gndr Level 1 of the Dungeon (0, 0, D:1) a +0 dire flail (5, 17, D:1) a +0 dagger (11, 1, D:1) a +2 devious dagger (15, 35, D:1) a +0 leather armour (21, 30, D:1) a +0 whip (22, -2, D:1) a +0 mace (25, 31, D:1) a parchment of Momentum Strike (29, 8, D:1) a +0 helmet (34, 16, D:1) a +0 dagger a goblin corpse (skeletalised by now) (36, 9, D:1) a parchment of Petrify (40, 9, D:1) a +0 robe (50, 7, D:1) a +0 short sword a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (1, -17, D:2) a +0 robe (4, -14, D:2) a ball python corpse (4, -13, D:2) a wand of flame (22) (still there?) a +4 heavy hand axe (still there?) a +0 scale mail (still there?) (4, 0, D:2) a +0 club (7, 1, D:2) a +0 leather armour (7, 10, D:2) a parchment of Passwall (11, -23, D:2) a +0 dagger a kobold corpse (skeletalised by now) (15, -25, D:2) a +0 dagger a goblin corpse (skeletalised by now) (17, 0, D:2) 3 flux baubles (17, 15, D:2) an adder corpse (skeletalised by now) (19, -16, D:2) the +7 short sword of Drought {speed, ^Drain rC+ Will++ Str+3} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Will++: It greatly increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. (19, -14, D:2) a rat skeleton (19, 1, D:2) 4 large rocks (29, -23, D:2) 5 boomerangs (30, -25, D:2) a +0 mace (30, -21, D:2) a +0 club a +0 robe (31, -23, D:2) a +0 helmet (32, -28, D:2) a +0 dagger (32, -9, D:2) a staff of air