gmalak the Dungeon (1, 33, D) a +2 dagger of venom (unseen) (1, 34, D) a +6 ring of dexterity (2, 14, D) a +0 orcbow of freezing (unseen) (2, 15, D) a +2 spear of distortion (unseen) (2, 16, D) a staff of cold (unseen) (2, 33, D) a staff of earth (unseen) (2, 34, D) a +1 heavy morningstar (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) the +3 quarterstaff of Watchfulness {reap, Fly rPois Dex-3 SInv} Fly: It grants you flight. rPois: It protects you from poison. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. (unseen) (3, 16, D) a parchment of Chain Lightning (3, 33, D) a parchment of Olgreb's Toxic Radiance (3, 34, D) a +0 vampiric falchion (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a staff of necromancy (unseen) (4, 15, D) an amulet of alchemy (4, 33, D) a ring of wizardry (4, 34, D) a +2 war axe of distortion (unseen) (5, 14, D) a parchment of Alistair's Intoxication (5, 15, D) a staff of necromancy (5, 16, D) a parchment of Dimensional Bullseye (5, 33, D) a sack of spiders (5, 34, D) a phial of floods (6, 14, D) a lupine talisman (6, 33, D) a staff of earth (unseen) (6, 34, D) a +1 whip of distortion (unseen) (7, 14, D) a +6 ring of strength (7, 15, D) a parchment of Metabolic Englaciation (7, 16, D) the alchemy staff of Wu Jian {rPois Hexes Ice Alch} [staff of alchemy] rPois: It protects you from poison. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (7, 22, D) a book of Blasting a book of Blasting a book of Blasting (7, 33, D) the +7 great sword of Gluttony {vamp, rElec Will+ Dex+2} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (unseen) (7, 34, D) a ring of protection from fire (7, 40, D) Sif Muna's Essays on Tropical Orogeny Spells Type Level a - Scorch Fire 2 b - Passwall Earth 3 c - Brom's Barrelling Boulder Conjuration/Earth 4 d - Plasma Beam Fire/Air 6 e - Magnavolt Earth/Air 7 f - Ignition Fire 8 Sif Muna's Tractate on Compounds and the Mainspring Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Rending Blade Conjuration/Forgecraft 4 c - Forge Blazeheart Golem Fire/Forgecraft 4 d - Alistair's Intoxication Alchemy 5 e - Irradiate Conjuration/Alchemy 5 f - Hellfire Mortar Fire/Earth/Forgecraft 7 g - Diamond Sawblades Forgecraft 7 (8, 14, D) a +2 orcbow of freezing (8, 15, D) a parchment of Nazja's Percussive Tempering (8, 16, D) the +4 quarterstaff "Roxt" {heavy, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (8, 33, D) a manual of Axes (8, 34, D) a parchment of Alistair's Intoxication (9, 14, D) a parchment of Freezing Cloud (9, 15, D) an amulet of alchemy (9, 16, D) a staff of earth (unseen) (9, 33, D) the +12 plate armour of Mamiddeu {Bane Str+3 Dex+7} Bane: It inflicts you with a random bane when you equip it. Str+3: It affects your strength (+3). Dex+7: It affects your dexterity (+7). (9, 34, D) a +4 spear of freezing (unseen) (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman the wellspring talisman "Veint" {Int+3} [wellspring talisman] Int+3: It affects your intelligence (+3). a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +0 great sword of distortion (unseen) (10, 16, D) a +2 plate armour of archery (10, 33, D) an amulet of faith (10, 34, D) a staff of cold (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) +0 ice dragon scales (11, 15, D) 4 scrolls of enchant weapon (11, 16, D) a +0 pair of gloves of hurling (11, 33, D) a +0 orcbow of draining (unseen) (11, 34, D) a phial of floods (12, 14, D) a scroll of brand weapon (12, 15, D) a +2 heavy battleaxe (unseen) (12, 16, D) a +2 rapier of electrocution (unseen) (12, 33, D) a staff of necromancy (unseen) (12, 34, D) a +1 plate armour of fire resistance (13, 33, D) a +1 long sword of flaming (unseen) (13, 34, D) a +2 heavy hand axe (unseen) (19, 1, D) a +0 longbow a +0 leather armour the +3 lajatang "Qoakhlu" {reap, rC+ rN+ Dex+3} rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (19, 2, D) a +0 orcbow a centaur corpse (skeletalised by now) (19, 16, D) the +1 scale mail of Makhleb's Approval {+Inv rElec Regen+ rCorr} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (19, 17, D) a staff of conjuration (unseen) (19, 32, D) a ring of see invisible (19, 33, D) a parchment of Summon Hydra (20, 0, D) a staff of cold (20, 1, D) a +0 arbalest a lightning rod (4/4) (20, 2, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (20, 16, D) the +9 short sword of Rajirhes {heavy, +Blink rC++ Dex-3 Stlth+} +Blink: It lets you blink. rC++: It greatly protects you from cold. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (unseen) (20, 17, D) the +0 pair of gloves of Quiclagh {Str+5 Int+3 Stlth+} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (20, 32, D) the +1 ring mail of the Boiling Point {^Contam rCorr Int+3 Stlth+} ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (20, 33, D) a +1 dagger of electrocution (unseen) (20, 35, D) a +0 flail (21, 0, D) the +9 short sword of the Shining Light {antimagic, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (21, 1, D) 6 large rocks a lightning rod (4/4) (21, 2, D) a +2 spear of venom (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (21, 16, D) a +0 scimitar a +0 robe of willpower (21, 17, D) a +0 short sword of holy wrath (unseen) (21, 33, D) a parchment of Inner Flame (21, 34, D) a staff of conjuration (unseen) (21, 36, D) a +0 flail (22, 0, D) a +0 longbow a +0 leather armour the +2 war axe "Duysk" {freeze, rElec} rElec: It insulates you from electricity. (22, 1, D) a staff of fire (unseen) (22, 16, D) a +0 war axe (still there?) a +2 long sword of protection (still there?) (22, 33, D) a +1 great mace of venom (unseen) (22, 34, D) a parchment of Vhi's Electric Charge an oblivion hound corpse (skeletalised by now) (22, 38, D) a +0 war axe (23, 1, D) a +0 orcbow (still there?) a +2 sling of flaming (still there?) (23, 2, D) 5 large rocks a cyclops corpse (skeletalised by now) (23, 18, D) an amulet of faith (23, 33, D) a parchment of Borgnjor's Vile Clutch (23, 34, D) a parchment of Orb of Destruction (23, 35, D) a +0 flail (24, 0, D) a +1 orcbow of flaming a +0 dagger of speed a centaur corpse (skeletalised by now) (24, 1, D) a maw talisman (24, 2, D) a +0 arbalest (24, 4, D) 4 large rocks a stone giant corpse (skeletalised by now) (24, 18, D) a +2 arbalest of freezing (24, 23, D) Sif Muna's Spellbook of Blows and Topomancy Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Starburst Conjuration/Fire 6 (24, 32, D) a +3 leather armour of cold resistance (24, 33, D) a +0 long sword a +0 pair of boots of stealth (24, 34, D) a ring of willpower (24, 35, D) an oblivion hound corpse (skeletalised by now) (24, 36, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (24, 37, D) a +0 war axe (25, 0, D) a +0 arbalest (25, 1, D) a +0 arbalest (still there?) a +2 arbalest of draining (still there?) a yaktaur corpse (skeletalised by now) (still there?) (25, 16, D) a staff of conjuration (unseen) (25, 17, D) a +2 flail of venom (unseen) (25, 18, D) an amulet of guardian spirit (25, 32, D) a +1 glaive of freezing (unseen) (25, 33, D) a +3 spectral quarterstaff (unseen) (25, 34, D) a +5 glaive of protection (unseen) (26, 0, D) a +0 arbalest (26, 1, D) a +0 arbalest (still there?) a staff of air (still there?) a yaktaur corpse (skeletalised by now) (still there?) (26, 2, D) a +0 arbalest (26, 16, D) the +1 cloak "Ymnuivuc" {rCorr Int-4 Slay+3 Stlth+} rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (26, 17, D) a +0 cloak of air (26, 32, D) a parchment of Forge Monarch Bomb (26, 33, D) a ring of see invisible (26, 34, D) a +0 scimitar a parchment of Airstrike (26, 35, D) an oblivion hound corpse (skeletalised by now) (27, 0, D) a staff of air (27, 1, D) a +0 arbalest (still there?) the +0 war axe of Truth {holy, ^Fragile rPois rF+ Int+6} (still there?) ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. Int+6: It affects your intelligence (+6). a yaktaur corpse (skeletalised by now) (still there?) (27, 2, D) a +0 orcbow (27, 16, D) a storm talisman (27, 17, D) a staff of fire (unseen) (27, 32, D) a staff of fire (unseen) (27, 33, D) a staff of necromancy (unseen) (27, 34, D) a +1 heavy sling (unseen) (28, 1, D) a +0 spear 3 javelins a +0 leather armour a staff of air a merfolk corpse (skeletalised by now) (28, 2, D) a +0 arbalest (28, 16, D) a parchment of Iskenderun's Mystic Blast (28, 17, D) a +2 short sword of speed (unseen) (28, 18, D) an oblivion hound skeleton (28, 32, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (unseen) (28, 33, D) a staff of fire (unseen) (28, 34, D) a +0 halberd (29, 1, D) a +0 arbalest a +6 ring of dexterity a yaktaur corpse (skeletalised by now) (29, 16, D) the +1 mace of the Lettuce {vamp, Int+3} Int+3: It affects your intelligence (+3). (unseen) (29, 17, D) a +3 dagger of speed (unseen) (29, 18, D) a +0 hand axe (29, 32, D) a +2 leather armour of fire resistance (29, 33, D) the +3 broad axe of Kaenah {speed, Dex+6} Dex+6: It affects your dexterity (+6). (unseen) (30, 26, D) a +1 whip (34, 28, D) an amulet of alchemy (35, 0, D) a +1 dagger of speed (unseen) (35, 14, D) a fortress talisman (35, 15, D) a +2 robe of willpower (35, 28, D) a +2 quarterstaff of speed (unseen) (35, 29, D) a staff of conjuration (unseen) (36, 0, D) a staff of conjuration (unseen) (36, 1, D) a +4 arbalest of draining (unseen) (36, 14, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (36, 15, D) the +0 plate armour "Efaetasm" {Harm +Blink Regen+ Int+4} Harm: It increases damage dealt and taken. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). (36, 28, D) a parchment of Manifold Assault (36, 29, D) a +2 dagger of venom (unseen) (37, 0, D) the air staff of Woe {rElec rPois Str+4 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. (37, 1, D) a +2 rapier of venom (still there?) a +0 robe (still there?) 4 scrolls of enchant armour (still there?) (37, 14, D) a +2 leather armour of fire resistance (37, 15, D) a parchment of Orb of Destruction (37, 28, D) a +5 antimagic war axe (unseen) (37, 29, D) a +3 vampiric falchion (unseen) (38, 2, D) a glowing shapeshifter corpse (skeletalised by now) (38, 4, D) a +2 rapier of venom a +0 robe (38, 14, D) the fire staff of Resumed Hostilities {rF+ rN+++ Str-4 Int-3 Fire Ice} [staff of fire] rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Str-4: It affects your strength (-4). Int-3: It affects your intelligence (-3). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (38, 15, D) a +4 chain mail of command (38, 17, D) a +0 long sword a +0 robe (38, 28, D) a +8 chain mail of ponderousness (38, 29, D) the +1 ring mail of the Three of Swords {Will+ Regen+ Int-3} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Int-3: It affects your intelligence (-3). (39, 0, D) the +8 plate armour "Lasepur" {rPois rN+ Str+4} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (39, 1, D) a parchment of Orb of Destruction (39, 14, D) a +1 heavy mace (unseen) (39, 15, D) a staff of air (39, 16, D) a +0 hand axe (39, 25, D) a raiju corpse (skeletalised by now) (39, 28, D) a storm talisman (40, 1, D) a +1 quarterstaff of speed (40, 2, D) a +2 dagger of draining (still there?) a +0 robe (still there?) a kobold corpse (skeletalised by now) (still there?) (40, 3, D) an ugly thing corpse (skeletalised by now) (40, 14, D) a +2 ring mail of fire resistance (40, 15, D) the +1 lajatang "Ruot" {pain, Int+4} Int+4: It affects your intelligence (+4). (40, 28, D) a +1 antimagic great mace (40, 29, D) a staff of alchemy (41, 0, D) a +2 scimitar of venom (still there?) a +0 robe (still there?) a lightning rod (4/4) (still there?) a kobold corpse (skeletalised by now) (still there?) (41, 1, D) a +1 chain mail of poison resistance (41, 14, D) a parchment of Lee's Rapid Deconstruction (41, 28, D) a staff of fire (41, 29, D) the +6 hand axe of Duty {freeze, ^Contam rElec rCorr Str+4} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (42, 14, D) the +2 long sword "Holasorch" {holy, ^Drain rF++ Dex+8 Stlth-} ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. (unseen) (42, 29, D) a +2 heavy hand axe (unseen) (43, 14, D) a +2 morningstar of protection (unseen) (43, 15, D) a staff of alchemy (unseen) (43, 28, D) a +2 plate armour of cold resistance (43, 29, D) the wellspring talisman of Purple Dead-Nettles {Will+ rCorr Str+4 Dex+3} [wellspring talisman] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (unseen) (44, 28, D) a +1 dire flail of protection (unseen) (49, 0, D) a staff of fire (unseen) (49, 1, D) a parchment of Magnavolt (49, 5, D) a water moccasin corpse (skeletalised by now) (49, 12, D) a staff of cold (unseen) (49, 37, D) the +3 robe of Fedhas's Generosity {MP-4 Dex+6} MP-4: It affects your magic capacity (-4). Dex+6: It affects your dexterity (+6). (50, 1, D) a parchment of Arcjolt (50, 12, D) the +3 sling "Ita Laus" {flame, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (unseen) (50, 13, D) a staff of necromancy (unseen) (50, 25, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (50, 36, D) a +2 kite shield of positive energy (50, 37, D) a staff of earth (unseen) (50, 40, D) a water moccasin corpse (skeletalised by now) (51, 12, D) a staff of conjuration (unseen) (51, 13, D) a +0 mace of holy wrath (unseen) (51, 24, D) a +1 lajatang of venom (unseen) (51, 25, D) a +4 trident of holy wrath (51, 30, D) a bullfrog corpse (skeletalised by now) (51, 37, D) the necromancy staff of Peskukh {rN+ Int+3 Stlth+ Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (51, 40, D) the +9 scimitar of Destiny {heavy, Will+} Will+: It increases your willpower. a +0 animal skin (51, 43, D) a black mamba corpse (skeletalised by now) (52, 5, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (52, 6, D) a wyvern corpse (skeletalised by now) (52, 12, D) a +0 heavy quarterstaff (unseen) (52, 13, D) the ring "Vocosk" {Fly SInv} [ring of flight] Fly: It grants you flight. SInv: It lets you see invisible. (unseen) (52, 24, D) the +9 dagger of the Ten Underlurkers {freeze, Str+3} Str+3: It affects your strength (+3). (52, 29, D) a polar bear corpse (skeletalised by now) (52, 36, D) a +0 hand axe (52, 37, D) a parchment of Lee's Rapid Deconstruction (52, 40, D) a +0 quarterstaff a +0 robe (53, 0, D) a spider talisman (53, 1, D) a +3 leather armour of cold resistance (53, 4, D) a +0 robe a spriggan corpse (skeletalised by now) (53, 6, D) a black mamba corpse (skeletalised by now) (53, 12, D) a +3 leather armour of fire resistance (53, 13, D) a parchment of Arcjolt (53, 24, D) a +6 ring of strength (53, 25, D) the +3 quarterstaff of Qany {venom, rPois rF- Will+ Str+4} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). (53, 30, D) a cane toad corpse (skeletalised by now) (53, 37, D) an amulet of dissipation (54, 0, D) a +0 glaive of venom (unseen) (54, 12, D) a parchment of Forge Blazeheart Golem (54, 13, D) a +1 scimitar of venom (unseen) (54, 25, D) a +2 vampiric hand axe (54, 29, D) a raven corpse (skeletalised by now) (54, 30, D) an elephant corpse (skeletalised by now) (55, 0, D) a +2 dagger of speed (unseen) (55, 12, D) a +6 longbow of freezing (unseen) (55, 13, D) a parchment of Grave Claw (55, 30, D) a komodo dragon corpse (skeletalised by now) (59, 36, D) a +1 spear of distortion (unseen) (59, 37, D) the +4 quarterstaff of Modizi {freeze, rF- rC+ rCorr} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (59, 38, D) a hell hog corpse (skeletalised by now) (59, 41, D) a +1 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (60, 36, D) the +2 sling "Merghu" {flame, rCorr Str+3 Int+6} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). (unseen) (60, 37, D) a +7 heavy hand axe (unseen) (60, 40, D) a +3 scimitar of flaming (unseen) (60, 41, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (60, 43, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (61, 16, D) a +2 spear of freezing (unseen) (61, 26, D) a +6 ring of strength (61, 36, D) a parchment of Permafrost Eruption (61, 42, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (62, 0, D) a +1 pair of boots of stealth (62, 1, D) a +0 glaive a spider talisman (62, 2, D) a +0 scimitar a +0 robe (62, 8, D) a +5 short sword of protection (62, 17, D) a +0 heavy orcbow (unseen) (62, 27, D) the +4 trident "Amymar" {antimagic, rF+ rN+ Str+5} rF+: It protects you from fire. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). a ball python corpse (skeletalised by now) (62, 28, D) an adder corpse (skeletalised by now) (62, 30, D) a +0 club a +0 robe a water moccasin corpse (skeletalised by now) (62, 36, D) the +7 glaive of Voerific {pain, Will+} Will+: It increases your willpower. (unseen) (62, 37, D) a +2 dagger of holy wrath (unseen) (62, 43, D) a +2 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (63, 1, D) a +2 heavy war axe (unseen) (63, 8, D) a +1 troll leather armour (63, 17, D) the +4 scimitar of Feivvemu {freeze, rPois Str+3 Int+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (63, 26, D) a +3 great mace of protection (63, 27, D) a +0 heavy scimitar (63, 29, D) an adder corpse (skeletalised by now) (63, 36, D) the +0 long sword of the First Queens {speed, rF++ Will+ Str+3 Dex-3} rF++: It greatly protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). (unseen) (63, 37, D) the +5 rapier "Luimat" {vamp, rPois rN++ Str-3 SInv} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). SInv: It lets you see invisible. (unseen) (64, 17, D) a staff of cold (unseen) (64, 26, D) the +6 great sword "Ukheukiq" {freeze, rC++} rC++: It greatly protects you from cold. (64, 27, D) a +4 antimagic bardiche (67, 0, D) a staff of alchemy (unseen) (67, 1, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (68, 0, D) a +1 plate armour of willpower (69, 0, D) a +3 heavy scimitar (unseen) (70, 10, D) an adder corpse (skeletalised by now) (70, 36, D) a scroll of brand weapon (71, 8, D) a +2 short sword of venom (71, 17, D) a staff of conjuration (71, 21, D) a +0 halberd a black draconian corpse (skeletalised by now) (71, 22, D) a +0 trident (71, 26, D) a staff of necromancy (unseen) (71, 36, D) a +3 great sword of holy wrath (unseen) (71, 37, D) a +1 mace of venom (unseen) (71, 42, D) a Codex of Conductivity (72, 8, D) a +3 chain mail of poison resistance (72, 9, D) a +1 whip of electrocution (unseen) (72, 17, D) a staff of cold (unseen) (72, 18, D) a +0 halberd a red draconian corpse (skeletalised by now) (72, 21, D) a +0 whip a +0 battleaxe (72, 27, D) a staff of air (72, 36, D) a staff of alchemy (unseen) (72, 37, D) a +2 sling of flaming (unseen) (73, 1, D) a +1 heavy spear (unseen) (73, 3, D) a river rat corpse (skeletalised by now) (73, 21, D) a +0 long sword (73, 27, D) a staff of necromancy (73, 37, D) a +3 short sword of electrocution (unseen) (75, 1, D) a +2 scale mail of cold resistance