Dungeon Sprint DCSS version 0.34-a0-934-g5b29d69663 (webtiles) character file. Game seed: 16284919625917054603 5 gmalak the Vexing (level 1, -7/16 HPs) Began as a Formicid Hexslinger on Oct 11, 2025. Mangled by an ogre ... wielding a +0 giant club (23 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:31 (58 turns). gmalak the Vexing (Formicid Hexslinger) Turns: 58, Time: 00:00:31 Health: -7/16 AC: 2 Str: 12 XL: 1 Next: 88% Magic: 3/3 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/3 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 sling (weapon) Armour b - a +0 robe (worn) Scrolls p - a scroll of poison Potions b - a potion of curing w - a potion of heal wounds g - 2 potions of magic Skills: + Level 1.8 Fighting * Level 2.6 Ranged Weapons + Level 1.1 Armour + Level 2.1 Dodging + Level 0.0 Stealth + Level 1.6 Spellcasting + Level 3.9 Hexes - Level 1.0 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 20% 2d2 9% 2 Sigil of Binding Hex 10% N/A 17% 3 Inner Flame Hex/Fire 6% N/A 30% 3 Cause Fear Hex 5% N/A 50% 4 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The sling bullet hits the endoplasm but does no damage. The bat misses you. The bat barely misses you. You shoot a sling bullet. The sling bullet hits the bat. You kill the bat! The endoplasm freezes you. You are frozen. Your Armour skill increases to level 1! You shoot a sling bullet. The sling bullet hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You shoot a sling bullet. The sling bullet hits the endoplasm. You kill the endoplasm! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You see here a bat corpse. You start resting. You start resting. Magic restored. You see here a hobgoblin corpse. There is an open door to the Dungeon here. Things that are here: a +0 club; a goblin corpse You start resting. HP restored. You open the door. 2 ogres and 3 orcs come into view. The ogre shouts! The orc shouts! The ogre shouts! The orc shouts! Unknown command. Okay, then. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ▓▓▓ ▓<▓ ▓†▓ ▓.▓ ▓†▓ ▓'▓ ▓)▓ ▓.▓ ▓@▓ ▓O▓ ▓o▓ ▓'▓ ▓O▓ ▓.▓ ▓o▓ ▓o▓ { ▓.▓ You could see 2 ogres and 3 orcs. Vanquished Creatures An endoplasm (D) 2 hobgoblins (D) A bat (D) A goblin (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | gmalak the Formicid Hexslinger began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 2/2 21 | D | Reached skill level 1 in Armour 55 | D | Noticed an ogre 55 | D | Noticed an ogre 58 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Armour | 1 | 1.1 Fighting | | 1.8 Ranged Weapons | | 2.6 Spellcasting | | 1.6 Hexes | | 3.9 Fire Magic | | 1.0 Action || total ---------------------------++------- Fire: Sling || 16 Armour: Robe || 6 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 62 | 62 | 0 | 23 | 0 | 1 | 62.0 | Dungeon | 62 | 62 | 0 | 23 | 0 | 1 | 62.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 62 daAuts