Dungeon Crawl Stone Soup version 0.34-a0-1864-g89cd473a45 (webtiles) character file. Game seed: 9425112829562840570 3269 gogb335 the Arsonist (level 9, -10/62 HPs) Began as a Red Draconian Fire Elementalist on Dec 20, 2025. Was a Believer of Wu Jian. Mangled by a two-headed ogre ... wielding a +0 giant spiked club (19 damage) ... on level 8 of the Dungeon. The game lasted 00:27:55 (9890 turns). gogb335 the Arsonist (DrFE) Turns: 9890, Time: 00:27:56 Health: -10/62 AC: 7 Str: 7 XL: 9 Next: 68% Magic: 13/17 EV: 11 Int: 20 God: Wu Jian [**....] Gold: 453 SH: 0 Dex: 14 Spells: 11/18 levels left rFire + . . (50%) o - +5 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) (helmet unavailable) rPois . (100%) (cloak unavailable) rElec + (33%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv + f - amulet of alchemy Will ..... b - ring of flight Stlth ++ m - ring of see invisible HPRegen 0.30/turn d - quill talisman of Grace {rElec Str-4 Dex+3 SInv} MPRegen 0.15/turn %: no passive effects @: quill-form, flying A: quills, combustion breath, AC +7, unfitting armour, fire resistance 1, cold-blooded, armoured tail 1 a: Combustion Breath (4%), Renounce Religion (0%), Wall Jump (0%) You were on level 8 of the Dungeon. You worshipped Wu Jian. Wu Jian was pleased with you. You were covered in sharp quills. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 453 gold pieces. Inventory: Hand Weapons h - a +3 dire flail n - a +4 falchion o - a +5 short sword (weapon) Missiles a - 4 boomerangs (quivered) e - 2 silver javelins g - 2 javelins j - 5 atropa-tipped darts l - 10 poisoned darts Magical Staves k - a staff of air Jewellery b - a ring of flight (worn) c - a ring of resist corrosion f - an amulet of alchemy (worn) m - a ring of see invisible (worn) Talismans d - the quill talisman of Grace (worn) {rElec Str-4 Dex+3 SInv} (You found it on level 3 of the Dungeon) [quill talisman] rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. i - a rimehorn talisman Wands b - a wand of quicksilver (6) c - a wand of roots (8) Scrolls m - 2 scrolls of fear {unknown} d - 2 scrolls of revelation {unknown} c - 2 scrolls of poison {unknown} i - 6 scrolls of identify j - a scroll of enchant weapon {unknown} N - 2 scrolls of noise e - 2 scrolls of vulnerability {unknown} h - a scroll of teleportation {unknown} n - a scroll of enchant armour {unknown} o - a scroll of silence {unknown} Potions h - a potion of haste e - 5 potions of enlightenment r - a potion of resistance B - a potion of berserk rage m - 2 potions of might w - a potion of heal wounds c - 2 potions of curing f - a potion of moonshine {unknown} k - a potion of attraction {unknown} l - a potion of ambrosia {unknown} p - a potion of mutation {unknown} Baubles g - 2 flux baubles Skills: - Level 2.0 Dodging - Level 1.7 Stealth + Level 5.4 Spellcasting + Level 8.9 Conjurations + Level 11.2 Fire Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 100% 2d9 1% 2 c - Flame Wave Conj/Fire 45% 2d12 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 27% N/A 3% 3 Volatile Blastmotes Fire/Tloc 54% 2d14 3% 3 Hailstorm Conj/Ice 23% 3d7 5% 3 Mephitic Cloud Conj/Alch/Air 26% N/A 10% 3 Apportation Tloc 10% N/A 11% 1 Summon Small Mammal Summ 20% N/A 11% 1 Lesser Beckoning Tloc 10% N/A 17% 2 Iskenderun's Battlesphe Conj/Frge 23% 2d9 19% 4 Confusing Touch Hex 5% N/A 32% 3 Fugue of the Fallen Necr 5% N/A 32% 3 Arcjolt Conj/Air 11% 1d21 45% 5 Irradiate Conj/Alch 17% 3d17 45% 5 Leda's Liquefaction Alch/Erth 4% N/A 73% 4 Petrify Alch/Erth 4% N/A 73% 4 Summon Cactus Giant Summ 2% N/A 100% 6 Fulsome Fusillade Conj/Alch 17% (3-5)d9 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:4 Lair: D:8-11 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin The Shining One Shops: D:3 ( Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You can breathe blasts of explosive embers. Your fiery red scales are hard. (AC +7) You cannot fit into any form of body armour. You are heat resistant. (rF+) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bullfrog. The bullfrog is moderately wounded. The bullfrog's fire resistance burns away. You hear a shout! The bullfrog hits you but does no damage. The bullfrog is struck by your quills. The bullfrog barely misses you. You hear a shout! x2 Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the bullfrog. The bullfrog is burned terribly! You kill the bullfrog! The Council accepts your kill. You see here a bullfrog corpse. Magic restored. You encounter a two-headed ogre. It is wielding a +0 giant spiked club and a +0 giant club. The two-headed ogre shouts in stereo! You encounter a gnoll. It is wielding a +0 whip. You encounter a bullfrog. The two-headed ogre attacks as it pursues you! The two-headed ogre hits you with a +0 giant spiked club!! The two-headed ogre hits you with a +0 giant club. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre's fire resistance burns away. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the two-headed ogre. The two-headed ogre is burned terribly! The two-headed ogre is moderately wounded. The two-headed ogre is struck by your quills. The two-headed ogre hits you with a +0 giant spiked club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club!! You die... ### #.# #.## #..### #.@O.####### ####