gmalak the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of guile a +3 tower shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a ring of flight (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a staff of air (unseen) (59, 37, D) a +2 ring mail of cold resistance (60, 36, D) a parchment of Haunt (60, 37, D) a +2 shortbow of draining (unseen) (61, 0, D) a +4 scale mail of poison resistance (61, 8, D) a +3 leather armour of fire resistance (61, 16, D) a staff of earth (unseen) (61, 18, D) a +0 war axe (61, 36, D) a parchment of Diamond Sawblades (61, 37, D) a manual of Armour (62, 0, D) a +2 ring mail of fire resistance (62, 1, D) a parchment of Fulminant Prism (62, 2, D) an iguana corpse (skeletalised by now) (62, 4, D) a yak corpse (skeletalised by now) (62, 9, D) a staff of conjuration (62, 17, D) a +0 halberd a +0 dire flail of protection (62, 26, D) a staff of cold (unseen) (62, 36, D) an inkwell talisman (62, 37, D) a +1 buckler of poison resistance (unseen) (63, 4, D) a jackal corpse (skeletalised by now) (63, 8, D) a +3 orcbow of draining (unseen) (63, 17, D) a +0 short sword a +1 scimitar of electrocution (63, 26, D) a +4 giant spiked club (63, 27, D) a +0 long sword of distortion (unseen) (63, 30, D) a hell hound corpse a hell hound corpse (63, 37, D) a staff of necromancy (unseen) (64, 16, D) a +3 falchion of electrocution (unseen) (64, 26, D) a hell hog corpse (64, 31, D) a hell hog corpse (65, 30, D) a hell hound corpse (67, 4, D) a ball python corpse (skeletalised by now) (68, 0, D) a staff of alchemy (unseen) (69, 21, D) a +0 trident (69, 32, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (69, 36, D) a parchment of Blink (70, 8, D) a +4 vampiric spear (unseen) (70, 9, D) a +6 arbalest of flaming (unseen) (70, 36, D) a potion of might (70, 37, D) a +1 pair of gloves of infusion (71, 8, D) the +0 ring mail of Integrity {Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (71, 10, D) a ball python corpse (skeletalised by now) (71, 11, D) a ball python corpse (skeletalised by now) (71, 16, D) the +2 demon blade "Xuawoh" {freeze, ^Fragile rC++ Str+3 SInv} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (71, 17, D) a staff of fire (unseen) (71, 21, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 26, D) a +1 vampiric scimitar (unseen) (71, 27, D) a +1 scythe of holy wrath a +0 robe the +0 morningstar "Onenopt" {elec, Int+3} Int+3: It affects your intelligence (+3). the human corpse of Sigmund (skeletalised by now) (71, 30, D) a +0 trident a +2 robe a +0 dagger a +0 robe a wand of flame (8) (71, 36, D) the +7 battleaxe "Bisemep" {protect, rElec Will+ Dex-4} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex-4: It affects your dexterity (-4). (unseen) (71, 37, D) a +1 pair of boots of stealth (72, 8, D) a staff of fire (unseen) (72, 9, D) a staff of cold (unseen) (72, 17, D) the +0 chain mail of a Labyrinth {Harm} Harm: It increases damage dealt and taken. (72, 19, D) a +0 trident 2 boomerangs (72, 20, D) a +0 trident a wind drake corpse (skeletalised by now) (72, 33, D) a +0 short sword a +0 leather armour (72, 36, D) a ring of wizardry (72, 37, D) a +3 short sword of venom (unseen) (73, 1, D) a +1 heavy quarterstaff (unseen) (73, 26, D) a staff of necromancy (unseen) (73, 30, D) a +3 quarterstaff of chaos (still there?) a +0 cloak of willpower (still there?) (73, 36, D) a staff of necromancy (unseen) (73, 37, D) a blade talisman (75, 1, D) a +0 spear of venom (unseen)