Dungeon Crawl Stone Soup version 0.33-a0-803-gcb9a0bf236 (webtiles) character file. Game seed: 3266385112788833214 53 gml1015 the Magician (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Feb 14, 2025. Slain by a black bear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:32 (1474 turns). gml1015 the Magician (Deep Elf Conjurer) Turns: 1474, Time: 00:01:34 Health: -4/19 AC: 2 Str: 4 XL: 3 Next: 62% Magic: 7/11 EV: 11 Int: 24 God: Gold: 68 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 leather armour Scrolls c - 2 scrolls of identify {unknown} d - a scroll of fear {unknown} g - a scroll of immolation {unknown} Potions b - a potion of magic e - 3 potions of curing {unknown} f - a potion of mutation {unknown} h - a potion of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 4.8 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 68% 1d7 3% 1 Swiftness Air 6% N/A 26% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Airstrike Air 3% 2d(1-17) 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm! You kill the endoplasm! You see here a +0 leather armour. A black bear comes into view. A black bear is nearby! Okay, then. Okay, then. You see here a +0 leather armour. i - a +0 leather armour The black bear growls angrily. A black bear is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (85% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the black bear! The black bear is heavily wounded. The searing ray hits the black bear! The black bear is almost dead. The black bear goes berserk! The searing ray misses the black bear. You finish channelling your searing ray. The black bear completely misses you. The black bear claws you. The black bear closely misses you. The black bear bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear claws you. You die... ....###.####..#............. ..(.# #......###....#..# ....# #..####.......... ..>.####...##.......#.## .........#..........#..# ........∩..............# ..##########.####...##..# .## #.# #...## ## ### #@..# ##....h..## ###....####..# #####....# .)## ......# #.## ####### #. #. .. You could see a black bear (berserk). Vanquished Creatures 2 dart slugs (D:1) A ribbon worm (D:2) 6 endoplasms A giant cockroach (D:2) 5 goblins 6 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons 5 bats 3 frilled lizards (D:1) 4 kobolds 3 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | gml1015 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 105 | D:1 | Reached skill level 4 in Spellcasting 105 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/9 515 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/11 571 | D:1 | Reached skill level 5 in Spellcasting 967 | D:1 | Learned a level 2 spell: Searing Ray 1020 | D:2 | Found Sah Perch's Assorted Antiques. 1180 | D:2 | Found a faded altar of an unknown god. 1366 | D:2 | Noticed a black bear 1474 | D:2 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_loops_ring, minmay_splitting_lines, grunt_decor_cap, dk_noncrumbling_3 D:2: layout_rooms, ebering_ecumenical_altar_hall, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 75 Searing Ray || 2 Armour: Robe || 6 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1473 | 1413 | 60 | 0 | 1245 | 2 | 736.5 | Dungeon | 1473 | 1413 | 60 | 0 | 1245 | 2 | 736.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 988 daAuts D:2: 485 daAuts