gmgangsug Level 1 of the Dungeon (0, 0, D:1) a rat skeleton (2, -20, D:1) a +0 dagger (5, -22, D:1) an orb of guile (11, -26, D:1) a +0 dagger (12, -5, D:1) a gnoll skeleton (12, -4, D:1) an oni skeleton (12, -3, D:1) a ghoul skeleton (13, -5, D:1) a gnoll skeleton (13, -3, D:1) a tengu skeleton (14, -5, D:1) a kobold skeleton (14, -4, D:1) a merfolk skeleton (14, -3, D:1) a felid skeleton (16, -22, D:1) a +0 robe (20, -28, D:1) a ball python corpse (skeletalised by now) (20, -19, D:1) a ball python corpse (skeletalised by now) (29, -9, D:1) a +0 sling (34, -5, D:1) a rat skeleton (34, 1, D:1) a +0 leather armour (44, 11, D:1) a ball python skeleton (45, 3, D:1) a ball python corpse (skeletalised by now) (46, -1, D:1) a +0 club (49, -9, D:1) a serpent talisman (50, -8, D:1) a +0 scale mail Level 2 of the Dungeon (1, -39, D:2) 3 stones (18, -27, D:2) an adder corpse (skeletalised by now) (20, 3, D:2) a +0 leather armour (27, -12, D:2) a +0 spear (36, -28, D:2) a +0 club (37, -38, D:2) a frilled lizard skeleton (38, -5, D:2) 3 stones (42, -23, D:2) a +0 whip (43, -37, D:2) a hobgoblin skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a kobold corpse (skeletalised by now) (12, 22, D:3) a hound skeleton (19, 24, D:3) a +0 leather armour (20, -5, D:3) a +0 dagger 4 stones (20, 13, D:3) 15 gold pieces (23, 12, D:3) a +6 ring of dexterity (23, 13, D:3) a +0 spear (24, -9, D:3) a hobgoblin skeleton (24, 13, D:3) a scroll of immolation (25, 26, D:3) 2 stones (26, -7, D:3) a +0 mace (27, 7, D:3) a ring of willpower (28, 22, D:3) a rat skeleton (29, 30, D:3) an adder corpse (skeletalised by now) (38, -1, D:3) a bat skeleton (43, -13, D:3) a frilled lizard skeleton (47, -3, D:3) a +0 dagger (49, 26, D:3) a +0 dagger a +0 ring mail (54, -1, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 whip (4, -43, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (10, -28, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (10, -2, D:4) a +1 heavy flail a +0 ring mail (11, -28, D:4) a +0 flail a +0 ring mail a +0 flail (15, -7, D:4) a +0 leather armour a +0 club the goblin skeleton of Ijyb (16, -31, D:4) a +0 club an orc skeleton (17, -38, D:4) a ball python corpse (skeletalised by now) (19, -29, D:4) a +0 scale mail (23, -27, D:4) a ball python skeleton (41, -12, D:4) a +0 dagger a goblin corpse (skeletalised by now) (52, -28, D:4) a +1 dagger of protection a kobold corpse (skeletalised by now) (55, -20, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a scorpion corpse (6, 5, D:5) a scorpion corpse (21, 1, D:5) a +0 shortbow a centaur corpse the Ecumenical Temple