gndr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of protection (4, 34, D:1) a quokka corpse (skeletalised by now) (7, -1, D:1) a +0 dagger a stone (13, 13, D:1) a +0 club a goblin corpse (skeletalised by now) (18, 23, D:1) a +0 mace (19, -6, D:1) a barachi skeleton (19, -4, D:1) a +0 short sword of draining (19, 24, D:1) a +0 dagger (21, 23, D:1) a +0 barding of fire resistance (22, -4, D:1) a bat corpse (skeletalised by now) (22, -3, D:1) a human skeleton (23, -8, D:1) a rat corpse (skeletalised by now) (24, -4, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (30, -3, D:1) a parchment of Soul Splinter (32, 18, D:1) a +0 whip (33, 9, D:1) a +1 helmet of sniping (36, -3, D:1) a frilled lizard skeleton (36, 5, D:1) a quokka corpse (skeletalised by now) (38, -4, D:1) a bat skeleton (39, -5, D:1) a +0 club (46, -6, D:1) a +0 dagger (46, -5, D:1) a +0 club (46, 4, D:1) a rat corpse (skeletalised by now) (50, -3, D:1) a +0 dagger (57, 11, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (21, 0, D:2) a +0 ring mail (25, 27, D:2) an inkwell talisman (27, 27, D:2) the +6 short sword of War {drain, rF+ Str+2 Int+3} rF+: It protects you from fire. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (61, -5, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (4, -2, D:3) a +0 whip a gnoll corpse (6, -8, D:3) 8 gold pieces (6, -2, D:3) a +0 dagger 5 stones a +0 short sword a rat corpse (7, -2, D:3) a +1 antimagic flail a +0 spear a gnoll corpse