gmalak the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 ring mail of fire resistance (61, 8, D) a +2 helmet of sniping (61, 10, D) a +4 heavy shortbow (61, 16, D) a +2 helmet of light (61, 26, D) a box of beasts (62, 2, D) a +0 dire flail (62, 9, D) a +0 hand axe (62, 11, D) a +0 club a draconian corpse (62, 12, D) a +0 club a +0 dagger a draconian corpse (62, 16, D) a +0 vampiric spear (62, 17, D) the conjuration staff of Integrity {Int+4 Conj} [staff of conjuration] Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. (62, 26, D) a staff of conjuration (unseen) (63, 16, D) the fire staff of Premature Burial {rF+ rN+++ Will- Hexes Fire} [staff of fire] rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (63, 27, D) a +6 great sword of freezing (unseen) (64, 16, D) a +3 whip of flaming (64, 17, D) a +2 morningstar of distortion (64, 21, D) a +0 glaive (64, 26, D) a parchment of Diamond Sawblades (64, 27, D) a +0 dagger (65, 23, D) a +0 scimitar (65, 26, D) a +3 flail of draining (unseen) (66, 22, D) a +0 long sword a +0 battleaxe (67, 0, D) a +5 scimitar of holy wrath (unseen) (68, 0, D) a +0 war axe of flaming (69, 1, D) a shapeshifter corpse (skeletalised by now) (69, 3, D) an ugly thing corpse (skeletalised by now) (69, 20, D) a sky beast corpse (70, 9, D) a staff of air (71, 8, D) the cold staff "Ifiar" {rC+ rCorr Dex+2 Ice} [staff of cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (71, 11, D) a water moccasin corpse (71, 17, D) a staff of conjuration (unseen) (71, 26, D) a +0 spectral quarterstaff (71, 27, D) the +0 kite shield of the Akabeko {*Silence Int+8 Slay+3} *Silence: It may silence you when you take damage. Int+8: It affects your intelligence (+8). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (72, 8, D) a +6 ring of intelligence an adder corpse (72, 9, D) a +0 glaive (72, 11, D) a +2 broad axe of flaming a naga corpse (72, 16, D) the +6 long sword of Dauten {flame, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (72, 26, D) a staff of conjuration (72, 27, D) a staff of alchemy (72, 29, D) a +0 glaive (72, 30, D) a ball python corpse (73, 16, D) a +2 plate armour of death (73, 17, D) the +1 flail "Xiuhohei" {freeze, rC+ Int+6} rC+: It protects you from cold. Int+6: It affects your intelligence (+6). (73, 26, D) the +8 mace of Attainder {heavy, rElec rC+ Int+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (73, 27, D) a +0 whip a +0 robe the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (73, 29, D) a water moccasin corpse