gndr Level 1 of the Dungeon (0, 0, D:1) a vision talisman (1, 12, D:1) a frilled lizard corpse (skeletalised by now) (4, 29, D:1) a frilled lizard corpse (skeletalised by now) (6, -3, D:1) a frilled lizard skeleton (13, 6, D:1) a hobgoblin skeleton (13, 7, D:1) a ball python skeleton a ball python skeleton (13, 17, D:1) 4 large rocks (15, -7, D:1) a ball python corpse (skeletalised by now) (22, 20, D:1) a quokka corpse (skeletalised by now) (29, 25, D:1) a ball python corpse (skeletalised by now) (35, -16, D:1) a +0 scale mail (36, -16, D:1) a ball python skeleton (46, -15, D:1) a rat skeleton (48, 9, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (49, 13, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 whip (1, 1, D:2) a +0 sling (2, 2, D:2) a frilled lizard corpse (skeletalised by now) (3, -2, D:2) an adder corpse (skeletalised by now) (8, 8, D:2) a +0 mace (11, -14, D:2) a +0 club (29, -10, D:2) a +0 flail a gnoll corpse (30, -11, D:2) a +0 halberd (31, -14, D:2) the +6 quarterstaff of Inference {antimagic, ^Contam Str+6 Dex+3} ^Contam: It causes magical contamination when unequipped. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (48, -8, D:2) a ball python corpse (skeletalised by now) (48, -2, D:2) a +0 dagger (49, -8, D:2) an adder corpse (skeletalised by now)