Dungeon Crawl Stone Soup version 0.35-a0-871-g3c6322780f (webtiles) character file. Game seed: 12244935138176271697 56 gml1015 the Magician (level 3, -1/28 HPs) Began as a Deep Elf Conjurer on Aug 23, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:01:54 (1668 turns). gml1015 the Magician (Deep Elf Conjurer) Turns: 1668, Time: 00:01:55 Health: -1/28 AC: 21 Str: 4 XL: 3 Next: 69% Magic: 6/12 EV: 2 Int: 24 God: Gold: 140 SH: 0 Dex: 19 Spells: 10/13 levels left rFire . . . (100%) - Branches rCold . . . (100%) (no offhand) rNeg . . . (100%) a - melded +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-1 -> -8), tree-form A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, magic regeneration a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Missiles b - a throwing net Armour a - a +0 robe (melded) c - a +0 helmet Jewellery d - a +6 ring of dexterity (worn) Scrolls c - 3 scrolls of teleportation {unknown} e - a scroll of poison {unknown} h - a scroll of noise {unknown} Potions g - a potion of magic k - a potion of heal wounds {unknown} l - a potion of attraction {unknown} n - a potion of berserk rage {unknown} o - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.6 Spellcasting + Level 4.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 68% 1d7 3% 1 Static Discharge Conj/Air 34% 3-5/arc 4% 2 Apportation Tloc 12% N/A 9% 1 Lesser Beckoning Tloc 12% N/A 12% 2 Swiftness Air 6% N/A 24% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Airstrike Air 3% 2d(1-17) 63% 4 Olgreb's Toxic Radiance Alch 6% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16320 Altars: Zin Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Your enlightenment fades. You encounter a water moccasin. Found a stone staircase leading down. The water moccasin hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (77% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin closely misses you. The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. The searing ray hits the water moccasin. The water moccasin is moderately wounded. You finish channelling your searing ray. The water moccasin barely misses you. The water moccasin bites you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 77% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) You die... #>......###...# #.# #....#.<..### #.# #..........# #.# #..[.......## #.# #............ ..#####.# #........#### #.......# ##........# #S###..†.#.#..# #♣#......#.#.).# ##.............## ##.#....##.#.#.## #.###........#.# ##.#....##.### # ##.......... ##..#.#### # #..#.# #..#.# You could see a water moccasin. Vanquished Creatures A clockroach (D:3) 2 dart slugs (D:1) A ribbon worm (D:2) 5 endoplasms 2 hobgoblins A quokka (D:1) 4 ball pythons 2 bats (D:1) 2 frilled lizards 3 goblins 2 kobolds 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gml1015 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 153 | D:1 | Reached skill level 4 in Spellcasting 153 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/9 178 | D:1 | Learned a level 2 spell: Searing Ray 1030 | D:2 | Found a glowing silver altar of Zin. 1284 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/11 1606 | D:3 | Reached skill level 5 in Spellcasting 1660 | D:3 | Encountered a water moccasin 1667 | D:3 | HP: 1/28 [poisoned by a water moccasin] 1668 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic, chequers_big_river, minmay_nonomino_d4 D:2: layout_loops_cross, basic_altar D:3: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 6 Drink: Curing || 1 Enlightenment || 1 Lignification || 1 Armour: Robe || 11 None || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1679 | 1604 | 75 | 0 | 1462 | 3 | 559.7 | Dungeon | 1679 | 1604 | 75 | 0 | 1462 | 3 | 559.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 951 daAuts D:2: 637 daAuts D:3: 91 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+