gmalak the Dungeon (0, 51, D) a staff of necromancy (unseen) (0, 52, D) a parchment of Fire Storm (1, 32, D) a +2 leather armour of willpower (1, 33, D) the ring "Cutruk" {*Slow rF+ Slay+6 SInv} [ring of protection from fire] *Slow: It may slow you when you take damage. rF+: It protects you from fire. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). SInv: It lets you see invisible. (1, 34, D) the +7 scimitar "Zaorulau" {drain, rF+ Str+4 Stlth-} rF+: It protects you from fire. Str+4: It affects your strength (+4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (1, 51, D) a +1 dagger of venom (unseen) (1, 52, D) a spider talisman (unseen) (2, 15, D) a +3 heavy great sword (2, 16, D) a ring of see invisible (2, 34, D) a staff of air (2, 51, D) a book of Beasts (2, 52, D) a +1 broad axe of sundering (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the +7 hand axe of the Revolution {heavy, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (3, 15, D) a +2 war axe of freezing (unseen) (3, 32, D) a +0 quarterstaff (3, 33, D) a staff of air (unseen) (3, 34, D) a catoblepas corpse (3, 51, D) a +6 ring of intelligence (3, 52, D) a +3 shortbow of draining (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a staff of necromancy (unseen) (4, 16, D) a staff of fire (unseen) (4, 19, D) a titan skeleton (4, 32, D) a +2 chain mail of willpower (4, 33, D) the +3 flail "Cuacufuf" {vamp, ^Fragile rN+ Will+} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (4, 34, D) a ring of poison resistance (4, 37, D) a catoblepas corpse a hydra corpse (4, 51, D) a hive talisman (unseen) (4, 52, D) the +6 whip of Weak Defiance {freeze, rC- rN+ Will++ Int+4} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (5, 16, D) a +1 battleaxe of freezing a frost giant skeleton (5, 32, D) a phial of floods (5, 33, D) the alchemy staff of Ru's Whim {rPois Int+2 Hexes Fire Alch} (still there?) [staff of alchemy] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. a torpor snail corpse (still there?) (5, 34, D) a +0 vampiric falchion (unseen) (5, 51, D) the +1 robe "Damnable Contraption" {Dex+6} Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (5, 52, D) the +5 leather armour of the Jackalope {SInv} SInv: It lets you see invisible. It cannot be enchanted further. (6, 14, D) a +2 trident of protection (unseen) (6, 15, D) a parchment of Forge Monarch Bomb (6, 16, D) a staff of cold (unseen) (6, 32, D) a staff of earth (6, 33, D) the +6 giant spiked club of Impeachment {drain, rF+ rC+ Dex+2} rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (6, 34, D) a ring of flight (6, 35, D) a +0 quarterstaff a +0 robe a spriggan corpse (6, 51, D) a staff of air (unseen) (6, 52, D) the +4 scale mail of Diennura {Archery, rElec rCorr Dex+3 SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (7, 14, D) a parchment of Passwall (7, 15, D) a parchment of Dragon's Call (7, 16, D) a +0 chain mail of fire resistance (7, 33, D) a +2 spectral quarterstaff a +0 robe a +3 scale mail of fire resistance (7, 34, D) a +3 sling (7, 35, D) a torpor snail corpse (7, 36, D) a sewage sovereign corpse (7, 40, D) a +1 spectral quarterstaff (still there?) a +0 robe (still there?) (7, 51, D) a parchment of Confusing Touch (7, 52, D) a +3 whip of electrocution (unseen) (8, 15, D) the +1 falchion "Grim Tooth" {flame, +Blink rPois rF+++ Int-5} +Blink: It lets you blink. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Int-5: It affects your intelligence (-5). It cannot be enchanted further. a shard shrike skeleton (8, 23, D) a shard shrike skeleton (8, 33, D) the cold staff of the Omega Point {rPois rC+ Hexes Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (8, 34, D) a +5 long sword of flaming (still there?) a +0 robe (still there?) a +1 spectral quarterstaff (still there?) a spriggan corpse (still there?) (8, 35, D) a +0 quarterstaff a +0 robe a spriggan corpse (8, 51, D) 3 scrolls of brand weapon (8, 52, D) a +1 robe of positive energy (9, 14, D) a +6 dagger of holy wrath (unseen) (9, 15, D) a +2 robe (9, 20, D) a shard shrike skeleton (9, 32, D) a +0 quarterstaff (9, 33, D) a +4 triple crossbow of draining (9, 34, D) a +3 war axe of electrocution (still there?) a +6 heavy shortbow (still there?) a +0 robe (still there?) a phial of floods (still there?) (9, 36, D) a dire elephant corpse (9, 39, D) a +0 quarterstaff a +0 robe a sewage sovereign corpse a spriggan corpse (9, 51, D) a manual of Short Blades (9, 52, D) a staff of conjuration (unseen) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a tin of tremorstones (2/2) (10, 15, D) a staff of fire (10, 16, D) a +0 war axe of flaming (10, 18, D) a titan skeleton (10, 33, D) a +2 halberd of freezing (10, 34, D) a staff of earth (unseen) (10, 36, D) a +0 quarterstaff a +0 robe a hydra corpse (10, 51, D) the +2 lajatang of Ruwoke Ahum {drain, Str+5 Dex-3} Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (10, 52, D) a +3 chain mail of fire resistance (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a +2 robe of willpower (11, 16, D) a +3 heavy glaive (11, 32, D) a +0 scale mail of death (11, 33, D) a +0 partisan of venom (11, 36, D) a skyshark corpse (11, 51, D) a +2 dagger of speed (unseen) (11, 52, D) a parchment of Olgreb's Toxic Radiance (12, 15, D) a +0 spear of distortion (unseen) (12, 16, D) a +1 war axe of electrocution (12, 17, D) a shard shrike skeleton (12, 33, D) a staff of fire (12, 34, D) a +3 morningstar of distortion a +0 robe a +4 mace of pain (12, 37, D) a catoblepas corpse (12, 51, D) a +2 hand axe of freezing (unseen) (12, 52, D) a staff of cold (unseen) (13, 32, D) a +0 quarterstaff (13, 33, D) a phial of floods (13, 51, D) a +1 hand axe of sundering (unseen) (13, 52, D) the +3 great mace "Zupo" {heavy, Bane Fly rF+ Int+7} Bane: It inflicts you with a random bane when you equip it. Fly: It grants you flight. rF+: It protects you from fire. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (unseen) (14, 51, D) the +0 chain mail of Tergiversation {Resonance, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (14, 52, D) a +1 heavy mace (unseen) (19, 0, D) a +1 morningstar of holy wrath (unseen) (19, 17, D) a +1 leather armour of poison resistance (19, 32, D) a +1 whip of venom (unseen) (19, 33, D) a +0 hand axe (19, 41, D) a +2 triple sword of protection (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (20, 0, D) a +2 arbalest of flaming (unseen) (20, 1, D) +0 pearl dragon scales (20, 17, D) the +2 scale mail of the Devil {Rampage rPois Will+ Dex-4} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rPois: It protects you from poison. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (20, 32, D) +0 golden dragon scales (20, 33, D) a staff of cold (unseen) (21, 0, D) a +3 sling of flaming (unseen) (21, 3, D) an amulet of the acrobat (21, 16, D) a staff of earth (21, 21, D) a +3 great sword of draining a +0 chain mail (21, 22, D) a +0 giant club (22, 0, D) a staff of necromancy (unseen) (22, 1, D) a parchment of Passage of Golubria (22, 17, D) the +8 demon whip of Gin and Tonic {freeze, ^Drain rPois rF- Stlth+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (22, 32, D) a +0 mace a +3 chain mail of command a purple draconian corpse (skeletalised by now) (22, 33, D) a +0 long sword (22, 35, D) a +0 dire flail (22, 37, D) a +0 battleaxe a white draconian corpse (skeletalised by now) (23, 0, D) a staff of necromancy (unseen) (23, 1, D) a staff of earth (unseen) (23, 16, D) a +4 falchion of protection (23, 17, D) a +1 scimitar of holy wrath (23, 18, D) the +0 scimitar of Guile {heavy, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (23, 19, D) a +0 giant club (23, 26, D) a +0 giant spiked club (23, 32, D) a +2 robe of resistance (23, 33, D) a +4 dagger of speed a +0 cloak of willpower a blade talisman a purple draconian corpse (skeletalised by now) (23, 34, D) a +0 battleaxe (23, 35, D) a +0 hand axe a red draconian corpse (skeletalised by now) (23, 36, D) a +0 flail a +0 halberd a yellow draconian corpse (skeletalised by now) (23, 38, D) a +2 longbow of freezing (still there?) a +0 dire flail (still there?) (23, 39, D) a +0 long sword (24, 0, D) a +2 scale mail of archery (24, 1, D) a +2 vampiric executioner's axe (unseen) (24, 17, D) a +2 heavy orcbow (24, 18, D) a +4 shortbow of electrocution (24, 24, D) a +0 great sword a +0 chain mail (24, 32, D) a +0 mace (24, 33, D) a +2 antimagic orcbow a +0 short sword a +5 heavy mace (24, 34, D) a +0 long sword of electrocution a +0 cloak the +0 plate armour of Vanity {Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (24, 36, D) a +1 short sword of speed (still there?) a +0 war axe (still there?) a black draconian corpse (skeletalised by now) (still there?) (24, 37, D) a +0 dire flail a white draconian corpse (skeletalised by now) (24, 39, D) a +0 whip a +0 cloak a purple draconian corpse (skeletalised by now) (25, 0, D) the +9 dagger "Remupsih" {flame, Will+ Dex+3 SInv} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (25, 1, D) a +0 flail of holy wrath (25, 16, D) a +5 ring of evasion (25, 18, D) the +2 lajatang of Defiance {heavy, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (25, 32, D) a +0 long sword a +1 cloak a +2 robe of cold resistance a red draconian corpse (skeletalised by now) (25, 34, D) a +3 longbow of draining a +0 battleaxe (25, 36, D) a +0 cloak of willpower a green draconian corpse (skeletalised by now) (25, 37, D) the +3 long sword of Disharmony {holy, +Blink rN+ Will+} (still there?) +Blink: It lets you blink. rN+: It protects you from negative energy. Will+: It increases your willpower. It cannot be enchanted further. a green draconian corpse (skeletalised by now) (still there?) (25, 38, D) a +2 broad axe of freezing (still there?) a +0 glaive (still there?) a black draconian corpse (skeletalised by now) (still there?) a white draconian corpse (skeletalised by now) (still there?) (25, 39, D) a +0 halberd (26, 0, D) an amulet of faith (26, 1, D) a +3 great sword of distortion (26, 16, D) a staff of cold (26, 17, D) a +1 helmet of sniping (26, 33, D) a parchment of Iskenderun's Mystic Blast (26, 34, D) the +1 quarterstaff of Impermanence {flame, rElec Str+3 Int+5} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. (26, 35, D) a +0 halberd (26, 36, D) a +0 hand axe (26, 38, D) a +0 trident a red draconian corpse (skeletalised by now) (27, 0, D) the +0 leather armour of Weightlessness {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (27, 1, D) a staff of conjuration (unseen) (27, 16, D) a staff of fire (unseen) (27, 17, D) a +6 ring of intelligence (27, 32, D) a +0 hand axe (27, 33, D) a +0 hand axe (27, 34, D) a +1 heavy flail a +0 short sword (28, 0, D) a +2 chain mail of fire resistance (28, 1, D) a +0 spear of venom (unseen) (28, 16, D) the +8 dagger of Hiasysifu {venom, rElec rF- rCorr Str+8} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). It cannot be enchanted further. (unseen) (28, 17, D) a +5 heavy quarterstaff (unseen) (28, 32, D) a +0 battleaxe (28, 33, D) a staff of air (29, 0, D) a staff of earth (unseen) (29, 1, D) a +2 leather armour of poison resistance (29, 16, D) a +2 broad axe of venom (unseen) (29, 17, D) a +0 dire flail of draining (unseen) (34, 28, D) a +4 rapier of protection (unseen) (35, 15, D) a parchment of Orb of Destruction (35, 29, D) a +6 vampiric broad axe (unseen) (36, -1, D) a +0 trident a +0 robe (36, 0, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (36, 1, D) a +5 demon trident of flaming (unseen) (36, 14, D) a staff of conjuration (36, 15, D) a +0 mace of holy wrath (36, 16, D) a +2 halberd of venom (still there?) a +0 leather armour (still there?) (36, 17, D) a +0 war axe a +0 plate armour (36, 28, D) the orb of the Game of Kings {Mesmerism, +Inv MP+9 Int-5 Air} +Inv: It lets you turn invisible. MP+9: It affects your magic capacity (+9). Int-5: It affects your intelligence (-5). Air: It increases the power of your Air spells. (36, 29, D) a +2 spear a +0 robe (36, 30, D) a +0 trident a +0 robe (37, 14, D) a +2 battleaxe of draining (37, 15, D) a +0 flail of concussion (37, 16, D) a +0 hand axe a +0 chain mail (37, 28, D) a staff of alchemy (37, 29, D) a +0 robe of fire resistance (37, 31, D) a +0 war axe (38, 0, D) a +0 whip a +0 robe a +0 robe a +0 short sword (38, 6, D) a +6 ring of intelligence (38, 14, D) the +4 chain mail of Ru's Felicitations {rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. (38, 15, D) a staff of alchemy (38, 16, D) a +0 dagger a +0 giant club a +0 giant spiked club a +0 robe an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (38, 28, D) a +2 heavy war axe a +0 long sword (38, 29, D) a +2 arbalest of electrocution (39, -1, D) a +0 long sword a +0 robe (39, 1, D) the alchemy staff "Beastslayer" {^Drain rPois rF+ Stlth+ Alch} [staff of alchemy] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. a +2 scimitar of freezing a +0 robe (39, 2, D) a +0 hand axe (39, 14, D) the +0 dagger of Indomitability {flame, Dex+7 Stlth-} Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. It cannot be enchanted further. (39, 15, D) the +9 athame "Fimbulwinter" {freeze, IceDoom Bane rF- rC++} IceDoom: Whenever you deal cold damage to an enemy without rCold∞, you inflict some doom upon it. Sufficient doom upon those who do not defy fate as you do will eventually result in long amounts of slowing, weakness, vitrification, blinding, or heavy draining. Bane: It inflicts you with a random bane when you equip it. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. It cannot be enchanted further. (39, 16, D) a +0 great mace a +0 chain mail (39, 17, D) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) a warg corpse (skeletalised by now) (39, 28, D) a +0 great mace a +0 chain mail a +0 whip a +0 robe (39, 29, D) the ring of Otefomme {Str+6 Int+5} [ring of strength] Str+6: It affects your strength (+6). Int+5: It affects your intelligence (+5). a +5 ring of evasion a +4 ring of slaying (39, 34, D) a +0 great mace a +0 plate armour (40, 1, D) a staff of necromancy (40, 16, D) a +0 mace a +0 arbalest a +0 chain mail a troll corpse (skeletalised by now) an orc corpse (skeletalised by now) (40, 28, D) a +2 scimitar a +0 robe a staff of necromancy (40, 29, D) the +11 dagger "Passali" {freeze, rN+ Str-2 Int+3 Dex+6} rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. a +0 whip a +0 robe (41, 0, D) a parchment of Plasma Beam (41, 1, D) the +0 leather armour of Vearia {rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (41, 14, D) the +3 plate armour of Midwinter {Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (41, 15, D) the +5 glaive "Saty" {flame, Fly rN+ Int+5 Dex-5} Fly: It grants you flight. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (unseen) (41, 16, D) 5 large rocks (41, 27, D) a +0 athame a +0 robe (41, 28, D) a +1 leather armour of positive energy (41, 29, D) a +1 halberd of protection (unseen) (41, 35, D) a +3 war axe (still there?) a +0 plate armour (still there?) (42, 16, D) a +0 dagger a +0 robe (42, 17, D) a +0 long sword 2 boomerangs a +0 chain mail an orc corpse (skeletalised by now) (42, 29, D) a +3 chain mail of poison resistance (42, 31, D) a +0 battleaxe a +0 plate armour (43, -1, D) a +0 short sword a +0 robe (43, 15, D) a staff of fire (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (43, 27, D) a +0 robe (43, 28, D) a +0 long sword (43, 29, D) a staff of conjuration (unseen) (44, 28, D) a +1 battleaxe of sundering (unseen) (49, 0, D) a +2 scale mail of poison resistance (49, 1, D) a +5 devious dagger (unseen) (49, 2, D) a +2 war axe (still there?) a +0 chain mail (still there?) (49, 3, D) a +0 dagger a +0 robe a +0 giant spiked club an orc corpse (skeletalised by now) (49, 12, D) a +2 ring mail of fire resistance (49, 23, D) a shapeshifter corpse (skeletalised by now) (49, 24, D) a +1 robe (49, 26, D) a +0 halberd (50, 0, D) a +2 plate armour of cold resistance (50, 2, D) a +0 arbalest a kobold corpse (skeletalised by now) (50, 12, D) a +0 heavy glaive (unseen) (50, 13, D) a staff of conjuration (unseen) (50, 26, D) a shadow dragon corpse (skeletalised by now) (50, 36, D) a staff of air (unseen) (50, 37, D) a staff of air (51, 0, D) a +0 halberd a +0 plate armour a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (51, 1, D) a staff of air (still there?) a +0 flail (still there?) a +0 leather armour (still there?) (51, 3, D) 4 large rocks (51, 13, D) a +1 morningstar of draining a +0 scimitar a +0 robe an elf corpse (skeletalised by now) (51, 17, D) a +0 dagger a +0 leather armour (51, 24, D) a staff of earth (51, 35, D) a +0 halberd a +0 plate armour (51, 36, D) a +6 great sword of electrocution a +0 scimitar a +0 whip a +0 robe (52, 0, D) a ring of flight (52, 1, D) a +8 chain mail of ponderousness (52, 2, D) a +0 glaive a +0 plate armour (52, 3, D) a +0 great sword a +0 plate armour (52, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (52, 13, D) a staff of alchemy a +0 longbow a +0 leather armour (52, 14, D) a +4 vampiric scimitar (52, 24, D) a +2 chain mail of fire resistance (52, 25, D) the +6 chain mail of the Mind {Will+ Str+2 Int+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (52, 26, D) the ring "Eluicuh" {+Blink Will- rCorr Str+2 Dex+2 Slay+4} [ring of slaying] +Blink: It lets you blink. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). a ring of resist corrosion a +6 ring of strength a +6 ring of strength (52, 36, D) the +3 long sword "ETAOIN SHRDLU" {freeze, rCorr Dex+7} rCorr: It protects you from acid and corrosion. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. (unseen) (52, 37, D) a +3 scale mail of cold resistance (53, 0, D) a parchment of Olgreb's Toxic Radiance (53, 13, D) a +0 dagger a +0 robe the +3 plate armour "Ituij" {MP+10 Dex+2} MP+10: It affects your magic capacity (+10). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (53, 25, D) a +0 dire flail (53, 26, D) a +0 flail (53, 36, D) a staff of cold (unseen) (54, 0, D) a staff of necromancy (54, 1, D) a +0 mace a +0 robe a +0 arbalest a +0 battleaxe a +0 plate armour (54, 13, D) a +0 long sword a +0 robe (54, 24, D) a +2 glaive of flaming (54, 36, D) a staff of air (unseen) (55, 1, D) a staff of fire (unseen) (55, 11, D) a +1 rapier of speed (still there?) a +0 leather armour (still there?) (55, 13, D) a +3 vampiric halberd (still there?) a staff of fire (still there?) (55, 17, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (55, 35, D) a +0 scimitar (56, 1, D) a +0 arbalest (57, 0, D) a +0 giant club an ogre corpse (skeletalised by now) (57, 11, D) a +1 long sword of flaming (still there?) a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (57, 26, D) a +0 mace (59, 36, D) the ring "Pamediel" {rC+ rN+ Int+2} [ring of protection from cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (59, 37, D) a parchment of Sculpt Simulacrum (60, 15, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (60, 36, D) a +2 quarterstaff of draining (unseen) (60, 37, D) a +0 ring mail of willpower (61, 0, D) a staff of conjuration (unseen) (61, 8, D) a +0 arbalest a +0 orcbow a +0 pair of gloves of dexterity a yaktaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (61, 16, D) a +3 dagger of venom (unseen) (61, 26, D) a +0 plate armour of command (61, 36, D) a phial of floods (61, 37, D) the earth staff of the Supporting Gods {*Corrode rElec rC++ Stlth+ Earth} [staff of earth] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (62, 0, D) a staff of conjuration (unseen) (62, 8, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 9, D) a +0 quarterstaff of rebuke (still there?) a +0 arbalest (still there?) (62, 16, D) a +0 rapier a +0 ring mail (62, 27, D) the +5 partisan "Caliujip" {reap, Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. a +0 rapier a +0 robe (62, 30, D) a wolf corpse (skeletalised by now) (62, 36, D) the +7 falchion "Omelette" {antimagic, rC+ Int+6} rC+: It protects you from cold. Int+6: It affects your intelligence (+6). It cannot be enchanted further. (unseen) (62, 37, D) a +0 cloak of stealth (63, 8, D) a +2 ring mail of fire resistance (63, 16, D) a +2 hand axe of electrocution (63, 17, D) a +1 shortbow of flaming a +0 shortbow a +0 short sword a +0 leather armour (63, 19, D) a +0 long sword a +0 robe a +0 buckler an elf corpse (skeletalised by now) (63, 26, D) a staff of earth a +0 spear a spriggan corpse (skeletalised by now) (63, 27, D) a staff of necromancy a +0 rapier a +0 robe a +0 buckler (63, 36, D) the ring of Uwkur {rPois rF+ Will+} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (63, 37, D) the ring "Wugoes" {rN++ MP+6 SInv} [ring of see invisible] rN++: It greatly protects you from negative energy. MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. (unseen) (64, 16, D) a +8 chain mail of ponderousness (64, 17, D) a +0 rapier of freezing a +0 ring mail an elf corpse (skeletalised by now) (64, 26, D) a +2 ring mail of fire resistance (64, 27, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (64, 30, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (65, 26, D) the +2 great sword of Instant Death {valour, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (66, 15, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (68, 0, D) a +2 robe of willpower (69, 1, D) a +0 short sword a +0 robe (69, 7, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (69, 36, D) a +2 trident of pain (unseen) (70, 8, D) the +4 bardiche of Fekoharu {flame, rPois Str+3 Dex+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (70, 25, D) a +0 arbalest (70, 36, D) a staff of necromancy (unseen) (71, 7, D) a +0 dagger a +0 ring mail (71, 8, D) a +2 war axe of freezing (71, 17, D) a staff of necromancy (unseen) (71, 27, D) a +3 leather armour of fire resistance (71, 36, D) a staff of earth (71, 39, D) an orb of mayhem (72, 9, D) a staff of conjuration (72, 16, D) a +0 leather armour of poison resistance (72, 17, D) the +2 orcbow "Nilamoci" {heavy, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (72, 26, D) a +0 glaive of entangling a +0 arbalest a yaktaur corpse (skeletalised by now) (72, 27, D) a +0 long sword a +0 chain mail (73, 7, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (73, 9, D) a +0 dagger a +0 robe (73, 27, D) a +2 robe of cold resistance (73, 37, D) a +3 plate armour of ponderousness (74, 26, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now)