gmalak the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of Ashenzari, Piercing {Dex+3} [lupine talisman] Dex+3: It affects your dexterity (+3). an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) a +2 leather armour of cold resistance (35, 15, D) a +1 hand axe of freezing (unseen) (36, 0, D) the +8 chain mail of the Slorg {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (36, 1, D) a staff of air (unseen) (36, 15, D) a scroll of brand weapon (36, 20, D) a +3 partisan of holy wrath (unseen) (37, 2, D) a +0 halberd (37, 6, D) a +0 short sword (37, 15, D) a manual of Throwing (38, 1, D) a staff of alchemy (38, 5, D) a +0 rapier a +0 robe (38, 14, D) 4 scrolls of enchant armour (38, 15, D) a ring of flight (39, 1, D) a +4 falchion of protection (39, 4, D) a +0 glaive (39, 14, D) a +4 whip of venom (unseen) (39, 15, D) a parchment of Platinum Paragon (40, 0, D) a +2 flail of protection (40, 1, D) a +5 morningstar of protection (40, 4, D) a +0 glaive (40, 5, D) a +0 halberd (40, 6, D) a +0 war axe (40, 14, D) a parchment of Sigil of Binding (40, 15, D) 2 scrolls of brand weapon (41, 1, D) the +0 robe of the Well-Known Mystics {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (41, 5, D) a +0 long sword (41, 14, D) a +0 buckler of reflection (41, 15, D) a parchment of Petrify (42, 0, D) a staff of alchemy (unseen) (42, 1, D) a +1 battleaxe of freezing (unseen) (42, 14, D) the +5 spear "Diogoreb" {reap, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (unseen) (42, 15, D) a parchment of Plasma Beam (43, 14, D) a +3 war axe of venom (unseen) (43, 15, D) a +1 mace of protection (unseen) (49, 8, D) a +0 short sword a +0 ring mail a +2 flail of protection an elf corpse (skeletalised by now) (49, 12, D) the +0 scale mail of Unbearable Brilliance {+Blink Int+4 Slay+3} +Blink: It lets you blink. Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (49, 37, D) the +10 broad axe of the Magic Mushroom {elec, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (50, 8, D) a +0 dagger a +0 scale mail a ring of poison resistance an elf corpse (skeletalised by now) (50, 12, D) a parchment of Orb of Destruction (50, 13, D) a +5 hand axe of venom (50, 25, D) a parchment of Fireball (50, 28, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (50, 29, D) a +1 short sword of electrocution (still there?) a +0 arbalest (still there?) (51, 0, D) a parchment of Cigotuvi's Putrefaction (51, 7, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (51, 12, D) a +2 war axe of flaming (unseen) (51, 24, D) a +6 ring of strength (51, 25, D) a +2 great sword of flaming (51, 29, D) a +0 war axe a +0 plate armour (51, 30, D) a +2 great sword (still there?) a +0 plate armour (still there?) (51, 31, D) a +0 war axe a +0 chain mail a +0 kite shield (52, 1, D) a +2 heavy quarterstaff (52, 4, D) a +1 heavy long sword a +0 robe an elf corpse (skeletalised by now) (52, 6, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (52, 8, D) a +2 flail of holy wrath (52, 12, D) a +0 plate armour of poison resistance (52, 13, D) a +3 shortbow of flaming (unseen) (52, 28, D) a +3 halberd a +0 plate armour a human corpse (skeletalised by now) (52, 29, D) a +0 war axe a +4 plate armour of ponderousness a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (52, 31, D) a shadow dragon corpse (skeletalised by now) (52, 36, D) a +6 ring of dexterity (52, 37, D) a +1 spectral giant club (53, 0, D) a parchment of Fireball (53, 4, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (53, 6, D) a +2 broad axe of venom a +0 robe (53, 7, D) a shapeshifter corpse (skeletalised by now) (53, 12, D) a +1 heavy dire flail (unseen) (53, 13, D) a +4 short sword of venom (unseen) (53, 29, D) a +0 battleaxe a +0 plate armour (53, 30, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (53, 31, D) a +0 battleaxe a +2 plate armour of fire resistance a human corpse (skeletalised by now) (53, 36, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (54, 7, D) a +0 short sword a +0 ring mail a +0 buckler (54, 12, D) a +3 antimagic battleaxe (unseen) (54, 24, D) a +0 plate armour (54, 25, D) a +5 quarterstaff of draining (unseen) (55, 0, D) a +0 short sword (55, 1, D) a +0 great sword of holy wrath (55, 8, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (55, 12, D) a +3 heavy battleaxe (unseen) (55, 24, D) a +0 plate armour (56, 6, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (56, 8, D) a +0 long sword a +0 robe (60, 37, D) the +5 dire flail of Xonoav Otota {holy, rElec rC+ Dex-5} rElec: It insulates you from electricity. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). (60, 42, D) a +1 battleaxe of electrocution a +0 leather armour (61, 0, D) a +1 dagger of freezing (unseen) (61, 8, D) an orb of guile (61, 26, D) a +2 flail of protection (unseen) (61, 36, D) a +0 dagger of venom (61, 37, D) the cold staff of Mastery {rC+ Int+5 Ice Air} [staff of cold] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (61, 38, D) a +2 longbow of flaming a +0 cloak a ring of flight the +0 partisan of True Grit {flame, rPois rC+ rCorr Str+2} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). a staff of alchemy a +1 barding the centaur corpse of Nessos (skeletalised by now) (61, 39, D) a +0 dagger a +0 robe (61, 40, D) a +4 antimagic hand axe (still there?) a +0 chain mail (still there?) a wand of flame (9) (still there?) the human corpse of Terence (skeletalised by now) (still there?) (61, 41, D) a +1 dagger of venom (61, 42, D) a +2 scimitar of flaming a +2 flail of venom a +0 chain mail the human corpse of Edmund (skeletalised by now) (62, 0, D) a +2 rapier of speed (62, 1, D) the +6 trident of Eternal Vigilance {antimagic, ^Fragile rCorr Str+3} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (62, 8, D) a staff of conjuration (62, 12, D) a +0 arbalest a +0 shortbow (62, 13, D) a +0 shortbow a centaur corpse (skeletalised by now) (62, 17, D) a +5 quarterstaff of draining (unseen) (62, 37, D) a +2 heavy spear (62, 39, D) a +3 scimitar of flaming a +0 plate armour of fire resistance a +0 kite shield of reflection (62, 41, D) a +3 trident of freezing a +0 plate armour a +0 tower shield (63, 11, D) a +0 shortbow (63, 17, D) a +5 vampiric hand axe (unseen) (63, 21, D) a +2 scimitar of flaming (63, 31, D) a shapeshifter corpse (skeletalised by now) (64, 17, D) a +2 glaive of protection (unseen) (64, 26, D) a +1 scimitar of electrocution (unseen) (65, 26, D) a staff of necromancy (unseen) (68, 3, D) a +0 mace (69, 0, D) a +2 plate armour of poison resistance (69, 2, D) a +0 heavy partisan (unseen) (69, 36, D) a staff of earth (unseen) (70, 8, D) a +0 dagger (70, 9, D) a +0 war axe (70, 36, D) a staff of cold (unseen) (70, 38, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (70, 40, D) a +0 spear (70, 41, D) a wolf corpse (skeletalised by now) (71, 8, D) a +0 dagger (71, 17, D) the alchemy staff "Starlight" {rElec rPois Necro Earth Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (71, 26, D) a +1 heavy battleaxe (unseen) (71, 32, D) a +2 orcbow of draining (71, 37, D) a +4 mace of holy wrath (71, 39, D) a +0 spear the quicksilver dragon scales of the Komodo Dragon {rPois rF- Will+ Stlth+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (71, 41, D) a black bear corpse (skeletalised by now) (72, 9, D) a +5 giant club (72, 11, D) a +3 heavy bardiche (72, 12, D) a +2 longbow of freezing a draconian corpse (skeletalised by now) (72, 13, D) a +0 short sword a draconian corpse (skeletalised by now) (72, 16, D) the +3 scale mail of Wyivuets {Str+3 Int+3 Slay+5} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (72, 17, D) the +1 leather armour of the Other Side {Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (72, 26, D) a +3 war axe of flaming (72, 31, D) a +5 scimitar of protection (72, 36, D) a +5 trident (unseen) (72, 37, D) the +2 orcbow of the Imbibing Gods {heavy, rElec rPois Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (72, 39, D) a +3 short sword of draining (still there?) a +0 robe (still there?) (72, 41, D) a +0 rapier a +0 robe (73, 11, D) the +4 orcbow "Myakipag" {flame, rElec rF+ rC+ rCorr Dex-2} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). (73, 16, D) the +2 dagger "Haogaon" {venom, Str+4} Str+4: It affects your strength (+4). (unseen) (73, 17, D) a staff of necromancy (unseen) (73, 36, D) a +0 quarterstaff (74, 13, D) a +0 whip a draconian corpse (skeletalised by now) (75, 1, D) the +2 leather armour of the Jabberwock {rElec} rElec: It insulates you from electricity.