gmalak the Dungeon (2, 14, D) a ring of protection from cold (2, 15, D) a staff of necromancy (unseen) (2, 16, D) a +3 falchion of holy wrath (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a parchment of Fire Storm (3, 15, D) 4 scrolls of enchant weapon (3, 16, D) a +4 ring mail of poison resistance (3, 20, D) a +0 battleaxe (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 long sword of holy wrath (unseen) (4, 15, D) a +2 hand axe of freezing (unseen) (4, 16, D) a +7 short sword of venom (unseen) (4, 26, D) a +0 dire flail (5, 14, D) the alchemy staff "Beetlebane" {rPois Will+ rCorr Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Alch: It increases the power of your Alchemy spells. (unseen) (5, 15, D) an orb of stardust (unseen) (5, 16, D) a ring of resist corrosion (6, 14, D) a +2 ring mail of willpower (6, 15, D) a +2 scale mail of command (6, 16, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (unseen) (7, 14, D) the +2 chain mail of the Armadillo {*Silence Will+ SInv} *Silence: It may silence you when you take damage. Will+: It increases your willpower. SInv: It lets you see invisible. (7, 15, D) a parchment of Hailstorm (7, 16, D) a parchment of Awaken Armour (7, 17, D) a +0 battleaxe (8, 14, D) a phantom mirror (8, 15, D) a parchment of Polar Vortex (8, 16, D) a staff of fire (unseen) (9, 14, D) a +0 cloak of stealth (unseen) (9, 15, D) the +0 troll leather armour of Trumpets {Harm Regen+ Stlth+} Harm: It increases damage dealt and taken. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (unseen) (9, 16, D) the ring of Jalixema {rN++ rCorr} [ring of resist corrosion] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) the ring "Ifutame" {rElec rPois AC+4} [ring of protection] rElec: It insulates you from electricity. rPois: It protects you from poison. AC+4: It affects your AC (+4). (unseen) (10, 15, D) a +2 helmet of sniping (10, 16, D) a +2 hand cannon of freezing (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} Cheibriados disapproves of the use of such an item. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) the +8 trident "Orb Guardian's Peril" {freeze, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (unseen) (11, 15, D) a +2 chain mail of fire resistance (11, 16, D) a staff of alchemy (unseen) (12, 14, D) an amulet of reflection (12, 15, D) a staff of necromancy (unseen) (12, 16, D) a staff of air (unseen) (19, 1, D) a +0 plate armour of willpower (19, 16, D) a +2 heavy executioner's axe (unseen) (19, 17, D) a +4 spectral quarterstaff (unseen) (19, 32, D) the +0 trident of Tavyluaf {drain, *Noise rPois Str+3} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (19, 33, D) a staff of alchemy (unseen) (20, 0, D) a +4 dagger of speed (unseen) (20, 1, D) a +2 flail of protection (unseen) (20, 16, D) a staff of cold (unseen) (20, 17, D) a +1 hat of sniping (unseen) (20, 32, D) a +4 hand axe of venom (unseen) (20, 33, D) the wellspring talisman "Iquedeag" {-Tele rPois rC+} [wellspring talisman] -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rC+: It protects you from cold. (unseen) (21, 1, D) a staff of earth (unseen) (21, 5, D) a blink frog corpse (skeletalised by now) (21, 16, D) a parchment of Death's Door (21, 17, D) a parchment of Volatile Blastmotes (21, 32, D) a +0 trident of venom (unseen) (21, 33, D) the +12 halberd of Upheaval {heavy, Fly rC+ Int+3 Dex-2} Fly: It grants you flight. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (unseen) (21, 34, D) a +2 vampiric long sword a staff of earth (21, 35, D) a +2 war axe of freezing (unseen) (21, 37, D) a +0 robe the ring "Ciesa" {rPois rF+ rN+ Dex+3 Slay-4} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (21, 38, D) a +0 trident (22, 6, D) a blink frog corpse (skeletalised by now) (22, 16, D) a +0 scimitar an amulet of reflection (22, 17, D) a phial of floods (22, 33, D) a +3 plate armour of fire resistance (22, 39, D) a +0 scimitar (23, 1, D) a staff of air a water moccasin corpse (skeletalised by now) (23, 3, D) a +3 quarterstaff of pain (still there?) a +0 robe (still there?) (23, 16, D) a +4 ring mail of willpower (23, 17, D) a +0 hand axe (still there?) a +2 robe of willpower (still there?) (23, 18, D) a +4 ring of slaying (23, 33, D) a +1 trident of protection (23, 34, D) a +1 great mace of draining a +0 chain mail a +1 shortbow of flaming (23, 36, D) a +0 hand axe a ring of magical power a +0 great sword a +0 chain mail (23, 38, D) a +0 dire flail (23, 39, D) a +0 great mace a +0 chain mail (24, 0, D) the +2 broad axe of Resourcefulness {pain, *Rage Str+6} *Rage: It berserks you when you make melee attacks (+20% chance). Str+6: It affects your strength (+6). (24, 1, D) the cold staff of Untimely Demise {rC+ Str+5 Ice} [staff of cold] rC+: It protects you from cold. Str+5: It affects your strength (+5). Ice: It increases the power of your Ice spells. a +0 robe (24, 2, D) a rime drake corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (24, 3, D) a +0 quarterstaff a +0 animal skin (24, 5, D) a yak corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (24, 6, D) a polar bear corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (24, 16, D) a parchment of Death Channel (24, 17, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (24, 18, D) a +1 leather armour of willpower (24, 32, D) the fire staff "Romaugan" {rF++ Int+3 Dex+2 Fire} [staff of fire] rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Fire: It increases the power of your Fire spells. (24, 33, D) a +0 war axe (24, 37, D) a +1 battleaxe (still there?) a +0 chain mail (still there?) (24, 38, D) a +0 halberd (25, 1, D) the +0 pair of boots of Morality {*Silence rN+ Regen+ rCorr} *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (25, 4, D) a water moccasin corpse (skeletalised by now) (25, 16, D) a book of Fire (25, 17, D) the +7 long sword "Embalmer" {spect, ^Contam rElec rCorr} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (25, 18, D) a +6 ring of intelligence (25, 32, D) the +9 partisan "Dragon's Tongue" {pain, Dex+5} Dex+5: It affects your dexterity (+5). (25, 36, D) the +6 battleaxe of the Beginning {speed, rF+++ Stlth-} rF+++: It renders you almost immune to fire. Stlth-: It makes you less stealthy. Cheibriados disapproves of the use of such an item. a +0 chain mail (25, 37, D) the +1 falchion "Namuot" {heavy, *Rage rElec rPois Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. a +2 robe (25, 39, D) a +2 robe of fire resistance a +2 heavy broad axe (26, 0, D) a +2 plate armour of death (26, 3, D) a cane toad corpse (skeletalised by now) (26, 5, D) a yak corpse (skeletalised by now) (26, 16, D) a +2 plate armour of fire resistance (26, 17, D) a +1 rapier of electrocution (unseen) (26, 34, D) a +0 arbalest of flaming (unseen) (26, 37, D) a +0 dagger a +0 robe a human skeleton (26, 38, D) a +0 dire flail (27, 0, D) a +2 morningstar of holy wrath (unseen) (27, 16, D) a staff of conjuration (unseen) (27, 17, D) a +0 flail of pain (unseen) (27, 33, D) a +4 ring of slaying (27, 34, D) a +2 falchion of distortion (unseen) (27, 35, D) the +8 flail "Ydypp" {freeze, rN+ Int+3} (still there?) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). a +0 plate armour (still there?) (27, 37, D) the +6 sling of the Boiling Point {elec, Str+5 Dex-2} (still there?) Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). a +0 long sword (still there?) a +0 plate armour (still there?) (28, 0, D) a +6 ring of dexterity (28, 16, D) a +0 halberd a +2 chain mail of willpower (28, 17, D) an amulet of faith (28, 32, D) a +0 great sword of freezing (unseen) (28, 33, D) a +0 long sword (29, 0, D) the +6 broad axe of the Briny Deep {drain, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (29, 16, D) the ring "Peguett" {rPois Slay+3} [ring of poison resistance] rPois: It protects you from poison. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (29, 17, D) the ring of Vyso {rF+ AC+4} [ring of protection] rF+: It protects you from fire. AC+4: It affects your AC (+4). (unseen) (34, 16, D) a +0 shortbow a +4 flail of protection a centaur corpse (skeletalised by now) (34, 28, D) the alchemy staff of the Conjuring Gods {rPois rF- Str+4 Int+3 Earth Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (35, 0, D) a staff of conjuration (unseen) (35, 15, D) a +1 helmet of intelligence (35, 16, D) a +0 short sword of venom a +0 orcbow (35, 29, D) a +2 short sword of draining (36, 1, D) a +2 heavy battleaxe (unseen) (36, 15, D) a +0 scimitar of distortion (36, 17, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (36, 29, D) a +6 ring of intelligence (36, 31, D) a +5 great mace of pain a +0 plate armour (37, 1, D) a staff of air (unseen) (37, 16, D) a +0 shortbow (37, 29, D) the +8 broad axe of Konoc {holy, rPois rCorr SInv} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (37, 33, D) a +1 broad axe of flaming a +0 plate armour (38, 15, D) a +0 arbalest a +0 shortbow a +6 ring of dexterity a +3 leather armour of cold resistance a centaur corpse (skeletalised by now) (38, 16, D) a +0 arbalest (38, 17, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (38, 20, D) 5 large rocks (38, 28, D) a +2 demon blade (38, 29, D) a +0 heavy hand axe (39, 0, D) a +2 trident of freezing (39, 1, D) the conjuration staff "Xaorubar" {Conj Ice Earth} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (39, 14, D) a +0 arbalest a +1 chain mail of poison resistance (39, 16, D) a +0 orcbow (39, 19, D) 3 large rocks (39, 28, D) a staff of earth (39, 29, D) a +1 halberd of protection (39, 31, D) a +1 lajatang of pain a +0 chain mail (40, 0, D) a +3 ring mail of cold resistance (40, 1, D) a +2 pair of gloves of hurling (40, 15, D) a +0 orcbow the +5 ring mail "Hemmoaga" {rC+ Will+ Str+2 SInv} rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). SInv: It lets you see invisible. a centaur corpse (skeletalised by now) (40, 17, D) a +0 arbalest a staff of conjuration (40, 28, D) a parchment of Death Channel (40, 29, D) a parchment of Fortress Blast (40, 33, D) a +3 glaive of flaming a +0 plate armour (41, 0, D) a parchment of Spellspark Servitor (41, 14, D) a +0 leather armour of fire resistance (41, 15, D) a +4 trident of freezing (41, 16, D) a +0 shortbow (41, 17, D) a +0 longbow a +0 leather armour (41, 18, D) 6 large rocks (41, 29, D) a +4 heavy scimitar (42, 1, D) a blade talisman (42, 14, D) a +2 scimitar of holy wrath (still there?) a +0 orcbow (still there?) (42, 15, D) a parchment of Dimensional Bullseye (42, 28, D) a +0 leather armour of fire resistance (42, 29, D) the +0 pair of boots of Beyond {rF++ rN+ Will-} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. (43, 15, D) a +6 ring of intelligence (43, 29, D) a +2 dagger of pain (44, 28, D) the quill talisman "Opsics" {rPois rC- rN++ SInv} [quill talisman] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (44, 29, D) a +0 battleaxe a +0 plate armour (49, 0, D) a staff of necromancy (49, 1, D) a staff of fire (49, 12, D) a +5 long sword of protection (unseen) (49, 24, D) a +3 scale mail of positive energy (50, 0, D) the +2 scale mail of Iciy {Command, Rampage MP-4 SInv} Rampage: It bestows one free step when moving towards enemies. MP-4: It affects your magic capacity (-4). SInv: It lets you see invisible. Cheibriados disapproves of the use of such an item. (50, 1, D) the +6 battleaxe of Capital Punishment {flame, rF+} rF+: It protects you from fire. (50, 4, D) a +0 spear (50, 24, D) the +1 executioner's axe of the Howling One {flame, rElec rF+++ rCorr Str-2} rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). (50, 25, D) a +5 scimitar of freezing (50, 28, D) a +4 scimitar of flaming (unseen) (50, 36, D) a +2 ring mail of cold resistance (50, 37, D) a +2 scale mail of command (50, 41, D) a rime drake corpse (skeletalised by now) (51, 1, D) a +4 orcbow of flaming (51, 5, D) a water moccasin corpse (skeletalised by now) (51, 6, D) a black mamba corpse (skeletalised by now) (51, 13, D) a parchment of Cigotuvi's Putrefaction (51, 16, D) a hell rat corpse (skeletalised by now) (51, 24, D) the +12 morningstar of Wounding {flame, rC++ rN+ Will+ Stlth+} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (51, 25, D) a +2 ring mail of willpower (51, 28, D) a +2 scimitar of flaming (unseen) (51, 29, D) a hell hog corpse (skeletalised by now) (51, 36, D) a +1 leather armour of positive energy (51, 37, D) a staff of cold (51, 41, D) a +0 quarterstaff a +0 animal skin a spriggan corpse (skeletalised by now) (52, 0, D) a +1 halberd of venom (52, 1, D) a staff of fire (52, 2, D) a +0 club (52, 3, D) a +2 halberd of venom (52, 5, D) a +0 whip a +0 robe a +0 battleaxe (52, 12, D) a staff of conjuration (52, 13, D) the fire staff of Ziomi Deu {rF+ Dex+3 Fire} [staff of fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (52, 17, D) a blink frog corpse (skeletalised by now) (52, 18, D) a black mamba corpse (skeletalised by now) (52, 25, D) the +6 great mace "Sonuyd" {reap, *Slow rCorr Str+2} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (52, 27, D) a +0 scimitar of flaming (52, 29, D) a hell hog corpse (skeletalised by now) (52, 37, D) a fortress talisman (53, 1, D) a staff of earth (53, 4, D) a +0 halberd a naga corpse (skeletalised by now) (53, 5, D) a +2 war axe of freezing (53, 6, D) an anaconda corpse (skeletalised by now) (53, 7, D) an anaconda corpse (skeletalised by now) (53, 12, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. (53, 13, D) a +3 vampiric battleaxe (unseen) (53, 24, D) a +2 chain mail of fire resistance (53, 25, D) a staff of cold (unseen) (53, 28, D) a +3 scimitar of flaming (53, 29, D) a hell hog corpse (skeletalised by now) (53, 36, D) a +2 heavy long sword (unseen) (54, 0, D) a +2 flail of venom (54, 1, D) an adder corpse (skeletalised by now) (54, 5, D) a water moccasin corpse (skeletalised by now) (54, 13, D) a staff of earth (still there?) a cane toad corpse (skeletalised by now) (still there?) (54, 27, D) a +4 scimitar of flaming (54, 36, D) the +7 war axe of Nazo {heavy, ^Fragile Fly rElec Int+3} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (unseen) (55, 0, D) a +0 dire flail (55, 1, D) a staff of cold (59, 36, D) a +1 trident of flaming (unseen) (60, 37, D) a +0 pair of gloves of dexterity (61, 0, D) a staff of necromancy (unseen) (61, 16, D) a staff of earth (unseen) (61, 26, D) the necromancy staff of Kismet {rElec rN+++ Dex-4 Hexes Necro} [staff of necromancy] rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Dex-4: It affects your dexterity (-4). Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (61, 27, D) a shapeshifter corpse (skeletalised by now) (61, 37, D) the +10 hand axe of Zuosted {flame, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (unseen) (62, 1, D) a +1 orcbow of freezing (62, 16, D) a staff of alchemy (unseen) (62, 17, D) a +2 scale mail of poison resistance (62, 26, D) a +2 dagger of speed (62, 27, D) the +0 plate armour "Ihunuuj" {*Silence rPois Will+++ Stlth-} *Silence: It may silence you when you take damage. rPois: It protects you from poison. Will+++: It greatly increases your willpower. Stlth-: It makes you less stealthy. (62, 29, D) a shapeshifter corpse (skeletalised by now) (63, 0, D) a staff of earth (unseen) (63, 3, D) a +0 flail (63, 16, D) the +0 great mace of the Weasel {freeze, Will+ Int+3 Stlth+} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (63, 19, D) a +1 robe of fire resistance (63, 26, D) a staff of alchemy (63, 27, D) a +1 dagger of holy wrath (63, 31, D) an ugly thing corpse (skeletalised by now) (64, 16, D) a staff of air (unseen) (64, 27, D) a +2 rapier of protection (65, 13, D) a shapeshifter corpse (skeletalised by now) (65, 19, D) a +2 buckler of protection (65, 28, D) a +0 animal skin (66, 12, D) a +2 heavy flail (unseen) (67, 0, D) a +2 morningstar of draining (68, 2, D) a jackal corpse (skeletalised by now) (69, 2, D) an iguana corpse (skeletalised by now) (69, 41, D) a +0 war axe a +0 chain mail a human corpse (skeletalised by now) (70, 8, D) a +2 morningstar of protection (unseen) (70, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 36, D) a +0 leather armour (70, 37, D) a staff of fire (unseen) (70, 41, D) a +0 morningstar +2 acid dragon scales (70, 42, D) a +4 falchion of protection a +0 ring mail (71, 11, D) a staff of fire (71, 16, D) a parchment of Swiftness (71, 17, D) a staff of alchemy (71, 21, D) a +0 club a +0 long sword a draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (71, 22, D) a +0 flail of holy wrath (71, 27, D) a staff of fire (71, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 36, D) a +0 flail (71, 39, D) a +0 arbalest of freezing (still there?) the +1 broad axe "Upsyun" {flame, *Noise rF+ rN+ Str+3} (still there?) *Noise: It may make a loud noise when swung. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (71, 40, D) a +0 mace a +0 ring mail (71, 41, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (72, 16, D) the alchemy staff of the Forgotten Ears {rPois rF+ Int+5 Dex+4 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). Alch: It increases the power of your Alchemy spells. (72, 21, D) a +0 scimitar a red draconian corpse (skeletalised by now) (72, 27, D) a +4 vampiric falchion (72, 29, D) a +0 trident (72, 36, D) a staff of necromancy (72, 41, D) a +0 dire flail a +0 chain mail a human corpse (skeletalised by now) (73, 1, D) a +0 hand axe (73, 4, D) a +0 whip (73, 16, D) a +2 dagger of freezing (73, 20, D) a +0 halberd a white draconian corpse (skeletalised by now) (73, 21, D) a +2 heavy dire flail a white draconian corpse (skeletalised by now) (73, 26, D) a +2 helmet of intelligence (73, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 41, D) a +0 arbalest (74, 2, D) a +3 spear of venom (74, 39, D) a +0 mace a +0 scale mail (75, 1, D) the necromancy staff of War {rF+ rN+ Conj Summ Necro} [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells.