Dungeon Crawl Stone Soup version 0.33-a0-960-g11643a3c80 (webtiles) character file. Game seed: 12139568869634322907 53 gml1015 the Magician (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Feb 18, 2025. Slain by a phantom (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:42 (1517 turns). gml1015 the Magician (Deep Elf Conjurer) Turns: 1517, Time: 00:01:43 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 64% Magic: 0/11 EV: 11 Int: 24 God: Gold: 128 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ j - ring of see invisible HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: mighty A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery j - a ring of see invisible (worn) Scrolls c - 4 scrolls of identify {unknown} d - a scroll of teleportation {unknown} e - 3 scrolls of noise {unknown} g - a scroll of vulnerability {unknown} h - a scroll of enchant weapon {unknown} l - a scroll of fear {unknown} Potions b - a potion of magic f - a potion of might i - a potion of curing {unknown} k - a potion of berserk rage {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.4 Spellcasting + Level 4.5 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 6% N/A 26% 3 Sigil of Binding Hex 6% N/A 26% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dimensional Bullseye Hex/Tloc 3% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a phantom (moderately damaged, 71% to hit) You focus your ray upon the phantom. The searing ray misses the phantom. (Press . to maintain the ray.) The phantom hits you. The phantom blinks! You blink. You stop channelling your searing ray. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (moderately damaged, 71% to hit) You focus your ray upon the phantom. The searing ray hits the phantom! The phantom is heavily damaged. (Press . to maintain the ray.) The phantom hits you. The phantom blinks! You blink. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (heavily damaged, 71% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is severely damaged. (Press . to maintain the ray.) The phantom closely misses you. Your magical contamination has completely faded away. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 100% to hit) The magic dart hits the phantom. The phantom is severely damaged. You stop channelling your searing ray. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. It was a potion of might. You feel very mighty all of a sudden. The phantom hits you. You die... #..# #.######## #..# #...>....# ...# #....###.# #...# ##.......# ..... ###.##### ..... ##..# ####...## +......W# ####..@### #.......# #[###§#.# #. #§#.# # #.# # #.# #.# #.# ... You could see a phantom. Vanquished Creatures An adder (D:2) 3 ribbon worms (D:2) A dart slug (D:1) An orc (D:3) 3 endoplasms (D:1) A giant cockroach (D:1) 3 goblins 2 hobgoblins 3 quokkas 3 bats 4 kobolds 9 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gml1015 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 212 | D:1 | You fall into a shaft and drop 1 floor! 227 | D:1 | Reached skill level 4 in Spellcasting 227 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/9 234 | D:1 | Learned a level 2 spell: Searing Ray 875 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/11 912 | D:2 | Found a faded altar of an unknown god. 929 | D:2 | Reached skill level 5 in Spellcasting 1117 | D:2 | Found a burning altar of Makhleb. 1506 | D:3 | Noticed a phantom 1517 | D:3 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_basic D:2: layout_rooms, basic_altar, shapermc_ecumenical_altar_starsandcircs, minivault_14, grunt_decor_fettered, grunt_ministairs_11 D:3: layout_loops_corners Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.5 Action || total ---------------------------++------- Cast: Magic Dart || 69 Searing Ray || 7 Use: Potion || 1 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1516 | 1449 | 67 | 47 | 1225 | 3 | 505.3 | Dungeon | 1516 | 1449 | 67 | 47 | 1225 | 3 | 505.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 768 daAuts D:2: 591 daAuts D:3: 156 daAuts