gmalak Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, -1, D:1) a +0 short sword (14, 27, D:1) a +0 spear (14, 30, D:1) a +0 dagger (20, 0, D:1) a bat corpse (skeletalised by now) (28, -8, D:1) a hobgoblin skeleton (30, -7, D:1) a +0 club a goblin skeleton (33, -10, D:1) a bat skeleton (40, 6, D:1) a +0 club a goblin corpse (skeletalised by now) (56, -16, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a vision talisman (3, 2, D:2) a ball python corpse (skeletalised by now) (7, -22, D:2) a +0 hammer (18, -2, D:2) a +0 whip (21, -7, D:2) a rat skeleton (27, 9, D:2) a +0 dagger 3 stones a bat corpse (skeletalised by now) a kobold corpse (skeletalised by now) (28, -8, D:2) a +0 pair of boots (29, -2, D:2) a +0 club (29, 13, D:2) a frilled lizard skeleton (30, -15, D:2) a +0 club (30, 8, D:2) a stone a +0 dagger (32, 5, D:2) a bat skeleton (37, 6, D:2) a +1 cloak (39, -2, D:2) a hobgoblin corpse (skeletalised by now) (47, 9, D:2) the +2 pair of ghost crab claws {Mist Str+4 Int+2 Slay+4 Necro} Mist: It may create clouds of spectral mist when the wearer attacks or casts spells, and grants immunity from such clouds. Necromancy spells have a greater chance to produce spectral mist. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Necro: It increases the power of your Necromancy spells. It cannot be enchanted further. Level 3 of the Dungeon (2, 60, D:3) an adder corpse (skeletalised by now) (4, 61, D:3) an adder corpse (skeletalised by now) (5, 36, D:3) a rat corpse (skeletalised by now) (12, 1, D:3) a quokka corpse (skeletalised by now) (13, 12, D:3) a +0 mace (13, 14, D:3) an orb of mayhem (14, 54, D:3) an adder corpse (skeletalised by now) (15, 31, D:3) a bat skeleton (20, 48, D:3) a +1 mace of venom a +0 hand axe a +0 ring mail a +0 chain mail a +0 flail a +0 club a +0 leather armour a quokka skeleton an orc skeleton (22, 48, D:3) a +0 flail a boomerang an orc skeleton (29, 18, D:3) a +0 rapier (30, 12, D:3) a rat skeleton (32, 43, D:3) a +0 club a goblin corpse (skeletalised by now) (38, 27, D:3) a +0 spear (45, 26, D:3) a quokka skeleton (46, 3, D:3) a hobgoblin corpse (skeletalised by now) (46, 48, D:3) a +0 dagger (48, 55, D:3) a ball python skeleton (49, 48, D:3) a +0 mace (49, 51, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (3, -2, D:4) a +0 hand axe an orc corpse (skeletalised by now) (4, 49, D:4) a hobgoblin corpse (skeletalised by now) (12, -1, D:4) a +0 ring mail (12, 26, D:4) an adder skeleton (14, 16, D:4) a ball python corpse (skeletalised by now) (25, 2, D:4) a +0 dagger 2 stones (35, 36, D:4) a +0 hand axe an orc skeleton (35, 37, D:4) a +0 flail (36, 37, D:4) a +0 falchion a +0 flail an orc skeleton (38, 32, D:4) a +0 war axe a +0 leather armour of poison resistance an orc corpse (skeletalised by now) (42, 24, D:4) a +0 hand axe of freezing a +0 leather armour an orc corpse (skeletalised by now) (43, 30, D:4) a +0 hand axe (57, 9, D:4) a hound corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 whip 2 boomerangs (2, 0, D:5) a +0 club an orc corpse (2, 3, D:5) a +0 hand axe (5, -17, D:5) a +0 hand axe (6, 1, D:5) an adder corpse (10, 1, D:5) a +0 club (12, 1, D:5) a datura-tipped dart (13, 0, D:5) a datura-tipped dart (14, 0, D:5) a curare-tipped dart a +0 dagger a +0 whip a datura-tipped dart a +0 mace a +0 leather armour a kobold corpse a kobold corpse an orc corpse (15, -1, D:5) a datura-tipped dart (15, 0, D:5) 5 gold pieces (17, 3, D:5) a curare-tipped dart (18, 3, D:5) 3 poisoned darts (still there?) a +0 whip (still there?) a wand of digging (5) (still there?) a kobold corpse (still there?) (19, -12, D:5) a +0 dagger (19, 3, D:5) a parchment of Cause Fear (21, 1, D:5) a datura-tipped dart