your strength (+4). Alch: It increases the power of your Alchemy spells. the +7 hand axe of the Madman {flame, +Blink Int+4} (6280 gold) +Blink: It lets you blink. Int+4: It affects your intelligence (+4). the +0 leather armour "Raapekk" {rN+ Dex-2 Slay+3} (2160 gold) rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +0 pair of boots of Impressiveness {rC++ Int+2 Dex+5} (4370 gold) rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). the +6 chain mail of the Dolphin {Resonance, rElec rF+ Int+4} (7040 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). the medusa talisman of Sophism {rN+ SInv} (3890 gold) [medusa talisman] rN+: It protects you from negative energy. SInv: It lets you see invisible. the ring of Eruyric {rCorr Str+2 Dex+3} (3750 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). a +1 lajatang of speed (5200 gold) the necromancy staff of the Forest Kingfisher {rN+ Will+ Int+2 Hexes Necro Alch} (5300 gold) [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. the amulet of Xom's Ringing Laughter {Acrobat +Inv SInv} (4820 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Inv: It lets you turn invisible. SInv: It lets you see invisible. the +0 pair of gloves of the Skies Above {Hurl, Rampage *Slow Str+5} (2140 gold) Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. Str+5: It affects your strength (+5). (6, -21, D:4) an adder corpse (skeletalised by now) (13, -16, D:4) a +0 arbalest (27, -32, D:4) the inkwell talisman of the Winnowing Gods {Int+8} [inkwell talisman] Int+8: It affects your intelligence (+8). (39, -6, D:4) a +0 ring mail (42, 6, D:4) a +0 short sword (42, 8, D:4) a +0 falchion a +0 scale mail a +0 dagger a +0 robe an orc skeleton (54, -23, D:4) a +0 club an orc skeleton (56, 24, D:4) a ball python corpse (skeletalised by now) (62, 24, D:4) a +0 leather armour (65, 0, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Xifolybo's Weapon Shoppe a +1 spear of flaming (161 gold) a +0 dagger (26 gold) a +0 dagger (26 gold) 4 atropa-tipped darts (46 gold) a +0 spear (39 gold) a +0 rapier (71 gold) the +0 whip "Oliusy" {freeze, *Corrode +Blink rC+ Dex+4} (367 gold) *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). a +0 sling (19 gold) 6 poisoned darts (46 gold) (0, 40, D:5) a +0 spear a +0 ring mail (6, 37, D:5) a +0 spear a gnoll skeleton (7, 35, D:5) a +0 flail a +0 club (8, 32, D:5) a +2 long sword of flaming (11, 19, D:5) a +0 short sword (11, 20, D:5) a +0 club a +0 whip a +0 dagger a +0 robe an orc skeleton (12, 21, D:5) a +0 flail an orc skeleton (19, -15, D:5) a +0 flail a gnoll corpse (skeletalised by now) (20, -15, D:5) a +0 whip a gnoll corpse (skeletalised by now) (28, 13, D:5) a +0 spear (28, 14, D:5) a +0 trident (31, 32, D:5) a water moccasin skeleton (34, 17, D:5) a +0 whip a +0 robe (34, 18, D:5) a +0 spear a +0 scale mail (35, 17, D:5) a +0 spear a gnoll skeleton (35, 18, D:5) a +0 flail 6 boomerangs a +0 club a jackal skeleton a gnoll skeleton a gnoll skeleton a gnoll skeleton a jackal skeleton (36, 18, D:5) a +0 spear of venom (37, 18, D:5) 10 stones a gnoll skeleton (46, 12, D:5) a black bear skeleton (50, 11, D:5) a +0 club a gnoll skeleton (51, 12, D:5) a +0 flail (52, 23, D:5) a jackal skeleton (53, 23, D:5) a jackal skeleton (54, 0, D:5) a +0 whip an orc skeleton (54, 16, D:5) a +0 club a hound corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (54, 17, D:5) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 6 of the Dungeon (2, -12, D:6) a +0 flail (28, -14, D:6) a clockroach corpse