gmalak the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (8, 5, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (17, 41, D) a +0 demon whip (18, 40, D) a +0 demon whip (19, 0, D) a +3 antimagic sling (19, 1, D) a parchment of Haunt (19, 16, D) a parchment of Airstrike (19, 17, D) the +8 broad axe "Omusmun" {venom, rF+} rF+: It protects you from fire. (unseen) (20, 1, D) the air staff of the Changing Gods {rElec Str+4 Air} [staff of air] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Air: It increases the power of your Air spells. (20, 16, D) a +1 great sword of flaming (unseen) (21, 0, D) a +2 great sword of holy wrath (unseen) (21, 1, D) a parchment of Yara's Violent Unravelling (21, 4, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (21, 16, D) a +1 heavy war axe (unseen) (21, 17, D) the +4 broad axe "Vuazac" {drain, rF+ rN+ Dex+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (21, 34, D) a parchment of Forge Lightning Spire (21, 45, D) a +4 vampiric demon whip (unseen) (22, 0, D) the sanguine talisman of Dusk {Rampage +Blink} [sanguine talisman] Rampage: It bestows one free step when moving towards enemies. +Blink: It lets you blink. (unseen) (22, 1, D) a staff of alchemy (22, 16, D) a +1 hand axe of electrocution (unseen) (22, 17, D) a +2 flail of protection (22, 22, D) 3 large rocks (22, 34, D) a +2 vampiric falchion (unseen) (23, 0, D) a +4 heavy shortbow (unseen) (23, 1, D) a staff of cold (23, 18, D) a staff of alchemy (unseen) (23, 23, D) a +5 heavy halberd (still there?) a +2 great sword of flaming (still there?) (23, 24, D) a +0 dire flail a +0 dire flail (23, 34, D) a phantom mirror (24, 0, D) a +3 great sword (24, 1, D) a +1 kite shield of corrosion resistance (24, 2, D) a +0 trident (24, 16, D) the +0 pair of boots of Pessimism {rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (24, 23, D) a +0 battleaxe of freezing (unseen) (24, 24, D) 3 large rocks (24, 34, D) a +4 ring of slaying (25, 0, D) an amulet of magic regeneration (25, 1, D) a parchment of Ignition (25, 6, D) a +4 vampiric partisan a +0 plate armour (25, 16, D) a parchment of Awaken Armour (25, 18, D) a +1 orcbow of flaming (unseen) (25, 23, D) a +1 great sword of flaming (still there?) a +0 dire flail (still there?) a +0 great mace (still there?) a +2 great sword of flaming (still there?) a ring of resist corrosion (still there?) (25, 25, D) a +0 giant spiked club an iron giant corpse (25, 26, D) a +0 dire flail a +0 dire flail (25, 27, D) a +0 battleaxe of freezing (25, 34, D) a parchment of Inner Flame (26, 0, D) a +2 morningstar of protection (unseen) (26, 4, D) a +0 scimitar a +0 robe (26, 7, D) a +2 battleaxe a +0 plate armour (26, 16, D) a +2 buckler of protection (unseen) (26, 17, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (26, 23, D) 2 large rocks (26, 25, D) a +0 giant club (26, 34, D) the +9 hand axe "Esutioj" {antimagic, *Noise rC+ Str+6} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Str+6: It affects your strength (+6). (unseen) (27, 1, D) a +0 hand axe of venom (unseen) (27, 6, D) a +0 dagger a +0 robe (27, 17, D) a +1 buckler of protection (unseen) (27, 24, D) a +1 battleaxe of freezing (still there?) a +4 ring of protection (still there?) (27, 27, D) 4 large rocks (27, 34, D) a +1 antimagic halberd (unseen) (28, 0, D) a ring of magical power (28, 1, D) the +1 triple sword "Piurheonn" {drain, rF+++ rC+ Will-} rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Will-: It decreases your willpower. (28, 16, D) a +0 sling of freezing (unseen) (28, 17, D) a staff of conjuration (unseen) (29, 0, D) a +1 arbalest of flaming (unseen) (29, 1, D) a staff of alchemy (29, 16, D) a +3 quarterstaff of draining (unseen) (29, 17, D) a +0 bardiche of holy wrath (unseen) (35, 14, D) a parchment of Forge Phalanx Beetle (35, 15, D) a parchment of Forge Monarch Bomb (35, 28, D) the +5 short sword "Urphu" {venom, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (36, 0, D) a parchment of Borgnjor's Revivification (36, 1, D) a +2 arbalest of freezing a +5 heavy partisan a +0 plate armour a +10 plate armour of ponderousness (36, 14, D) a +0 robe (36, 17, D) a +0 halberd (36, 28, D) a staff of conjuration (unseen) (37, 14, D) a parchment of Starburst (37, 18, D) a +0 war axe (37, 28, D) a staff of earth (unseen) (37, 29, D) a parchment of Iskenderun's Battlesphere (38, 0, D) a parchment of Olgreb's Toxic Radiance (38, 1, D) a book of Sloth (38, 14, D) a parchment of Confusing Touch (38, 19, D) a +0 club a +0 robe (38, 20, D) a +0 halberd (38, 21, D) a +0 spear a +0 robe (38, 28, D) a parchment of Metabolic Englaciation (38, 29, D) a +6 long sword of flaming (39, 0, D) a +2 halberd of venom (39, 1, D) a +2 orcbow of freezing (39, 7, D) a +0 club a +0 leather armour a wand of paralysis (7) (39, 14, D) a +0 pair of gloves of parrying (39, 15, D) +2 ice dragon scales (39, 20, D) a +0 club (still there?) a +0 robe of willpower (still there?) (39, 28, D) the +8 dagger of Yczim {reap, Will++} Will++: It greatly increases your willpower. (39, 29, D) the +7 mace of the Imperium {pain, rC+ Int+3 Stlth+} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (40, 0, D) a +2 ring mail of fire resistance (40, 3, D) a +2 scimitar of flaming (still there?) a ring of wizardry (still there?) (40, 5, D) a +0 flail of protection (still there?) a +0 scale mail (still there?) a +1 heavy war axe (still there?) 6 javelins (still there?) a +0 chain mail (still there?) (40, 6, D) a +0 trident a +0 leather armour (40, 7, D) a +0 dagger a +0 robe (40, 15, D) a +3 hand axe of flaming (40, 21, D) a +0 spear a +0 robe a +0 hand axe (40, 29, D) a +2 heavy orcbow (41, 5, D) a +0 short sword a +0 ring mail (41, 9, D) a +0 giant club a +2 robe (41, 14, D) a parchment of Discord (41, 15, D) a parchment of Malign Gateway (41, 19, D) a +0 whip of pain (still there?) a +0 robe (still there?) (41, 28, D) a +1 heavy spear (41, 32, D) a shapeshifter skeleton (42, 0, D) the +5 partisan of Tazuighemmi {freeze, ^Fragile rPois rC+ Int+3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (42, 1, D) a +4 scale mail of willpower (unseen) (42, 8, D) a +1 short sword of distortion 3 curare-tipped darts (42, 14, D) a +0 crystal plate armour (42, 15, D) a parchment of Borgnjor's Vile Clutch (42, 29, D) the +0 pair of gloves of the Big Bang {Infuse, Stlth+} Stlth+: It makes you more stealthy. (43, 3, D) a +2 eveningstar of draining (still there?) a +0 chain mail (still there?) a +0 tower shield (still there?) (43, 15, D) a staff of earth (43, 29, D) a parchment of Olgreb's Toxic Radiance (49, 0, D) a +3 chain mail of willpower (unseen) (49, 1, D) a +1 trident of flaming (unseen) (49, 4, D) a +3 mace (still there?) a +0 robe (still there?) (49, 12, D) an amulet of wildshape (49, 36, D) a staff of earth (49, 37, D) a staff of fire (50, 0, D) a +1 long sword of electrocution (unseen) (50, 1, D) a +4 mace of pain (unseen) (50, 8, D) a +0 battleaxe a +0 plate armour (50, 12, D) a staff of fire (unseen) (50, 13, D) a staff of earth (50, 24, D) a staff of fire (50, 25, D) a staff of alchemy (50, 30, D) a +0 glaive (still there?) a ring of the Octopus King {HP+2 AC+2 EV+2 SH+2 SInv} (still there?) [ring of see invisible] HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). SInv: It lets you see invisible. (50, 36, D) a +2 vampiric spear (50, 37, D) a staff of earth (unseen) (50, 38, D) a +0 rapier of venom (still there?) a +0 robe (still there?) (51, 1, D) the +2 trident "Warimaobu" {pain, +Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. (51, 12, D) a +0 chain mail of poison resistance (51, 15, D) a +0 glaive (51, 18, D) a +0 mace (51, 25, D) a staff of earth (51, 29, D) a +0 dire flail (still there?) a +0 long sword (still there?) the amulet "Yrref" {Spirit ^Fragile rN+ Regen+ Str+6} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str+6: It affects your strength (+6). a +2 heavy hand axe (still there?) a yellow draconian corpse (skeletalised by now) (still there?) a red draconian corpse (skeletalised by now) (still there?) a white draconian corpse (skeletalised by now) (still there?) (51, 31, D) a +0 hand axe a red draconian corpse (skeletalised by now) (51, 36, D) a +2 antimagic shortbow a silver javelin a +0 leather armour a parchment of Searing Ray (51, 37, D) a +0 rapier a +0 robe a +2 demon blade of flaming (52, 0, D) a +0 dagger (52, 1, D) the +5 mace "Hydraslayer" {freeze, Dex+5} Dex+5: It affects your dexterity (+5). (52, 5, D) a +0 trident (52, 6, D) a +2 halberd of freezing a +0 robe a +0 long sword a +0 hand axe (52, 7, D) a +0 dire flail (52, 12, D) the +3 chain mail "Qotiun" {Stlth+} Stlth+: It makes you more stealthy. (52, 25, D) a staff of air (52, 29, D) a +0 halberd (52, 30, D) a +0 long sword (52, 31, D) a golden dragon corpse (skeletalised by now) (52, 37, D) a +2 spear of venom (53, 0, D) a +2 scale mail of fire resistance (53, 1, D) a +2 scale mail of archery (53, 6, D) a +0 trident (53, 13, D) a +5 longbow of flaming (53, 25, D) a +0 flail of holy wrath (unseen) (53, 28, D) a +0 glaive a purple draconian corpse (skeletalised by now) (53, 29, D) a +0 short sword (still there?) the dreamshard necklace {*Dream Acrobat} (still there?) [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. a red draconian corpse (skeletalised by now) (still there?) (53, 36, D) a +0 heavy morningstar (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a +6 rapier of protection (still there?) (54, 12, D) a staff of fire (54, 13, D) a +3 flail of holy wrath (54, 18, D) a +0 hand axe (54, 25, D) a staff of fire (unseen) (54, 36, D) the riddle talisman of Ushrupy {rC+ Will+} [riddle talisman] rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (54, 37, D) a +0 trident of venom a +0 robe (55, 0, D) an orb of stardust (55, 1, D) a +2 heavy spear a +0 robe a +0 heavy battleaxe (55, 5, D) a +0 hand axe (55, 12, D) an amulet of magic regeneration (55, 13, D) a staff of necromancy (55, 24, D) a staff of cold (unseen) (55, 28, D) a +0 flail a black draconian corpse (skeletalised by now) (55, 42, D) the +7 great sword "Vudwaomi" {venom, rElec rF- rN+} (still there?) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. a +0 robe (still there?) (59, 36, D) the ring of Undoing {rF+ rN++ Str+2 Int-2} [ring of positive energy] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). (unseen) (59, 37, D) a +0 vampiric trident (unseen) (60, 36, D) an inkwell talisman (60, 37, D) the +8 flail of Defence by Offence {speed, rCorr Str+3 Dex+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (61, 0, D) a +0 vampiric battleaxe (unseen) (61, 8, D) a +0 robe (61, 16, D) a staff of alchemy (unseen) (61, 21, D) a +0 demon whip of freezing (unseen) (61, 26, D) a staff of air (unseen) (61, 36, D) a +0 heavy battleaxe (unseen) (61, 37, D) a ring of see invisible (61, 38, D) a +0 flail a +0 robe (62, 8, D) a staff of fire (62, 9, D) a parchment of Platinum Paragon a hell hound corpse (skeletalised by now) (62, 12, D) a +0 short sword (62, 16, D) a parchment of Fortress Blast (62, 27, D) a parchment of Spellspark Servitor (62, 36, D) a +2 plate armour of death (unseen) (62, 37, D) a staff of earth (unseen) (62, 38, D) a +0 scimitar (63, 16, D) a ring of resist corrosion (63, 17, D) the cold staff of Blind Justice {rC+ Will- Int+5 Ice} [staff of cold] rC+: It protects you from cold. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). Ice: It increases the power of your Ice spells. (unseen) (63, 20, D) a +0 arbalest (63, 27, D) the alchemy staff of Green Tender Mercy {rPois rCorr Str-2 Summ Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (63, 36, D) a staff of necromancy (unseen) (63, 37, D) a +7 partisan of freezing (unseen) (64, 17, D) a tin of tremorstones (1/2) (64, 21, D) a +0 arbalest a +4 ring of protection 5 large rocks (64, 23, D) a +0 arbalest a ring of protection from cold a yaktaur corpse (skeletalised by now) (64, 26, D) a parchment of Animate Dead (64, 27, D) a parchment of Metabolic Englaciation (65, 21, D) a +0 morningstar a +0 scale mail a +0 dire flail a +0 plate armour a titan corpse (skeletalised by now) (65, 22, D) a +0 ring mail a human corpse (skeletalised by now) (65, 26, D) a +2 scimitar of holy wrath (unseen) (68, 39, D) a +0 short sword (69, 0, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (70, 10, D) a +0 dagger a +0 robe (70, 29, D) a +0 flail a naga corpse (skeletalised by now) (70, 37, D) a parchment of Chain Lightning (71, 8, D) a +4 falchion of holy wrath (71, 9, D) a +0 short sword a +0 ring mail (71, 10, D) a +0 club a +0 ring mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (71, 16, D) a staff of cold (unseen) (71, 17, D) a storm talisman (71, 26, D) the +6 morningstar of the Puckish God {flame, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (71, 29, D) a +1 robe a +0 mace a naga corpse (skeletalised by now) (71, 30, D) a +0 morningstar a black mamba corpse (skeletalised by now) (71, 37, D) a +1 pair of boots of rampaging (71, 40, D) a +0 short sword (72, 8, D) a staff of cold (unseen) (72, 9, D) a +1 dagger of freezing (unseen) (72, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 17, D) the +6 orcbow of the Puffball {flame, rC+ rCorr Dex+2} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (72, 26, D) the +5 spear of Balance {heavy, rC+ Int+2 Dex+3} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (72, 29, D) an adder corpse (skeletalised by now) (72, 37, D) a +3 heavy spear (unseen) (73, 1, D) a parchment of Sticky Flame (73, 17, D) a +4 heavy hand axe (unseen) (73, 27, D) a parchment of Ensorcelled Hibernation (73, 36, D) a staff of conjuration (73, 37, D) a +1 ring mail of fire resistance (75, 1, D) a parchment of Yara's Violent Unravelling (75, 37, D) a +0 long sword