gmalak the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of Orthodoxy {rC+ rN+} [spider talisman] rC+: It protects you from cold. rN+: It protects you from negative energy. a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) the +0 chain mail of Kynyhun {Rampage rPois rF- Int+3} Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+3: It affects your intelligence (+3). (19, 1, D) a +5 glaive of venom (unseen) (19, 17, D) a +0 trident (20, 0, D) +0 swamp dragon scales (still there?) a +3 vampiric trident (still there?) a swamp dragon corpse (still there?) (20, 1, D) a +4 scale mail of death (20, 2, D) an ice dragon corpse (20, 16, D) a +0 demon trident of flaming (unseen) (20, 17, D) a +4 rapier of speed (unseen) (20, 18, D) a +3 quarterstaff of holy wrath (unseen) (21, 0, D) a +5 orcbow (unseen) (21, 1, D) a +2 vampiric battleaxe (still there?) a death drake corpse (still there?) (21, 16, D) an inkwell talisman (21, 17, D) a parchment of Forge Monarch Bomb (21, 18, D) a +2 double sword of flaming (still there?) a +0 robe (still there?) a ring of see invisible (still there?) a +0 great sword of flaming (still there?) a +0 robe (still there?) a merfolk corpse (still there?) a merfolk corpse (still there?) (21, 19, D) a merfolk corpse (21, 34, D) the +2 leather armour "Uloj" {Dex+3} Dex+3: It affects your dexterity (+3). (22, 0, D) a +1 mace of holy wrath (unseen) (22, 1, D) a +2 war axe of electrocution (unseen) (22, 2, D) +0 acid dragon scales an acid dragon corpse (22, 9, D) a wyvern corpse (22, 16, D) a +3 ring mail of poison resistance (22, 18, D) a +0 trident 2 throwing nets (22, 19, D) a +0 cloak a sphinx marauder corpse a sea snake corpse (22, 34, D) the ring "Nocoapir" {rElec rN+} [ring of positive energy] rElec: It insulates you from electricity. rN+: It protects you from negative energy. (unseen) (23, 0, D) a +2 long sword of venom (still there?) a hydra corpse (still there?) (23, 1, D) a staff of alchemy (still there?) a death drake corpse (still there?) (23, 16, D) a +0 spear a staff of cold (23, 17, D) a +0 heavy spear a javelin a +2 robe of willpower a +0 leather armour a merfolk corpse (23, 18, D) a +2 heavy war axe a +1 antimagic battleaxe a merfolk corpse (23, 19, D) a +0 cloak a sphinx marauder corpse (23, 22, D) a +3 vampiric trident a +0 robe a merfolk corpse a sea snake corpse (23, 34, D) the ring of Mesiuqipn {Fly Dex+6} [ring of flight] Fly: It grants you flight. Dex+6: It affects your dexterity (+6). (unseen) (23, 35, D) a +0 dagger a +0 robe (24, 0, D) a +2 orcbow of flaming a swamp drake corpse (24, 1, D) a swamp drake corpse (24, 18, D) a +0 spear 3 javelins a +0 leather armour (24, 19, D) the +4 sling of Itsyrok {elec, rC+} rC+: It protects you from cold. a merfolk corpse (24, 34, D) the +7 whip "Beetleslayer" {freeze, +Blink} +Blink: It lets you blink. (unseen) (25, 1, D) the +3 ring mail "Qaruuc" {Fly rN+ Will+ Regen+} Fly: It grants you flight. rN+: It protects you from negative energy. Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (25, 16, D) a +0 trident (25, 18, D) a +6 orcbow a +0 demon trident of pain a +0 robe (25, 34, D) a phantom mirror (26, 1, D) a +2 great sword of protection (26, 3, D) a hydra corpse (26, 16, D) a +0 trident (26, 34, D) a parchment of Ignition (27, 0, D) a staff of earth (unseen) (27, 16, D) a staff of alchemy (27, 18, D) a +2 heavy trident a +0 leather armour a merfolk corpse (27, 34, D) a staff of necromancy (unseen) (28, 0, D) a staff of fire (unseen) (28, 1, D) a +2 long sword of holy wrath (28, 17, D) a +1 antimagic glaive (28, 18, D) a +0 cloak a sphinx marauder corpse (29, 0, D) a parchment of Rending Blade (29, 1, D) +0 swamp dragon scales a swamp dragon corpse (29, 17, D) the +4 scale mail of Qetank {Bane Will+++ Dex+8 Slay-3} Bane: It inflicts you with a random bane when you equip it. Will+++: It greatly increases your willpower. Dex+8: It affects your dexterity (+8). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (29, 19, D) a +0 cloak (34, 28, D) a +0 spear of freezing (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +5 ring of evasion (still there?) (35, 14, D) a +3 leather armour of cold resistance (35, 15, D) a +0 war axe a +0 plate armour a +0 kite shield a scroll of brand weapon a human corpse (skeletalised by now) (35, 16, D) 2 large rocks a stone giant corpse (skeletalised by now) (35, 28, D) a +2 ring mail of fire resistance (35, 29, D) a +2 trident of protection 2 boomerangs a merfolk corpse (skeletalised by now) (35, 30, D) a +0 rapier a +0 robe (36, 0, D) the +2 flail "Kuihuq" {freeze, Will+++} Will+++: It greatly increases your willpower. (unseen) (36, 1, D) a staff of conjuration (36, 4, D) a +0 great sword of flaming (unseen) (36, 6, D) a +5 great mace of flaming (still there?) a +0 chain mail (still there?) (36, 15, D) a +0 heavy halberd (unseen) (36, 16, D) a +0 glaive a +0 chain mail (36, 19, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (36, 28, D) a +3 trident a +0 leather armour the +4 dire flail "Cilonlix" {vamp, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. (36, 29, D) a +0 trident a staff of necromancy a merfolk corpse (skeletalised by now) (36, 32, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (37, 0, D) the +0 halberd "Caas" {speed, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (37, 4, D) a +2 great sword of flaming (unseen) (37, 14, D) a staff of necromancy (37, 15, D) 6 large rocks a +0 ring mail of fire resistance (37, 16, D) a +4 arbalest (unseen) (37, 29, D) a +7 heavy quarterstaff (37, 32, D) a +0 trident a merfolk corpse (skeletalised by now) (37, 33, D) a sea snake corpse (skeletalised by now) (38, 0, D) a +2 leather armour of poison resistance (38, 1, D) a staff of conjuration (38, 2, D) a +1 great sword of flaming (38, 3, D) a +1 great sword of flaming (38, 4, D) a +0 great sword of flaming (38, 14, D) a +1 heavy arbalest (38, 15, D) a +3 glaive a +0 plate armour a human corpse (skeletalised by now) (38, 16, D) a +1 dire flail a +0 chain mail (38, 28, D) a +0 war axe of flaming (38, 29, D) a parchment of Gell's Gavotte (38, 30, D) a wind drake corpse (skeletalised by now) (39, 0, D) the necromancy staff of Lugonu's Esteem {rN+ Str+4 Necro} [staff of necromancy] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Necro: It increases the power of your Necromancy spells. (39, 1, D) a +0 antimagic shortbow (39, 3, D) a +4 demon whip (still there?) a +0 plate armour (still there?) (39, 4, D) a +1 war axe (still there?) a +0 plate armour (still there?) (39, 14, D) a +0 broad axe a +0 chain mail a parchment of Lehudib's Crystal Spear (39, 15, D) a +0 long sword a +0 plate armour a +0 kite shield a +0 robe a human corpse (skeletalised by now) (39, 16, D) a +0 battleaxe a +0 plate armour (39, 28, D) a +3 rapier of protection (39, 29, D) a wellspring talisman (39, 30, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (40, 1, D) a staff of air (40, 15, D) a staff of conjuration (40, 17, D) a +0 glaive a +0 plate armour (41, 14, D) a +0 arbalest a scroll of brand weapon (41, 15, D) a +1 long sword a +0 plate armour a +0 tower shield (41, 17, D) a +1 long sword of electrocution (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (41, 28, D) a +2 battleaxe of venom (41, 29, D) a +1 spear of venom (41, 32, D) a +0 longbow a +0 club a satyr corpse (skeletalised by now) (42, 0, D) a +3 chain mail of fire resistance (42, 1, D) a +2 scale mail of fire resistance (42, 14, D) a +1 battleaxe a +0 chain mail (42, 15, D) 4 large rocks (42, 28, D) a parchment of Airstrike (42, 29, D) a parchment of Forge Monarch Bomb a harpy corpse (skeletalised by now) (43, 14, D) a +0 crystal plate armour (43, 15, D) a parchment of Leda's Liquefaction (44, 28, D) the +1 battleaxe "Keavac" {elec, rC++} rC++: It greatly protects you from cold. (unseen) (49, 0, D) a +1 war axe of draining (unseen) (49, 1, D) a +0 dire flail of protection (unseen) (49, 24, D) a staff of necromancy (unseen) (49, 37, D) the +2 ring mail "Weofaf" {Int+4 Slay+3} Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (50, 0, D) a staff of air (unseen) (50, 1, D) 4 scrolls of enchant weapon (50, 13, D) the +1 scale mail "Deupp" {+Inv Int-4 Dex+4} +Inv: It lets you turn invisible. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). (50, 24, D) 4 large rocks +0 fire dragon scales a stone giant corpse (skeletalised by now) (50, 25, D) a +0 orcbow of draining (unseen) (50, 36, D) a +2 plate armour of willpower (50, 37, D) a +4 ring of slaying (50, 38, D) a ball python corpse (skeletalised by now) (50, 42, D) a +5 great sword of flaming (still there?) a +4 ring of slaying (still there?) a naga corpse (skeletalised by now) (still there?) (50, 44, D) a +0 dire flail a +2 robe (51, 0, D) a +3 vampiric battleaxe (unseen) (51, 12, D) an amulet of regeneration (51, 13, D) a +1 heavy mace (51, 24, D) the +8 halberd of Arrival {pain, Bane rC+++ rCorr Int+4} Bane: It inflicts you with a random bane when you equip it. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (unseen) (51, 25, D) a +0 pair of boots of earth (51, 38, D) a +0 trident (51, 43, D) a +0 long sword a naga corpse (skeletalised by now) (51, 44, D) a +0 club (52, 0, D) the +4 glaive of the Farrago {antimagic, +Blink rElec Str+3 Dex-4} +Blink: It lets you blink. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). (52, 1, D) a staff of necromancy (52, 6, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (52, 12, D) an adder corpse (skeletalised by now) (52, 13, D) a +0 halberd a +2 robe of positive energy a +6 heavy sling a naga corpse (skeletalised by now) (52, 14, D) a +0 dire flail a naga corpse (skeletalised by now) (52, 15, D) a black mamba corpse (skeletalised by now) (52, 18, D) a black mamba corpse (skeletalised by now) (52, 19, D) a +0 hand axe a +0 tower shield a naga corpse (skeletalised by now) (52, 25, D) a +2 heavy battleaxe (52, 26, D) a catoblepas corpse (skeletalised by now) (52, 38, D) a ball python corpse (skeletalised by now) (53, 0, D) a parchment of Passwall (53, 1, D) a +2 heavy shortbow (53, 12, D) a +0 battleaxe (53, 14, D) a +3 dire flail a naga corpse (skeletalised by now) (53, 15, D) a black mamba corpse (skeletalised by now) (53, 25, D) a staff of fire (unseen) (53, 36, D) a +0 flail (53, 37, D) a parchment of Lehudib's Crystal Spear (53, 43, D) an anaconda corpse (skeletalised by now) (53, 44, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (54, 5, D) a +0 great sword of flaming (still there?) a fire giant corpse (skeletalised by now) (still there?) (54, 12, D) a +1 heavy shortbow (54, 13, D) a parchment of Death Channel an adder corpse (skeletalised by now) (54, 24, D) the +0 ring mail of Lugonu's Hope {rElec Will- Regen+ Str+6} rElec: It insulates you from electricity. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Str+6: It affects your strength (+6). (54, 25, D) the air staff of Bodily Harmony {rElec rCorr Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. (54, 36, D) a staff of conjuration (unseen) (54, 44, D) a water moccasin corpse (skeletalised by now) (55, 0, D) a +1 sling of flaming (unseen) (55, 1, D) +2 fire dragon scales (55, 4, D) a +4 scimitar of flaming (unseen) (55, 12, D) the +1 partisan of the Lame Duck {speed, rC+ Will+ Dex+2} rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (55, 13, D) a +4 dire flail of holy wrath (55, 24, D) a staff of necromancy (unseen) (59, 10, D) a +0 trident (59, 29, D) a wind drake corpse (skeletalised by now) (60, 10, D) a +0 trident (60, 27, D) 4 large rocks a cyclops corpse (skeletalised by now) (60, 29, D) a +0 trident (60, 37, D) a +3 shortbow of draining (unseen) (60, 38, D) a +0 war axe (61, 8, D) a +0 great sword of protection (unseen) (61, 22, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 26, D) a +0 falchion of protection (unseen) (61, 29, D) a wind drake corpse (skeletalised by now) (61, 36, D) a +1 chain mail of cold resistance (61, 37, D) a +4 mace of draining (61, 41, D) a +0 war axe (62, 0, D) a +3 vampiric rapier (62, 8, D) a +2 chain mail of resonance (62, 10, D) a ring of flight (62, 17, D) a staff of earth (62, 19, D) 4 large rocks a cyclops corpse (skeletalised by now) (62, 26, D) a +0 ring mail of fire resistance (62, 27, D) a staff of earth (unseen) (62, 36, D) a +3 antimagic glaive (unseen) (62, 37, D) a +0 halberd (still there?) a +0 plate armour (still there?) a staff of air (still there?) (62, 38, D) a +2 morningstar of protection (still there?) a +0 robe (still there?) (62, 41, D) a +0 flail (63, 0, D) a +6 quarterstaff of speed (unseen) (63, 8, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (63, 11, D) a +0 trident (63, 16, D) a staff of necromancy (63, 19, D) a +0 trident (63, 21, D) a +0 trident (63, 26, D) a staff of air (63, 33, D) a +1 trident of protection (still there?) the amulet "Yjestrudd" {Faith rElec Stlth+} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (63, 36, D) a parchment of Dimensional Bullseye (63, 37, D) the +1 trident "Tanwal" {flame, rC++ rN+} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (unseen) (64, 11, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (64, 16, D) the +7 shortbow "Lovviwk" {flame, rElec} rElec: It insulates you from electricity. (unseen) (64, 21, D) a +0 trident (64, 31, D) a wind drake corpse (skeletalised by now) (65, 21, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (67, 0, D) a +2 robe (67, 26, D) a +0 trident (68, 0, D) an iguana corpse (skeletalised by now) (68, 37, D) a +0 morningstar (69, 0, D) a +0 spear of flaming (unseen) (69, 36, D) a +2 short sword of draining (unseen) (70, -1, D) an iguana corpse (skeletalised by now) (70, 8, D) the +11 rapier "Wiask" {freeze, *Noise rF+ rCorr Dex+3} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (70, 9, D) a +1 war axe of freezing (unseen) (70, 30, D) a +3 hand cannon of draining a +0 chain mail a human skeleton (70, 31, D) a +0 arbalest (70, 36, D) the +9 orcbow of Daugheof {freeze, Fly rElec rN+ Int-2} Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). (unseen) (70, 37, D) a +4 scale mail of poison resistance (70, 39, D) a water moccasin corpse (skeletalised by now) (70, 40, D) a +0 spear a naga corpse (skeletalised by now) (70, 41, D) a +2 short sword of protection (still there?) a +0 robe (still there?) a water moccasin corpse (skeletalised by now) (still there?) (71, 17, D) a fortress talisman (71, 26, D) a +1 robe of positive energy (71, 29, D) a +0 dagger a +0 robe (71, 37, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (72, 8, D) a sanguine talisman (72, 20, D) a +1 shortbow of draining (still there?) a centaur corpse (skeletalised by now) (still there?) (72, 21, D) a +0 shortbow (still there?) the cold staff of Guile {^Fragile rC++ rN++ Ice Air} (still there?) [staff of cold] ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (72, 26, D) a +1 pair of gloves of stealth (72, 31, D) a +0 arbalest a yaktaur skeleton (72, 32, D) a +3 vampiric bardiche a +0 plate armour (72, 36, D) a storm talisman (72, 37, D) a +0 vampiric short sword (unseen) (73, 1, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (73, 16, D) an amulet of alchemy (73, 17, D) a +6 flail of holy wrath (unseen) (73, 26, D) the +9 mace of Levopp {distort, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (73, 27, D) a +0 long sword (73, 37, D) a staff of conjuration (unseen) (73, 38, D) a water moccasin corpse (skeletalised by now) (74, 2, D) a +2 great sword of freezing a +1 robe of willpower (74, 20, D) 13 large rocks a cyclops corpse (skeletalised by now) (75, 1, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (75, 20, D) a +0 orcbow (still there?) a +4 quarterstaff of draining (still there?)