gmalak the Dungeon (0, 50, D) a +2 heavy mace (unseen) (0, 51, D) a parchment of Chain Lightning (0, 52, D) a +2 mace of draining (unseen) (1, 16, D) a +5 glaive of holy wrath (unseen) (1, 33, D) a phial of floods (1, 34, D) an amulet of faith (1, 50, D) a staff of earth (unseen) (1, 51, D) a +1 flail of protection (unseen) (1, 52, D) a staff of fire (unseen) (2, 14, D) a +0 long sword (2, 15, D) a +0 robe of cold resistance (2, 16, D) an amulet of magic regeneration (2, 18, D) a +0 short sword (2, 33, D) the +6 spear "Turiysau" {pain, Int+6} Int+6: It affects your intelligence (+6). (unseen) (2, 34, D) the +0 leather armour "Ruatzos" {rF++ Slay+2} rF++: It greatly protects you from fire. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (2, 36, D) a +0 hand axe a +0 leather armour (2, 50, D) a +2 glaive of venom (unseen) (2, 51, D) the fire staff "Ajaacs" {rF+ Int+2 Fire} [staff of fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. (unseen) (2, 52, D) a parchment of Conjure Ball Lightning (2, 53, D) a +0 glaive a +0 chain mail a demonspawn corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 mace (3, 15, D) a staff of fire (unseen) (3, 16, D) a +0 great sword of freezing (still there?) a +0 whip (still there?) a +0 cloak (still there?) a ring of resist corrosion (still there?) (3, 17, D) a +1 hand axe of electrocution (unseen) (3, 32, D) a parchment of Disjunction (3, 33, D) the +1 hand cannon "Lasogeuz" {speed, rElec} rElec: It insulates you from electricity. (unseen) (3, 50, D) a scroll of brand weapon (3, 51, D) an amulet of faith (3, 52, D) a staff of necromancy (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +0 battleaxe (still there?) a +0 long sword (still there?) a +0 dagger of venom (still there?) (4, 16, D) the sanguine talisman of Tartarus {rElec rF- Dex-4 SInv} [sanguine talisman] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (unseen) (4, 32, D) a staff of fire (4, 33, D) a +4 hand axe of distortion (unseen) (4, 34, D) a staff of alchemy (4, 50, D) a +1 mace of protection (unseen) (4, 52, D) a parchment of Summon Forest (5, 14, D) a +4 scale mail of cold resistance (5, 15, D) a +0 battleaxe a +2 scale mail of cold resistance (5, 16, D) a +2 war axe of electrocution (still there?) a +0 cloak (still there?) a +0 tower shield (still there?) a phantom mirror (still there?) (5, 18, D) a +0 hand axe (5, 32, D) a parchment of Plasma Beam (5, 33, D) a +2 dire flail of protection (unseen) (5, 34, D) a +0 whip of venom (5, 50, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. (unseen) (5, 51, D) a +1 falchion of pain (5, 52, D) a ring of protection from cold (6, 15, D) a +0 mace of holy wrath (still there?) a manual of Maces & Flails (still there?) (6, 33, D) a +3 battleaxe of electrocution (unseen) (6, 50, D) a +0 heavy spear (unseen) (6, 51, D) a staff of conjuration (6, 52, D) a staff of necromancy (6, 58, D) a book of Wicked Creation (7, 14, D) a +2 pair of boots of earth (7, 15, D) the +1 whip of the Twenty Suns {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (7, 16, D) a +0 short sword a parchment of Haunt (7, 32, D) the +6 arbalest "Damnation" {damnation} (7, 34, D) a staff of fire (unseen) (7, 50, D) a book of Iron (7, 51, D) a +1 demon whip of venom a +0 plate armour (7, 52, D) a talisman of death (7, 58, D) Sif Muna's Folio of the Leucotic Ratchet Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Alistair's Intoxication Alchemy 5 c - Detonation Catalyst Fire/Alchemy 5 d - Hellfire Mortar Fire/Earth/Forgecraft 7 Sif Muna's Anthology of Fiery Darkness Spells Type Level a - Inner Flame Hexes/Fire 3 b - Death Channel Necromancy 6 c - Death's Door Necromancy 9 (8, 14, D) a +3 leather armour of poison resistance (8, 15, D) a +0 glaive a +0 dire flail a parchment of Gell's Gavotte a white draconian corpse (skeletalised by now) (8, 16, D) the +6 quarterstaff of Puwn {flame, rPois Stlth+} (still there?) rPois: It protects you from poison. Stlth+: It makes you more stealthy. a +0 scimitar (still there?) a manual of Maces & Flails (still there?) a white draconian corpse (skeletalised by now) (still there?) a black draconian corpse (skeletalised by now) (still there?) (8, 17, D) a +0 flail a red draconian corpse (skeletalised by now) (8, 33, D) a parchment of Animate Dead (8, 34, D) a +3 longbow (unseen) (8, 50, D) +0 ice dragon scales (8, 51, D) the +4 lajatang of Nemelex Xobeh's Regard {flame, rElec rN+ Will-} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. (8, 52, D) a spider talisman (9, 14, D) a +2 vampiric hand axe (unseen) (9, 16, D) a +0 battleaxe a +9 plate armour of ponderousness (9, 17, D) a +0 glaive a red draconian corpse (skeletalised by now) (9, 32, D) the +10 spear "Zulis" {chaos, rC+ rN+ Will+ Dex+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (9, 33, D) a staff of earth (9, 34, D) a staff of necromancy (unseen) (9, 50, D) a ring of flight (9, 51, D) a parchment of Flame Wave (9, 52, D) an amulet of guardian spirit (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) the earth staff "Qakoyst" {rF+ rC+ Stlth+ Earth} [staff of earth] rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (unseen) (10, 16, D) a +0 scimitar (still there?) a +1 sling of flaming (still there?) (10, 18, D) a +1 great sword of holy wrath (still there?) a black draconian corpse (skeletalised by now) (still there?) (10, 33, D) a +1 heavy dire flail (10, 34, D) a parchment of Volatile Blastmotes (10, 50, D) a parchment of Summon Horrible Things (10, 52, D) a parchment of Summon Forest (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) a +0 helmet of light (11, 15, D) a +0 trident (11, 16, D) a +0 sling of freezing (unseen) (11, 32, D) a +2 glaive of pain (11, 34, D) a +1 shortbow of draining (unseen) (11, 50, D) a +4 vampiric hand axe (unseen) (11, 52, D) a ring of wizardry (12, 14, D) a +0 long sword (12, 15, D) a staff of fire (unseen) (12, 16, D) a staff of fire (unseen) (12, 32, D) a staff of air (12, 33, D) the +0 whip of the Ten Demons {venom, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (12, 34, D) the +3 mace of Ogauk {heavy, ^Fragile rPois rF+ Str+2} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). (unseen) (12, 51, D) a ring of poison resistance (12, 52, D) a +2 demon blade of electrocution (still there?) a +0 ring mail (still there?) the +3 hand axe of the Turtle {venom, +Blink Int+2} (still there?) +Blink: It lets you blink. Int+2: It affects your intelligence (+2). (13, 32, D) a parchment of Ignition (13, 34, D) a +2 heavy broad axe (unseen) (13, 50, D) a parchment of Summon Mana Viper (13, 51, D) a parchment of Leda's Liquefaction (13, 52, D) the +3 troll leather armour of Shadows and Fog {Harm rC+ Regen+} Harm: It increases damage dealt and taken. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (14, 50, D) an amulet of faith (14, 51, D) a +2 antimagic orcbow (unseen) (14, 52, D) a +1 orcbow of draining (unseen) (18, 11, D) a +0 long sword a +0 shortbow a +0 robe (18, 48, D) a scroll of brand weapon (18, 49, D) a +2 spectral quarterstaff (unseen) (18, 50, D) the necromancy staff of Bile {rN+ Conj Necro} [staff of necromancy] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (unseen) (19, 0, D) a +0 longbow a +0 leather armour the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (19, 1, D) a staff of earth (unseen) (19, 9, D) a +0 broad axe of flaming (still there?) a +0 robe (still there?) (19, 11, D) a +0 shortbow a +0 short sword a +0 leather armour (19, 16, D) the +4 quarterstaff of Winter {pain, rElec rN+ Int-2 SInv} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (19, 32, D) a +4 orcbow of freezing (unseen) (19, 33, D) a staff of earth (unseen) (19, 48, D) a staff of air (unseen) (19, 49, D) a parchment of Sticky Flame a shard shrike corpse (19, 50, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (20, 0, D) a +0 long sword a +0 robe a +3 scale mail of willpower (20, 1, D) a +1 kite shield of protection (unseen) (20, 3, D) a +0 rapier a +0 rapier a +0 leather armour (20, 7, D) a +4 broad axe of freezing (unseen) (20, 16, D) a +3 rapier of venom (20, 17, D) a ring of resist corrosion (20, 32, D) a +2 leather armour of willpower (20, 33, D) a staff of cold (unseen) (20, 48, D) the amulet "Jemokaju" {Faith Harm rF- Int+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). (unseen) (20, 49, D) a staff of fire (unseen) (20, 50, D) an amulet of magic regeneration (21, 0, D) a +0 short sword a +0 ring mail a parchment of Forge Lightning Spire (21, 1, D) a +0 long sword a +0 leather armour a ring of willpower (21, 2, D) a +0 short sword a +0 short sword a +0 leather armour (21, 16, D) a parchment of Ignition (21, 17, D) a staff of alchemy (unseen) (21, 32, D) a +2 spear of flaming (unseen) (21, 33, D) a parchment of Mephitic Cloud (21, 34, D) a rime drake corpse (skeletalised by now) (21, 35, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (21, 48, D) an amulet of regeneration (21, 49, D) a parchment of Passage of Golubria (21, 50, D) the amulet of Spite {Acrobat rC- Regen+ MP+7 Dex+3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. MP+7: It affects your magic capacity (+7). Dex+3: It affects your dexterity (+3). (unseen) (22, 0, D) a +0 rapier of draining (still there?) a +0 ring mail (still there?) the ring of Yzoni {Fly rF- Int+5} (still there?) [ring of flight] Fly: It grants you flight. rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). (22, 1, D) a +0 short sword (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) the +12 glaive of Prune {freeze, Prune} (still there?) Prune: It halves damage taken while paralysed, petrified or unconscious. (22, 17, D) the fire staff "Besitagh" {rF+ Will+++ Fire} [staff of fire] rF+: It protects you from fire. Will+++: It greatly increases your willpower. Fire: It increases the power of your Fire spells. (22, 32, D) an acid dragon corpse (skeletalised by now) (22, 33, D) a +2 ring mail of poison resistance (22, 34, D) +0 swamp dragon scales the +2 pair of slick slippers {slick, slippery, EV+4} Slick: Its wearer cannot be constricted, engulfed, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). a swamp dragon corpse (skeletalised by now) (22, 35, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (22, 40, D) +0 golden dragon scales a golden dragon corpse (skeletalised by now) (22, 48, D) the necromancy staff "Jealet" {rF+ rN+ Necro} [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (unseen) (22, 49, D) a parchment of Summon Mana Viper (22, 50, D) a +0 long sword of protection (unseen) (23, 0, D) the +7 plate armour of Tuala {rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (23, 1, D) a book of Death (23, 16, D) a +0 robe of willpower (23, 33, D) a +1 crystal plate armour (23, 34, D) the +3 robe of the Loofah {Bane Int+3 Dex+3} Bane: It inflicts you with a random bane when you equip it. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (23, 48, D) the +1 bardiche "Jellybane" {pain, Will+ Str+5} Will+: It increases your willpower. Str+5: It affects your strength (+5). (unseen) (23, 50, D) a parchment of Bombard (24, 0, D) a +2 whip of holy wrath (24, 1, D) a +0 long sword a +0 robe a +0 buckler a ring of poison resistance an elf corpse (skeletalised by now) (24, 9, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (24, 16, D) a +5 short sword of holy wrath (24, 17, D) a ring of resist corrosion (24, 18, D) the +6 sling "Gaxtepal" {speed, rF+} rF+: It protects you from fire. (24, 32, D) the fire staff "Bechayt" {rF+ rN+ Stlth+ Forge Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (24, 33, D) the air staff of the Building Seeker {rElec rF+ Int+3 Dex+6 Summ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (24, 34, D) a +2 halberd of flaming (unseen) (24, 40, D) Zaigeun's Tome of Fulgent Dislocation Spells Type Level a - Foxfire Conjuration/Fire 1 b - Volatile Blastmotes Fire/Translocation 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Rending Blade Conjuration/Forgecraft 4 e - Conjure Ball Lightning Conjuration/Air 6 f - Gell's Gavotte Translocation 6 (24, 48, D) a +0 heavy battleaxe (unseen) (24, 49, D) a +7 spear of pain (24, 50, D) a staff of air (unseen) (25, 0, D) a +0 longbow (still there?) a +0 leather armour (still there?) a staff of alchemy (still there?) an elf corpse (skeletalised by now) (still there?) (25, 1, D) a parchment of Lehudib's Crystal Spear (25, 16, D) the +8 long sword "Refaeng" {distort, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (25, 17, D) a +2 glaive of venom (25, 18, D) the quicksilver dragon scales of Jeofajest {rN++ Will+} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. (25, 32, D) the +6 glaive of Evolution {freeze, rPois} rPois: It protects you from poison. a swamp drake corpse (skeletalised by now) (25, 33, D) a +1 chain mail of archery (25, 34, D) the +7 partisan of Deformation {spect, rElec Dex+4 Stlth+} rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (unseen) (25, 37, D) a golden dragon corpse (skeletalised by now) (25, 38, D) a fire dragon corpse (skeletalised by now) (25, 48, D) a ring of see invisible (25, 49, D) a +3 leather armour of willpower (25, 50, D) a parchment of Static Discharge (25, 55, D) Sif Muna's Lectures on Spectral Cold Spells Type Level a - Grave Claw Necromancy 2 b - Summon Ice Beast Ice/Summoning 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Rimeblight Ice/Necromancy 7 Sif Muna's Elucidation of Volatile Realisation Spells Type Level a - Kinetic Grapnel Forgecraft 1 b - Sticky Flame Fire/Alchemy 4 c - Forge Monarch Bomb Fire/Forgecraft 6 d - Diamond Sawblades Forgecraft 7 e - Splinterfrost Shell Ice/Forgecraft 7 (25, 56, D) a book of Beasts a book of Cantrips (26, 0, D) a +1 rapier of protection (unseen) (26, 1, D) the +8 chain mail "Baos" {^Drain rC+ rCorr} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (26, 17, D) the +10 sling "Deiz" {speed, Will+ Dex+5} Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (unseen) (26, 33, D) a +1 chain mail of poison resistance (26, 34, D) a parchment of Death's Door (26, 48, D) a +1 antimagic hand axe (26, 49, D) a parchment of Ignition (26, 50, D) a +7 spear of freezing (unseen) (26, 57, D) a book of Cantrips a book of Cantrips Sif Muna's Compilation of the Singularity and Invitation Spells Type Level a - Apportation Translocation 1 b - Volatile Blastmotes Fire/Translocation 3 c - Summon Ice Beast Ice/Summoning 3 d - Haunt Necromancy/Summoning 7 e - Disjunction Translocation 8 Sif Muna's Notes on Mechanomancy Spells Type Level a - Launch Clockwork Bee Forgecraft 3 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Fortress Blast Forgecraft 6 (27, 0, D) the +5 rapier of Pottaoluac {protect, +Blink rCorr SInv} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (unseen) (27, 1, D) a +4 heavy dire flail (unseen) (27, 16, D) a ring of positive energy (27, 17, D) the +8 plate armour of Blue Skies {rC++ rCorr Str-5} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (27, 32, D) a +2 chain mail of willpower (27, 33, D) a +1 sling of draining (27, 34, D) a staff of conjuration (unseen) (27, 48, D) a +6 ring of strength (27, 49, D) a +2 war axe of flaming (27, 50, D) an amulet of dissipation (28, 0, D) a +4 dagger of venom (unseen) (28, 1, D) a +2 robe (28, 16, D) a parchment of Discord (28, 17, D) the cold staff of Ugrut {rC+ Will- Dex+6 SInv Stlth- Ice} [staff of cold] rC+: It protects you from cold. Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (unseen) (28, 32, D) a staff of alchemy (28, 33, D) a +1 leather armour of poison resistance (28, 36, D) a death drake corpse (skeletalised by now) (28, 48, D) a storm talisman (28, 49, D) the +1 pair of gloves of the Necropolis {*Slow rCorr Int+7 Dex-2} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). Dex-2: It affects your dexterity (-2). (28, 50, D) a +1 falchion of holy wrath (unseen) (29, 0, D) a parchment of Rimeblight (29, 1, D) a +0 long sword (29, 16, D) the +1 great sword of Ylianouz {antimagic, rElec rPois Str+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+2: It affects your strength (+2). (unseen) (29, 17, D) a +0 falchion of flaming (unseen) (29, 33, D) a +1 vampiric spear (unseen) (29, 40, D) an iron dragon corpse (skeletalised by now) (29, 41, D) a death drake corpse (skeletalised by now) (29, 48, D) a parchment of Airstrike (29, 50, D) a parchment of Anguish (30, 48, D) a ring of willpower (30, 49, D) a maw talisman (30, 50, D) a +3 great sword of holy wrath (unseen) (31, 44, D) quicksilver dragon scales a quicksilver dragon corpse (skeletalised by now) (31, 48, D) a phantom mirror (31, 49, D) a +5 long sword of electrocution (unseen) (31, 50, D) a +2 robe of resistance (32, 48, D) a +2 robe (32, 49, D) the alchemy staff "Didaro" {rElec rPois rN+ Str+2 Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Alch: It increases the power of your Alchemy spells. (unseen) (32, 50, D) a ring of magical power (33, 48, D) a +6 chain mail of ponderousness (33, 49, D) a +4 longbow of electrocution (unseen) (33, 50, D) the +4 plate armour "Tipt" {rPois MP+12 Str+4 Dex-2} rPois: It protects you from poison. MP+12: It affects your magic capacity (+12). Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). (34, 28, D) a hive talisman (34, 30, D) a +0 long sword a +0 robe (34, 48, D) the +6 hand cannon of Reason {elec, rF+++ Str-3 Int-5 Dex+2} rF+++: It renders you almost immune to fire. Str-3: It affects your strength (-3). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). (unseen) (34, 49, D) a +0 heavy shortbow (unseen) (34, 50, D) a staff of alchemy (unseen) (35, 15, D) a +1 morningstar of protection (unseen) (35, 28, D) an amulet of dissipation (35, 29, D) a +0 longbow (still there?) a +0 scale mail (still there?) the ring "Riraaragid" {Dex+3 Slay+4} (still there?) [ring of slaying] Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (35, 30, D) a +0 long sword a +0 robe (36, 1, D) a +1 spectral quarterstaff (unseen) (36, 15, D) a sanguine talisman (36, 28, D) the necromancy staff of Doom {^Contam rN++ Hexes Summ Necro} [staff of necromancy] ^Contam: It causes magical contamination when unequipped. rN++: It greatly protects you from negative energy. Hexes: It increases the power of your Hexes spells. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (37, 3, D) a +0 scimitar a black draconian corpse (skeletalised by now) (37, 14, D) a parchment of Arcjolt (37, 15, D) a parchment of Platinum Paragon (37, 29, D) a +0 short sword a +0 longbow a +0 leather armour a ring of poison resistance (37, 30, D) a +0 longbow a +0 leather armour (37, 31, D) a +0 long sword a +0 robe (37, 35, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (38, 0, D) a +0 long sword (38, 3, D) a +4 spear of freezing (unseen) (38, 6, D) a +0 mace (38, 14, D) a +1 glaive of venom (38, 15, D) a +0 morningstar of protection (38, 28, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (38, 29, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (38, 30, D) a +0 dagger a +0 robe (38, 31, D) a +1 dire flail of protection (unseen) (39, 0, D) a +2 ring mail of poison resistance (39, 1, D) a staff of alchemy (39, 2, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. a +0 cloak a yellow draconian corpse (skeletalised by now) (39, 3, D) a +0 dire flail (39, 4, D) a +0 mace a +0 scimitar (39, 5, D) a +0 war axe a red draconian corpse (skeletalised by now) (39, 14, D) an orb of energy (39, 15, D) a +0 morningstar of holy wrath (unseen) (39, 29, D) a +0 dagger a +0 robe of resistance a +2 pair of boots of flying (39, 30, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (39, 32, D) a +0 long sword a +0 leather armour (39, 48, D) a +1 great mace of holy wrath (unseen) (39, 49, D) a potion of might (39, 50, D) a +2 pair of boots of flying (40, 0, D) a +0 flail (40, 1, D) a +3 quick blade of holy wrath (40, 4, D) a +0 halberd a +0 halberd a yellow draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (40, 5, D) a +0 hand axe a black draconian corpse (skeletalised by now) (40, 14, D) a +3 great sword of draining (40, 15, D) a +4 heavy sling (unseen) (40, 29, D) a +2 scale mail of resonance (40, 30, D) a +2 quarterstaff of pain a +0 robe an elf corpse (skeletalised by now) (40, 48, D) a +1 orcbow of freezing (unseen) (40, 49, D) the +0 orcbow of Pizut {chaos, ^Contam rPois Int+4} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (unseen) (40, 50, D) the +7 dagger of Piercing Anguish {venom, rPois} rPois: It protects you from poison. (unseen) (41, 0, D) a +0 long sword (41, 2, D) a +6 antimagic partisan (still there?) a white draconian corpse (skeletalised by now) (still there?) (41, 15, D) a parchment of Maxwell's Portable Piledriver (41, 28, D) a +0 long sword (41, 29, D) a +1 dagger of venom (unseen) (41, 30, D) a +0 long sword a +0 robe an amulet of magic regeneration an elf corpse (skeletalised by now) (41, 31, D) a +0 shortbow a +0 short sword a +0 robe an elf corpse (skeletalised by now) (41, 48, D) a +0 spear of venom (unseen) (41, 49, D) the +3 leather armour of a bailey {rPois Str+3 Int+2} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (41, 50, D) a tin of tremorstones (2/2) a titan corpse (42, 1, D) a +3 leather armour of willpower (42, 15, D) the +8 quarterstaff of Qoabb {holy, *Rage rElec Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). (unseen) (42, 29, D) a +0 shortbow a +0 dagger a +0 leather armour a parchment of Hoarfrost Cannonade an elf corpse (skeletalised by now) (42, 30, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (42, 48, D) a parchment of Momentum Strike (42, 49, D) a +4 plate armour of command (42, 50, D) a +1 rapier of venom (unseen) (43, 14, D) a staff of fire (unseen) (43, 29, D) a staff of necromancy (unseen) (43, 30, D) a glowing shapeshifter corpse (skeletalised by now) (43, 48, D) a +2 great mace of holy wrath (unseen) (43, 49, D) a parchment of Fireball (43, 50, D) a +2 chain mail of willpower (44, 28, D) a +0 orcbow of flaming (unseen) (44, 48, D) a scroll of brand weapon (44, 49, D) the +1 ring mail of Ennui {Int+4} Int+4: It affects your intelligence (+4). (44, 50, D) a +1 morningstar of protection (unseen) (44, 51, D) a +3 short sword of electrocution (unseen) (45, 48, D) a +2 short sword of protection (unseen) (45, 49, D) a parchment of Dragon's Call (45, 50, D) a parchment of Gell's Gavotte (45, 51, D) a parchment of Confusing Touch (45, 52, D) a +2 battleaxe of freezing (unseen) (46, 49, D) a +1 vampiric lajatang (46, 50, D) a +1 heavy spear (46, 51, D) a +3 flail of protection (46, 56, D) Yxzyesyh's Handbook of Isometric Accomplices Spells Type Level a - Apportation Translocation 1 b - Dimensional Bullseye Hexes/Translocation 4 c - Summon Cactus Giant Summoning 6 d - Haunt Necromancy/Summoning 7 a book of Cantrips Sif Muna's Grimoire of Anemomancy and the Gathering Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Martyr's Knell Necromancy/Summoning 4 c - Eringya's Surprising Crocodile Summoning 4 d - Silence Hexes/Air 5 e - Summon Forest Summoning/Translocation 5 f - Conjure Ball Lightning Conjuration/Air 6 g - Plasma Beam Fire/Air 6 h - Chain Lightning Conjuration/Air 9 Sif Muna's Incunable of the Unified Sixfirhy Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Martyr's Knell Necromancy/Summoning 4 c - Plasma Beam Fire/Air 6 d - Summon Cactus Giant Summoning 6 e - Magnavolt Earth/Air 7 f - Malign Gateway Summoning/Translocation 7 g - Chain Lightning Conjuration/Air 9 Sif Muna's Octavo of Translocation and Composition Spells Type Level a - Apportation Translocation 1 b - Volatile Blastmotes Fire/Translocation 3 c - Forge Monarch Bomb Fire/Forgecraft 6 d - Spellspark Servitor Conjuration/Forgecraft 7 a book of Battle Sif Muna's Book of Generative Flame Spells Type Level a - Scorch Fire 2 b - Summon Cactus Giant Summoning 6 c - Sphinx Sisters Hexes/Summoning 7 d - Haunt Necromancy/Summoning 7 e - Ignition Fire 8 a Handbook of Applied Construction (47, 48, D) a lightning rod (4/4) (47, 49, D) the necromancy staff "Huschiv" {^Drain rN+++ Necro Fire Earth} [staff of necromancy] ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (unseen) (47, 50, D) a +2 plate armour of willpower (47, 51, D) an amulet of magic regeneration (47, 55, D) Sif Muna's Papyrus of Subzero Synthesis Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Frozen Ramparts Ice 3 c - Petrify Alchemy/Earth 4 d - Olgreb's Toxic Radiance Alchemy 4 e - Ignite Poison Fire/Alchemy 4 f - Fulsome Fusillade Conjuration/Alchemy 8 a book of the Tundra (48, 48, D) a lightning rod (4/4) (48, 49, D) a ring of resist corrosion (48, 50, D) a ring of positive energy (48, 51, D) a staff of fire (unseen) (49, 0, D) a scroll of brand weapon (49, 1, D) a +1 long sword of electrocution (unseen) (49, 12, D) the +5 sling of the Modern Prophets {freeze, *Slow rElec rPois rF- rC++} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (unseen) (49, 24, D) the +6 mace of Laceration {chaos, rF+ Will+ SInv} rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (49, 36, D) the +7 plate armour "Ylewa" {Resonance, Dex+4} Dex+4: It affects your dexterity (+4). (49, 37, D) a +2 shortbow of draining (unseen) (49, 48, D) a +2 demon blade of draining (unseen) (49, 49, D) the +7 battleaxe of Jooxkuec {flame, +Blink rN++} +Blink: It lets you blink. rN++: It greatly protects you from negative energy. (unseen) (49, 50, D) a +4 ring of protection (50, 1, D) a +0 scale mail of resonance (50, 12, D) the +9 rapier "Feidimo" {freeze, rElec rCorr Str+6 SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). SInv: It lets you see invisible. (unseen) (50, 13, D) a +3 sling of flaming (unseen) (50, 24, D) a +2 plate armour of poison resistance (50, 25, D) a +4 orcbow of electrocution (unseen) (50, 29, D) a +2 scimitar of flaming (50, 36, D) a staff of fire (unseen) (50, 37, D) a staff of fire (unseen) (50, 41, D) a hell hound corpse (skeletalised by now) (50, 48, D) a staff of conjuration (unseen) (50, 49, D) a +0 trident of holy wrath (unseen) (50, 50, D) a +0 whip of electrocution (unseen) (50, 52, D) a shard shrike corpse (51, 12, D) the serpent talisman "Zaoch" {rElec rN+ Str-3 Int+3} [serpent talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). (unseen) (51, 13, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (unseen) (51, 24, D) a +2 plate armour of poison resistance (51, 25, D) a +2 dire flail of pain (unseen) (51, 30, D) a +2 scimitar of flaming (unseen) (51, 36, D) a +5 battleaxe of draining (51, 37, D) a +2 whip of freezing (51, 39, D) a hell hound corpse (skeletalised by now) (51, 41, D) a +0 great sword of flaming (still there?) a hell hound corpse (skeletalised by now) (still there?) a hell hog corpse (skeletalised by now) (still there?) (51, 48, D) a +2 shortbow of flaming (unseen) (51, 49, D) a +1 flail of draining (unseen) (51, 50, D) the alchemy staff of Utiebbez {rPois rC- Int+3 Dex+4 Earth Alch} [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (52, 0, D) a staff of conjuration (52, 24, D) a staff of alchemy (52, 25, D) a riddle talisman (52, 28, D) a +0 scimitar of flaming (unseen) (52, 36, D) a +2 robe of fire resistance (52, 37, D) a staff of earth (unseen) (52, 40, D) a +1 scimitar of flaming (52, 48, D) a +0 glaive of freezing (unseen) (52, 49, D) a parchment of Summon Cactus Giant (52, 50, D) a +2 vampiric spear (unseen) (53, 0, D) the +3 scale mail of Circular Logic {Rampage SInv} Rampage: It bestows one free step when moving towards enemies. SInv: It lets you see invisible. (53, 24, D) a staff of fire (unseen) (53, 36, D) the +1 scale mail of the Skies Above {Rampage rPois Will+ Int+3} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (53, 37, D) a staff of earth (unseen) (53, 43, D) a hell hog corpse (skeletalised by now) (53, 48, D) a +0 helmet of intelligence (53, 49, D) a staff of air (unseen) (53, 50, D) a staff of necromancy (unseen) (54, 1, D) the +5 ring mail "Okhli" {rC+} rC+: It protects you from cold. (54, 12, D) a +1 heavy glaive (54, 25, D) a blade talisman (54, 36, D) a ring of poison resistance (54, 48, D) the ring "Qaucwum" {rPois rF+} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. (unseen) (54, 49, D) a staff of necromancy (unseen) (54, 50, D) a phial of floods (55, 1, D) a staff of necromancy (unseen) (55, 12, D) the +0 chain mail of Qyugaj {Command, Str+4} Str+4: It affects your strength (+4). (57, 42, D) a +0 trident a merfolk corpse (skeletalised by now) (58, 47, D) a +0 heavy shortbow (unseen) (58, 48, D) a +1 scimitar of holy wrath (unseen) (58, 49, D) the +7 scimitar "Inaqikurgh" {flame, SInv} SInv: It lets you see invisible. (unseen) (59, 36, D) the conjuration staff of Duidist {Str+2 Dex+5 Conj Necro} [staff of conjuration] Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (59, 37, D) a +2 long sword of electrocution (unseen) (59, 39, D) a +2 rapier of protection a +0 robe a merfolk corpse (skeletalised by now) (59, 41, D) a +0 spear 3 javelins a +0 leather armour (59, 47, D) a parchment of Chain Lightning (59, 48, D) a +2 long sword of holy wrath (unseen) (59, 49, D) a +2 chain mail of willpower (60, 37, D) a staff of alchemy (unseen) (60, 39, D) 4 large rocks (60, 40, D) a +0 trident (60, 41, D) a +0 rapier a +0 robe a +0 trident a throwing net a merfolk corpse (skeletalised by now) (60, 47, D) a parchment of Yara's Violent Unravelling (60, 48, D) a ring of poison resistance (60, 49, D) a parchment of Brom's Barrelling Boulder (60, 53, D) a chonchon corpse (61, 8, D) the blade talisman of the Gloaming {Int+3} [blade talisman] Int+3: It affects your intelligence (+3). (unseen) (61, 26, D) the +0 ring mail of Salvation {rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (61, 36, D) a staff of cold (61, 47, D) 4 scrolls of enchant weapon (61, 49, D) a +2 mace of holy wrath (still there?) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (61, 50, D) a glowing shapeshifter corpse (62, 1, D) a +5 giant spiked club (62, 2, D) a hell hound corpse (skeletalised by now) (62, 16, D) a staff of air (62, 17, D) a fortress talisman (62, 26, D) a parchment of Lehudib's Crystal Spear (62, 37, D) a +2 spear of flaming (unseen) (62, 47, D) a +1 dagger of speed (62, 49, D) a +1 short sword of venom (still there?) a glowing shapeshifter corpse (still there?) (62, 50, D) a glowing shapeshifter corpse (63, 2, D) a +0 dire flail (63, 8, D) the +6 long sword of Wu Jian's Displeasure {flame, rCorr Int+9} rCorr: It protects you from acid and corrosion. Int+9: It affects your intelligence (+9). (unseen) (63, 16, D) a staff of alchemy (unseen) (63, 17, D) a +1 heavy spear (63, 29, D) a +0 great mace a +0 leather armour (63, 30, D) a +0 war axe a +0 chain mail a +0 kite shield a +0 war axe a +0 chain mail a +6 ring of dexterity (63, 36, D) a staff of alchemy (unseen) (63, 47, D) the +5 sling of Anger {heavy, Dex+5} Dex+5: It affects your dexterity (+5). (63, 48, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. a glowing shapeshifter corpse (63, 49, D) a lightning rod (4/4) (63, 50, D) the +0 leather armour of the Shining Light {rElec} rElec: It insulates you from electricity. (64, 16, D) the +6 orcbow of Checks and Balances {speed, rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (unseen) (64, 17, D) a +2 robe of willpower (64, 26, D) a +1 spectral giant spiked club (64, 30, D) a +0 great mace a +0 ring mail (64, 31, D) a +0 great mace a +0 plate armour (64, 47, D) a staff of cold (64, 49, D) the amulet of Keggaery {Acrobat rF+ rC+ Str+3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). (unseen) (64, 50, D) a +1 orcbow of flaming (unseen) (64, 53, D) a glowing shapeshifter corpse (65, 28, D) a +0 partisan a +0 plate armour (65, 39, D) a +0 trident a boomerang (65, 48, D) the +0 pair of gloves "Bangomor" {Will- Str+6} Will-: It decreases your willpower. Str+6: It affects your strength (+6). (65, 49, D) a staff of air (65, 50, D) the air staff "Orb Guardian's Death" {rElec rPois rC- rCorr Str+5 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Air: It increases the power of your Air spells. a glowing shapeshifter corpse (66, 28, D) a +3 morningstar (still there?) a +0 leather armour (still there?) the ring "Xyesang" {+Blink Wiz} (still there?) [ring of wizardry] +Blink: It lets you blink. Wiz: It increases the success rate of your magical spells. (66, 48, D) a +4 ring of protection (66, 49, D) a +4 dagger of venom (66, 51, D) a scroll of acquirement (66, 52, D) a book of Cantrips (66, 54, D) Sif Muna's Exposition on the Fair Folk and Astrapomancy Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Sigil of Binding Hexes 3 c - Freezing Cloud Conjuration/Ice/Air 5 d - Yara's Violent Unravelling Hexes/Alchemy 5 (66, 55, D) My Sojourn through Swampland a book of Cantrips Sif Muna's Enchiridion on Blinking Blasting Spells Type Level a - Apportation Translocation 1 b - Searing Ray Conjuration 2 c - Freezing Cloud Conjuration/Ice/Air 5 (66, 56, D) a book of Cantrips a book of Cantrips a book of Cantrips a book of Party Tricks a book of Cantrips (67, 0, D) a +0 dagger (67, 36, D) a +0 long sword a +0 robe (67, 47, D) a parchment of Conjure Ball Lightning (67, 48, D) a +5 heavy longbow (67, 49, D) a parchment of Hoarfrost Cannonade (67, 50, D) a lightning rod (4/4) (68, 5, D) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) (68, 47, D) a staff of alchemy (68, 48, D) a +1 helmet of sniping a glowing shapeshifter corpse (68, 49, D) a +2 robe of fire resistance (68, 50, D) a potion of might (69, 3, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (69, 4, D) a +4 rapier of venom a +0 robe an orc corpse (skeletalised by now) (69, 42, D) a +0 long sword a +0 robe (69, 47, D) a book of Battle (69, 48, D) a +1 buckler of reflection (unseen) (69, 49, D) a staff of alchemy (unseen) (69, 50, D) a +5 spectral lajatang (still there?) a glowing shapeshifter corpse (still there?) (70, 9, D) a staff of conjuration (70, 40, D) a +0 long sword a +0 robe (70, 47, D) a scroll of brand weapon (70, 48, D) a parchment of Lee's Rapid Deconstruction (70, 49, D) the +13 sword of the Dread Knight {decimate ^Drain *Silence Will+} (still there?) ^Drain: It drains your maximum health when unequipped. *Silence: It may silence you when you take damage. Will+: It increases your willpower. a glowing shapeshifter corpse (still there?) (71, 8, D) a +0 falchion of protection (unseen) (71, 10, D) an adder corpse (skeletalised by now) (71, 16, D) a +3 plate armour of death (71, 17, D) the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (71, 26, D) a +3 short sword of holy wrath (unseen) (71, 27, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 36, D) a staff of earth (71, 40, D) a +0 dagger a +0 robe (71, 47, D) a staff of conjuration (unseen) (71, 48, D) a parchment of Death Channel (71, 49, D) a scroll of brand weapon (72, 8, D) a ring of flight (72, 9, D) a +2 mace of venom (unseen) (72, 17, D) a staff of conjuration (unseen) (72, 19, D) a cane toad corpse (skeletalised by now) (72, 26, D) a +4 giant club (72, 27, D) a +0 trident the +1 ring mail "Liysyic" {Fly rElec Int-5 Stlth+} Fly: It grants you flight. rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. a merfolk corpse (skeletalised by now) (72, 28, D) a +0 trident (72, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 36, D) the cold staff "Undertaker" {rC+ Will- rCorr Int+3 Dex+4 Ice} [staff of cold] rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. (72, 37, D) a +2 robe (72, 47, D) the scarf of Incorporation {+Inv, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (72, 48, D) a book of Necromancy a glowing shapeshifter corpse (72, 49, D) a parchment of Vampiric Draining (73, 1, D) the +3 orcbow of Nemelex Xobeh's Hope {flame, Stlth+} Stlth+: It makes you more stealthy. (unseen) (73, 3, D) an adder corpse (skeletalised by now) (73, 9, D) a water moccasin corpse (skeletalised by now) (73, 16, D) a +1 battleaxe of draining (unseen) (73, 26, D) the +2 short sword of Moderation {heavy, rC+} rC+: It protects you from cold. (unseen) (73, 27, D) the lupine talisman of the Centipede {+Blink Str+3 Int-4} [lupine talisman] +Blink: It lets you blink. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). (unseen) (73, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 36, D) an amulet of dissipation (73, 37, D) a +3 vampiric great sword (unseen) (73, 47, D) a +6 war axe of electrocution (unseen) (73, 48, D) a staff of earth (unseen) (73, 49, D) an amulet of reflection a glowing shapeshifter corpse a glowing shapeshifter corpse (73, 50, D) a glowing shapeshifter corpse (74, 37, D) a +0 long sword a +0 ring mail (74, 39, D) a +0 scimitar a +0 robe (74, 47, D) a parchment of Summon Seismosaurus Egg (74, 48, D) the ring "Sexzerch" {EV+5 Int+6 Dex-5 SInv} [ring of evasion] EV+5: It affects your evasion (+5). Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (unseen) (74, 49, D) the +0 ice dragon scales of Ufeete {rPois rF- rC++} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (75, 38, D) a +0 rapier a +0 robe (75, 47, D) a +2 robe (75, 48, D) the +2 ring mail of Ohajedou {rElec rF+ MP-6 Str+2} rElec: It insulates you from electricity. rF+: It protects you from fire. MP-6: It affects your magic capacity (-6). Str+2: It affects your strength (+2). (75, 49, D) a scroll of brand weapon