gndr Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -4, D:1) a +0 ring mail (2, 9, D:1) a +0 scale mail (5, -29, D:1) an orb of pyromania (7, 0, D:1) a +0 robe (15, 3, D:1) a +0 mace (19, 0, D:1) a +0 whip (24, -28, D:1) a jackal corpse (skeletalised by now) (41, -29, D:1) a rat corpse (skeletalised by now) (42, 0, D:1) a +0 dagger a stone a kobold skeleton (43, -2, D:1) a +0 robe (54, 7, D:1) 3 flux baubles Level 2 of the Dungeon (0, 7, D:2) a +0 leather armour (3, 3, D:2) a +0 club an adder corpse (skeletalised by now) (5, 2, D:2) a +0 club (7, 5, D:2) a +0 club a goblin skeleton (13, 13, D:2) a ball python corpse (skeletalised by now) (22, 24, D:2) a +0 leather armour (34, 26, D:2) a hobgoblin corpse (skeletalised by now) (34, 40, D:2) the +3 mace of Derang {spect, Int+4 Dex+6} Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (38, 21, D:2) a parchment of Launch Clockwork Bee (41, 35, D:2) a +0 whip (42, 28, D:2) a +0 club (43, 21, D:2) 2 flux baubles (48, 35, D:2) an inkwell talisman Level 3 of the Dungeon (0, 0, D:3) a +0 trident a +0 scale mail (0, 1, D:3) a +0 club a +0 ring mail an orc corpse (2, -4, D:3) a +0 hand axe a +0 chain mail the human corpse of Terence (10, 3, D:3) a +2 hand axe (11, 15, D:3) a +0 sling (22, 2, D:3) 12 gold pieces (23, 4, D:3) a +0 whip a +0 scale mail a +0 whip an orc corpse