Crash caused by signal #8: Floating point exception Version: Dungeon Crawl Stone Soup 0.34-a0-1072-ga5e1a6726e Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 6484698209065583592, deterministic pregen: 1 Command line: /usr/games/crawl-git-a5e1a6726e -name gojen0819 -rc /dgldir/rcfiles/crawl-git/gojen0819.rc -macro /dgldir/rcfiles/crawl-git/gojen0819.macro -morgue /dgldir/morgue/gojen0819/ -webtiles-socket /crawl-master/webserver/sockets/gojen0819:2025-11-03.03:54:16.sock -await-connection RC options: restart_after_game = false Crash caused by signal #8: Floating point exception Obtained 14 stack frames. /usr/games/crawl-git-a5e1a6726e(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x590c83c219ae]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-a5e1a6726e(_Z13do_crash_dumpv+0x43a) [0x590c83c2fb8a]: do_crash_dump() /usr/games/crawl-git-a5e1a6726e(_Z20crash_signal_handleri+0x1fa) [0x590c83c21e8a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x73130cfb6330]: /usr/games/crawl-git-a5e1a6726e(_Z22destructive_preference10spell_typei+0xd0) [0x590c841c0cf0]: destructive_preference(spell_type, int) /usr/games/crawl-git-a5e1a6726e(+0xa40741) [0x590c8417e741]: /usr/games/crawl-git-a5e1a6726e(_Z11do_god_giftb+0x3b0) [0x590c8417f970]: do_god_gift(bool) /usr/games/crawl-git-a5e1a6726e(_Z13join_religion8god_type+0xf06) [0x590c84187bb6]: join_religion(god_type) /usr/games/crawl-git-a5e1a6726e(+0xc9986a) [0x590c843d786a]: /usr/games/crawl-git-a5e1a6726e(+0xc9a3f5) [0x590c843d83f5]: /usr/games/crawl-git-a5e1a6726e(main+0x1f7) [0x590c83b552e7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x73130cf9b1ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x73130cf9b28b]: /usr/games/crawl-git-a5e1a6726e(_start+0x25) [0x590c83b55dd5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000073130d0817a7 in __GI___wait4 (pid=3290160, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000073130d0817a7 in __GI___wait4 (pid=3290160, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x0000590c83c2205c in call_gdb (file=0x73130d1754e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 3104201\000\000\000\000\000" #2 0x0000590c83c2fba8 in do_crash_dump () at dbg-asrt.cc:673 t = 1762143942 dir = "/dgldir/morgue/gojen0819/" name = "/dgldir/morgue/gojen0819/crash-gojen0819-20251103-042542.txt", '\000' signal_info = "Crash caused by signal #8: Floating point exception" cause_msg = "Crash caused by signal #8: Floating point exception" file = 0x73130d1754e0 <_IO_2_1_stderr_> #3 0x0000590c83c21e8a in crash_signal_handler (sig_num=8) at crash.cc:198 No locals. #4 No locals. #5 0x0000590c841c0cf0 in destructive_preference (spell=spell@entry=SPELL_KINETIC_GRAPNEL, scale=scale@entry=10) at skills.cc:2633 skill_list = std::set with 1 element = {[0] = SK_FORGECRAFT} preference = 0 num_destructive = 0 #6 0x0000590c8417e741 in _vehumet_weighting (spell=SPELL_KINETIC_GRAPNEL) at religion.cc:1304 bias = #7 _vehumet_find_spell_gift (excluded_spells=std::set with 0 elements) at religion.cc:1316 elig = SPELL_KINETIC_GRAPNEL __for_range = std::set with 5 elements = {[0] = SPELL_FREEZE, [1] = SPELL_SHOCK, [2] = SPELL_FOXFIRE, [3] = SPELL_KINETIC_GRAPNEL, [4] = SPELL_POISONOUS_VAPOURS} __for_begin = __for_end = eligible_spells = std::set with 5 elements = {[0] = SPELL_FREEZE, [1] = SPELL_SHOCK, [2] = SPELL_FOXFIRE, [3] = SPELL_KINETIC_GRAPNEL, [4] = SPELL_POISONOUS_VAPOURS} spell = SPELL_FOXFIRE total_weight = 220 this_weight = eligible_spells = spell = total_weight = this_weight = elig = __for_range = __for_begin = __for_end = #8 _vehumet_get_spell_gifts () at religion.cc:1330 offer = offers = num_offers = offers = num_offers = offer = #9 _handle_veh_gift (forced=forced@entry=false) at religion.cc:1577 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-a5e1a6726e/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 10 Level id: D:10 Level build method = , level layout type = city, absdepth0 = 9 Level vaults: layout_irregular_city mainiacjoe_overflow_concentric_impassable marbit_many_paths nicolae_dithmenos_the_darkroom hangedman_decor_push Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll (85% to hit) The blast of sand hits the troll!! The troll is severely wounded. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You resist. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll (severely wounded, 85% to hit) The blast of sand hits the troll!! You kill the troll! Things that are here: a +0 club; a +0 orcbow; a centaur corpse Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an electric eel (76% to hit) The blast of sand hits the electric eel!! You kill the electric eel! No target in view! Magic restored. You see here a troll corpse. Found a staircase to the Lair. No target in view! Things that are here: a +0 club; a +0 orcbow; a centaur corpse Things that are here: a wolf corpse; a wolf corpse You see here a hound corpse. Found a stone staircase leading down. No target in view! You enter the shallow water. Moving in this stuff is going to be slow. Found a plate armour. No target in view! You open the door. A kobold brigand comes into view. It is wielding a +0 short sword and quivering poisoned darts. The kobold brigand shouts! You hear a shout! x2 A gnoll comes into view. It is wielding a +1 whip of flaming. A gnoll comes into view. It is wielding a +0 club. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (82% to hit) The blast of sand misses the kobold brigand. The kobold brigand throws a poisoned dart. The poisoned dart hits you! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (82% to hit) The blast of sand hits the kobold brigand!! You kill the kobold brigand! A gnoll comes into view. It is wielding a +0 halberd. Training target 5.0 for Armour reached! Your Armour skill increases to level 5! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (87% to hit) The blast of sand hits the gnoll! The gnoll is almost dead. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 87% to hit) The blast of sand misses the gnoll. A gnoll comes into view. It is wielding a +0 club. The gnoll hits you with a +0 club. A gnoll comes into view. It is wielding a +0 whip. The gnoll moves out of view. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 87% to hit) The blast of sand hits the gnoll!! You kill the gnoll! The gnoll shouts! You hear the quick creaking of a distant portcullis. You hear a shout! The gnoll hits you with a +1 whip of flaming. The gnoll burns you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 whip of flaming (87% to hit) The blast of sand hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 halberd. The gnoll hits you but does no damage. The gnoll closely misses you. The gnoll shouts! The gnoll barely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 whip of flaming (moderately wounded, 87% to hit) The blast of sand hits the gnoll! You kill the gnoll! A vampire mosquito comes into view. You see here a hound corpse. A vampire mosquito comes into view. The vampire mosquito moves out of view. There is a stone staircase leading up here. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (87% to hit) The blast of sand hits the gnoll!! You kill the gnoll! A vampire mosquito comes into view. The vampire mosquito bites you but does no damage. x2 Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire mosquito (76% to hit) The blast of sand hits the vampire mosquito!! You destroy the vampire mosquito! The vampire mosquito buzzes angrily. You hear an angry buzzing noise. A vampire mosquito comes into view. The gnoll barely misses you. x2; The vampire mosquito bites you. The vampire mosquito bites you but does no damage. You climb upwards. There is a stone staircase leading down here. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (87% to hit) The blast of sand hits the gnoll!! You kill the gnoll! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You start waiting. Done waiting. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! You hear the loud creaking of a distant portcullis. The vampire mosquito misses you. The vampire mosquito bites you but does no damage. The vampire mosquito bites you. The vampire mosquito bites you but does no damage. The gnoll misses you. The vampire mosquito bites you but does no damage. The vampire mosquito barely misses you. The gnoll closely misses you. There is a stone staircase leading up here. The vampire mosquito misses you. The vampire mosquito closely misses you. The gnoll misses you. The gnoll hits you but does no damage. The vampire mosquito bites you. x2 You climb upwards. There is a stone staircase leading down here. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire mosquito (76% to hit) The blast of sand hits the vampire mosquito!! The vampire mosquito is almost destroyed. The vampire mosquito bites you. The vampire mosquito bites you but does no damage. The vampire mosquito barely misses you. The vampire mosquito closely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire mosquito (almost destroyed, 76% to hit) The blast of sand hits the vampire mosquito! You destroy the vampire mosquito! The vampire mosquito closely misses you. The vampire mosquito bites you but does no damage. The vampire mosquito bites you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire mosquito (76% to hit) The blast of sand hits the vampire mosquito!! The vampire mosquito is almost destroyed. The vampire mosquito bites you but does no damage. The vampire mosquito closely misses you. The vampire mosquito misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire mosquito (almost destroyed, 76% to hit) The blast of sand misses the vampire mosquito. The vampire mosquito bites you but does no damage. x3 Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire mosquito (almost destroyed, 76% to hit) The blast of sand misses the vampire mosquito. The vampire mosquito completely misses you. The vampire mosquito bites you but does no damage. x2 Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire mosquito (almost destroyed, 76% to hit) The blast of sand hits the vampire mosquito! You destroy the vampire mosquito! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. HP restored. You start resting. Magic restored. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! You hear the loud creaking of a distant portcullis. The gnoll barely misses you. There is a stone staircase leading up here. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (87% to hit) The blast of sand hits the gnoll! You kill the gnoll! The gnoll hits you but does no damage. The gnoll barely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (87% to hit) The blast of sand hits the gnoll!! You kill the gnoll! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Magic restored. You see here a hound skeleton. Things that are here: a +0 halberd; a +0 whip; a gnoll corpse A centaur comes into view. You shoot a bolt. The centaur shouts! The bolt hits the centaur. The centaur is moderately wounded. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow closely misses you. A centaur is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 shortbow (moderately wounded, 91% to hit) The blast of sand hits the centaur! You kill the centaur! You hear a splash. No target in view! A centaur comes into view. It is wielding a +0 spear. You shoot a bolt. The centaur shouts! The bolt hits the centaur! The centaur is heavily wounded. You hear a shout! A gnoll sergeant comes into view. It is wielding a +0 trident and quivering a throwing net. There are monsters nearby! You shoot a bolt. The bolt barely misses the centaur. The gnoll sergeant shouts! You hear the loud creaking of a distant portcullis. The centaur unwields a +0 spear. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you but does no damage. There are monsters nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (heavily wounded, 91% to hit) The blast of sand hits the centaur! The centaur is almost dead. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow barely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (almost dead, 91% to hit) The blast of sand misses the gnoll sergeant. The blast of sand hits the centaur! You kill the centaur! The gnoll sergeant throws a throwing net. The throwing net barely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail (89% to hit) The blast of sand hits the gnoll sergeant! The gnoll sergeant is heavily wounded. The gnoll sergeant hits you from afar with a +0 trident. The gnoll sergeant hits you but does no damage. A gnoll comes into view. It is wielding a +0 halberd. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail (heavily wounded, 89% to hit) The blast of sand hits the gnoll sergeant! The gnoll sergeant is severely wounded. The gnoll sergeant hits you but does no damage. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 ring mail (severely wounded, 89% to hit) The blast of sand hits the gnoll sergeant!! You kill the gnoll sergeant! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (87% to hit) The blast of sand hits the gnoll!! You kill the gnoll! You start resting. HP restored. You start resting. The portcullis has been lowered almost to the ground. No target in view! Magic restored. o - 2 throwing nets (gained 1) The walls and floor vibrate strangely for a moment. Items here: )) [ ÷ †. No target in view! There is an open door here. Things that are here: 6 poisoned darts; a +0 short sword No target in view! A merfolk comes into view. It is wielding the +6 rapier of Culieta {flame, +Blink rPois Will- Int-5}. Found a throwing net. You shoot a bolt. The merfolk shouts! The bolt hits the merfolk! The merfolk is moderately wounded. A merfolk is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You shoot a bolt. The bolt closely misses the merfolk. A merfolk is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding the +6 rapier of Culieta {flame, +Blink rPois Will- Int-5} and quivering boomerangs (moderately wounded, 82% to hit) The blast of sand hits the merfolk! The merfolk is heavily wounded. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding the +6 rapier of Culieta {flame, +Blink rPois Will- Int-5} and quivering boomerangs (heavily wounded, 82% to hit) The blast of sand hits the merfolk! The merfolk is severely wounded. The merfolk closely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding the +6 rapier of Culieta {flame, +Blink rPois Will- Int-5} and quivering boomerangs (severely wounded, 82% to hit) The blast of sand hits the merfolk. The merfolk is almost dead. The merfolk hits you but does no damage. x2 Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a merfolk, wielding the +6 rapier of Culieta {flame, +Blink rPois Will- Int-5} and quivering boomerangs (almost dead, 82% to hit) The blast of sand hits the merfolk!! You kill the merfolk! You start resting. Magic restored. No target in view! Found a trident. You now have 420 gold pieces (gained 21). Things that are here: the +6 rapier of Culieta {flame, +Blink rPois Will- Int-5}; a boomerang No target in view! Found a snail-covered altar of Cheibriados. No target in view! o - 3 throwing nets (gained 1) There is a cache of baked goods here. There is an open door here. You see here a +0 club. You see here a +0 plate armour. Found a stone staircase leading up. No target in view! Found a stone staircase leading down. No target in view! Found a scale mail. No target in view! You see here a +0 scale mail. Found a stone staircase leading up. No target in view! You see here a +2 heavy quarterstaff. No target in view! r - an amulet of magic regeneration No target in view! You now have 436 gold pieces (gained 16). No target in view! A vampire mosquito is nearby! You shoot a bolt. The bolt barely misses the vampire mosquito. The vampire mosquito buzzes angrily. You hear a shout! A vampire mosquito is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire mosquito (76% to hit) The blast of sand hits the vampire mosquito! The vampire mosquito is heavily damaged. The vampire mosquito bites you but does no damage. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a vampire mosquito (heavily damaged, 76% to hit) The blast of sand hits the vampire mosquito!! You destroy the vampire mosquito! No target in view! An orc wizard comes into view. It is wielding a +0 dagger. You see here a vampire mosquito corpse. You shoot a bolt. The bolt hits the orc wizard! The orc wizard is heavily wounded. An orc wizard is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 82% to hit) The blast of sand hits the orc wizard. The orc wizard is heavily wounded. An orc comes into view. It is wielding a +0 dagger. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 82% to hit) The blast of sand hits the orc wizard!! You kill the orc wizard! An orc comes into view. It is wielding a +4 short sword. Your Spellcasting skill increases to level 9! You shoot a bolt. The orc shouts! The bolt hits the orc but does no damage. You hear a shout! An orc priest comes into view. It is wielding a +0 falchion. There are monsters nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (89% to hit) The blast of sand hits the orc but does no damage. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (89% to hit) The blast of sand hits the orc but does no damage. The orc barely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (89% to hit) The blast of sand hits the orc! You kill the orc! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +4 short sword (85% to hit) The blast of sand hits the orc!!! You kill the orc! The orc priest calls down the wrath of Beogh upon you. You struggle to resist. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 falchion and wearing a +0 ring mail (87% to hit) The blast of sand hits the orc priest. The orc priest is moderately wounded. The orc priest hits you but does no damage. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 falchion and wearing a +0 ring mail (moderately wounded, 87% to hit) The blast of sand hits the orc priest!! You kill the orc priest! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. You start waiting. Done waiting. No target in view! Items here: ))) [[ †††. No target in view! Things that are here: a +0 dagger; a +0 robe A rock fish comes into view. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You shoot a bolt. The bolt hits the rock fish. The rock fish is heavily wounded. A rock fish is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (heavily wounded, 89% to hit) The blast of sand hits the rock fish! You kill the rock fish! No target in view! A rock fish comes into view. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (wandering, hasn't noticed you, 89% to hit) The blast of sand hits the rock fish. The rock fish is moderately wounded. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (moderately wounded, 89% to hit) The blast of sand hits the rock fish. The rock fish is heavily wounded. The rock fish barely misses you. The rock fish completely misses you. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (heavily wounded, 89% to hit) The blast of sand hits the rock fish! You kill the rock fish! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) No target in view! Magic restored. An orc comes into view. It is wielding a +0 hand axe. Found a robe. You shoot a bolt. The orc shouts! The bolt hits the orc. The orc is heavily wounded. An orc is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 scale mail (heavily wounded, 87% to hit) The blast of sand hits the orc!! You kill the orc! No target in view! You see here a +0 robe. q - 3 glowing green potions (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. A goblin comes into view. It is wielding a +0 spear. You shoot a bolt. The bolt closely misses the goblin. The goblin shouts! You hear two shouts! You hear a shout! x2 A two-headed ogre comes into view. It is wielding two +0 giant spiked clubs. The two-headed ogre moves out of view. A goblin is nearby! You shoot a bolt. The bolt misses the goblin. The goblin splashes around in the water. x3 The goblin hits you but does no damage. The goblin splashes around in the water. The goblin hits you but does no damage. The goblin splashes around in the water. There are monsters nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 spear (82% to hit) The blast of sand hits the goblin!! You kill the goblin! You hear a splash. A goblin comes into view. It is wielding a +0 spear. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (89% to hit) The stone arrow hits the two-headed ogre! The two-headed ogre is moderately wounded. A goblin comes into view. It is wielding a +0 spear. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (moderately wounded, 89% to hit) The stone arrow hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre closely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (heavily wounded, 89% to hit) The stone arrow hits the two-headed ogre!! The two-headed ogre is almost dead. You hear a shout! A goblin comes into view. It is wielding a +0 spear. The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (almost dead, 89% to hit) The stone arrow hits the two-headed ogre! You kill the two-headed ogre! The goblin splashes around in the water. x2 The goblin hits you but does no damage. The goblin splashes around in the water. Your Earth Magic skill increases to level 14! You have reached level 11! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 spear (82% to hit) The blast of sand hits the goblin!! You kill the goblin! You hear a splash. The goblin hits you but does no damage. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 spear (82% to hit) The blast of sand misses the goblin. The goblin hits you but does no damage. x3 Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 spear (82% to hit) The blast of sand hits the goblin. You kill the goblin! You hear a splash. The goblin misses you. The goblin hits you but does no damage. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 spear (82% to hit) The blast of sand hits the goblin! You kill the goblin! You start resting. HP restored. You start resting. Magic restored. Okay, then. No target in view! Things that are here: a +0 giant spiked club; a +0 giant spiked club; a two-headed ogre corpse You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 spear; a +0 spear; a goblin corpse You see here a +0 spear. You now have 451 gold pieces (gained 15). Found a stone staircase leading down. No target in view! You now have 471 gold pieces (gained 20). c - 5 potions of curing (gained 1) There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading down here. There is a stone staircase leading down here. Found a whip. Okay, then. No target in view! You see here a +0 whip. Found a robe. No target in view! You see here a +0 robe. Found 6 boomerangs. No target in view! You see here 6 boomerangs. Found a leather armour. No target in view! You see here a +0 leather armour. Items here: ))) [[ ÷÷. Things that are here: a +0 dagger; a +0 robe You enter the shallow water. Moving in this stuff is going to be slow. You see here a +0 scale mail. You see here a +0 plate armour. Partly explored, can't reach some places. No target in view! Partly explored, can't reach some places. No target in view! Partly explored, can't reach some places. Search for what [Enter for "."]? You see here a +0 plate armour. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Search for what [Enter for "."]? . There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Search for what [Enter for "."]? . There is an open door here. There is a fountain of sparkling water here. There is a staircase to the Ecumenical Temple here. You climb downwards. Welcome back to the Ecumenical Temple! There is a staircase back to the Dungeon here. Search for what [Enter for "."]? You climb upwards. Welcome back to the Dungeon! There is a staircase to the Ecumenical Temple here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Search for what [Enter for "."]? . There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Search for what [Enter for "."]? There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Search for what [Enter for "."]? Search for what [Enter for "."]? Okay, then. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Search for what [Enter for "."]? There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Search for what [Enter for "."]? . You enter the shallow water. Moving in this stuff is going to be slow. There is a faded altar of an unknown god here. This altar belongs to (a) Ru, (b) Beogh or (c) Trog, but you can't tell which. Press the corresponding letter to learn more about a god, or press enter to convert or escape to cancel. Beogh accepts your prayer! Beogh welcomes you! Okay, then. Okay, then. You have lost your religion! Beogh does not appreciate desertion! Beogh's voice booms out: Traitor to your kin! All of your followers decide to abandon you. You enter the shallow water. Moving in this stuff is going to be slow. There is an escape hatch in the ceiling here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. No target in view! You see here a rat skeleton. s - a +0 helmet Items here: ))) [ ÷. No target in view! Done exploring. No target in view! Done exploring. Search for what [Enter for "."]? . There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Items here: )) ÷÷. You see here a hobgoblin skeleton. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 leather armour; a +0 hand axe There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a +0 plate armour; a +0 flail; an orc skeleton There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Things that are here: a wolf skeleton; a wolf skeleton Things that are here: a +0 club; a +0 orcbow; a centaur skeleton There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. No target in view! Found a leather armour. No target in view! Found a scimitar. You now have 489 gold pieces (gained 18). No target in view! B - a scroll labelled YDAALUCITA No target in view! Found a stone staircase leading down. No target in view! A shadowghast comes into view. You shoot a bolt. The bolt hits the shadowghast! The shadowghast is heavily damaged. A shadowghast is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You shoot a bolt. The bolt hits the shadowghast. The shadowghast is severely damaged. A shadowghast is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadowghast (severely damaged, 85% to hit) The blast of sand hits the shadowghast. The shadowghast is almost destroyed. The shadowghast slips into darkness. The shadowghast flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. No target in view! There is a strange disturbance nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You shoot a bolt. The shadowghast strikes at you from the darkness! Reactivating autopickup. The shadowghast claws you. You shoot a bolt. The bolt hits the shadowghast but does no damage. The shadowghast is almost destroyed. The shadowghast slips into darkness. The shadowghast flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The shadowghast strikes at you from the darkness! * * * LOW HITPOINT WARNING * * * Reactivating autopickup. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadowghast (almost destroyed, 85% to hit) The blast of sand hits the shadowghast. The shadowghast is almost destroyed. The shadowghast barely misses you. The shadowghast claws you. * * * LOW HITPOINT WARNING * * * Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadowghast (almost destroyed, 85% to hit) The blast of sand hits the shadowghast! You destroy the shadowghast! You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. No target in view! You open the door. Found a rimehorn talisman. There is an open door here. No target in view! Found a ring mail. No target in view! You now have 509 gold pieces (gained 20). You now have 521 gold pieces (gained 12). a - a wand of flame (8) No target in view! You pick up a parchment of Magic Dart and begin reading... You add the spell Magic Dart to your library. No target in view! A killer bee comes into view. You shoot a bolt. The bolt hits the killer bee. The killer bee buzzes angrily. The killer bee is moderately wounded. A killer bee comes into view. The killer bee moves out of view. A killer bee is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a killer bee (moderately wounded, 70% to hit) The blast of sand hits the killer bee!! You kill the killer bee! You shoot a bolt. The bolt closely misses the killer bee. The killer bee buzzes angrily. A killer bee is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a killer bee (70% to hit) The blast of sand hits the killer bee! The killer bee is almost dead. A killer bee comes into view. The killer bee stings you but does no damage. The killer bee moves out of view. Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a killer bee (almost dead, 70% to hit) The blast of sand hits the killer bee!! You kill the killer bee! You shoot a bolt. The bolt closely misses the killer bee. The killer bee stings you but does no damage. The killer bee stings you. A killer bee is nearby! Casting: Sandblast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a killer bee (70% to hit) The blast of sand hits the killer bee!! You kill the killer bee! No target in view! HP restored. Magic restored. Beogh smites you! Ouch! That really hurt! The divine experience drains your vigour! You feel yourself slow down. You feel yourself speed up. You start resting. HP restored. You start waiting. Done waiting. No target in view! Found a robe. No target in view! You open the door. There is an open door here. B - 2 scrolls labelled YDAALUCITA (gained 1) You open the door. There is an open door here. Found a stone staircase leading down. No target in view! Found a dagger. No target in view! Found a stone staircase leading down. No target in view! Found a radiant altar of Vehumet. No target in view! Found a stone staircase leading up. You see here a +0 dagger. Why would you want to do that? Why would you want to do that? A komodo dragon comes into view. There is a radiant altar of Vehumet here. You kneel at the altar of Vehumet. Vehumet welcomes you! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-1072-ga5e1a6726e Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD God Vehumet currently acting with depth 1 Player: {{{{{{{{{{{ Name: [gojen0819] Species: Gargoyle Job: Earth Elementalist HP: 54/54; mods: 0/0 MP: 33/33; mod: 0 Stats: 11 21 10 Position: (22, 11), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: radiant altar of Vehumet Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/42 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/59 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 1 | 20 | 5 | 664 | 34/252 Dodging | X | 1 | 20 | 3 | 458 | 34/283 Stealth | X | 1 | 20 | 3 | 250 | 38/141 Shields | X | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 20 | 9 | 2951 | 276/625 Conjurations | X | 0 | 0 | 1 | 51 | 9/84 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/59 Necromancy | X | 0 | 0 | 0 | 0 | 0/70 Translocations | X | 0 | 0 | 0 | 0 | 0/59 Forgecraft | X | 0 | 0 | 0 | 0 | 0/59 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/70 Earth Magic | X | 1 | 20 | 14 | 4171 | 194/636 Alchemy | X | 0 | 0 | 0 | 0 | 0/70 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/84 Spell bugs: Durations: Attributes: #12: 521 #23: 12094 #24: 636611297 #46: 8 #49: 545 #73: 52145 Mutations: negative energy resistance: 1 (innate) electricity resistance: 1 (innate) torment resistance: 1 (innate) stone body: 1 (innate) Inventory bugs: Equipment: eq slot #2, inv slot #2: +0 arbalest(overflow) eq slot #9, inv slot #3: ring of wizardry eq slot #5, inv slot #9: +0 pair of gloves eq slot #10, inv slot #4: amulet of regeneration eq slot #9, inv slot #6: ring of magical power eq slot #6, inv slot #8: +0 pair of boots eq slot #1, inv slot #2: +0 arbalest eq slot #3, inv slot #11: +3 leather armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ####### #########.....# ..............# ...≈§≈§§≈≈≈≈..# ###### ...≈§......≈..# #....# l.§≈.≈≈≈≈..≈..# #....## ...≈.≈...≈.)..####...... ...≈.≈.@.≈.≈.........#'# ...≈.≈...≈.≈.........#.. ...≈.≈≈≈≈≈.≈.........##. ...≈.......≈..........#. ...≈§≈≈≈≈≈≈≈..........#. ....................>.## ....<.....>............. ........................ .................... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm serial_glass_tile: dngn_transparent_wall necropolis_difficulty: pre_temple_d >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (28, 44): {{{{ CLASS: FogMachine pow_min: 30 spread_buildup_time: 1 listeners: spread_rate: 10 size_min: 1 size_max: 1 pow_max: 50 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 28 type: turn sub_type: tick delay_min: 50 buildup_turns: 0 listener_only: true delay_max: 90 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: black smoke props: walk_dist: 1 pow_rolls: 3}}}} Lua marker 1 at (28, 50): {{{{ CLASS: FogMachine pow_min: 30 spread_buildup_time: 1 listeners: spread_rate: 10 size_min: 1 size_max: 1 pow_max: 50 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 65 type: turn sub_type: tick delay_min: 50 buildup_turns: 0 listener_only: true delay_max: 90 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: black smoke props: walk_dist: 1 pow_rolls: 3}}}} Lua marker 2 at (34, 44): {{{{ CLASS: FogMachine pow_min: 30 spread_buildup_time: 1 listeners: spread_rate: 10 size_min: 1 size_max: 1 pow_max: 50 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 38 type: turn sub_type: tick delay_min: 50 buildup_turns: 0 listener_only: true delay_max: 90 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: black smoke props: walk_dist: 1 pow_rolls: 3}}}} Lua marker 3 at (34, 50): {{{{ CLASS: FogMachine pow_min: 30 spread_buildup_time: 1 listeners: spread_rate: 10 size_min: 1 size_max: 1 pow_max: 50 start_clouds: 1 dgn_trigs_by_type: 1: 1: 1 32: 1: 2 triggerers: 1: CLASS: DgnTriggerer countdown: 12 type: turn sub_type: tick delay_min: 50 buildup_turns: 0 listener_only: true delay_max: 90 2: CLASS: DgnTriggerer type: entered_level listener_only: false size_buildup_time: 1 kill_cat: other activated: true activating: false buildup_turns: 1 size_buildup_amnt: 0 excl_rad: 1 spread_buildup_amnt: 0 cloud_type: black smoke props: walk_dist: 1 pow_rolls: 3}}}} >>>>>>>>>>>>>>>>>>>>>>